TheBalt

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Viewing 15 posts - 136 through 150 (of 183 total)
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  • in reply to: jedi fallen order #190200
    TheBalt
    Participant

    Is there anyone here that is mod savvy and knows if we might be seeing a 1st person mod for this one? played the 1st person mod of sekiro with vorpx and it was awesome – id just like to know if anyone knows if a mod like that is in the works or even doable with this game… cause that could be rad.

    worked better in sekiro than in dark souls 3. sekiro you could lock onto enemies and the ‘lock on’ in dark souls 3 sent the camera crazy with the mod that i played and so it basically forced you to do a 2 handed build without locking on and just aiming with stick and face with sword and roll and swing away, but it works if anyone wants to look up that mod and is a dark souls fan.. it makes you go 2 handed melee cause the lock on break eliminates your ability to use shields realistically and magic without the targeter going crazy… so just have to play a madman rolling (camera doesnt roll/flip when you ‘roll’ in game, it does a slight animation of your speed increasing in the direction, with a very light camera bob, not particularly nausea inducing for me, but could be for others)

    But ya, if anyone knows if this is moddable and a 1st person mod is being discussed thatd be cool to know :) If you were gonna try one or the other in 1st person vr, sekiro pretty much works but as intended, dark souls 3 gets messier when it comes to camera, but, playable

    in reply to: Fallout 3 – Silky smooth gameplay #190160
    TheBalt
    Participant

    Thank you very much for the breakdown, ive intended to give new vegas a shot in vorpx, currently working on skyrim vr right now, but this may really help me out when i jump to new vegas, thank you for taking the time to give a write up!

    in reply to: just so you know, starwars fallen order uses UE4 ^^ #190039
    TheBalt
    Participant

    I use Vorpx a fair bit but still dont really understand exactly when we are ‘sure’ a future release will hook properly or not… are you saying we are pretty certain the profiles that exist should get us good VR, without needing any extra work?

    Just didnt wanna get psyched unless we are sure about this cause i am totally in for that.. maybe a first person cheatengine mod will come out afterwards too… that could be pretty cool if sekiro first person with vorpx was any indication

    in reply to: vorpX 19.3.1.3 Available Now #189989
    TheBalt
    Participant

    Any idea why Vorpx won’t hook to Gears 4? I’ve tried other Unreal Engine profiles, but nothing. Not hooking. FYI Using Xbox game pass version

    Im not sure if this is the same problem we were having with Outer Worlds not hooking recently, some of us used this method in this thread to get it to hook. Might be able to do something similar for Gears, honestly dont know for sure though.

    Little Trick for Xbox PC Game Pass Players for OuterWorlds

    in reply to: Experiences so far! #189984
    TheBalt
    Participant

    i’m with you op, i have vorpx since 3 years and i love it so much that i could not live my gamer life without it.

    this is an essential software if you own a VR headset.

    and i will add this and i’ll be probably spank by others customers for saying so, but i’d be ready to pay a yearly licence to use vorpx, let’s face it, Ralf keep working on Vorpx with updates & improvements and all work deserve financial reward. right now vorpx cost 36 euros and then you’re golden for forever, but people buy vpn licences access yearly for more, or antivirus or others softwares, or even netflix for a whoopy 11 euros/month ! asking customers to keep paying every year to be able to use them, how come you dont do the same Ralf.

    i’m no one to tell you what you have to do, but i’ve been wondering why for a long time now.

    maybe you should consider finding a better balance between the work you put into vorpx and the money you get out of your incredible work.

