Dave

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Viewing 15 posts - 121 through 135 (of 172 total)
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  • in reply to: Mafia Definitive Edition #197027
    Dave
    Participant

    Mafia 3 Profile ? G3D ?

    in reply to: Vulkan? #196670
    Dave
    Participant

    For each api, it is a full time job for a single dev for about one year

    in reply to: Horizon Zero Dawn – Aug 7th #196488
    Dave
    Participant

    For performance and graphical issues, delete your shader cache after you have played a few hours and choosed your final ingame settings and in the nvidia driver settings in the Windows control panel. In my case the new shader compilation took 45 Minutes, but it was worth it !

    in reply to: Horizon Zero Dawn – Aug 7th #196448
    Dave
    Participant

    Most Problems of the game can be solved with the workarounds listed in this wiki:

    https://www.pcgamingwiki.com/wiki/Horizon_Zero_Dawn

    in reply to: vorpX 20.3.1 Available Now #196445
    Dave
    Participant

    Thx !!! you save the boring summer !

    in reply to: Horizon Zero Dawn – Aug 7th #196435
    Dave
    Participant

    wow !!! these are great news, thx !

    in reply to: Horizon Zero Dawn – Aug 7th #196433
    Dave
    Participant

    could you please upload the profiles ?

    in reply to: Horizon Zero Dawn – Aug 7th #196391
    Dave
    Participant

    @Ralf Have you ever asked the Publishers and Studios for the press versions to develop profiles for day one ? Maybe as a collaboration with VR Youtube Channels ? A own Youtube Cannel of Vorpx with Game Tests, Tutorials and Interviews with the Community would be a good option to make vorpx more popular, too ! Not with daily content, or something like that ! You could gradually build up the channel.

    Just by the way: The “scene” has many “non-public” stuff like the press version of Cyberpunk 2077 on their “sites”, but it is very expansive for private people to get an account. But there are some VR enthusiasts, who could take care of vorpx, too !

    in reply to: Horizon Zero Dawn – Aug 7th #196244
    Dave
    Participant

    Others should take this as an example ! Well Done !

    in reply to: Horizon Zero Dawn – Aug 7th #196242
    Dave
    Participant

    wow that’s cool, i will play this immediately when you release the profile !

    Thx, great work !

    in reply to: Horizon Zero Dawn – Aug 7th #196167
    Dave
    Participant

    How far are you with the development of DX12 profiles in G3D ? I know its development from the scratch, and takes many month as full time work ! DLSS 2.0 in combination with deactivated Raytracing could be a good performance setting for G3D.

    in reply to: Horizon Zero Dawn – Aug 7th #196149
    Dave
    Participant

    has anybody tested Death Stranding with RDR2 profile ? Or are there more DX12 vorpx profiles, that come into question ?

    in reply to: Watch Dogs 1 #196006
    Dave
    Participant

    yes, it supports Z3D and G3D in a official vorpx profile both, but in G3D the problem is light flickering by night time, but Z3D is working perfect.

    in reply to: Watch Dogs 1 #195997
    Dave
    Participant

    yes, in the vorpx config tool in the cloud profiles section

    in reply to: Watch Dogs 1 #195985
    Dave
    Participant

    maybe the upcoming Nvidia 3000 and Ryzen 4000 can do it, for Watch Dogs 2 and AC Unity + Syndicate

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