Dave

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Viewing 15 posts - 91 through 105 (of 162 total)
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  • in reply to: are you ready for cyberpunk 2077 with vorpx? #198043
    Dave
    Participant

    Try a 4:3 Resolution in FullVR Mode, these are less pixel compared to 16:9 and gives you a performance boost !

    in reply to: are you ready for cyberpunk 2077 with vorpx? #198039
    Dave
    Participant

    If you will deactivate Raytracing complete, but though activate DLSS Performance Mode, you will have enough Performance with a RTX 3090 and Ryzen 5000. The Problem is that CP77 is DX12 only, and vorpx does not support G3D in DX12. What’s more is that DLSS breaks G3D also DX11, and there is also no quick fix.

    in reply to: are you ready for cyberpunk 2077 with vorpx? #197986
    Dave
    Participant

    Christmas at the latest vorpx will be ready with an update !

    in reply to: AC Origins and odyssey #197980
    Dave
    Participant

    The Anvil Engine in AC Origins and Odyssey is even less suitable in G3D. But Valhalla is something else, the Anvil Engine 2.0 has much better performance but its DX12 and Vorpx and all other competing products are not able to use G3D in DX12.

    in reply to: AC Origins and odyssey #197979
    Dave
    Participant

    I tested AC Syndicate in G3D with the AC Unity Profile, and the FPS were not playable with my RTX 3080.

    in reply to: Assassin creed Valhalla #197968
    Dave
    Participant

    Next vorpx update after release of Cyberpunk 2077, timely ?

    in reply to: Assassin creed Valhalla #197953
    Dave
    Participant

    @Ralf

    Have you working Valhalla in your dev-build of vorpx ? Or is it too early to ask ?

    in reply to: Assassin creed Valhalla #197907
    Dave
    Participant

    increase focal offset to 0.4 and the weight to 50, than you will get partially 3D but with flicker and other bugs

    in reply to: Assassin creed Valhalla #197889
    Dave
    Participant

    You can download a profile with buggy Z3D, based on Gears 5 profile.

    in reply to: Putting my $$$ where my mouth is… #197810
    Dave
    Participant

    +1

    in reply to: AC: Valhalla #197809
    Dave
    Participant

    if ralf doesn’t comment it, we’ll probably have to be patient longer

    in reply to: AC: Valhalla #197805
    Dave
    Participant

    I tested all three profiles and they have no 3D in Valhalla.

    in reply to: AC: Valhalla #197801
    Dave
    Participant

    +1

    in reply to: AC: Valhalla #197790
    Dave
    Participant

    Z3D doesn’t work until now, too. We need a new profile by vorpx.

    Good News are that the adaptive Quality setting is much better than in Odyssey and Origins. The 60 fps are stable now, and it still looks good. The new adaptive Quality setting is almost comparable to DLSS, and what’s more is that Valhalla has no heavy CPU usage it is GPU limited game. If vorpx supports DX12 G3D in the future, this game should work.

    in reply to: AC: Valhalla #197788
    Dave
    Participant

    @Ralf:

    Please release a new vorpx version with a profile for Valhalla !!!


    @dborosev
    :

    I played some hours with the profile of Death Stranding, because Valhalla is DX12, only. The profiles of the old Assassins Creed’s won’t work, because they are DX11, only. Z3D does not work with the profile of Death Stranding and the performance is very unstable.

    (The game is still full of bugs, but the acting performance and story telling is well. Even if i guess that the animations of the mouth are AI created and not by motion capturing, i think it’s because of Covid 19 production problems, or something like that.)

Viewing 15 posts - 91 through 105 (of 162 total)

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