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AuthorSearch Results
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Apr 3, 2019 at 5:28pm #180789
In reply to: Borderlands 2 crash
slydk1982ParticipantThanks for that tip :) I just tested it and something works better now. I capped the game to 60 fps and I didnt touch physix, coz it was already on low.
I play for nearly 30-45 min, thats triple than normal, but then it crashed again. And it was near Flynn and I havent met a save point in a while, so that sux.
If this inventory bug is a game bug and not a vorpx bug, how is it that it never was fixed??
I still think that vorpx doing something, coz I know alot of ppl who has played borderlands 2 and never got a crash. Is it problem with the steam version??Feb 14, 2019 at 7:07am #179480In reply to: vorpx and SLI
andrewtsubaroParticipantHere is a bit of history. Sorry for not remembering all the details, and not having time to dig them up. A few years back, I was enjoying Borderlands 2 with vorpx and SLI, everything worked fine. Then there was a vorpx update, and suddenly SLI started to flicker. Then, a new vorpx version was released, the one where the official profile for Dishonored 2 was first included. And, as I remember, at least a couple of new profiles from that release (Dishonored 2 and another one) worked fine with SLI. I did not have an opportunity to test, but I suspect that all new profiles from that release work with SLI. Dishonored 2 worked fine with SLI then, with a beautiful 3D. Of course, as said above, this all could be for reasons that are not related to vorpx, but it LOOKS LIKE it is an issue of older profiles with new versions of vorpx. I wish I had more time to explore this, maybe somebody can check if all new profiles since that release with Dishonored 2 (I think it was 17.3.0) work with SLI.
Jan 29, 2019 at 3:27pm #179064
neodraigParticipant(Sorry again if it’s a double post, I always have problem posting on that forum)
Thanks for the reply.
It is not a hotkey issue as I never use the keyboard and only use my Xbox One controller. The only change I make is instead of using the thumbstick buttons, I use start/back (can that be set as default by the way?).
Anyway the problem happens, as I said, specifically when I find an item with stats (so everything except money and ammo).
But to be sure, I reseted the game profile, ran the game without changing any vorpX settings, and to my surprise it worked just fine.
I then added my usual tweaks in the vorpX settings, and the geometry 3D was still working, no more problem :O
I then saved my settings, quit and restarted the game, and saddly the problem was back :(
As it was a problem with the setings I was using, I spent a couple of hours running some tests and I finally pinpointted the problem: the resolution !
By default, vorpX sets the game resolution to 1680p (2240×1680), but the result isn’t very good (to my taste) with a lot of jaggies and a not very sharp picture. So instead, and as my new graphic card can handle it, I created some extra custom resolutions, and for Borderlands I use a narrow custom resolution of 2058×2160 (the game is not very well optimized and the 4:3 and 16:9 2160p resolutions don’t run well, also I had to edit the config file of the game to have the game running without stutters even without vorpX).
The result of my tests is that I have to start the game at default vorpX resolution, and once the direct scan is done, I can change the resolution to 2058×2160 and the game will work just fine with geometry 3D.
The only problem is that I have sometime to start the games 10 times to play with those settings as I noticed that when the second direct VR scan (field of view scan I think) fails the first time, it will never work and I have to start the game again.
Also after that the direct scan is successful, quite often when I change the resolution (has to be done after the direct VR scan to keep the geometry 3D working), the game will just hang and won’t work in the headset anymore (it will still work on the TV screen though).Still, it’s a weird bug as just looking at the the stats of an item deactivates the geometry 3D, but if I put back the “normal” resolution (2240×1680) when that happens, the geometry 3D will come back.
In the vorpX settings, the default game resolution goes up to 1680p, you could maybe add 2160p ?
So for now I can play again using the trick (changing the resolution AFTER the direct scan), but I’ll keep you informed if I find anything else.
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I don’t know if its relevant, but here are the other settings I change in vorpX for that game:
Sharpen amount 1.50
Game hud scale 0.895
Game hud scale horizontal 0.50
Game hud depth 0.00G3D shadow treatment No S3D
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Also here are the changes I made in the config file to have the game run without stutters (not vorpX related):
Location C:\Users\”your_user”\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.ini
[AppCompat]
MeasuredCPUScore=xxxx.xxxxx (leave it as it is)
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5[Engine.GameEngine]
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=0
Jan 28, 2019 at 7:29pm #179032
neodraigParticipantI tried the main game but the problem is the same.
When I open a locker, a chest or safe containing an item with stats ‘weapon, shield, mod…) the geometry 3D just turns off :O
I had made some tweaks in the nVidia panel for Borderlands so reseted them, but that didn’t change anything either.
That’s weird that the games runs well in geometry 3D but as soon you find a new object with stats (it’s not a problem with amno or money) the geometry is deactivated.
Jan 28, 2019 at 1:47am #179011In reply to: The Darkness II – not supported ?
neodraigParticipantAs at the moment I couldn’t play Borderlands because of the weird bug, I started playing The Darkness II again as I saw it was supported by the last update.
The game doesn’t have Direct VR so I play in cinematic mode instead, but with the geometry working again, it’s a lot a fun seeing the tentacules ripping the mobs in halves in 3D.
