Archives

Homepage Forums Search Search Results for '2077'

Viewing 15 results - 421 through 435 (of 527 total)
  • Author
    Search Results
  • #199571
    Ogrescar
    Participant

    I read somewhere that it requires dx12fl11. If that’s the case there are only 4 profiles that may work – Cyberpunk2077, Red Dead Redemption 2, Horizon Zero Dawn, and Death Stranding. That’s assuming there isn’t something else blocking the hook, like an anti-cheat system.

    #199407
    panterarosa2
    Participant

    Quest via Oculus Link should work just fine normally. If you encounter similar hooking issues with multiple game, please check the section about conflicting programs in the pinned trouble shooting guide.

    Not sure whether the RE7 demo will work, only the full version has been tested.

    I have reviewed all my windows programs and process again and chaged somethings. The result is similar. I have tried all checkboxes posibilities.

    RE 7 – default options – closes window
    RE 7 – alternative method checkbox. closes
    RE 7 – “Try to block know games overlays” checkbox unchecked. As cinema without 3D and without vorpX menu so I cannot change anything.

    NEW:

    Cyberpunk 2077 – default options – perfectly working

    RE 7 & RE 2 – with some checkboxes on/off it says : Oculus runtime init failed. vorpX will not work correcly. Try to restart the Oculus software or your PC. Switching vorpX o SteamVR mode may help in some cases. Oculus runtime error: LibOVRRT signature check failure. (-3021)

    RE 7 – SteamVR mode on VORPX – not working
    RE 7 – SteamVR mode on VORPX – disable try to block know game overlays – working, but colors are wrong. I cannot see almost nothing, is very black and dark orange.

    #199354

    In reply to: Cyberpunk 2077

    Ralf
    Keymaster

    The profile does what it says in the changelog (like last time you asked a week ago ;))

    For convenience the Cyberpunk related changes from last week’s update again:

    • Improved: Cyberpunk 2077: DirectVR FOV added, .ini tweaks for FullVR comfort. If you played Cyberpunk 2077 before with vorpX, resetting the profile to default in the config app is recommended.
    • Improved: DX12 changes to circumvent Cyberpunk 2077 crashes with Radeon GPUs
    #199352
    Ralf
    Keymaster

    To ensure a smooth experience for everyone vorpX force enables FluidSync on every game start in Cyperpunk 2077, which caps the frame rate at half the headset refresh rate. You can turn that off in the vorpX menu.

    mhombach
    Participant

    I installed and used VorpX for Cyberpunk 2077.
    After trying around a little bit, I went to reset the config (by using the VorpX menu) so my Cyberpunk 2077 config would be the same as before using VorpX. But something is not alright. I get a hard fps-lock to 60, even if I increase the fps-lock to 144 or even disabling it completely. Before using VorpX I had around 70-80 fps. Now it’s never going to 61, it sticks exactly at 60 all time.

    Can you tell me, which part of the config might not have been reset correctly or where this is coming from?
    If I set the ingame fps-cap to 30, this works. But since even disabling things like RTX or quality does not change my fps to go above 60 now, some config must be invalid/corrupted. Vsync is disabled of course.
    Any help is much appreciated.

    #199333

    In reply to: Cyberpunk 2077

    Dave
    Participant

    Disable the GOG overlay

    Delete the cache

    %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.

    Reset CP77 Profile and do vorpx factory reset in vorpx config tool

    Reset all Cyberpunk graphic settings to default and try borderless window

    What’s your Headset and GPU ?

    #199321

    In reply to: Cyberpunk 2077

    mhombach
    Participant

    Just bought VorpX and started CP2077 with it. Is there any way i can get my fps counter back from steam? Before VorpX it was showing top left corner and Steam still has this setting enabled. But i guess VorpX changed some param and it got lost? Any way i can get it back to better be able to adjust my graphic settings?

    #199306

    In reply to: Cyberpunk 2077

    Redwense
    Participant

    Is there a list of files which vorpX edits for Cyberpunk? I reset the settings to “pre-vorpX” using the app, but I can’t shake the feeling that the game now looks and feels… different (worse)… when back in pancake mode, somehow. Is it just my imagination? Or do I have to get rid of some .ini or something to be sure?

    I tried vorpX for a bit, and though it was interesting whether in Full or Immersive mode, my “VR legs” aren’t good enough yet to handle motion sickness in Cyberpunk 2077 ):

    #199270

    In reply to: Cyberpunk 2077

    markbradley1982
    Participant

    “Even people who don’t like vorpx in general, praise the vorpx experience in Cyberpunk 2077. It is very close to regular VR Games, that is the reason why they like it.”

