Dave

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Viewing 15 posts - 106 through 120 (of 162 total)
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  • in reply to: AC: Valhalla #197740
    Dave
    Participant

    I finished Watch Dogs Legion in Z3D with activated DLSS. Or do you mean DLSS in G3D ?

    in reply to: AC: Valhalla #197734
    Dave
    Participant

    its a pitty, Valhalla does not support DLSS and because of that there will be not enough performance in G3D, also not with my RTX 3080

    in reply to: AC: Valhalla #197696
    Dave
    Participant

    Ubi is visionless and scared, because of the Fiasco of Ghost Recon Breakpoint. With WD Legion they made the “Openworld Service Game Apocalypse” worse. That is the reason why they postponed Far Cry 6 to late 2021. They should fire all screenwriters, directors and actors of the cutscenes for all ubi games, and hire really good story writers. The gameplay is not designed for hardcore players, it is designed for casual gamers, and this is a big mistake.

    in reply to: AC: Valhalla #197695
    Dave
    Participant

    If Valhalla uses DLSS in an optional DX11 Mode, like Watch Dogs Legion, G3D is possible with the new nvidia 3000 Cards. I did a benchmark in WD Legion in medium details, in 3K and DLSS with average 50 fps, with a RTX 3080. A RTX 2080 Ti should do this in 2k, too.

    But both games are soulless and ridiculous superficial.

    in reply to: Watch Dogs Legions #197642
    Dave
    Participant

    dx12 and raytracing works with restrictions with horizon zero dawn profile

    in reply to: Watch Dogs Legions #197631
    Dave
    Participant

    After playing some hours i think the profile by delrifter in z3d for watch dogs 2 is better than the profile by mrunboxerman. g3d is still one eye blacked and has to be fixed by the dev.

    To get a better driving experience, set all driving sensitivities in the settings for keyboard,mouse and gamepad to 0.

    For better gun play and ki set the difficult level to the highest.

    in reply to: Watch Dogs Legions #197613
    Dave
    Participant

    not until now

    in reply to: Watch Dogs Legions #197566
    Dave
    Participant

    try to set a much lower resolution and set DLSS Ultra Performance

    in reply to: Watch Dogs Legions #197559
    Dave
    Participant

    Hey,

    i did a benchmark in G3D and the result are average 50 fps !

    One Eye was black, but the rendering was G3D, that’s what I’m expecting.

    My Settings:

    Profile by MrUnboxerMan
    DX11
    Borderless Window
    Resolution 2880×1620
    Vsync off
    FOV 110
    Graphics Quality Medium
    DoF + Blur off
    DLSS Performance
    Direct Mode Async off

    My PC:

    RTX 3080
    Ryzen 7 2700x
    16GB DDR4 3000Mhz
    Samsung Evo 970

    To start the game with vorpx, you have to uninstall Battleye:

    1. set launch parameter in uplay -BattlEyeLauncher
    2. navigate to <path-to-game>\bin\battleye
    3. uninstall_BattlEye.bat
    4. set SilentInstall to 0 in the BELauncher.ini
    5. turn down any prompt to install BattleEye again.

    in reply to: Vulkan? #196670
    Dave
    Participant

    For each api, it is a full time job for a single dev for about one year

    in reply to: Horizon Zero Dawn – Aug 7th #196488
    Dave
    Participant

    For performance and graphical issues, delete your shader cache after you have played a few hours and choosed your final ingame settings and in the nvidia driver settings in the Windows control panel. In my case the new shader compilation took 45 Minutes, but it was worth it !

    in reply to: Horizon Zero Dawn – Aug 7th #196448
    Dave
    Participant

    Most Problems of the game can be solved with the workarounds listed in this wiki:

    https://www.pcgamingwiki.com/wiki/Horizon_Zero_Dawn

    in reply to: Horizon Zero Dawn – Aug 7th #196435
    Dave
    Participant

    wow !!! these are great news, thx !

    in reply to: Horizon Zero Dawn – Aug 7th #196433
    Dave
    Participant

    could you please upload the profiles ?

    in reply to: Horizon Zero Dawn – Aug 7th #196391
    Dave
    Participant

    @Ralf Have you ever asked the Publishers and Studios for the press versions to develop profiles for day one ? Maybe as a collaboration with VR Youtube Channels ? A own Youtube Cannel of Vorpx with Game Tests, Tutorials and Interviews with the Community would be a good option to make vorpx more popular, too ! Not with daily content, or something like that ! You could gradually build up the channel.

    Just by the way: The “scene” has many “non-public” stuff like the press version of Cyberpunk 2077 on their “sites”, but it is very expansive for private people to get an account. But there are some VR enthusiasts, who could take care of vorpx, too !

Viewing 15 posts - 106 through 120 (of 162 total)

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