RJK_

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Viewing 15 posts - 1,171 through 1,185 (of 1,247 total)
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  • in reply to: vorpX 18.1.5 Available Now #171164
    RJK_
    Participant

    You now me by now null

    so those who have some basic knowledge about 3d graphics and want to invest some time will also be able to get access to more powerful authoring features on request. Becoming a profile author will unlock almost everything that previously was only available in internal authoring builds.

    Can we still have hope on this ?

    http://www.vorpx.com/power-to-the-people/

    RJK_
    Participant

    I saw an emulator thread somewhere in this forum, you may check those out.

    in reply to: How to stabilize shake Head Tracking #171129
    RJK_
    Participant

    Today i was playing with the settings i mentioned above. Wasnt still not much satisfied with it and tweaked up and down all day.

    In this game headtracking can be tweaked but it takes a very long time to find good settings. So i thought in vorpx something like “headtracking speed” or “headtracking gain” or a “headtracking shift value” could help finding the right scale beetween where headtracking takes effect and the max. turning angle. In this game you must turn mouse sensitivity way down plus headtracking sensitivity to reach a smooth headtracking, on the other hand the angle you can turn your head is very low. – Turning values back, very easy bring back shaking into the headtracking.

    I am not shure if i understand “head tracking latency” right, this setting doesnt seem to have any effect in this game, does this value prevent from headtracking taking effect “too early” or what does it do ?

    Just an idea , i would guess other games behave like this one too. This one is using the UN3 engine.

    in reply to: Updating the supported games list #171096
    RJK_
    Participant

    not 90% of all games out there.

    in reply to: Codemasters Dirt 2/3/Grid #171091
    RJK_
    Participant

    Because i have most of these games THAT was definately a great info !!!

    in reply to: Codemasters Dirt 2/3/Grid #171077
    RJK_
    Participant

    Thank you very much !

    in reply to: Hunted: The Demons Forge #171075
    RJK_
    Participant

    If you come across this post searching for a solution for headtracking jittering or a messed up headtracking with Hunted, try the folllowing:
    Lower down X and Y Axis sensitivity to 0, then find the file “DFInput.ini” under user/hunted somewhere and change this: MouseSensitivity=10.000000.
    If you are not satisfied with the result in or decrease that value.
    Lower values make headtracking smoother.

    in reply to: How to stabilize shake Head Tracking #171074
    RJK_
    Participant

    I had a similar problem today. The game was jumpimg may be 50 px in the X-Y-Z direction when i slightly moved my head. After doing some debugging i came to the result that because headtracking is mousebound in (some) games, the X and Y sensitivity of the game can be too high. I my case i lowered the mouse sensitivity way under the minimun setting of the game (ini-tweak) the headtracking now works smooooother then ever !

    in reply to: Updating the supported games list #171070
    RJK_
    Participant

    GTA 5 is G3D, yes thats what the list says. Where did you read that ?

    PS: this is a “FANs” list and has nothing official to do with vorpX.

    “By using this site you agree that you possibly deal with false informations”

    in reply to: Updating the supported games list #171068
    RJK_
    Participant

    The whole Direct VR part as well as positional tracking has almost no meaning for all platformers/adventures/strategy games (and many third person games) that are obviously played best on the cinema screen. Your list insinuates that such games are barely working while in fact the exact opposite is true,

    i would agree with that. Since most games can be played with vorpx anyway, i think a list would only make sense if you can overlook if a game supports G3D or not, (which i think) is the most important feature of all.

    BTW: Concerning this i freshed up my Engine List a bit, so someone can quickly ckeck if a game runs in G3D or not. Not more or less.

    Comments on this list are welcome.

    in reply to: GTX1080TI over GTX 970 #171015
    RJK_
    Participant

    I just phoned my dealer. He said faster ram then 2400-2600 wouldnt make sense because theres no cpu that can provide this. ( with overclocking – yes of coarse).

    We were talking about my setup which is an ASUS B150-Pro with DDR4-2133Mhz and an I7-6700k. He said even that uptodate cpu can only provide 2133 mhz ram speed at max. (not-overclocked). So i guess you must do some heavy overclocking to reach 3000Mhz and above.

    Anyway thanks for that hint with steamVR, ill try that tonight.

    PS: pricing for fast GPus has exploded because of “bitcoin mining” the dealer said , when i asked him about the nvidia rumors, he comfirmed something beeing in the pipeline.

    RJ

    in reply to: GTX1080TI over GTX 970 #171010
    RJK_
    Participant

    Yes, but what does that mean 1.5 or times faster. Does it provide 67.5 or 90 instead of 45 FPS ?

    I am guessing you own a 1080 , right ?

    How high can you go in resolution until you dont see no more change in quality ?

    RJ

    in reply to: GTX1080TI over GTX 970 #170992
    RJK_
    Participant

    I am trying to find out under what conditions it would make sense to buy a 1080 and how far i can raise the resolution at all to still improve quality .

    in reply to: Manual #170964
    RJK_
    Participant

    Thanks Ralf,

    will get shorter and shorter with every new release.

    Beating the 3D Vision List one day would be something ;-)

    and, yes i know what you mean. Thats the same thing as when the users dont read the terms befor signing into a website. They just dont read it. Then a huge amount of users buy something, try it, leave it alone, this is how it goes with many products in main. On the other hand there are useres like me who want to get absolute control over something like your great software. (Thats why i suggested a preset editor or something likely before, so intense users can dig more deeply in their 2000+ game “VR” collection ;-)

    Ill see if anyone will respond to this. In the main i am trying to write this wiki for myself for a better use of VorpX, so why not sharing it.

    Hope some guys will help me .

    RJ

    in reply to: Manual #170961
    RJK_
    Participant

    I know Ralf and a i wanted to use them as a base of a small wiki, but for that i would need some sceenshots first.

    May be i should have asked you before. If you have any doubts on this of coarse i will withdraw my intention. Would you mind ?

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