Dave

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  • in reply to: Resident Evil 8 THE VILLAGE #205212
    Dave
    Participant

    Even the 3D of many “nativ” VR Games is not good enough to get the maximum immersion. For example in Asgard’s Wrath and Fallout 4 VR. It depends subjective how many hours i play in vorpx every week. I play often 4 Days a week for 4-5 hours per day, and that weakens the 3D more and more, and you don’t take that into account. I’m no hostile of vorpx, on the contrary i’m one of the biggest fans and i use it many hours every week. But I’m very impatient in the progress of vorpx and also stereoscopic gaming in general. But I’m a nice guy, and that is why I’m looking like a please guy. I exercise my constructive criticism with gentle pressure, but in a nice way. You don’t respond well to criticism either,not even if she is meant nicely. I’m not your hostile, i love your vorpx. But i want the progress of vorpx faster, because I’m impatient ! You like your Z3D like it is, thats your opinion and that’s perfectly fine. We don’t have to argue about that ! To mention that in RE8 or CP77 thread was a mistake, i also had other older game profiles in mind.

    in reply to: Resident Evil 8 THE VILLAGE #205207
    Dave
    Participant

    yes, stronger 3D convergence settings are urgently needed. If i set the convergence and 3D strength very high in reshade’s SD3D, it will look deeper and has more “pop” than many of the official G3D profiles with G3D standard setting at 1.00. And set G3D to 2.00 or 3.00 is often very buggy. We need something like a new second version of Z3D ! But i know that vorpx beginners will have motion sickness with to much 3D, so it should be in the expert settings.

    in reply to: Vorpx in the news #205200
    Dave
    Participant

    If Ralf develops such a thing for Cyberpunk 2077 and Witcher 3, he will attract a lot of attention again !

    in reply to: Vorpx in the news #205199
    Dave
    Participant

    Ralf says to my question of a DLSS option:

    “Impossible to answer at this point, but I’m cautiously optimistic. If not, I’ll definitely check whether something can be done.”

    DLSS support would be an second news article on roadtovr and uploadvr !

    in reply to: vorpX 21.2.3 Available Now #205173
    Dave
    Participant

    DLSS can be the gamechanger to get a decent performance in your RDR2 Project. Many user with a mainstream Graphic Card will be able to play it, if DLSS is an option. For myself with RTX 3080, i will be able to play it in very sharp resolutions with medium or high details. I cross my fingers for you !

    in reply to: vorpX 21.2.3 Available Now #205150
    Dave
    Participant

    On July 13, Rockstar Games will introduce DLSS support to Red Dead Redemption 2 ! Will Vorpx AFR 3D support it ?

    in reply to: vorpX 21.2.3 Available Now #205041
    Dave
    Participant

    +1

    Assassin’s Creed Valhalla AFR Direct3D

    in reply to: do you play flat games #205040
    Dave
    Participant

    No, i will never play flat games on TV again. If Vorpx and Helixvision are no longer working, i will sell my graphic card and my hobby gaming is over.
    This is serious !!!

    in reply to: vorpX 21.2.1 Preliminary Changelog #204623
    Dave
    Participant

    Wow, that is the biggest news of the the summer 2021 ! The E3 loses the game !

    How much effort is it to release AFR 3D profiles ? Will there be only a few games with AFR 3D support in the next years, or will the compatibility depend vorpx typical on the game engine and we are able to upload user profiles ?

    in reply to: HTC Vive Pro 2 – any doubts ? #204599
    Dave
    Participant

    in reply to: Mass Effect Legendary Edition (DX11) #204369
    Dave
    Participant

    No Problems with the Controller Mod, with my Xbox One Controller in the original ME2. In the in-game Menu of vorpx i switched the Controller Mode from Keyboard and Mouse to Gamepad, and deactivated the Override Xbox Gamepad completely.

    in reply to: Mass Effect Legendary Edition (DX11) #204365
    Dave
    Participant

    We need a controller fix for the old profiles or new profiles for Legendary Edition, so we have to wait a little bit longer.

    in reply to: Mass Effect Legendary Edition (DX11) #204349
    Dave
    Participant

    ok, i trust you ! I will play the old ME2 + ME3, with a extra bunch of graphic and gameplay mods.

    in reply to: Mass Effect Legendary Edition (DX11) #204335
    Dave
    Participant

    I’m too ! The MassEffect2.exe Legendary is locked to the old incompatible official vorpx profile of MassEffect 2.

    in reply to: Days Gone #204242
    Dave
    Participant

    In the cheatengine app, you have to open the file DaysGone.CT and pick the Days Gone process, than you can activate the checkboxes of the FOV, and there in the (lowest third) Field behind the checkboxes and their description you can change the Hexacode written there to the value of the FOV by typing 150 in the field . It’s a little bit tricky, just play around with the settings. Sorry my english is small !

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