Forum Replies Created
-
AuthorPosts
-
RalfKeymasterWith your rig you should be able to easily get largely stable 60FPS, BUT: you can’t run the game with all graphics details cranked up to ultra. For a 3080 medium with high texture details should work fine.
The best way to find your personal sweetspot is going the route suggested by the ingame instructions: start with graphics details set to “Low” in the game options, then raise the details and/or the resolution to find the compromise between graphics fidelity and performance that works best for you.
What I personally do with a 3080 is this:
Either:
Graphics details medium and ‘Resolution Quality’ in the vorpX menu at ‘Nicer’.
Or:
Graphics details medium + DLSS at ‘Auto’ and ‘Resolution Quality’ in the vorpX menu at ‘Phenomenal’.
RalfKeymasterNot exactly sure what that does (or whether it does anything at all since vorpX loads its own SteamVR input profiles), but the values vorpX uses internally are 75%/5% of what SteamVR reports as grip sensor force, i.e. incidentally the same amount for activation and even less for deactivation.
There is a flag I can set to lock the cursor to the window if necessary. I was under the impression the game does that by itself. Some do, others don’t. I’ll check again whether that flag is required before the next update.
RalfKeymasterCan’t replicate that here for the life of me. Neither the mod-script nor the vorpX internal game handling do anything special when exiting the inventory/menu except turning EdgePeek off and that hasn’t changed since the very first release. Also I can’t even imagine how that could potentially crash the game. I’ll check again tomorrow.
Are you 100% sure that the issue only occurs with the mod? Might make sense to try a few more times without. Maybe it was just coincidence that in your prior tests it only happened while the mod was loaded.
RalfKeymasterNot sure if that’s what you had in mind, but you can change the entire controller setup (button mappings as well as gestures) to left handed in the settings menu.
Changing the aim FOV doesn’t really make sense gameplay wise. I thought long and hard about that. The whole point of scoped weapons, which are immensely important in the game, is zooming the view in. Overriding that would make scopes useless.
The use gesture got a little overhaul today, was actually buggy. Try again with version alpha6 released earlier today. Make sure to flip the wrist inwards fairly fast and far enough. It’s super easy once you got the knack of it.
Refined bike controls are on my nice-to-have-list. We’ll see. Didn’t want to add too much stuff that potentially needs explanation.
GTA V gesture support is already largely done and will definitely be in the next vorpX update. RDR 2 is also on the list, although I’m not entirely sure yet how to tackle horse riding in a believable manner.
RalfKeymaster22/02/17 Version alpha 6 is now available
This is the “official” build for Cyberpunk 1.5. Aside from the 1.5 mod compatibilty it also contains a variety of smaller (mostly gesture related) fixes and improvements based on reports and suggestions that came in over the last days.
RalfKeymasterNo matter what GPU you have, the game will not run well with ultra raytracing in VR at decent (crisp) resolutions.
You will find it more enjoyable when you trade raytracing effects for a higher framerate/resolution.
RalfKeymasterPlease redownload the latest version of the mod, then uninstall the one you have currently installed and reinstall the latest version. Your rig is almost identical to my main dev machine, incidentally I even have the Reverb G2 connected currently. So everything should work fine normally.
If you happen to have other mods installed, please remove them and try with only the VR mod installed.
Just in case: make sure that Windows Mixed Reality is your OpenXR runtime. Unfortunately SteamVR also tries to make itself the system’s OpenXR runtime, but that is not what you want with a WMR headset. SteamVR should not run at all.
RalfKeymasterPlease read the ingame instructions that are displayed when you start the game.
Performance (‘no vertical sync’):
The game is extremely demanding. Start with graphics details set to ‘LOW’. If that works on your PC, try something better. But start with ‘LOW’
Sharpness:
For a really crisper image the resolution has to be set higher (‘Resolution Quality’ in the menu). The clarity option helps, but it’s not the same as raising the resolution. Keep mind thogh that a higer resolution is more demanding, so you have to find the right balance for your PC.
Controllers:
You have to move them a few centimeters before the mod considers them active.
RalfKeymasterIf you don’t know where the setting is (DirectVR page) all is well. Please just leave everything at default. Don’t tinker with settings in the vorpX menu aside from changing the resolution. That is not necessary.
Make sure that the game runs in the foreground (i.e. has input focus) by clicking in the window once if head and hand aim in ADS mode don’t do anything.
RalfKeymasterGreat. Glad you got it sorted.
RalfKeymaster@ mstmorse
Sounds more like some gamepad input issue. Please double and triple check that the game’s gamepad bindings are at default and the motion controllers are set to ‘Gamepad’ in the vorpX menu.
Also check whether you maybe have any tools installed that potentially interfere with gamepad input. E.g. Virtual Desktop might, not sure whether it actually does, but it might be a potential candidate.
@ Raph129
Thanks! You’re welcome. Certain aspects of this mod like some gestures will also come to regular vorpX profiles soon. Also occasionally there will be games that get more attention than others, currently e.g. GTAV and RDR2 also already have game specific mod portions.
@ Julio Alberto Hernandez
You need the latest verdion of the mod for Cyberpunk 1.5. Please redownload, uninstall the current version and then reinstall the newly downloaded one.
@ Cybersiggi
Can’t replicate that here. Please redownload, uninstall the current version and then reinstall the newly downloaded one. Just in case there is some Cyber Engine Tweaks version conflict or something similar.
RalfKeymasterNo worries, wasn’t meant too serious.
Just in case: gestures rely on default gamepad bindings in the game options, also the motion controllers have to be set to ‘Gamepad’ in the vorpX menu. If you made any tweaks in that respect, revert them.
Apart from that: do other gestures work? E.g. the ‘Interact’ gesture. Although unlikely I can’t entirely rule out that the melee detection fails with that particular weapon. The mod switches between multiple gesture sets based on gameplay context. The ‘Interact’ gesture is a good test candidate for checking whether gestures work at all since it’s almost always active.
RalfKeymasterDon’t get that here, neither with the Steam nor with the GOG version. My first reflex would be to remove all other mods if any are installed and see wether the issue still occurs afterwards. Sounds as if you already did that, but I don’t really have any other useful suggestion, I’m afraid.
RalfKeymaster@ drowhunter:
Not sure if that’s what you meant earlier in regard to punching, but I uploaded another small update that now let’s you also perform the punch gesture with a gun equipped, not just with a melee weapon. I had missed that one before.
RalfKeymasterUse the ‘Resolution Quality’ option in the vorpX menu to change the resolution as suggested by the ingame instructions, which I mistakenly thought would finally be completely impossible to ignore. ;)
Not sure about the gun pointing issue. That sounds really weird. Does that happen while you are walking around normally or when switching to aiming down sights?
Make sure to not turn your actual body after recentering! The mod is supposed to be played front facing. To turn your ingame character use the right thumbstick (or the mouse).
-
AuthorPosts