    I hope this turns them into believers. All I ever expected from VorpX back when I bought it on March 2017 is to give my VR headset all of the functions of a really nice 3Dtv for my non VR PC games and it has far exceeded those expectations. I have logged hundreds of hours with VorpX.

    #199269

    In reply to: Cyberpunk 2077

    VRluvin
    Participant

    Just loaded up cyberpunk 2077 on my RTX 2060 (low-midrange) and was surprised at how well it ran on lounge mode with a black background w/ vorpx using Samsung odyssey. Even with raytracing it was playable for me (although in crowded downtown driving it does struggle a bit). THANK YOU SOOOOOOO MUCH for continuing to support VR with VORPX as you have made so many games that much better to play. I LOVE 3D and since nvidia stopped supporting it, this is the only way to experience my games in 3d but now on a massive virtual screen.
    And User 77, I agree RDR2 with vorpx (3D on)…going on horseback into Saint Denis seeing gas lights at night with fog is amazing! I would stop doing the mission and just wander around admiring the atmosphere, I cannot wait for the next gen games to arrive and up the quality of titles even more now that ps5 is out (seems quality follows console capabilities)…and once 3080/3090s get back in stock I think I might have to upgrade my graphics card to improve the experience further.

    Once again, thanks for all your hard work Ralf! We appreciate it

    #199262

    In reply to: Cyberpunk 2077

    Dave
    Participant

    yes that’s true, vorpx does a great job. The Z3D is fantastic, and close to G3D. I’m going to finish all sidequests before starting Act 3, because the game is a work of art, but that’s exactly why the technical condition is annoying. But all in all its the best vorpx experience since Red Dead Redemption 2.

    Even people who don’t like vorpx in general, praise the vorpx experience in Cyberpunk 2077. It is very close to regular VR Games, that is the reason why they like it.

    #199193

    In reply to: Cyberpunk 2077

    matteo39
    Participant

    today there is some distortion on cyb2077 profile in z-normal.

    #199087

    In reply to: Cyberpunk 2077

    Schnooch
    Participant

    OK, newbie vorpx user here. I’m looking for some suggestions on how to improve Cyberpunk 2077 vorpx gameplay. I just bought cyberpunk 2077/vorpx and have loaded the default vorpx cyberpunk 2077 profile. Vorpx has modified the settings and vorpx is hooking into the game fine. Whenever I play the game in vorpx things are ~ok, I see 35 / 70 fps when not much is going on but after a while (or if there’s a lot of “action”) framerates can drop down to single digits and it’s a miserable experience. Playing the game outside of vorpx (2d) I see 70-100+ fps. I would love for vorpx to work out so looking for any suggestions here.

    Cyberpunk 2077 1.05 build via Steam
    Oculus Quest 2 via official Oculus Link
    Alienware Aurora R9
    Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz (8 cores)
    2 x GeForce RTX 2080 SUPER on TU104-A GPU connected via NVLink (latest drivers)
    16GB RAM
    FPS data from vorpx in VR and Nvidia overlay when in 2D
    No unnecessary applications running

    #199045

    In reply to: Cyberpunk 2077

    Ralf
    Keymaster

    Cyberpunk related 21.1.1 changes for convenience:

    • Improved: Cyberpunk 2077: DirectVR FOV added, .ini tweaks for FullVR comfort. If you played Cyberpunk 2077 before with vorpX, resetting the profile to default in the config app is recommended.
    • Improved: DX12 changes to circumvent Cyberpunk 2077 crashes with Radeon GPUs
    #199021

    Topic: Freezing

    spaceynyc
    Participant

    New Vorpx user here.

    I’ve only tried Cyberpunk 2077 and The Stanley Parable but it seems I have issues with both of these games no matter what quality they are set to, even at the lowest possible graphical settings.

    I have an Oculus Rift. (non S version)

    specs:
    i5-8400
    2060 SUPER
    24GB RAM

    The games launch fine but it seems to frequently alternate from running smooth to completely freezing for about 10 seconds then back to running smooth and repeats. Also it seems to affect the Oculus Home after I close the game where it lags and the devices come up as poor tracking quality only after launching Vorpx and not before.

    My native VR games work perfectly fine.

Viewing 15 results - 421 through 435 (of 527 total)

Spread the word. Share this post!