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RalfKeymasterA higher actual res is indeed better than using a scaling factor since the latter maens the image gets downscaled to the target res before vorpX grabs the image. The slight scaling set by vorpX automatically is mostly for those who don’t want to tinker with resolution. You’d be surprised how many people aren’t really aware of how resolution and image quality correlate.
DLSS: Usually works for Z3D, but not for G3D most of the time. I have looking into that on my nice-to-have list, but realistically I can’t tell when I get to that.
RalfKeymasterMight have been some invasive antivirus program that deleted it. Can happen shortly after an update.
If you happen to use a third party AV program, consider switching to Windows Defender, which rarely causes trouble. There is no real need for third party AV anymore, Windows Defender is more than good enough for all intents and purposes since several years. Windows Defender gets enabled automatically when you remove third party AV.
If you didn’t keep the installer for a reinstall, you can get one here:
http://www.vorpx.com/request-new-download/
RalfKeymasterNot at all a stupid question, the scanner is one of those (not so) little gems that probably many don’t even know about. You can run it either from the menu or with ALT+L. Isn’t available for every game, when it is available vorpX displays an according hint in the top left corner of the game window and as a notification in the headset.
Background info in layman’s terms: based on search parameters defined in the game profile the scanner figures out where in the game’s memory the camera is located and – provided the scan succeeds – vorpX then applies head tracking directly to the game camera instead of emulating a mouse, which is way better obviously. So whenever available for a game you should use the scanner.
RalfKeymasterThanks for the heads-up! Luckily no real issue, just yours truly being unable to type a ‘D’. It’s named ‘Sying Light’… You can simply fire up the game, the profile is active regardless of its name.
I’ll upload a fresh build tomorrow to prevent further confusion.
RalfKeymasterDX11 is required for G3D. VorpX should take care of that automatically now.
RalfKeymasterResetting the profile to default in the vorpX menu should suffice. Profiles have two parts: a system part, which gets always replaced and a user settings part that normally stays intact after an update.
In this case a full profile reset is required though to set up TrackIR correctly. I forgot to set a flag that enforces the reset, so you have to do it manually.
RalfKeymasterA small in-between-updates-update(tm) has been released that allows to use TrackIR tracking in vehicles without breaking the mouse emulation head tracking on foot.
RalfKeymaster22/02/08
vorpX 21.3.2 has been releasedThis is a small in-between-updates-update(tm) with the changes below:
- TrackIR head tracking can now be configured to not disable mouse emulation tracking entirely. Makes head tracking work with TrackIR in Farming Simulator 22 both on foot and in vehicles.
- New profile: Farming Simulator 2022: G3D, FullVR, DirectVR features: auto settings, FOV setup, TrackIR head tracking (has to be enabled in the game options).
- New profile: Dying Light 2 (DX12 only!): Z3D, FullVR, DirectVR features: auto settings, FOV setup, memory scanner head tracking.
- Kingdom Come Deliverence: on horse camera centering disabled automatically for better comfort.
RalfKeymasterA small in-between-updates-update(tm) has been released that adds support for Dying Light 2. Requires a vorpX update since it comes with automatic FOV, settings tweaks and DirectVR memory scanner head tracking.
Make sure to definitely run the scanner! Tracking feels fairly snappy with mouse based tracking too, but for one memory scanner tracking is guaranteed to be 100% 1:1 without tweaking and secondly this is one of the games where mouse based head tracking and gamepad input don’t play along. With memory scanner tracking that’s not an issue and you can use gamepads natively. Same for motion controllers in gamepad emulation mode.
RalfKeymasterHas recently been changed to ‘Clarity’, which sounds more self-explanatory. Also got a shiny new upscale/sharpening method that replaced the prior sharpening filter.
Upscaling/sharpening can only do so much though. Nothing replaces real resolution, so for a really crisp image you have to run games at higher resolutions than the usual default res. For older games even 2400p might be possible with a decent GPU, for newer, more demanding games you have to find a compromise between resolution and performance that fits your PC.
BTW: Make sure to check the ‘Custom Resolutions’ section in the vorpX help. Has a step-by-step guide that explains how to add resolutions your PC cannot display normally.
RalfKeymasterFirst things first: there never has been official support for Star Citizen, pretty much because what recently happened was always a possiblity: with the latest alpha Cloud Imperium added an anticheat mechanism to the game that locks out vorpX.
That said, there is a workaround. Not as good as things were when vorpX was allowed to hook into the game, but better than nothing:
RalfKeymasterIf you like Sable, you probably played Journey half a dozen times, but in the unlikely case you didn’t play it already: Journey is officially among the best vorpX experiences you can get as far as immersive/cinema mode games are concerned. Abzû following closely behind. These games should never be played any other way.
Edit: If you want to try Journey, make sure to download the updated ‘Journey [vorpX]’ profile from the cloud. Briefly checked the game after making the post and noticed that some shader definitions were borked due to a game update. The updated cloud profile addresses that.
RalfKeymasterJust a little heads-up that the next release will be finally out later this week. Took a bit longer than I originally had anticipated to get the motion controller gesture stuff production ready, which now also includes a learning environment with graphical ingame explanations for each available gesture. Without that the whole system would have been pretty much useless since noone would have been able to figure it out.
Now all that is finally nearing completion, except for some gesture parameter finetuning and game testing. So I expect things to be ready for release within a few days. Throw away your gamepads and get ready for something more immersive! The gestures are a shitton more fun than pressing buttons, even when playing seated or in cinema mode. Just actually steering your car, being able to switch to aiming down sights with a natural gesture, or throwing a grenade really makes all the difference.
Gesture input lives happily alongside the regular motion controller gamepad emulation, so you can mix and match ‘normal’ input and gestures any way you want.
BTW: For everyone owning the regular vorpX version: the gesture system has evolved quite far from the quick and dirty CP2077 specific tests as shown in the videos on page 11 of this thread. It’s now a general system that will also make its way to other games.
RalfKeymaster@ cyber_siggi :
I’ll see whether something can be done about that.
@ Sephael :
The external vehicle view has been taken out for the custom hood cam, which I think is more useful in VR.
RalfKeymasterLike said above with your individual settings you get glitches as huge as your head is wide. I’d like that as much as you do, but there is no way to make Z3D look like G3D without practically destroying half the image under some circumstances. That’s not an option for vorpX. In fact a lot of time and effort goes into pre-processing the depth buffer in a way that provides realistic scale at distances where your eyes are 99% of the time while actually playing most games without entirely disrupting the image for the sake of the remaining 1%. We apperently disagree on the matter, but converting half the image into one giant glitch won’t happen for a bunch of good reasons.
BTW: As long as you are onboard, you might have noticed that following user wishes maximum Z3D strength has already been raised several times in the past and is now way above a point that could be considered OK in terms of glitches. I always listen, and did so more than once in respect to this matter, but Z3D glitches all over the image just don’t make sense.
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