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DaveParticipantTry a 4:3 Resolution in FullVR Mode, these are less pixel compared to 16:9 and gives you a performance boost !
DaveParticipantIf you will deactivate Raytracing complete, but though activate DLSS Performance Mode, you will have enough Performance with a RTX 3090 and Ryzen 5000. The Problem is that CP77 is DX12 only, and vorpx does not support G3D in DX12. What’s more is that DLSS breaks G3D also DX11, and there is also no quick fix.
DaveParticipantChristmas at the latest vorpx will be ready with an update !
DaveParticipantThe Anvil Engine in AC Origins and Odyssey is even less suitable in G3D. But Valhalla is something else, the Anvil Engine 2.0 has much better performance but its DX12 and Vorpx and all other competing products are not able to use G3D in DX12.
DaveParticipantI tested AC Syndicate in G3D with the AC Unity Profile, and the FPS were not playable with my RTX 3080.
DaveParticipantNext vorpx update after release of Cyberpunk 2077, timely ?
DaveParticipant@Ralf
Have you working Valhalla in your dev-build of vorpx ? Or is it too early to ask ?
DaveParticipantincrease focal offset to 0.4 and the weight to 50, than you will get partially 3D but with flicker and other bugs
DaveParticipantYou can download a profile with buggy Z3D, based on Gears 5 profile.
DaveParticipant+1
DaveParticipantif ralf doesn’t comment it, we’ll probably have to be patient longer
DaveParticipantI tested all three profiles and they have no 3D in Valhalla.
DaveParticipant+1
DaveParticipantZ3D doesn’t work until now, too. We need a new profile by vorpx.
Good News are that the adaptive Quality setting is much better than in Odyssey and Origins. The 60 fps are stable now, and it still looks good. The new adaptive Quality setting is almost comparable to DLSS, and what’s more is that Valhalla has no heavy CPU usage it is GPU limited game. If vorpx supports DX12 G3D in the future, this game should work.
DaveParticipant@Ralf:
Please release a new vorpx version with a profile for Valhalla !!!
I played some hours with the profile of Death Stranding, because Valhalla is DX12, only. The profiles of the old Assassins Creed’s won’t work, because they are DX11, only. Z3D does not work with the profile of Death Stranding and the performance is very unstable.
(The game is still full of bugs, but the acting performance and story telling is well. Even if i guess that the animations of the mouth are AI created and not by motion capturing, i think it’s because of Covid 19 production problems, or something like that.)
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