Ralf

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Viewing 15 posts - 4,876 through 4,890 (of 10,053 total)
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  • in reply to: Can't see the Geometry 3D reconstruction option #180260
    Ralf
    Keymaster

    There is an almost infinite amount of possible ways for game developers to program their rendering pipelines, hence vorpX has to treat every game engine different, often even multiple games that use different iterations of an engine. That’s what vorpX’s 3D profiles do.

    If you know what engine your game is based, try an official vorpX profile for a game based on the same engine to create your custom profile. Chances aren’t too bad to get basic Geometry 3D that way, but there never is a guarantee.

    Whenever you create a custom profile based on a G3D profile the G3D option is visible in the menu. Doesn’t necessarily mean that the user profile actually works correctly though. The option being visible just means that vorpX uses the G3D parameters defined in the profile. Whether these parameters are right for the game you try with the profile is a different question.

    in reply to: Official Pimax 5K/8K Recommendations #180256
    Ralf
    Keymaster

    Setting the FOV in PiTool does not affect vorpX profile settings. If you made changes to any vorpX profile settings, you have to change them back with vorpX.

    If you are unsure what PiTool settings to choose, use the ones recommended in the original post above. They work well and ensure that everything behaves as expected.

    in reply to: Not working with World of Warcraft patch #180254
    Ralf
    Keymaster

    Switching to “DirectX 11 Legacy” will fix 3D. Until the next vorpX update you will have to do this on every game start.

    You can find the setting here: Menu > System > Advanced > Rendering API

    If the vorpX cursor disappers, try ALT+C, which might (should) bring it back.

    in reply to: GTA San Andreas!!! #180240
    Ralf
    Keymaster

    Can’t really say much to that. If it doesn’t work with the mod, yes, you will have to play unmodded.

    Mods aren’t officially supported for any game (with a handful of very popular exceptions). If a game does not work with a mod you apply, first thing to try should always be checking without mods.

    in reply to: Far Cry : Blood Dragon problems #180233
    Ralf
    Keymaster

    Seems to be an issue with the .exe name, which probably breaks the whole profile (incl. FOV). I’ll look into it. It’s supposed to have both G3D and DirectVR FOV.

    FC3/4 both have DirectVR FOV, head tracking and resolution.

    In general: check the ‘Essential Hints Guide’ in the vorpX help to learn how to deal with FOV (“zoomed in”) if a game does not have DirectVR FOV. There may be better options than the vorpX image zoom. In this particular case you may be able to set the FOV in the game’s config file for example.

    in reply to: Not working with World of Warcraft patch #180232
    Ralf
    Keymaster

    Please check whether you run the game with DX11, not DX12.

    If that does not help, the game update probably broke the 3D profile. That’s always a possibility after a larger game update unfortunately. I’ll check that, thanks for the heads-up.

    in reply to: Warhammer – Vermintide #180230
    Ralf
    Keymaster

    That’s what EdgePeek (middle mouse button, right (or left?) controller thumbstick) is meant for in games where the HUD can’t be scaled. EdgePeek allows you to briefly zoom out and look around the screen. Also useful for menus and cutscenes.

    You can find this and other useful hints also in the ‘Quickstart Guide’ and the ‘Essential Hints Guide’ in the vorpX help. Both heavily recommended reads.

    in reply to: Bug? Assassins creed unity – No 3D #180223
    Ralf
    Keymaster

    They contacted me, but then ignored all requests to get a devkit. Their ‘devkits’ apparently are mainly for YouTubers instead of actual devs, I’m not the only one whose requests were ignored. I ended up purchasing one off Ebay, check the stickied Pimax thread above for the current state of affairs.

    in reply to: Can't see the Geometry 3D reconstruction option #180217
    Ralf
    Keymaster

    Geometry 3D profiles have to be custom tailored per game. You *may* be able to create a working G3D profile by copying another profile, but there is no guarantee for that. Typically this only works with games that are based on the same 3D engine.

    in reply to: Friendly antivirus recommendations? #180200
    Ralf
    Keymaster

    It’s been that way for quite a while. Unless Windows Defender is missing some very specific functionality you consider important, there is no reason to use anything else anymore.

    in reply to: GTA San Andreas!!! #180198
    Ralf
    Keymaster

    Huh? It’s supposed to have Geometry 3D. Make sure to use the Steam version in case you don’t. Only thing I can imagine is that maybe some older CD version may use DirectX 8 instead of DirectX 9.

    Also check whether your vorpX version is up-to-date (19.1.0). The profile was added last year IIRC.

    in reply to: Friendly antivirus recommendations? #180196
    Ralf
    Keymaster

    Just uninstall your third party AV program and you’re good. Windows 10 has a built in AV solution named Windows Defender with excellent protection (incl. live monitoring). Windows Defender kicks in automatically as soon as you remove your third party AV software.

    in reply to: Shadows in what remains of Edith finch #180181
    Ralf
    Keymaster

    Most (hopefully all) shadows should be disabled in Edith Finch, but there seems to be some glitch in the current vorpX version that might prevent that from working under some circumstances.

    Just discovered this glitch today in Bioshock Infinite, might also apply to this game. Will be looked into shortly.

    in reply to: Official Pimax 5K/8K Recommendations #180165
    Ralf
    Keymaster

    Thanks for the suggestions. I’ll see what makes sense.

    BTW: Check the added ‘vorpX Display Settings’ paragraph above. Judging from the handful of games I tried that way disabling async render seems to work better with Pimax (but not with other headsets!). Rock solid even at 36fps (with 72Hz PiTool refresh rate).

    in reply to: Black Mesa doesn't work #180157
    Ralf
    Keymaster

    There is new a alternative hooking method that you can enable in the config app in case of hooking issues.

    Caveat: this method is not meant for general use. It’s not per se better than normal hooking. Only try it in case of issues and always try both methods.

    If that does not help, check for the usual hooking issue suspects. Almost all hooking problems are related to interfering background programs: virus scanners, GPU/CPU utilities, game recording/streaming software, messengers, generally everything that can create an overlay over games.

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