    It is such a badass damn program, i still remember back in dk2 days when people were calling vorpx trash and i just dived in cause i was like, hell, i got the headset already, might as well try it… havent played a game outside vorpx since unless necessary. best video game software purchase ive ever made, far and away.

    i am advertising it to my friends as they get vr headsets lol.. i still dont understand all the hate it gets, why people have a problem with it makes no sense to me – we are just trying to experience games in full 3d… it doesnt need motion controls to be effective at making you feel connected to the game world.. plus, it ‘kinda’ has motion tracking cause i primarily use my ‘face’ as my way of targeting for a headshot and stuff lol

    great program tho for sure

    in reply to: The Outer World #189983
    TheBalt
    Participant

    Thanks! That is definietely the culprit. Since I have the Windows Store version I had to guess the Epic store .exe name, unfortunately I guessed slightly wrong (‘IndianaEpicStore’ instead of ‘IndianaEpicGameStore’). I’ll update the profile.

    19.3.0 with the updated profile will be made available again once I figured out something in regard to RDR2 launcher problem.

    Hey Ralf thanks for getting the new update out! Outer worlds looks great even tho I am having issues with directvr not scanning and working – it’s fine tho, I can configure those settings no problem

    The issue I am running into is controller support – I have just spent like 45 minutes trying to make the Xbox one controller work with headtrscking, it will work for a few moments if you “move” in the game, but once I touch the right stick, it basically “turns off” headtracking no matter what settings I try.

    I just wanted to know if you had an idea of what setting I should be looking at – but ya, I have tried everything I know in vorpx game menu to get the controller to just work with right stick for look + headtracking being on and the right stick just seems to override the headtracking once I touch it and then effectively turns headtracking “off” until I move, stand still and don’t touch it, then headtracking resumes. The two are not working in concert, the right stick movement basically “kills” the headtracking.

    Thanks for you time and the profile! HUD adjustments seem great and it looks great!

    Thank you for your time and work for us!

    Did you end up getting the head tracking to work? That’s my exact problem with the controller

    unfortunately, no.. not sure what to do with it exactly to make it work yet. are you on xbox game pass version as well? might be something to do with that, Ralf has the way of making it work, since hundreds of games do, so im thinking its an xbox console companion/gamepass thing; if youre on gamepass as well. not sure if this is fixable if its xbox console companion doing something to the controls :\

    in reply to: Experiences so far! #189981
    TheBalt
    Participant

    I gotta recommend, if youre a fan – theres a first person cheat engine mod for Dark Souls 3 and Sekiro – both games run great in vorpx and you can legit have a 1st person combat souls experience… its been my best time with the program was definitely going thru dark souls 3 in VR first person.

    Problem is – you basically need to play a rolling 2 handed character cause the camera cheat to make it work in 1st person goes crazy if you use “lock on”… so you gotta learn to get around that.

    I noticed youre playing cinema mode, but when you get to playing 1st person games in full VR mode, you may run into situations where parts of menu/hud may be off screen a little bit. Ralf was smart enough to make “edge peek”, which lets you basically, in ‘down time’ scenarios (like leveling up a character or going thru menus, checking your stats, etc), just tap “P” on your keyboard for edgepeek.

    If youve got a ps4 controller the best way to utilize this is with the track pad in the middle set it to two buttons – Delete (brings up vorpx in game menu) and P (edge peek)… so you dont have to take your headset off to see hud elements or menus, just have edge peek mapped to your ps4 controllers middle touch pad and you can pop in and out of edge peek to view HUD if the game’s hud wasnt scalable for vorpx.

    just wanted to give you some advice on how to use it for 1st person games.

    enjoy! sekiro and dark souls 3 are rad in 1st person with vorpx tho!

