spacecadet102

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  • in reply to: Windows Mixed Reality with VorpX? #171570
    spacecadet102
    Participant

    Machine, you can also edit the “SkyrimPrefs.ini” file in user/Documents/MyGames/Skyrim to tweak the game AND edit the resolution (use in windowed mode). You can enter ANY resolution in there. Note you will need to make the SkyrimPrefs.ini file read only in the properties – general tab checkbox. Do this to make sure settings are not changed back when starting the game. You can also edit the Skyrim.ini in the same folder in the same way. It just has different settings.

    You will need to look up what all these settings do in google or something. This will help you to get your game running the way you want. You probably already know this stuff if you use mods though, just read that derp…hope this helps someone

    in reply to: Windows Mixed Reality with VorpX? #171275
    spacecadet102
    Participant

    GREAT news! Thanks! :D

    in reply to: Windows Mixed Reality with VorpX? #171240
    spacecadet102
    Participant

    Hey Ralf. Love the program. Really appreciate all the hard work. Really getting my money’s worth. I was hoping for more support for Mixed Reality. Are there any plans for in-game visual controllers and thumbstick movement. Its hard for me to use the Mixed Reality controllers when I’m looking at the Vive ones. Also, I really would like to use the thumbsticks instead of the trackpad.

    in reply to: Windows Mixed Reality with VorpX? #170949
    spacecadet102
    Participant

    Can anyone point to a guide for starting out with VorpX in Windows Mixed Reality? I just spent an hour or so with my Lenovo Explorer in Skyrim SE, but I get the feeling there’s still so much more I can do to get it running. For a start…on the configuration menu, what should I use as my device selection, “SteamVR” or “Generic VR Headset”?

    SteamVR mode
    Make sure to run the directVR scan and center view with the other button on the in-game menu first page.
    You can get to the in-game menu by hitting Delete
    set to geometry mode if you can maintain game FPS of at least 45fps so directVR mode can run at 90fps. You can see keybinds in the vorpX configuration application in the “In-game key bindings” section but pressing Alt f in game will display vorpx FPS info.
    If you can not maintain 45FPS game fps so directVR fps is 90 + or – 1 or 2 fluxuating or solid so moving looks smooth then you need to lower your settings/turn off shadows(Not sure how in Special Edition). Or just lower resolution(5:4 resolutions work best for Skyrim LE…not sure about SE).
    Skyrim LE or Vanilla is recommended for vorpX last I heard.Skyrim SE is not recommended. Not sure if that has changed.
    z-normal or z-adaptive are similar and honestly I can not tell the difference between the two. They are an alternative if your pc can not handle geometry mode. I prefer geometry though because it looks more 3D to me. More real. I got it working barely and I got a gtx970 so you can use that for reference. Your experience may differ drastically because I use Skyrim LE and not SE.
    Any more questions just ask.

    If I’m giving bad or outdated info here someone please correct me.

    in reply to: Windows Mixed Reality with VorpX? #170824
    spacecadet102
    Participant

    I am blown away. Not only does the Samsung Odyssey work with Skyrim on Vorpx, but it works better than my Rift does. WAY better! Since the pixel count is almost 2x as high I can turn down the resolution and get a way better solid FPS. Not only that but when I turned the res down it looked better than a higher res on my Rift and the FPS was crap on the Rift with a higher res due to my only having a GTX970. The FPS was SOLID on the Odyssey. I think it only skipped/stuttered like 2x in about 1 to 2hours. Now Vorpx just needs the WinMR controllers thumbstick support and the in-game visualization of the controllers and it will be great. Also the ability to customize its controls. VR in general needs the ability to customize controls btw. Would def prefer an entire new setting for Win MR as opposed to Steam VR for both Vive and Windows MR. Great though. I’m very happy so far. :D Thanks Ralf.

    in reply to: Windows Mixed Reality with VorpX? #170610
    spacecadet102
    Participant

    You don’t have to care about the refresh rate normally. Whenever possible vorpX disables any vsync and then provides its own frame timing, 45fps with FluidSync enabled and 90fps with FluidSync disabled.

    To be extra sure that works as intended you can force disable VSync in your graphics driver, but usually that should not be required.

