Ralf

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  • in reply to: Profile database update 20/01/31 #192316
    Ralf
    Keymaster

    If you closed vorpX immediately after clicking yes, please try to leave it running for a while. The download is only 6mb, so normally fetching the update should take only a few seconds, but with a slow connection or some network hiccup between you and the server it might still take a little while. Just start vorpX and use it normally. Everything else happens in the background.

    Also exclude the vorpX program folder (usually C:\Program Files (x86)\Animation Labs\vorpX) from your AV scanner. Just in case.

    If the above doesn’t solve the issue, please create a trouble shoot data archive in the config app after a vorpX session and send it to support |at| vorpx com. I’d like to check your logfile in that case to see at which point the process fails.

    Ralf
    Keymaster

    I can’t really give any more useful answer than the one I gave you several times above already, sorry. There is no single X*Y pixels answer to your question since the right answer for you depends on your personal preferences in regard to performance vs. resolution.

    Rules of thumb you should keep in mind are: 1. Resolution as high as possible while still keeping the framerate high enough to be comfortable for you. 2. Square/4:3 aspect ratio if you (or vorpX automatically) can set the FOV high enough to fill the entire screen, 16:9 if you need ImageZoom to compensate for FOV. That’s fairly easy and the best advice on could give in this regard.

    Ralf
    Keymaster

    VR Controllers act either as mouse/keyboard (freely configurable) or as gamepad. That can still boost immersion quite a bit since that way you have your hands free to pretend to interact with the game world.

    Try it, you’ll probably be surpised how small the difference between actually openening a door or reaching out and then pressing a button is for your brain, same for pretending to aim with a gun etc. A bit like playing air guitar, but way better. You can even display animated hands instead of the controllers if you want.

    in reply to: Star Conflict #192281
    Ralf
    Keymaster

    You can try to make a copy of existing profiles in the config app and then apply your game’s .exe to the newly created profile to get stereo 3D for unsupported games. With a custom engine it’s not overly likely to find a matching profile though. The Unreal Engine 3 base profile might be worth a shot, but don’t get your hopes up.

    Ralf
    Keymaster

    Like I suspected the scanner cache is outdated due to some recent game update. Go to the DirectVR page of the vorpX menu, empty the cache and re-run the scanner.

    You may have to do that several times until everything works as intended, took three attempts for me. If you can’t make it work, wait until the next vorpX (no date set yet), that will come with an updated cache.

    Ralf
    Keymaster

    You may have to run the DirectVR scanner (from the vorpX menu or by pressing ALT-L). vorpX can cache DirectVR values for the Half-Life 2 games, but the cache may be outdated in case of some game update.

    If all works as intended, it should behave like the base game. Played the beginning of Ep. 1 myself two years back or so after implementing VR controller support standing with Touch controllers. One of my best VR experiences hands down.

    Ralf
    Keymaster

    Oculus supersampling does not affect the actual game resolution. Please do not use it, would be a severe waste of GPU power. What counts is the actual game resolution.

    vorpX can adjust the resolution automatically for FO:NV. You should see a message about changing the resolution in the top left corner of the game window. If not check whether you maybe accidentally disabled automated settings in the config app. If you are unsure try a factory reset.

    With auto settings enabled you can select a preferred quality on the DirectVR page of the vorpX menu. Go as high as you can without sacrificing too much performance.

    To get the most out of the automated settings feature also check the “Custom Resolutions” section in the help, which contains a step-by-step guide how to add resolutions to your PC that it can not display normally.

    in reply to: Nothing Helps, Nothing Work #192247
    Ralf
    Keymaster

    Seems like you may have overlooked the laptop related part when you double checked the guide: the desktop viewer will not work on your laptop unless you disable the internal GPU since the desktop runs on the Intel GPU while your headset is connected to the nVidia GPU.

    You may be able to launch games directly, but the desktop viewer will definitely not work with your configuration. If possible disable the internal GPU in your laptop BIOS to avoid any potential problems related to your dual GPU setup.

    There are also still background processes running that may hook into games. Most importantly some Razer bloatware (FPSRunner) that almost certainly hooks into games similar to vorpX and may cause a conflict. Same for Skype.

    in reply to: Nothing Helps, Nothing Work #192242
    Ralf
    Keymaster

    If vorpX cannot hook into any game at all, there has to be somethong interfering.

    Please also check the other, less usual things, mentioned in the guide.

    If you cannot solve the issue, create a trouble shoot data archive in the config app after trying to launch a few games and send that to support |at| vorpx com, I’ll check whether you maybe overlooked something after the weekend.

    in reply to: Nothing Helps, Nothing Work #192238
    Ralf
    Keymaster

    One more thing you could try in case of hooking issues is activating the ‘Alternative Hooking’ method in the config app. It might help, but some games require the normal hooking method.

    Also please double check (again) for anything on your PC that might also hook into games. If you didn’t do that already, check the pinned trouble shooting guide on top of this sub-forum, it lists various potential cnadidates and also some other, less common, potential issues that may cause your problem.

    in reply to: Nothing Helps, Nothing Work #192233
    Ralf
    Keymaster

    Please reinstall vorpX after removing BitDefender, just in case it deleted some files. Also remove any other “security” software you may have installed except Windows Defender, which should not get in the way.

    in reply to: Nothing Helps, Nothing Work #192228
    Ralf
    Keymaster

    That’s almost certainly some hooking conflict. If you use anything else that Windows Defender most likely your AV program although you may think you disabled it. Some more annoying ones flatout block Windows functions vorpX uses to hook into programs. Even if you disable the actual scanner these blocks may still be active. An example of that is BitDefender.

    If you use Windows Defender this doesn’t apply, but if you use anything else try to uninstall your Av software for testing purposes. On Windows 10 Windows Defender will kick in instead. Usually more invasive third party AV programs are largely unneccesary on Windows 10.

    in reply to: Profile database update 20/01/31 #192218
    Ralf
    Keymaster

    Thanks for the heads-up. It’s not a placeholder, but will only work with the next vorpX version since it uses a game specific shader parser for creating stereo 3D that isn’t available in the current release. Shader parsers are written directly in C++ and thus new parsers can only be provided with new vorpX versions.

    I’ll re-upload the database without the Sims 4 profile for now to avoid further confusion. You can expect support for the game in the next vorpX. Works great.

    Ralf
    Keymaster

    There should still be an Oculus option. If it is missing for some reason, try a reinstall.

    in reply to: Eso Online G3D has broken #192193
    Ralf
    Keymaster

    Let me know if/when the issue occurs on regular servers. Keeping things up-to-date for constantly updated games like this one is time-consuming enough already without checking beta versions.

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