vorpex

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  • in reply to: Dying Light 2: Stay Human #209570
    vorpex
    Participant

    I only got around to trying VorpX on one game since I bought it a couple months ago, but just wanted to give a big thanks to Ralf for listening to our community feedback and creating these fixes/DX12 profiles for us! Many criticize VorpX, and it isn’t a *perfect* ‘true VR’ experience (of course, because these games weren’t designed for VR), but it definitely gets the job done and can add a lot to creating an immersive experience! 👍

    vorpex
    Participant

    Just got yourself a new customer, thanks Ralf! 👍

    in reply to: Unreal Engine and Vorpx? #207385
    vorpex
    Participant

    observer that was initially released had a hidden vr mode enabled via console, as for redux you can never know if it was because its impossible or no one had patience enough to try every profile possible. Finally it can be running dx12, in which case only cyberpunk profile might work if you are very lucky.

    Yes, VR via a launch argument, I have the original with the VR-supported first patch but I still get major artifacts in the right eye. For others, it seems that the issue goes away after the intro, but even after altering graphical settings it persists for me. Other than that, it works pretty well, so truly a missed opportunity on the devs. A few bug fixes and it would’ve been one of the most immersive VR experiences. I’ll have to check out the VorpX profile for it sometime.

    System Redux does support DX11, so I’m hopeful some kind of VorpX support could be implemented as it was for the original.

    in reply to: vorpX 21.3.5 Available Now #207381
    vorpex
    Participant

    Ralf, I didn’t think this question warranted it’s own thread so figured I’d ask here in the latest release info. Will there be a little Black Friday promo as there was in prior years? Thanks

    in reply to: Unreal Engine and Vorpx? #207380
    vorpex
    Participant

    Usually if game/demo is made in UE4 its easy to make your own profile in vorpx – just copy a profile of another game that is already working in vorpx and is running UE4, you might have to try several games, but eventually you will find one that works and doesnt have unplayable artifacts in g3d.

    Observer System Redux is made in UE4 and I don’t believe anyone has gotten any profile working.

    in reply to: Games Wish List #207168
    vorpex
    Participant

    Ah, it´s not the same.
    The lighting etc. is not like the original.

    Yes I agree, the atmosphere of the original is much better, but the remastered version should be supported in my opinion for its modernity/compatibility’s sake, the old one isn’t even available anymore. I’d been playing the original in VR using the last version that supported the native VR launch parameter trick – 20170929 (15301), but there are quite a few graphical glitches.

    It’s no doubt that System Redux’s graphical textures are better, but yes the lighting is not as good. I believe Ralf had already tried to support the original Observer fully but to no avail. Perhaps something may be possible in the future for System Redux.

    in reply to: Games Wish List #207151
    vorpex
    Participant

    Full support for Observer System Redux. It’s just begging for it!

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