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RalfKeymasterI’ll look into it. This can take some though. X3 was only tested with the demo so far.
RalfKeymasterHi Fugazi,
please also check the Eye Separation setting. You should not set it too high, since this makes the world look small.
The default value of 1.0 should give you a good sense of scale, but you may want to try a even lower value.
RalfKeymasterIt has to be a X-Box 360 or compatible gamepad. Not sure whether the Hydra counts as such, but it doesn’t look that way, judging from your experience.
RalfKeymasterHAL, please send a mail with your request code to support |at| vorpx com , maybe your original mail with the request code got lost. You should have received your key at about a day ago.
RalfKeymasterI’m actually a bit unsure myself, but I think per default it is the right thumbstick. Can be freely configured in the in-game menu btw.
RalfKeymasterplease send a mail to support |at| vorpx com with a brief description of your issue
RalfKeymasterIf this happens constantly try to disable the Steam Overlay. Shouldn’t be an issue, but is worth a try.
Also: Do other Steam games work, or are only these two failing?
RalfKeymastervelma, send a mail to support |at| vorpx com describing this and include the request code from your home PC, you will then get an activation pretty quickly.
Oct 3, 2013 at 5:25pm in reply to: False Alarm: TR/Crypt.XPACK.Gen3 Trojan Virus within Vorpx.dll #10808
RalfKeymasterOfficial confirmation that this a false positive. most likely caused by the licensing system.
Unfortunately Aviras whitelisting procedure is even more frustrating than our initial authorization procedure. ;) We have to submit each and every new version and then wait a few days, which is not always possible. Most other AV-companies handle this better.
RalfKeymasterSend a mail with your order id to support |at| vorpx com and I’ll get you a working download link.
RalfKeymasterThat sounds as if they stretch the scene along the view axis *shudder* . I guess, I’ll have to take a look at this, whatever it might be.
RalfKeymasterIt should with X3, doesn’t it for you?
RalfKeymaster>> This isn’t quite the same as simple eye separation.
I’ll think about this, on first, second and third thought I would say though that scaling the world coordinates relative to the eyes visually has exactly the same effect as scaling the eye coordinates relative to the world. Math is Math, however a button is labeled.
>> Also +1 for a edge peek toggle button
Is already there. Just click the middle mouse button. click again to disable EdgePeek
RalfKeymasterIt should just hook up when you start the campaign from the battlelog. Normally there shouldn’t be anything special to consider.
RalfKeymasterBioshock Infinite will be looked into, you’re not alone with problems in this game. Unfortunately it works for others, including me, so this is a hard to catch issue.
Did you try both the DX9 und DX11 version of FarCry3? Maybe one of them works for you. I’ll think about the error reporting once things get a bit more quiet.
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