Ralf

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Viewing 15 posts - 1,216 through 1,230 (of 10,092 total)
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  • Ralf
    Keymaster

    The issue is related to the RockStar overlay. Trying several times is your best bet if you are affected by the issue. I’ll take another look at the underlying issue shortly.

    in reply to: Stereo is incorrect – HP Reverb G2 #210333
    Ralf
    Keymaster

    Stereo is perfectly fine per default. If you happen to have expert settings enabled and tinkered with the focal offset setting in the vorpX menu, please reset that to default. Tinkering with that setting is the only thing that can potentially cause misaligned stereo 3d as far as vorpX is concerned. The only correct value here is the default (0.0).

    in reply to: Cyberpunk VR Update Thread #210309
    Ralf
    Keymaster

    I’ll look into that, but no promises. There aren’t many things a VR game should absolutely never do, but binding the player to a moving cutscene camera is one of them. Nothing more uncomfortable and dizzying than that, even for VR veterans. Official VR conversions of flat games like e.g. Hellblade typically handle that in the same manner as the mod.

    in reply to: Gesture system #210306
    Ralf
    Keymaster

    The system itself is ready to be fully configurable, but the configuration UI doesn’t exist yet, settings are currently hardcoded. The plan is to have the UI ready for the next larger update, just can’t promise that 100%.

    in reply to: Portal 2 auto weapon hide not working #210305
    Ralf
    Keymaster

    Works for me. Did you maybe change the FOV manually? In some games that may break the weapon detection.

    in reply to: Screen position constantly moving #210304
    Ralf
    Keymaster

    Setting the X/Y/Z option to ‘Disabled’ in the OpenTrack’s ‘Output’ settings tab will disable pos tracking.

    However, if you have the same issue with an external OpenTrack instance either, i.e. vorpX not doing anything head tracking related at all, there is something severly wrong.

    in reply to: Cyberpunk VR Update Thread #210291
    Ralf
    Keymaster

    Whenever a new game update gets released that the mod doesn’t cover yet, it displays a message suggesting to install the latest version of the Cyber Engine Tweaks modding framework. CET has to be be updated for each Cyberpunk release, which should usually fix the mod after a Cyberpunk update.

    The link below has detailed instructions:
    https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing

    Edit:

    If you prefer to reinstall the full mod, a new build is now available. Just updating CET following the link above is enough though. Note that I only included the latest CET in the installer, the mod version itself is the same as before, so you’ll still get a version warning.

    Download mod including updated CET

    in reply to: Cyberpunk VR Update Thread #210279
    Ralf
    Keymaster

    The latest DLSS version that shipped with patch 1.5 works better than before. It’s still a tradeoff that may or may not be the right thing to do depending on your individual setup, but definitely worth a shot. With a fast GPU DLSS ‘Auto’ will allow to crank the res up to the max, which looks super crisp. The high res compensates for the loss in quality in that case.

    in reply to: F1 2020 Hook and VorpX Menu #210275
    Ralf
    Keymaster

    Make sure the game runs in the foreground by clicking into its window once. key presses are only registered correctly while games are running in the foreground.

    in reply to: SkyrimSE can’t work in VorpX #210273
    Ralf
    Keymaster

    Probably a conflict with some other program that also hooks into games.

    If you haven’t done so already, please first try the trouble shooting options that pop up in vorpX’s ‘Attaching To…’ dialog after a minute. Install a hook helper or switching to alternative hooking can often help to resolve hooking issues without having to get to the bottom of the matter.

    If that doesn’t help or you don’t see the dialog at all, you have to dig deeper. The pinned trouble shooting post on top of this sub-forum has more details on the matter.

    in reply to: Screen position constantly moving #210272
    Ralf
    Keymaster

    You should be able disable only the positional part of TrackIR in the vorpX menu to deal with your problem.

    With TrackIR tracking vorpX launches an instance of OpenTrack, which does the actual headset > TrackIR conversion. If you suspect something is wrong with that, you can launch and configure OpenTrack manually instead. vorpX won’t launch its own instance then.

    https://github.com/opentrack/opentrack/releases

    in reply to: Kingdom come slight fishbowl effect #210271
    Ralf
    Keymaster

    Please reset everything to default and let VorpX handle FOV and resolution. if you happen to have disabled auto settings, please re-enable that.

    If you happen to have any mods installed (especially camera mods) try without. Some mods may affect the FOV.

    If you happen to have the game installed under C:\Program Files or any other folder with restricted access, make sure your normal Windows user has write access to the game’s install folder.

    Under normal circumstances the FOV is calculated precisely to match the FOV of your headset. Provided vorpX can actually set the FOV there isn’t really any margin for error in case of well known engines like the CryEngine. if you still want to experiment, you can apply a +/- 20° offset on the DirectVR page of the vorpX menu. That’s not necessary though. If you let vorpX do it’s thing, everything is set up correctly.

    in reply to: Cyberpunk VR Update Thread #210270
    Ralf
    Keymaster

    That’s weird indeed. Might be worth to check whether you have an FPS limit set either in the game’s video options or maybe even globally in the nVidia control panel.

    in reply to: Cyberpunk VR Update Thread #210267
    Ralf
    Keymaster

    Under normal circumstances it shouldn’t really be a problem with your rig to get 80-90fps at low settings. Please double check whether you really set the game’s details to ‘Low’. Nothing else I can recommend unfortunately.

    in reply to: Cyberpunk VR Update Thread #210264
    Ralf
    Keymaster

    @ 3oxis:

    Couldn’t agree more. Now is not the time, but in a few years I may have a little anecdote to share about the different momentums both mods gained.

    @ Hutmacher:

    Good that you mention both frame rates are the same. IIRC due to some general Pimax weirdness I set the headset sync per default to synced headset/game fps for Pimax headsets. That’s usually better for Pimax, but will definitely not work well with the alternate frame 3D method the mod uses. Try ‘prefer fps’ instead and then make sure the second number is your headset FPS (usually 90), The first one can be lower, but should ideally be 60 or higher with AFR 3D.

Viewing 15 posts - 1,216 through 1,230 (of 10,092 total)

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