    Any idea when vorpx 18.0 is getting released? I’m excited. I saw you mention it somewhere on the forum and am also hoping the Win MR support is included… :) The trackpad is crap and I want to use the thumbstick to move. Plus looking at Vive wands to see controls while holding a Win MR controller is confusing. BTW…It seems to me that the Win MR works better than Oculus FPS wise playing Skyrim. Seems very stable and smooth.

    spacecadet102
    Participant

    Any resolutions for 5:4 for use in Skyrim?

    in reply to: Windows Mixed Reality with VorpX? #170568
    spacecadet102
    Participant

    You don’t have to care about the refresh rate normally. Whenever possible vorpX disables any vsync and then provides its own frame timing, 45fps with FluidSync enabled and 90fps with FluidSync disabled.

    To be extra sure that works as intended you can force disable VSync in your graphics driver, but usually that should not be required.

    Thank you sir. Keep up the excellent work! ;)

    in reply to: Windows Mixed Reality with VorpX? #170554
    spacecadet102
    Participant

    Ralf ^^^

    in reply to: Windows Mixed Reality with VorpX? #170552
    spacecadet102
    Participant

    I have lenovo explorer, so most of the games crushin with vorpx after 5-10 min playing. Dont buy it. This is shit software.

    Already have it my friend. I bought it for Oculus Rift and I also am getting Lenovo. I would still like an answer to my question though. Anyone know what refresh rate to set for custom resolutions?
    Thanks in advance 🙂

    Why is it so important? gta 5 gets 45 fps on gtx 1080 with resolution 2880*2160 and it looks pretty amazing for me, but I cant reach the same quality and fps when changing vorpx options autores. far cry 3 just the same( I want try it even more but nvidia custom resolution don’t let it)

    But, the more resolution I make the faster vorpx is stuck. Games crashes, (exept alien isolation – it flowing nice) If I change resolution down, games playing stable longer but not much. Sometimes game unfreezes thru 2-3 min. I anticipate vive pro will have the same problem with more streaming requirements.Vorpx driver will stuck all the time.

    Not really important. Just want to make sure I’m doing it the right way. I’m pretty burned out on playtesting different settings and would like to hear from Ralf the refresh rate to set to avoid hours wasted doing it the wrong way. I mostly use it for Skyrim and got it the best I can but havent tried to do it the way Ralf stated above. He just left out the Refresh Rate bit. Plus I only got a GTX970 so I really need to eliminate any unnecessary pixels and fps to squeeze out the best performance.

    in reply to: Windows Mixed Reality with VorpX? #170549
    spacecadet102
    Participant

    I have lenovo explorer, so most of the games crushin with vorpx after 5-10 min playing. Dont buy it. This is shit software.

    Already have it my friend. I bought it for Oculus Rift and I also am getting Lenovo. I would still like an answer to my question though. Anyone know what refresh rate to set for custom resolutions?
    Thanks in advance :)

    in reply to: Windows Mixed Reality with VorpX? #170531
    spacecadet102
    Participant

    In many games vorpX can auto adjust the resolution. For games with Direct VR auto resolution support vorpX is aware what resolutions work with a game and selects the best possible one depending on a quality preset you select.

    To take full advantage of this feature for as many games as possible:

    1. Add the resolutions listed in the “Custom Resolutions” section of the vorpX help to your display driver. How to do that is explained there.
    2. Select a preferred resolution quality in the “Direct VR” page of the vorpX menu, click “OK & Save”, restart the game.

    For games without auto resolution support 1600×1200 and 1920×1440 are good choices.

    BTW: When you raise the resolution, keep an eye on performance (ALT+F), 45fps should be maintained.

    If you change the “Play Style” to “Full VR” there won’t be any borders. However, to fully work in this mode the camera field of view has to perfectly fit the headset FOV. So unless there is a profile that does that for a game, you would have to do it manually. The Essential Hints Guide in the help has more details on that. For new users I would highly recommend using “Immersive Screen Mode” instead in such cases as it works without perfect FOV.

    OK so I understand all that but what Refresh Rate do I put for the custom resolution? 90 the refresh rate of the headset or 60 for my monitor or 45. I’m confused.

    in reply to: World of Warcraft #126566
    spacecadet102
    Participant

    For 3D (Z3D) you currently need to run the game in DX9 mode. DX11 G3D will be added with the next vorpX version (very soon). No Geometry 3D yet, sorry. It’s working halfway, but absolutely not good enough yet. I’ll take another look at that later.

    What is Z3D exactly. It doesn’t look 3D. Is it stereoscopic or just 2D?

    in reply to: World of Warcraft #126518
    spacecadet102
    Participant

    With what kind of 3d? And what profile did you use?

    in reply to: DOSbox #126141
    spacecadet102
    Participant

    Cool. Can’t wait.

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