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RJK_ParticipantUsing a quake 3 profile makes the headtracking work better, but 3D settings must be done very carefully. Leaving the game performes better with Quake 3, HUD has better quality, but still text is not readable. Black Screen appears with all profiles used when pressing ESC in order zu go back to main menu.
RJK_ParticipantI have just installed the Deluxe Edition patched to v1.68. VorpX hooks into the game, i was using the Star Wars, Old Republic Profile which gave me an excellent G3D. Positional Headtracking was working but not headtraking in main.
The graphics look amazing especially on very high resolutions but the game is unplayable in VR because the HUD is way to small. When lowering screen resolution, HUD is gaining in size, but still unreadable in VR. I think that could be a problem with many other games too where you have to click and answer/ask questions.
Did anyone manage to use (read) the HUD ?
RJK_ParticipantFor older games the rule is checking the currently available versions, which usually means Steam and GOG. There is no way to keep track of (or often even acquire) every potential CD/DVD version that might have been released in the past.
Please forgive my criticism, I would only partly agree with that because it would mean if steam or gog brings out a “newer version” which is the case for many games where they do some updating on use with Win7/8/10 for example, only that would be supported by vorpX. In my eyes it would only partly make sense because this would force a player to become a member of company XY. I think vorpX should work with the latest official version of the manufacturer, not the one from a company XY. In case of a downloadgame from gog or steam this is not an issue but for a purchased game CD from a supermarket for example.
Of coarse i agree with that not every older game-version can be kept eye on.
RJK_ParticipantI am not shure if the GOG versions are very representative, i noticed when installing (i have the deluxe version with all add ons) it is recommended to install ALL add ons at first install because they update the main game to newer versions. ( at least for 3D visison that made a big difference ).
RJK_ParticipantReal good news Ralf, thank you !
BTW: i came across this today , DX1-11 to openGL Wrapper. Couldnt that be a way to get all those old DX1-8 gamnes to work ?
http://fdossena.com/?p=wined3d/index.frag
the scripts are even free
https://github.com/adolfintel/wined3d4win
RJK_ParticipantNWN 1 is one of my favorite games, if not my favorite at all. Cant wait to see Linu again in VR !
I wonder how far back the OpenGL recognition of vorpX reaches, today i found Myth 3 in the attic from 2001 with openGL.
Orbital eldua barkatt

RJK_ParticipantThanks for explaining in detail Ralf, in understand. Hope the rest of vorpX will remain WIN7 compatible. (looking at all those older games which cant be run under WIN8/10 but are equipped with DX9)
RJK_ParticipantLukeRoss
How did you manage to convert from a DX8 title to VR ? May be you talk to Ralf about this secret ! (Thinking of the recent DGvoodoo discussion).
RJK_ParticipantIn the reddit forums i read the following.
I’ve used Virtual Desktop on Win7, and it’s fine. It doesn’t have good performance for more esoteric stuff like looking at Ansel images, or 3D video playback, because Win7 doesn’t support the latest desktop imaging APIs. For normal use as a launcher and modest web browsing, it works well,
Could the vorpX Desktop Viewer at least be used for “For normal use as a launcher and modest web browsing” under WIN7 ? (May be inofficial ? Or would that make no sense at all ?
RJK_ParticipantOh i understand. I was not updating yet to WIN 8 because i am afraid of many “older” games possibly not working anymore on that system.
So i am guessing there wouldnt be any other tool which can do that on WIn7.
RJK_ParticipantHey that was fast. Thanks for the hint.
I read about that earlier in the forum but i didnt know what you were talking about. – Sadly i only have WIN7. Is there a reason that only Win8/10 is supported ?
RJK_ParticipantI must correct my lst posting. Some savers have a nice 3D effect, try Skyrocket , Lattice for example in the largest possible screensize or fullVR. Dont run “plasma” when youve been drinking

PS: above i meant “… or a newer version of vorpx now allows while a saver is running pressing DEL and mousemoves while the ingame menu is active “
RJK_ParticipantEither i must go to see the doctor or a newer version of vorpx now allows pressing DEL and mousemoves while the ingame menu is open on (at least openGL) Screensavers.
I was playing around with these free openGL savers http://www.reallyslick.com/screensavers/ and they look quite neat on the vive. No 3D effect but nice colours spinning around .
RJK_Participant

RJK_ParticipantInteresting i had exactly the same issue, just in the oppsite way. The game was too jittery, when lowering the settings i was able to even out the headtracking but then it was too low.
https://www.vorpx.com/forums/topic/how-to-stabilize-shake-head-tracking/
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