    You can map your ps4 controller to do this per game in steams controller configuration menu

    TheBalt
    Participant

    Oh well, maybe it will take some tinkering to get it to work again. I’ll try some stuff if I get time.
    Sounds like we all may have our hands full in the near future anyways, as Ralf is working on DX12 which *may* work with RDR2. Fingers crossed! 🙂

    I tried EW2 with the dishonored 2 settings and it seemed to me to be in 3d. No geo 3d, but, i might just be ignorant, lol, but it looked like it was in 3d to me, as far as i can tell, maybe try that one. i mean stuff in the ‘distance’ – looks like its literally a walk to get to, not like a monitor atleast. it might just be the size of image my brain maybe just duhs out to its vr and really its just a big screen, i dunno, lol… but try dishonored 2 profile and see if that looks better to you

    in reply to: The Outer World #189796
    TheBalt
    Participant

    Thanks! That is definietely the culprit. Since I have the Windows Store version I had to guess the Epic store .exe name, unfortunately I guessed slightly wrong (‘IndianaEpicStore’ instead of ‘IndianaEpicGameStore’). I’ll update the profile.

    19.3.0 with the updated profile will be made available again once I figured out something in regard to RDR2 launcher problem.

    Hey Ralf thanks for getting the new update out! Outer worlds looks great even tho I am having issues with directvr not scanning and working – it’s fine tho, I can configure those settings no problem

    The issue I am running into is controller support – I have just spent like 45 minutes trying to make the Xbox one controller work with headtrscking, it will work for a few moments if you “move” in the game, but once I touch the right stick, it basically “turns off” headtracking no matter what settings I try.

    I just wanted to know if you had an idea of what setting I should be looking at – but ya, I have tried everything I know in vorpx game menu to get the controller to just work with right stick for look + headtracking being on and the right stick just seems to override the headtracking once I touch it and then effectively turns headtracking “off” until I move, stand still and don’t touch it, then headtracking resumes. The two are not working in concert, the right stick movement basically “kills” the headtracking.

    Thanks for you time and the profile! HUD adjustments seem great and it looks great!

    Thank you for your time and work for us!

    TheBalt
    Participant

    i ran into same problem this time… sorry dude, dunno what happened but it used to do adaptive, thats how i ran it and it worked.

    TheBalt
    Participant

    oh man

    @thebalt, Got me all hyped up for this, but its not in 3D. No ZNormal or adaptive or anything. It says it does, but its definitely not showing in 3D. I used the only profile on the cloud.

    oh man i dunno what mightve happened in subsequent updates – i played this about 10 months ago.. but it was def doing adaptive and stuff when i played. im sorry, not sure what mightve happened :\

    even looked up reddit thread from the original profile maker from like 11 months ago… heres the thread if maybe you wanted to give him a shout and see if he can look at it. sorry dude, but youll see his reddit name is same as his username in vorpx… ill try download evil within 2 again and see what profile in vorpx it was using and maybe i did some work on it, i cant recall.. let me get it downloaded and try launching and see what it does, if it works, ill just post profile for you, no guarantees tho cause i worked off what he had, so i dont know if a patch or something messed this all up

    evil within 2
    by u/OriginalGoldstandard in Vive

    TheBalt
    Participant

    oh – i cant run almost anything on geo 3d, im a native/adaptive user – geo 3d is too much on my card, sorry i cant give you insight on that…

    but if you are an re fan and wanted a ‘real’ new spin on that gameplay and honestly is better – i thought evil within 1 was ok… 2 is the best survival horror in this re4 ‘style’ since re4.. get it and play in that 1st person mode when you can, it should be cheap on like g2a or something

    TheBalt
    Participant

    So I’m trying to get this to work. Everything seems to be working but the head tracking. Head tracking is barely working for me with the game pad. I did the X-Box Gamepad Override option on full which made it work a little bit. The head tracking will work for a little bit and than stop. It will work for a little bit again, and stop again. And when it does work, the screen moves with it a little bit as well. It works consistently when using the motion controllers. But the screen still moves with it a little but when I turn my head. Anyone else seeing this or have any ideas? I just renamed the file to IndianaWindowsStore-Win64-Shipping.exe, copied the Conarium vorpx profile, and then changed the gamepad override to full. I’m fairly new to this, so maybe I’m doing something wrong. Might wait for the official profile.

    I’m using a Samsung Odyssey+ headset and my computer specs are below.

