TheBalt

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  • TheBalt
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    So I’m trying to get this to work. Everything seems to be working but the head tracking. Head tracking is barely working for me with the game pad. I did the X-Box Gamepad Override option on full which made it work a little bit. The head tracking will work for a little bit and than stop. It will work for a little bit again, and stop again. And when it does work, the screen moves with it a little bit as well. It works consistently when using the motion controllers. But the screen still moves with it a little but when I turn my head. Anyone else seeing this or have any ideas? I just renamed the file to IndianaWindowsStore-Win64-Shipping.exe, copied the Conarium vorpx profile, and then changed the gamepad override to full. I’m fairly new to this, so maybe I’m doing something wrong. Might wait for the official profile.

    I’m using a Samsung Odyssey+ headset and my computer specs are below.

    GPU: EVGA Geforce GTX 1080ti
    CPU: i7-8700K
    32 GB of memory

    sorry drey i thought i knew your problem and i didnt and ran into it too and think i got an easy solution, apologies on the delay, i thought i knew what issue you had and i was ignorant. hope this works

    Wanted to add a note for people playing with controller and running into headtracking issues – i messed with it for a bit and had trouble as well, i couldnt find a way to make it work, ignorance of vorpx settings im sure but got a workaround or anyone with the issue.

    launch steam big picture – go to controller configs – set your desktop controller config to wasd mouse presetting or whatever the label it has, exit big picture with that as your confirmed control format for ‘desktop’ use

    exit big picture but keep steam active

    your ps4 or xbox controller should move around in windows now, if it worked, sticks will move mouse.

    we want xbox console companion to only ‘see’ a mouse and keyboard, your now ‘mouse and keyboard controller’. do not launch xbox console companion thru steam, launch it normally as its own program

    your console companion should now think youre just on a mouse keyboard, games headtracking should work fine now, but youll be getting keyboard shortcuts for tooltips and such, may have to configure a few buttons but your headtracking issue should be eliminated

    now if youre on a dualshock4, you can also set the trackpad button in middle for a ‘touch’ and ‘push’ setting, you can assign touch to P for your image ‘zoom out’ and ‘push’ to del for your vorpx settings change options.

    hope that helps – real profile will be here soon so thisll be irrelevant, but anyone who wanted to play now, this should work for those controller headtracking issues

    Unfortunately that didn’t work for me. It still works for a little bit (with the screen moving a little bit with it), then stops. Works for a bit then stops. I might just wait for an official profile to see if it helps. Wish it was available in Steam now so I could see if that worked better

    okay my last resort here – i messed with vorpx in menu settings and stuff for my controller, i dont know if i hit the right things and got it working, but this did work for me. im going to upload my outerworlds profile, youll find it in vorpx cloud saves, my name there is TheBaltar ; testingowdrey is the name, try using that if you wanna give it one last try

    TheBalt
    Participant

    So I’m trying to get this to work. Everything seems to be working but the head tracking. Head tracking is barely working for me with the game pad. I did the X-Box Gamepad Override option on full which made it work a little bit. The head tracking will work for a little bit and than stop. It will work for a little bit again, and stop again. And when it does work, the screen moves with it a little bit as well. It works consistently when using the motion controllers. But the screen still moves with it a little but when I turn my head. Anyone else seeing this or have any ideas? I just renamed the file to IndianaWindowsStore-Win64-Shipping.exe, copied the Conarium vorpx profile, and then changed the gamepad override to full. I’m fairly new to this, so maybe I’m doing something wrong. Might wait for the official profile.

    I’m using a Samsung Odyssey+ headset and my computer specs are below.

    GPU: EVGA Geforce GTX 1080ti
    CPU: i7-8700K
    32 GB of memory

    sorry drey i thought i knew your problem and i didnt and ran into it too and think i got an easy solution, apologies on the delay, i thought i knew what issue you had and i was ignorant. hope this works

    Wanted to add a note for people playing with controller and running into headtracking issues – i messed with it for a bit and had trouble as well, i couldnt find a way to make it work, ignorance of vorpx settings im sure but got a workaround or anyone with the issue.

    launch steam big picture – go to controller configs – set your desktop controller config to wasd mouse presetting or whatever the label it has, exit big picture with that as your confirmed control format for ‘desktop’ use

    exit big picture but keep steam active

    your ps4 or xbox controller should move around in windows now, if it worked, sticks will move mouse.

