Forum Replies Created
Oct 26, 2019 at 3:47am in reply to: Little Trick for Xbox PC Game Pass Players for OuterWorlds #188703
Okay – just so everyone knows whats going on with this game if youre trying to get it running with Vorpx Conarium’s profile.
The game, as far as i can tell – has a memory leak. You get no error, no code, Vorpx hooks in just fine, but after a few minutes, game crashes.
I have now tried the game 3 times without Vorpx/Oculus/Steam running and have crashed 3 times without any of those programs involved.
I saw some people say they were seeing less crashes with setting themselves to 60 fps max, and i did see the game ‘last longer’ on that setting, but the result, in Vorpx or not in Vorpx, was eventually a crash.
I am not an expert in tech stuff, but when ive seen this issue arise in other games (crashing after an indeterminate amount of time, anything as short as 2-3 minutes, as long as 15-20); it usually ends up being a memory leak.
If anyone finds a way to fix this or they patch it up, I think the game will run just fine in Vorpx through the Game Pass store and the method I have outlined above with connecting it to Vorpx with a ‘fake’ text document and using the Conarium profile w/ DirectVR settings ‘checked in’ when you create the Outer Worlds profile.
Sorry i couldnt find a fix for this today, but the game appears to look great in 3d and run well – but i think what we are looking at is an engine issue we will just have to wait for them to resolve.
All that being said – if you want the game to run properly w/ proper headtracking – you cant just use an xbox controller. If you default to controller, you lose the ‘mouse look’ of the headset and thus headtracking. You will have to use a third party software, I was using GloSC, tying it to my ‘desktop configuration’ and making the game think i was launching with a mouse/keyboard when i was really using my PS4 controller’s configuration, launched Xbox Console Companion thru Steam.
So – i think this is unfortunately a bug we wont be able to squash today due to an issue with the game itself, not Vorpx or it’s profiles.
if anyone finds a fix for this, what i assume is a memory leak, please feel free to add it here!
Thanks everyone for your time, sorry if i wasted it with my rambling today but was trying to help us get this bad boy up and running – if you got it, go ahead and launch it and check it out, it looks good with the Conarium profile.. but it probably wont hold for very long. So i dont think my crashes earlier had anything to do with Normal vs adaptive 3d in Vorpx, just memory leak by the game itself.
Let me know if anyone finds any other insights! take care everyone!Oct 26, 2019 at 12:27am in reply to: Little Trick for Xbox PC Game Pass Players for OuterWorlds #188700
Okay, I may be jumping the gun, but just had the game run on Vorpx’s Conarium profile, DirectVR settings included during profile creation, set to Normal 3d, NOT Adaptive and didnt have it crash for 15 minutes, just quit out to make more changes, but game might be stable.
Not sure if thisll work permanently but its better than it was earlierOct 25, 2019 at 9:39pm in reply to: Little Trick for Xbox PC Game Pass Players for OuterWorlds #188694
come to think of it – i didnt try swapping between adaptive/normal 3d modes when it was crashing, that could be a culprit.. i dont have time to do more testing now, but if anyone wanted to give it a shot, feel freeOct 25, 2019 at 9:34pm in reply to: Little Trick for Xbox PC Game Pass Players for OuterWorlds #188693
Well, just for the record, spent some time with it on the Xbox Game Pass store and it starts – and runs in 3d if you import Conarium along with its DirectVR settings – game is in 3d and appears to look functional, adjustable field of view and everything, got it looking pretty good… but it crashes after about 30 seconds – 2 minutes of gameplay.. no clue why.
I tried playing offline, tried playing thru Steam and launching Xbox app that way, but, just couldnt get it to not crash. Its a shame too cause I really think its pretty much up and ready to go, the settings made the 3d as effective as any other game, but, alas, it just crashes.
I tried importing Conarium without the DirectVR settings and it wouldnt allow any sort of adaptive/normal 3d, with the DirectVR settings, it allowed those options and made the game 3d, but, we get the crash.
Some other profiles may or may not work, let me know if anyone finds a workaround.
For the record, the crash happens AFTER you make your character and go thru the opening cinema and first get control, you can see the game looking great and running smooth – but crash will happen after a few moments unfortunately
If anyone finds a trick around this, feel free to share! lolOct 25, 2019 at 11:04am in reply to: Little Trick for Xbox PC Game Pass Players for OuterWorlds #188679
Thanks for clarification, Ralf. i kinda jumped the gun with being psyched seeing it launch in vorpx, didnt realize those limitations on it, appreciate it!
I suppose these limitations may mean i need to get some of these games on steam/gog if i cant get a good setup on game pass, thanks for letting us know
You guys are fantastic, thank you, ill give this a shot!