Thanks for fixing the profile :)
Nov 13, 2018 at 8:54pm #176695
lipplogParticipantall the Borderlands games work amazingly, very good 3D and the art style suits these pixel arrays.
I always thought the Borderlands games had an RPG element to them like Skyrim or Far Cry. I’ll check it out. Thanks.
Nov 13, 2018 at 2:21pm #176692
morbidexpressionParticipantall the Borderlands games work amazingly, very good 3D and the art style suits these pixel arrays.
Nov 4, 2018 at 2:19pm #176457
zahncistenParticipantAliens Colonial Marines (just make sure you use this mod: https://www.moddb.com/mods/templargfxs-acm-overhaul)
Doom 3 or DOOM
Any of the Borderlands games
Warhammer: End Times – Vermintide
Oh, definitely the Metro Games! (2033 or Last Light)
Wolfenstein – The New Order
Those are the ones I can think of. Game on! Lol. =D
Feb 5, 2018 at 6:30pm #170599In reply to: Outlast 2… holy wow
ymo1965ParticipantHi Guys,
I couldnt find specific Outlast 1 help so if you don’tmind I will ask here. I am real impressed how Vorpx is working for me but can’t seem to get proper full vr with the game. When I move my head the view of the game shifts from one side to the other. No real 3d view like other game. THe only way to do this is to use the mouse to change the view properly in 3d space. Has anyone managed to get proper head tracking with this game? it looks so good but this issue kind of spoils it a little.
If I could solve this issue without using the mouse then that would be the cherry on the cake for me. There wasnt the usual head scanning/tracking option in settings (del). It was missing for this game but was there for Borderlands. I’m pretty new to this program so any help appreciated. Thanks Ralf btw!
Jan 21, 2018 at 11:20am #170300In reply to: DirectVR game list and question
RalfKeymasterDirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.
Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.
Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Far Cry 3
Far Cry 4
Far Cry Primal
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableDec 24, 2017 at 8:08pm #169055In reply to: vorpX 17.3.2 Available Now
RalfKeymasterNo need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.
WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.
However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableDec 16, 2017 at 12:47pm #168785In reply to: Zoomed in constantly, is there a one click method?
RalfKeymasterDid you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).
Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.
BTW: the next vorpX version will have auto FOV for about 40 more games.
Good games to start are (in no particular order):
Skyrim (original DX9 version is usually the better choice)
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Dishonored
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableDec 10, 2017 at 7:46pm #168624In reply to: Standing Ovation
RalfKeymasterThird person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.
However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.
Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is usually the better choice)
Bioshock (DX9)
Bioshock 2 (DX9)
Bioshock Infinite
Dishonored
Fallout 3
Fallout New Vegas
Fallout 4
Portal
Portal 2
Left 4 Dead 2
Mirror’s Edge
Deus Ex Human Revolutions
Black Mesa Source
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
Aliens Colonial Marines
Dear Esther (Source engine version)
The Stanley ParableAug 7, 2017 at 2:00pm #166189In reply to: Revised list of recommended games
RalfKeymasterThe best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.
In no particular order:
Bioshock 1 (original version in DX9 mode)
Bioshock 2 (original version in DX9 mode)
Bioshock Infinite
Borderlands 2
Borderlands Pre-Sequel
Skyrim (original DX9 version is best for VorpX)
Fallout 3
Fallout New Vegas
Fallout 4
Dishonored
Half-Life 2 (incl. Ep. 1+2)
The Stanley Parable
Dear Esther (Source engine version)
Portal
Portal 2
Black Mesa
Deus Ex: Human Revolution
Left 4 Dead 2
Mirror’s Edge
Aliens Colonial Marines
Duke Nukem Forever
Quake III
Star Trek Voyager Elite Force
Return to Castle Wolfenstein [2001]My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.
In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.
Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.
Important side note: whenever possible play standing with Touch controllers or Vive wands!
One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.
Jun 19, 2017 at 10:11pm #165325In reply to: Stuck with 45 game FPS? 1080ti, 7700k
mr.uuParticipantASW (Vorpx-menu async render) setting to off even more reduces my fps.
Best performance i encounter when Liquid Sync is off and Async render is on.
In Borderlands 1,2,3 and Mass Effect (the ones i tested with yesterday) i see exactly the same result. If i turn Liquid sync on it gets choppy with 33-38fps and if i then also turn Async render off (directly above the liquid sync-setting) it goes down to 22-26fps.To turn liquid sync off made a BIG difference. It feels much more fluid, now i really enjoy Borderlands 3 (even though i have to disable the shadows in all the games because of different shadows in the two eyes), just looking around, feeling as if i was there on the moon…
Btw, any chance to get g3d in Ryse son of Rome? The game has very nice graphics and i would die to experience it in proper 3d. Fake 3d is somehow not working? I turned it up all the way to 2.0, but i somehow do not see a difference to off. Any ideas?
Ralph is obviously to busy to answer my questions about vsync/FXAA, which is fine to me. How is the opinion of the community? What settings do you use?
I use FXAA wherever possible and vsync mostly on.
What amazes me is, that even if i set vsync to off, i never ever experienced a typical vsync-tearing in any of the games i tried. But if vorpx takes the output of the game and applies it as a warped texture on the Rift, how come that i do not see tearing?I played a bit with the oculus debug tool and it gave me little insight in what is going on. Very interesting.
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