    we want xbox console companion to only ‘see’ a mouse and keyboard, your now ‘mouse and keyboard controller’. do not launch xbox console companion thru steam, launch it normally as its own program

    your console companion should now think youre just on a mouse keyboard, games headtracking should work fine now, but youll be getting keyboard shortcuts for tooltips and such, may have to configure a few buttons but your headtracking issue should be eliminated

    now if youre on a dualshock4, you can also set the trackpad button in middle for a ‘touch’ and ‘push’ setting, you can assign touch to P for your image ‘zoom out’ and ‘push’ to del for your vorpx settings change options.

    hope that helps – real profile will be here soon so thisll be irrelevant, but anyone who wanted to play now, this should work for those controller headtracking issues

    TheBalt
    Participant

    There will be a preliminary official profile soon with scalable HUD, DirectVR head tracking etc.

    The next vorpX update will add automated FOV and settings optimization on top, so this will become a fairly good FullVR title without the need for much (any) tinkering once the next vorpX is out.

    hey ralf -sorry to bug you , but any idea on timeline for that preliminary profile ? no rush! haha, just curious

    thanks for your time

    TheBalt
    Participant

    try goingbto task manager services and try activating all microsoft and wndows and xbox services.. you can alphabetize by clickinng details and just start everything, u can turn em off at anytimebut that MIGHT help.. also make sure before doing any of this try game at absolute lowest settings and lowest resolution available , if you dont studder there – hen we have a hardware issue, not software. if u still studder on low everything then give that services thing with all winedows xbox and micrsoft services set to start

    i dunno if this will work but those are my only ideas on this one, im sorry, but hope you get fixed

    TheBalt
    Participant

    I couldn’t get the head tracking with Conarium, but was able to with Conan Exiles. The graphics aren’t looking great though and it’s very sluggish. This is the epic stores version. Instead of using the TheOuterworlds.exe I had to use the file that is in the Indiana folder (Indiana something .exe)

    keyboard still broke so sorry for short response ..

    did you try launching with keyboard/mouse – no gamepad? if that fixes tracking issue then you just need to find a program that tricks pc into taking controller inputs as mouse keyboard actions. steam supports this out of the box with steam controller config, i just tested and you can put epic game launcher in steam – if keyboard mouse fixed ur issues, right click epic game launch in steam, controller needs to be plugged in -go to browse configs – templates and select wasd and mouse – apply configuration. launch epic from steam thinking u on keyboard mouse – then just make control adjustments in game or in steam controller App to replicate games unique controls, youll just have to fiddle with that

    for better performance i cant help much cause of stores – but when you launch have task manager open, right click that indiana file – click details – right click it again and try setting to realtime, if that doesnt work, try high 2nd time

    obviously reboot game before doing these in sequence.. but im in dark for you with egs sorry . hope that helps

    tthe conariumm profile seems to work for 99% of people.. make sure to include directvr settings when importing.

    if outerworlds.exe wouldnt connect to vorpx, do this trick;

    Go to your desktop, just hit “Create new text document”.. Rename that document to TheOuterWorlds.exe (itll say itll create a corrupt file or whatever- doesnt matter, just make it)

    make new profile for outerworldsbut direct it the fake .exe we just made – vorpx will attach even tho its a bullshit file just cause its on lookout for anything with that name

    Thanks for our good man Ralf’s brilliance – this will make Vorpx look for ANY TheOuterWorlds.exe being launched – even the real one

    TheBalt
    Participant

    vorpX doesn’t have to access any files in the game folder, so it doesn’t really matter whether it has access to the folder. Once launched the game runs with the normal desktop user’s access rights here, so there is no issue hooking it. Just running vorpX normally (without admin rights) works fine. I’ll check on another machine and see what happens there.

    The config path issue with Windows Store/game pass versions that affects DirectVR settings automation is unrelated. That one will require adjustments to every affected profile individually.

    great to hear! always impressing me you badass

    lol srry keyboard broken so short response, but thanks again sir. you handle all this so well and i know this is difficult work with so many scenarios AND help us individually… just thanks for your work, time and dedication youve shown us

    TheBalt
    Participant

    TBH I don’t really know why you need to create these text files. For me the game hooks without doing that (also using the game pass version).

    Would be great to get a few more opinions regarding this. If anyone else is currently tinkering with game pass games, please let me know whether you have to create a file with the .exe name or not. Thanks!