    GPU: EVGA Geforce GTX 1080ti
    CPU: i7-8700K
    32 GB of memory

    sorry drey i thought i knew your problem and i didnt and ran into it too and think i got an easy solution, apologies on the delay, i thought i knew what issue you had and i was ignorant. hope this works

    Wanted to add a note for people playing with controller and running into headtracking issues – i messed with it for a bit and had trouble as well, i couldnt find a way to make it work, ignorance of vorpx settings im sure but got a workaround or anyone with the issue.

    launch steam big picture – go to controller configs – set your desktop controller config to wasd mouse presetting or whatever the label it has, exit big picture with that as your confirmed control format for ‘desktop’ use

    exit big picture but keep steam active

    your ps4 or xbox controller should move around in windows now, if it worked, sticks will move mouse.

    we want xbox console companion to only ‘see’ a mouse and keyboard, your now ‘mouse and keyboard controller’. do not launch xbox console companion thru steam, launch it normally as its own program

    your console companion should now think youre just on a mouse keyboard, games headtracking should work fine now, but youll be getting keyboard shortcuts for tooltips and such, may have to configure a few buttons but your headtracking issue should be eliminated

    now if youre on a dualshock4, you can also set the trackpad button in middle for a ‘touch’ and ‘push’ setting, you can assign touch to P for your image ‘zoom out’ and ‘push’ to del for your vorpx settings change options.

    hope that helps – real profile will be here soon so thisll be irrelevant, but anyone who wanted to play now, this should work for those controller headtracking issues

    Unfortunately that didn’t work for me. It still works for a little bit (with the screen moving a little bit with it), then stops. Works for a bit then stops. I might just wait for an official profile to see if it helps. Wish it was available in Steam now so I could see if that worked better

    okay my last resort here – i messed with vorpx in menu settings and stuff for my controller, i dont know if i hit the right things and got it working, but this did work for me. im going to upload my outerworlds profile, youll find it in vorpx cloud saves, my name there is TheBaltar ; testingowdrey is the name, try using that if you wanna give it one last try

    Still no dice for me unfortunately. Have the same issue of the head tracking initially working, than stopping after a couple seconds. Starting again, and than stopping. It always stops if I try to turn with my right thumbstick. It always works if I’m moving around my left thumbstick. But than stops when I stop moving my left thumbstick. It worked randomly in between that. I really appreciate the help though. I think my issue is something outside of what Vorpx settings can fix.

    It does work with my motion controllers, but they just don’t have enough buttons. I have WMR which has touchpad and thumb sticks. Wish I could use the touchpad clicks as individual buttons lol.

    i got it working on oculus touch controllers, you just gotta spend time in game controller and vorpx in game menu, but with the grips acting as shortcuts, you can assign even more actions than with a controller. it takes like 10 minutes to get it set up, but it works. just launch xbox app normally, vorpx normally, have your oculus controllers in hand, go to keyboard settings and just map the buttons out – the look problem will be 100% gone and up and running.. but you gotta put the time in to set the controls, takes like 10-15 min depending on how quick you are

    shoot/look around etc are already mapped properly, just use the regular buttons on reload/jump/crouch/etc, then the trigger change buttons to things like companion commands and youre up and running, no headtracking issues and honestly even more abilities than controller anyways

    TheBalt
    Participant

    damn dude im sorry.. im actually about to dive in with touch controllers and just use remapping em to like em up with the games controllers cause it was working – but the game wasnt saving the changes so had to do it each time. uhg. sorry i wasnt able to help

    in reply to: Celebrating 700 games on inofficial list #189608
    TheBalt
    Participant

    Is there anyway to just ‘download all uploaded profiles’, in the event vorpx ever loses service, id honestly rather just have everything ever uploaded on my pc. not a big deal, just curious, dont know it might be doing that already

Viewing 15 posts - 136 through 150 (of 183 total)

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