Ralf

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Viewing 15 posts - 286 through 300 (of 10,062 total)
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  • Ralf
    Keymaster

    DO NOT (seriously!) do something like that. May look like it works at first, but will cause all sorts of weird issues.

    vorpX is a fairly complex software with multiple processes interacting and communicating with each other. Having multiple versions installed at the same time is a recipe for desaster. How data is exchanged between the various components may (and does) change occasionally. With multiple versions installed at once you could easily run into situations where e.g. an older service tries to communticate with a newer injector or vice versa, causing havoc in the process.

    Ralf
    Keymaster

    vorpX v21.3.5/Witcher 3 Classic should work with the first person mod since in that case vorpX doesn’t install a Witcher mod by itself.

    24.1.0 however probably won’t work with camara mods since it comes with it’s own camera mod for auto-FOV and DirectVR 3D.

    You might get lucky with 24.1.0 and the Witcher 3 Script Merger, but since both the vorpX mod and the first person mod affect the camera that probably won’t work as expected.

    Ralf
    Keymaster

    Please check whether it works without the first person mod.

    If it does, the first person mod is incompatible with the mod vorpX installs for DirectVR.

    If if doesn’t, you have some other issue.

    in reply to: Re-install on new drive fails #220049
    Ralf
    Keymaster

    Try to uninstall first before reinstalling.

    in reply to: Witcher 3 Next Generation Patch #220046
    Ralf
    Keymaster

    Turns out the latest game patch broke the connection mod scripts for DirectVR FOV adjustment and DirectVR 3D (modifies the actual game camera for 3D instead of ‘normal’ G3D/Z3D). Luckily since a while stuff like this can be updated independently from main vorpX.

    Next time you launch the game with vorpX active you should receive a message about some missing/updated profile components. This message may appear twice in some cases. Make sure to do click ‘Yes’ when this message comes up.

    IMPORTANT: vorpX 24.1.0 and the latest Witcher 3 version are required!

    in reply to: Witcher 3 Next Generation Patch #220038
    Ralf
    Keymaster

    All good, you don’t have to convince me. Personally I couldn’t care less, the game was perfect in its original state already. Whatever tweaks they may have made gameplay wise could never outweigh the serious graphics downgrade for me, which quite obviously makes the “next-gen” version worse than the original unless you turn on raytracing. But who am I.

    Judging from the vorpx error message you got (“This version of vorpX only works with The Witcher 3 4.0 or higher.”) the current profile already is for the next-gen update (which is 4.0). I just had forgotten about that apparently.

    No clue why it’s broken again now, thus I can’t promise anything before I checked, but I will do that.

    in reply to: Witcher 3 Next Generation Patch #220034
    Ralf
    Keymaster

    Unfortunately the ‘Witcher 3 wird schöner’ (‘Witcher 3 gets prettier’ for non-German speakers) part is only true for RTX raytracing. For non-raytracing the exact opposite is true – probably intentionally to make raytracing stand out more in comparisons.

    The first video you linked explitely demonstrates one of the issues, the downgraded shadows, at 5:48. And that’s not the only thing they did to make non-raytracing graphics look worse than before.

    That aside: I didn’t recall that I already updated the profile for the next gen patch as the error message you get suggests… Thanks for the heads-up. :) Not sure why it’s broken again then, but I’ll have a look.

    in reply to: OpenVR vs OpenXR on Crystal #220031
    Ralf
    Keymaster

    Has been a while since I used a Pimax headset TBH, I only have an older model here. Pimax has always been a bit iffy to handle due to their intermediate software though, so what you describe doesn’t really come as a surprise.

    I’d suggest to try SteamVR first, that’s how I tested Pimax back then. vorpX sets specific headset sync settings for Pimax in SteamVR mode that I figured worked best (for me) at the time. Not sure whether these settings are still optimal, but that’s definitely worth a shot.

    I never tried PimaxXR, so I can’t really comment on that. The key for getting Pimax headsets work as good as possible has always been finding working headset sync options in the vorpX menu. That’s probably also true for the PimaxXR implementation. Might generally make sense to use a FPS limited sync method that leaves some GPU headroom for whatever the Pimax app does after vorpX.

    On a sidenote:

    The 24.1.0 cutting edge build linked on the front page has revised sync handling with more logical sounding presets and more FPS limit options. Trying that is heavily recommended.

    in reply to: Witcher 3 Next Generation Patch #220028
    Ralf
    Keymaster

    I’ll definitely check it out. Just wanted to give you an immediate solution. With a bit of luck ‘only’ a profile database update will be required.

    Out of curiosity: what gameplay changes does the next gen patch bring that could potentially outweigh the fairly substantial DX11 gfx downgrade? I played through the entire game relatively shortly after release in 2016 or so and didn’t really miss anything. IIRC the only noteworthy annoyance was the original inventory management, but that has been fixed ages ago.

    in reply to: 24.1.0 Cant get out of vorp home screen to game #220025
    Ralf
    Keymaster

    Depending on the game you may have to go through a brief tutorial section once. Check the button/key hints at the left/right/top of the screen in front of you.

    in reply to: VorpX Cyberpunk VS desktop #220023
    Ralf
    Keymaster

    Yep.

    in reply to: Using vorpX for CAD-Software like Solid Edge #220021
    Ralf
    Keymaster

    Very unlikely to work in a useful fashion. CAD software usually has multiple 3D-windows/viewports open at the same time. Even if vorpX could theoretically stereoize the app in question (would have to be D3D/OpenGL), it is not designed to handle multiple windows/viewports at once.

    What you could do is using the desktop viewer to display the software in 2D on a huge screen, but that’s probably not what you had in mind.

    in reply to: Witcher 3 Next Generation Patch #220019
    Ralf
    Keymaster

    Both Steam and GOG allow you to easily switch back to the last classic version of the game. Almost as if CDPR had a hunch that not everyone would be overly fond of their ‘next gen’ version. In Steam simply subcribe to the ‘classic’ beta in the game properties.

    That’s a better choice for vorpX. DX11 (required for G3D) graphics have been severly downgraded in the ‘next gen’ version, probably to make DX12/RTX stand out more. Shadows are less visible/defined, the best possible ambient occlusion method has been removed etc. All mysteriously things that then look better again when switching to RTX…

    So classic DX11 looks a lot better than ‘next gen’ DX11, actually almost as good as the much more demanding DX12/RTX. One could almost get the impression that some nVidia marketing money might have been at work behind the scenes. Purely potentially, of course. ;)

    in reply to: VorpX Cyberpunk VS desktop #220014
    Ralf
    Keymaster

    Just like any other CP2077 mod the standalone mod version has to be removed to disable it.

    The full version only activates itself while vorpX is running. Make sure to use the 24.1.0 cutting edge build that is liked on the front page. That one has all the Cyberpunk features of the standalone mod, the last regular build doesn’t.

    Ralf
    Keymaster

    Easiest general rule of thumb: 4:3 for FullVR mode, 16:9/16:10 for cinema/immersive mode.

    Whenever possible select 4:3 resolutions in a game’s options for the FullVR play style. Your monitor’s aspect ratio is not important here, what counts is the aspect ratio of the headset display panels, which usually are roughly square or even have a slight portrait aspect ratio.

    In contrast to the ‘narrow’ resolutions 4:3 gives a bit more leeway on both sides for vorpX’s image zoom and its FullVR frame interpolation without sacrificing too much performance, so that’s usually a good FullVR choice without overthinking things.

Viewing 15 posts - 286 through 300 (of 10,062 total)

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