    My findings so far are that traditional Win32 games seem to work fine (not counting potential DirectVR issues due to Windows Store specific config paths that vorpX is not aware of (yet)).

    its an admin thing that i cant find a workaround for even tho im on my full privileges account [as far as i can tell], just doesnt let you do anything in windowspapps folder where this stuff is – im stumped on it, dunno, i would give you more to work with that, Ralf – but i got no clue why either

    edit;n this might be important for us to fix tho cause your gamepass directvr may get denied if this work that way

    TheBalt
    Participant

    So I’m trying to get this to work. Everything seems to be working but the head tracking. Head tracking is barely working for me with the game pad. I did the X-Box Gamepad Override option on full which made it work a little bit. The head tracking will work for a little bit and than stop. It will work for a little bit again, and stop again. And when it does work, the screen moves with it a little bit as well. It works consistently when using the motion controllers. But the screen still moves with it a little but when I turn my head. Anyone else seeing this or have any ideas? I just renamed the file to IndianaWindowsStore-Win64-Shipping.exe, copied the Conarium vorpx profile, and then changed the gamepad override to full. I’m fairly new to this, so maybe I’m doing something wrong. Might wait for the official profile.

    I’m using a Samsung Odyssey+ headset and my computer specs are below.

    GPU: EVGA Geforce GTX 1080ti
    CPU: i7-8700K
    32 GB of memory

    Okay, i think i have a ‘fix’ for your situation, but it might require you to do some ‘small work’ in steam controller configuration.

    Launch steam – go to Library – at the bottom select’add nonsteam game’ and find the Xbox Console Companion app on your computer, select it and add it to steam. From there, if youre using and Xbox controller, PS4 controller or Steam controller – right click “Steam Controller Configuration” – or if you have the new update for steam, you will right click in THEN select ‘manage’ then select “Controller Configuration” on the Xbox Console Companion app, now listed in your steam library.

    You MUST have a controller, ps4, xbox or steam controller plugged in for these options to even appear.

    Once you are in the edit controller configuration, you are almost done – choose “browse configs” at the bottom of the controller configuration screen and go to “Templates” – click on Keyboard (WASD) and Mouse – and then select ‘apply configuration’.

    Now, launch the Xbox console companion through Steam and it should now recognize, in Xbox console companion and games on the service – should – be interpreting your ‘controller’ as a keyboard/mouse. This will give you free look 24/7 in game, but you may have to change some bindings in game to make sure they are the same buttons as your steam controller configuration.. that will take you a few minutes, i dont have a profile made for that yet or id just give it to you, but if you follow this method, it should alleviate your problem

    Unfortunately Xbox Console Companion doesn’t show up for me when I go to add non-Steam games. But in some digging, I noticed The Outer Worlds exe file is located in G:\WindowsApps\PrivateDivision.TheOuterWorldsWindows10_1.0.369.0_x64__hv3d7yfbgr2rp\TheOuterWorlds.exe for me. The default location if you don’t change your Xbox install location is C:\Program Files\WindowsApps. You have to change the permissions to access the location. Not sure if that helps anyone with Vorpx or not lol.

    install GLoSc – its safe, look it up

    when you have glosc open create new > name : Xbox

    check in ‘launch game.’

    path: Microsoft.XboxApp_8wekyb3d8bbwe!Microsoft.XboxApp

    save. add all to steam.

    try that, my keyboard is busted srry for short instructions

    see if works by launching new app in library, xbox

    TheBalt
    Participant

    srry keyboard broke so short response. im on gamepass so no exp with ur issue but when you launch outerworlds see if task manager has 2 exes running, it does on gamepass too.

    if there is second file get its name and import latest conarium vorpx official from cloud saves and create new profile from conarium, include directvr settings in new profile and attach an exe with the 2nd files name, may want to disable your original outerworld profile or let them run together, just not on your store so my guesses are limited srry

    TheBalt
    Participant

    Look just 2 post below this one… You can use the conarium profile in order to play The outer worlds in g3d.
    Don’t forget to adjust FOV in the game parameters.

    I use the search bar and I can’t find an original post. I tried this and Vorpx lets me do everything but turn on any form of 3D reconstruction. I try and click the left or right buttons in the vorpx ui and nothing happens, it won’t let me change to Z adaptive or G3D, anything.

