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RalfKeymasterGeneral hint first: some of your remarks/questions are covered in the tutorial slides when you launch the game with the mod installed.
To answer them individually:
While aiming down sights you can already aim with your hands.
You can change controller mapping and gestures to left handed on the motion controller page of the menu.
You can recenter the view any time from the menu.
All gamepad buttons for the functions you are missing are available via a second mapping set. Hold the left grip button to switch. The controllers have an interactive overlay that shows the current mapping.
You can install vorpX where you want already. Like most installers the vorpX installer lets you choose an install folder. The standalone Cyberpunk mod has to be installed in the Cyberpunk folder though.
Uninstalling (both regular vorpX and mod) is super easy via the normal Windows ‘Add/Remove Programs’ dialog.
RalfKeymasterJust before any legends arise: in an apples to apples comparison at comparable settings and resolution there isn’t really a difference performance wise.
Might also be worth pointing out that ironically vorpX in this particular case is a lot more of an actual mod. And when I say a lot I mean that.
The vorpX mod uses the Cyber Engine Tweaks modding framework, which exposes the game’s internal scripting functions to modders. Only vorpX uses such a mod script. Now you may say: what do I care how it’s done, I just want to play a game. Legitimate question, the answer is that with the ability to interact with the game logic instead of just the rendering part there are more and better possibilities for a lot of VR specific funtionality and tweaks.
So there are quite a few things happening based on gameplay state. E.g. weapons obstructing less of your view while carrying them, VR optimized in-car camera positions, the hood cam, various aiming down sights tweaks, auto EdgePeek in cutscenes for better comfort, or switching between different motion controller gesture sets based on gameplay context, obvious example: car steering in a car, bike steering on a bike. And the above is not all by any means.
Maybe I should start bragging a bit more about what a big shot I am. ;)
RalfKeymasterThe Cyber Engine Tweaks modding framework that the mod uses has an option to turn off AA. The mod doesn’t touch that, but maybe you did earlier?
Either:
Open the CET menu with ‘Page Down’ (key the mod sets, may differ if you used CET before and assigned another one). In the CET menu you can enable/disable AA.
Or:
If that doesn’t work out, e.g. because you forgot your CET menu key: uninstall the mod, then delete the entire [CP2077]\bin\x64\plugins folder and reinstall the mod.
RalfKeymasterSounds like there might be a conflict with some other program that also hooks into games. When multiple programs hook into the same functions all sorts of issues can arise, crashes included. Typical candidates would e.g. be GPU/CPU tools, FPS counter, chat programs, basically everything that can show an overlay in games.
The trouble shooting guide on top of this sub forum has a few more details of the matter.
RalfKeymasterThere is an option to swap Y and B on the motion controller page of the menu. The default may look a bit funny, but in many games it feels better gameplay wise. You can change it though and see whether that works better for you.
RalfKeymasterYou have to wait for the next update then, sorry. Same situation here: the game specific mod currently is pretty much FullVR centric, so some settings in the menu don’t really have an effect or aren’t available at all. Didn’t really occur to at the time why anyone would want to play a game with FullVR support as close to a native VR title like this in cinema mode.
If you want, you can disable the mod portion entirely, but then you lose all its features (including alternate frame 3d). To do that remove/rename C:\Program Files (x86)\Animation Labs\vorpX\Pulgins\vpxGTAV.dll.
RalfKeymaster@ drowhunter: I have read your suggestion and will consider it. There isn’t always an immediate answer to everything you ask :(, but I always read everything.
RalfKeymasterThere is a setting on the DirectVR page of the vorpX menu that allows your disable the pitch lock. I’d suggest to leave it on though. A fixed horizon is more confortable in the long run.
Caveat: I’m not sure whether the setting does something for GTA V currently. GTA V is one the games with an additional game specific mod portion, and I’m not entirely sure whether the vorpX API used in the mod already correctly honors that settings. Fixed that a while ago, but don’t recall whether that was before or after the last update.
RalfKeymaster@ akidom :
When you press the left grip button, the left thumbstick acts as DPAD. In the same way you can switch between trigger and index finger buttons.
RalfKeymasterRemove the version.dll from [CP2077]\bin\x64. It belongs to the Cyber Engine Tweaks modding framework that the mod uses.
Since a lot of other mods also use this framework the uninstaller doesn’t remove it to not break other mods. Shouldn’t crash nomally though unless you have removed other parts of the framework manually.
RalfKeymasterWhen you run a game as admin, vorpX also has to be run as admin . There is an option for that in the config app on the ‘General’ page. Unless a game requires admin rights (only fairly old ones do usually) there is no need to that though.
RalfKeymasterDoing that any other way would be sickening as hell unless you have a titanium stomach. Apart from that there are just a handful of braindance sequences throughout the whole game. I could imagine that CDPR originally had planned to make braindance a big thing since the idea is fairly cool. If so, apparently that plan fell victim to their development schedule problems at some point.
RalfKeymasterIf you run the game windowed, make sure it’s running in the foreground, otherwise keyboard shortcuts aren’t registered.
RalfKeymasterIt’s entirely standalone. vorpX should be paused or exited while using the mod. The next vorpX will include the mod functionality.
The mod tweaks a few setiings, you can simply restore them in game options. The usual vorpX restore option is not included since that’s part of the vorpX config app.
To temporarily disable the mod without uninstalling it move vpxC2077.asi from [CP2077]\bin\x64\plugins to your desktop.
RalfKeymasterMake sure to play front facing, standing in place. Do not turn your body to change your ingame character’s rotation. Head rotation is decoupled from body rotation to let you freely look around while walking in a different direction. Use your the right thumbstick to turn in the game.
Make sure to recenter tracking if the direction is off, happens once automatically on start, but you can also repeat any time from the settings menu.
You can switch from the VR view to a screen view (EdgePeek) and back with the right grip button.
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