Dave

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 172 total)
  • Author
    Posts
  • Dave
    Participant

    thx, i will try it in Fallout 76 (G3D) with the newest nvidia driver !

    in reply to: Watch Dogs Legions #198070
    Dave
    Participant

    Does it start without vorpx and prompt that online features are deactivated, because of the deactivated battleye ?

    in reply to: Watch Dogs Legions #198069
    Dave
    Participant

    have you set dx11, in the ingame settings ?

    try different resolutions and try fullscreen or borderless window

    in reply to: Watch Dogs Legions #198062
    Dave
    Participant

    hi,

    set launch parameter in uplay -BattlEyeLauncher

    (i finished the game with the profile by delrifter in z3d for watch dogs 2)

    in reply to: are you ready for cyberpunk 2077 with vorpx? #198052
    Dave
    Participant

    Most Singleplayer Games are GPU limited games and optimized to 8 Core CPUs, and i guess CP77 too. A RTX 3090 or RX 6900 XT makes more sense than a Ryzen 5950X.

    in reply to: are you ready for cyberpunk 2077 with vorpx? #198051
    Dave
    Participant

    DX12 and DLSS with RTX on is full supported in Z3D, which is not as good as G3D but impressive too. Z3D is not performance hungry !

    in reply to: are you ready for cyberpunk 2077 with vorpx? #198043
    Dave
    Participant

    Try a 4:3 Resolution in FullVR Mode, these are less pixel compared to 16:9 and gives you a performance boost !

    in reply to: are you ready for cyberpunk 2077 with vorpx? #198039
    Dave
    Participant

    If you will deactivate Raytracing complete, but though activate DLSS Performance Mode, you will have enough Performance with a RTX 3090 and Ryzen 5000. The Problem is that CP77 is DX12 only, and vorpx does not support G3D in DX12. What’s more is that DLSS breaks G3D also DX11, and there is also no quick fix.

    in reply to: are you ready for cyberpunk 2077 with vorpx? #197986
    Dave
    Participant

    Christmas at the latest vorpx will be ready with an update !

    in reply to: AC Origins and odyssey #197980
    Dave
    Participant

    The Anvil Engine in AC Origins and Odyssey is even less suitable in G3D. But Valhalla is something else, the Anvil Engine 2.0 has much better performance but its DX12 and Vorpx and all other competing products are not able to use G3D in DX12.

    in reply to: AC Origins and odyssey #197979
    Dave
    Participant

    I tested AC Syndicate in G3D with the AC Unity Profile, and the FPS were not playable with my RTX 3080.

    in reply to: Assassin creed Valhalla #197968
    Dave
    Participant

    Next vorpx update after release of Cyberpunk 2077, timely ?

    in reply to: Assassin creed Valhalla #197953
    Dave
    Participant

    @Ralf

    Have you working Valhalla in your dev-build of vorpx ? Or is it too early to ask ?

    in reply to: Assassin creed Valhalla #197907
    Dave
    Participant

    increase focal offset to 0.4 and the weight to 50, than you will get partially 3D but with flicker and other bugs

    in reply to: Assassin creed Valhalla #197889
    Dave
    Participant

    You can download a profile with buggy Z3D, based on Gears 5 profile.

Viewing 15 posts - 91 through 105 (of 172 total)

Spread the word. Share this post!