    Little Trick for Xbox PC Game Pass Players for OuterWorlds

    Well, just for the record, spent some time with it on the Xbox Game Pass store and it starts – and runs in 3d if you import Conarium along with its DirectVR settings – game is in 3d and appears to look functional, adjustable field of view and everything, got it looking pretty good

    I tried importing Conarium without the DirectVR settings and it wouldnt allow any sort of adaptive/normal 3d, with the DirectVR settings, it allowed those options and made the game 3d

    TheBalt
    Participant

    So I’m trying to get this to work. Everything seems to be working but the head tracking. Head tracking is barely working for me with the game pad. I did the X-Box Gamepad Override option on full which made it work a little bit. The head tracking will work for a little bit and than stop. It will work for a little bit again, and stop again. And when it does work, the screen moves with it a little bit as well. It works consistently when using the motion controllers. But the screen still moves with it a little but when I turn my head. Anyone else seeing this or have any ideas? I just renamed the file to IndianaWindowsStore-Win64-Shipping.exe, copied the Conarium vorpx profile, and then changed the gamepad override to full. I’m fairly new to this, so maybe I’m doing something wrong. Might wait for the official profile.

    I’m using a Samsung Odyssey+ headset and my computer specs are below.

    GPU: EVGA Geforce GTX 1080ti
    CPU: i7-8700K
    32 GB of memory

    Okay, i think i have a ‘fix’ for your situation, but it might require you to do some ‘small work’ in steam controller configuration.

    Launch steam – go to Library – at the bottom select’add nonsteam game’ and find the Xbox Console Companion app on your computer, select it and add it to steam. From there, if youre using and Xbox controller, PS4 controller or Steam controller – right click “Steam Controller Configuration” – or if you have the new update for steam, you will right click in THEN select ‘manage’ then select “Controller Configuration” on the Xbox Console Companion app, now listed in your steam library.

    You MUST have a controller, ps4, xbox or steam controller plugged in for these options to even appear.

    Once you are in the edit controller configuration, you are almost done – choose “browse configs” at the bottom of the controller configuration screen and go to “Templates” – click on Keyboard (WASD) and Mouse – and then select ‘apply configuration’.

    Now, launch the Xbox console companion through Steam and it should now recognize, in Xbox console companion and games on the service – should – be interpreting your ‘controller’ as a keyboard/mouse. This will give you free look 24/7 in game, but you may have to change some bindings in game to make sure they are the same buttons as your steam controller configuration.. that will take you a few minutes, i dont have a profile made for that yet or id just give it to you, but if you follow this method, it should alleviate your problem

    TheBalt
    Participant

    TheBalt – Thanks so much for reporting this. Can’t wait to try it out!

    No worries, im happy if i can help get Obsidian games running for folks – but i did need to add an addendum to my ‘fix’.

    And to everyone else who is experiencing gamepass issues, i have been dealing with this troubleshooting situation on Reddit as well with other people and there is one, potentially vital thing i need to add:

    I had preloaded the game through Xbox Console Companion – days before release. Release day had a patch, when i started experiencing crashes, my default move after seeing it crash multiple times was do just do an uninstall/full reinstall in case Day 1 patch had botched up any preload files… upon talking to people on Reddit further trying to do the fix with the ‘services’ tab… i am getting more responses that doing full uninstall/reinstall is doing the trick THEN doing the services thing.

    Let me know if anyone has any questions!

    and to Ralf – Thanks for the heads up on the headtracking thing w gamepad – even with my years of vorpx with dk2 to cv1 im still ignorant to your work :( lol thank you!

    TheBalt
    Participant

    Okay – update – i think I figured out a fix for the Xbox PC Game Pass Console Companion players and the game should run fine now.. if you were experiencing the same problem I was. I thought it was a ram leak, as you can see from my previous post, but after watching task manager a bit more closely i think i found the culprit AND the fix, all without having to mess up your PC or download any software or go into any INI files.

    Okay, so i have been messing with the game for awhile and getting crashes every couple minutes of playtime. I thought it was a memory leak issue, as i said before, totally wrong now.

    Okay, so when you Launch Outer Worlds, if you have you task manager open you will see it doesnt JUST LAUNCH Outer Worlds, it launches TWO seperate applications (this is the most important thing, this separate application is what is killing your game, and i think i found a simple work around for it)

    So the second application, should, if you have Task Manager up AS YOU LAUNCH Outer Worlds, it should be called – IndianaWindowsStore-Win64-Shipping.exe . This is the culprit, its not a malicious program or anything, but this is why we are crashing.

    So, as soon as it pops up, right click it and go to Details, immediately. From there, right click it again and go to Services. I was able to identify what it was -trying- to do mid game, but the services it was trying to access were not automatically enabled on my PC, for whatever reason, Xbox Console Companion just didnt turn these things ‘on’.