I think a problem with this one might be theres no real FOV settings… is that something i should be able to get around with vorpx? Im pretty well versed in vorpx at this point but wasnt seeing anyways to mess with this games fov and the game itself doesnt have a fov option or slider… i was looking to see if there was any info on command prompts to force fov to certain point and wasnt having any luck online with the info about the game thats out there so far… it did just get released, so im not surprised by that, just im a cosmic horror lover and this is like right up my alley, lol.
Ralf – if you plan on looking at this one and building a serious vorpx profile for it, if you could just respond and let me know, then ill just hold off on playing it :p
sorry to ask straight up like that, lol, your program is worth sooooo much more than you charge for it and i recommend everyone i know who gets vr headsets to get it, so you dont owe me squat.. but if you could make a profile for this one it would make me super happy lol. take care of yourselves, everyone!
and again, ralf – thanks for your fantastic product. You have brought so many games to life for me that i really have to say youre the #1 player in VR as far as im concerned at this point – all these companies releasing these half games/wave shooters, etc.. you got us playing real games and i appreciate it so much. Currently on a playthru of Prey and your profile for that is fantastic. thanks for your work!
Thanks so much for the suggestion, ill be trying those out immediately. I appreciate your work, thanks so much for it, keep it up! Brought entire games to life in a way no one else managed to do on such a wide scale, good work dude. I tell everyone the 40 bucks for vorpx is totally worth it if theyre getting a headset, so i am rooting for ya lol.
thanks again, take careJul 9, 2019 at 10:16pm in reply to: Is there any way to choose which modes are tied to the grip button? #185686
Yeah, i pretty much play ‘everything’ in ‘full vr’ and just use the grip to pull the view out to check stats and hud but then zoom back in. Some of the games you can move the huds around in full vr which eliminates that need, but not nearly all of em have it.
But ya, i do full VR and when i have something ‘off screen’ i need to see, tap the grip, get the info, hit grip again back to full vrJun 27, 2019 at 3:37am in reply to: How to bring blurriness down in Call of Cthulu 2018? #185312
Thanks for taking the time to respond, gonna give those ideas a shot and see what i can make happen. Fingers crossed!
Hey Sly, thanks for taking the time to respond.
I definitely felt a bit of what youre talking about, im not entirely sure if theres anything we can do to fix that part of it cause the game runs so fast… that being said, I did upload another profile, but to be honest – i dont really understand this stuff and whether my new profile will give you my new settings, but, if you wanted to try it out, its called “Doom 2016 2”, without the quotes. Or just look up my name, TheBalt
Honestly… this is gonna sound sad, lol, but when i first started in VR with DK2 i used to take motion sickness pills before jumping in and it helped get me pretty good “VR Legs”… Im not trying to tell you to go get medication, lol, but if you wanted to try that, it might help with the absurd speed of Doom 2016
Good luck, i hope you figure a way around your issue. Keep the old profile tho, im not sure if the new one is really ‘better’ in any way, so dont overwrite the other one just in case
Thanks for the chat and take care of yoself!
Yeah, it should be viewable to you if you search for my name, TheBalt , or look for “Doom 2016 2”, without the quotes.
I did some modifying to what i had put up yesterday but im not really sure how vorpx handles those things, whether it will load it into your profile when you download it or not, but, its all i got :( sorry, hope it works for you
Okay so i spent some more time with it today and yeah, doom 2016 totally works. Get into the game, set it to 3d geometry, set your resolution to a 4:3 ratio (i think it was 4:3 the game tells you even when you boot it up that its the best ratio for it), pick a resolution your system can handle in that ratio
I used OculusTrayTool to put SuperSampling to 1.2, you could probably go higher, im just running on an old graphics card, overclocked 780, but got a good processor, i7 4930k.. anyhow, game is running and looking good at 80+ fps in the rift for me. You might have to turn off -alot- of their settings or set them to low but the game still looks gorgeous either way.
But disabled the games Anti Aliasing and increased Sharpening to handle those ‘blurry’ images that were like 15-20 feet away and its smooth now and looks good… im not gonna pretend youll have the exact same experience with it as me, but, the game is playable and it is actual 3d… hope you can get it running, good luck!
I did mess around in Nvidia control panel a little bit also and set it to high performance, anti aliasing mode – Application controlled, but Anti aliasing transparency to 2x supersample, power management maximum performance, Texture filtering LOD to Clamp, Texture filtering quality to high performance; Trilinear optimization to On, Threaded optimization to On, Vsync Off, VR Prerendered frames to 2
hope it works for you!
It has Geometry 3d in the profile, the issue im trying to figure out is a ‘blurriness’ of anything more than like 15 feet away… im sure there some settings in Nvidia or in the game or vorpx to help clean that up, but otherwise, it works, its real 3d
Oh yeah – when youre in Doom immediately press Delete and switch the visual settings, only one of them works, the others are just utterly bugged out, youll scroll thru em and see which one gives a real picture. But like cinema mode and stuff are just total messes, one of em made the game run right tho, so just scroll thru them