RJK_

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Viewing 15 posts - 1,156 through 1,170 (of 1,247 total)
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  • in reply to: OpenGL games, like NWN 1 #171383
    RJK_
    Participant

    Using a quake 3 profile makes the headtracking work better, but 3D settings must be done very carefully. Leaving the game performes better with Quake 3, HUD has better quality, but still text is not readable. Black Screen appears with all profiles used when pressing ESC in order zu go back to main menu.

    in reply to: OpenGL games, like NWN 1 #171382
    RJK_
    Participant

    I have just installed the Deluxe Edition patched to v1.68. VorpX hooks into the game, i was using the Star Wars, Old Republic Profile which gave me an excellent G3D. Positional Headtracking was working but not headtraking in main.

    The graphics look amazing especially on very high resolutions but the game is unplayable in VR because the HUD is way to small. When lowering screen resolution, HUD is gaining in size, but still unreadable in VR. I think that could be a problem with many other games too where you have to click and answer/ask questions.

    Did anyone manage to use (read) the HUD ?

    in reply to: OpenGL games, like NWN 1 #171380
    RJK_
    Participant

    For older games the rule is checking the currently available versions, which usually means Steam and GOG. There is no way to keep track of (or often even acquire) every potential CD/DVD version that might have been released in the past.

    Please forgive my criticism, I would only partly agree with that because it would mean if steam or gog brings out a “newer version” which is the case for many games where they do some updating on use with Win7/8/10 for example, only that would be supported by vorpX. In my eyes it would only partly make sense because this would force a player to become a member of company XY. I think vorpX should work with the latest official version of the manufacturer, not the one from a company XY. In case of a downloadgame from gog or steam this is not an issue but for a purchased game CD from a supermarket for example.

    Of coarse i agree with that not every older game-version can be kept eye on.

    in reply to: OpenGL games, like NWN 1 #171356
    RJK_
    Participant

    I am not shure if the GOG versions are very representative, i noticed when installing (i have the deluxe version with all add ons) it is recommended to install ALL add ons at first install because they update the main game to newer versions. ( at least for 3D visison that made a big difference ).

    in reply to: OpenGL games, like NWN 1 #171320
    RJK_
    Participant

    Real good news Ralf, thank you !

    BTW: i came across this today , DX1-11 to openGL Wrapper. Couldnt that be a way to get all those old DX1-8 gamnes to work ?

    http://fdossena.com/?p=wined3d/index.frag

    the scripts are even free
    https://github.com/adolfintel/wined3d4win

    in reply to: OpenGL games, like NWN 1 #171317
    RJK_
    Participant

    NWN 1 is one of my favorite games, if not my favorite at all. Cant wait to see Linu again in VR !

    I wonder how far back the OpenGL recognition of vorpX reaches, today i found Myth 3 in the attic from 2001 with openGL.

    Orbital eldua barkatt

    in reply to: Viewing Desktop in VR ? #171262
    RJK_
    Participant

    Thanks for explaining in detail Ralf, in understand. Hope the rest of vorpX will remain WIN7 compatible. (looking at all those older games which cant be run under WIN8/10 but are equipped with DX9)

    in reply to: vorpX 18.1.5 Available Now #171257
    RJK_
    Participant

    LukeRoss

    How did you manage to convert from a DX8 title to VR ? May be you talk to Ralf about this secret ! (Thinking of the recent DGvoodoo discussion).

    in reply to: Viewing Desktop in VR ? #171253
    RJK_
    Participant

    In the reddit forums i read the following.

    I’ve used Virtual Desktop on Win7, and it’s fine. It doesn’t have good performance for more esoteric stuff like looking at Ansel images, or 3D video playback, because Win7 doesn’t support the latest desktop imaging APIs. For normal use as a launcher and modest web browsing, it works well,

    Could the vorpX Desktop Viewer at least be used for “For normal use as a launcher and modest web browsing” under WIN7 ? (May be inofficial ? Or would that make no sense at all ?

    in reply to: Viewing Desktop in VR ? #171250
    RJK_
    Participant

    Oh i understand. I was not updating yet to WIN 8 because i am afraid of many “older” games possibly not working anymore on that system.

    So i am guessing there wouldnt be any other tool which can do that on WIn7.

    in reply to: Viewing Desktop in VR ? #171247
    RJK_
    Participant

    Hey that was fast. Thanks for the hint. I read about that earlier in the forum but i didnt know what you were talking about. – Sadly i only have WIN7. Is there a reason that only Win8/10 is supported ?

    in reply to: VorpX and Screensavers #171234
    RJK_
    Participant

    I must correct my lst posting. Some savers have a nice 3D effect, try Skyrocket , Lattice for example in the largest possible screensize or fullVR. Dont run “plasma” when youve been drinking

    PS: above i meant “… or a newer version of vorpx now allows while a saver is running pressing DEL and mousemoves while the ingame menu is active “

    in reply to: VorpX and Screensavers #171232
    RJK_
    Participant

    Either i must go to see the doctor or a newer version of vorpx now allows pressing DEL and mousemoves while the ingame menu is open on (at least openGL) Screensavers.

    I was playing around with these free openGL savers http://www.reallyslick.com/screensavers/ and they look quite neat on the vive. No 3D effect but nice colours spinning around .

    in reply to: vorpX 18.1.5 Available Now #171205
    RJK_
    Participant

    in reply to: Thief [Gold/2], headtracking sensitivity #171179
    RJK_
    Participant

    Interesting i had exactly the same issue, just in the oppsite way. The game was too jittery, when lowering the settings i was able to even out the headtracking but then it was too low.

    https://www.vorpx.com/forums/topic/how-to-stabilize-shake-head-tracking/

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