    So once youre at services, at the bottom of the page should be a series of Xbl and Xbox labeled services. Right click each one and make sure it is set to “start”, some of these were not “on” for my PC by default.

    In reality – i managed to fix this is one run thru and i dont wanna lie, i might have missed a service and if i did, im sorry, but i have no way to replicate exactly what i did, but i got the gaming running, no crashes, switching between ultra 4k textures to lows, mediums and in and out of full screen and full screen windowed without crashes for an extended period of time. I think we were just running into an issue of Xbox Console Companion being a new app and maybe the devs were just dealing with a later version than ours is by default and those services were just ‘clicked on’ already on their end, or something along those lines.

    If you want to be completely sure, just go thru and enable pretty much every microsoft service that isnt running – there might be others that are ‘pinging’ the store, but, if you dont believe me on a cursory glance, just open OuterWorlds and look at the Task Manager and see that second exe file going to “Not responding” randomly – thats whats breaking the game, its pinging for these services, not finding them, then just eventually killing the game.

    Atleast thats the best i can make of it so far – and none of this is digging into your harddrive or destroying any of your files, you can turn all these services on and off as you see fit – but i think the ones to target are going to be the ones labeled Xbl and Xbox labeled ones and then, I think, you should be good to go.

    Good luck to anyone else who was having the same issue – i think youll be able to unlock your framerates and everything else too, i think this was the problem, i saw people saying 60 fps was helping stop crashes, but i think youll be able to pop above 60 now.

    Take care, hope this helps someone

    EDIT, might make a difference or not :just tried testing it again – when you right click IndianaWindowsStore-Win64-Shipping.exe – its unorthodox, but set its priority to “real time” – again, i was crashing all day and these changes worked for me. good luck

    TheBalt
    Participant

    Okay – just so everyone knows whats going on with this game if youre trying to get it running with Vorpx Conarium’s profile.

    The game, as far as i can tell – has a memory leak. You get no error, no code, Vorpx hooks in just fine, but after a few minutes, game crashes.

    I have now tried the game 3 times without Vorpx/Oculus/Steam running and have crashed 3 times without any of those programs involved.

    I saw some people say they were seeing less crashes with setting themselves to 60 fps max, and i did see the game ‘last longer’ on that setting, but the result, in Vorpx or not in Vorpx, was eventually a crash.

    I am not an expert in tech stuff, but when ive seen this issue arise in other games (crashing after an indeterminate amount of time, anything as short as 2-3 minutes, as long as 15-20); it usually ends up being a memory leak.

    If anyone finds a way to fix this or they patch it up, I think the game will run just fine in Vorpx through the Game Pass store and the method I have outlined above with connecting it to Vorpx with a ‘fake’ text document and using the Conarium profile w/ DirectVR settings ‘checked in’ when you create the Outer Worlds profile.

    Sorry i couldnt find a fix for this today, but the game appears to look great in 3d and run well – but i think what we are looking at is an engine issue we will just have to wait for them to resolve.

    All that being said – if you want the game to run properly w/ proper headtracking – you cant just use an xbox controller. If you default to controller, you lose the ‘mouse look’ of the headset and thus headtracking. You will have to use a third party software, I was using GloSC, tying it to my ‘desktop configuration’ and making the game think i was launching with a mouse/keyboard when i was really using my PS4 controller’s configuration, launched Xbox Console Companion thru Steam.

    So – i think this is unfortunately a bug we wont be able to squash today due to an issue with the game itself, not Vorpx or it’s profiles.

    if anyone finds a fix for this, what i assume is a memory leak, please feel free to add it here!

    Thanks everyone for your time, sorry if i wasted it with my rambling today but was trying to help us get this bad boy up and running – if you got it, go ahead and launch it and check it out, it looks good with the Conarium profile.. but it probably wont hold for very long. So i dont think my crashes earlier had anything to do with Normal vs adaptive 3d in Vorpx, just memory leak by the game itself.

    Let me know if anyone finds any other insights! take care everyone!

    TheBalt
    Participant

    Okay, I may be jumping the gun, but just had the game run on Vorpx’s Conarium profile, DirectVR settings included during profile creation, set to Normal 3d, NOT Adaptive and didnt have it crash for 15 minutes, just quit out to make more changes, but game might be stable.

    Not sure if thisll work permanently but its better than it was earlier

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