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Sep 28, 2023 at 7:45am #217891
In reply to: Cyberpunk VR Update Thread
tjonbrown1ParticipantHello, when I use Fullvr mode for cyberpunk whenever I look down with my controller the screen pans up on it’s own is there a way to prevent this or is this supposed to be this way?
Sep 27, 2023 at 10:49pm #217883In reply to: Starfield Hype Train – CHOO CHOO!
smartinParticipantthe user profile is great BUT i cannot use the controller at all. would an official profile fix that or can i bury my hopes of starfield in vr?
Sep 27, 2023 at 8:00pm #217879In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantI’ll look into it. That’s all I can say at this point, sorry.
Thank you for looking into it. I appreciate all you can do. I’m just saying that it’s not an edge case at all for this game. It’s not my opinion, it’s mainstream. Here’s the quote from one mainstream media review: “Starfield fortunately makes it easy to seamlessly switch between the two devices … On PC, simply using your keyboard to move around will instantly change all prompts from controller to keyboard and vice versa. Feel free to use both if you really want to.” The game has a specific setting for it. There are many discussions online about using it that way.
I won’t bug you with this issue anymore, my apologies for the repetitiveness, just wanted to be sure you understand the issue before dismissing it. That’s all, my lips are sealed…
And thank you for the amazing product that allows VR fans to experience games in VR. Don’t let this issue make you think I’m not happy with VorpX. I’m truly amazed at how you manage to hack into games and make the VR it’s definitely worth the price of admission for me. No VR = I’m not playing it. For me it’s that simple. So thank you again for making it possible for me to enjoy Starfield.
Sep 27, 2023 at 7:44pm #217876In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterI’ll look into it. That’s all I can say at this point, sorry.
Your scenario is a super super edge case. Normally one would use either a gamepad/joystick OR motion controllers, not both in the same session. When you stick to either using motion controllers OR a gamepad you will never encounter any seemingly unlogical behavior.
Sep 27, 2023 at 7:43pm #217875In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantNormally one would use either use a gamepad/joystick OR motion controllers
Again, sorry for repeating myself, but you may be right in general, but you are wrong about this game. The game that otherwise lacks many features does have a specific setting for simultaneous keyboard/gamepad use – precisely for people who want to use gamepad for flying! The setting would let you take over one mode with another at will, it’s BUILT this way so people can use both. Because flying with keyboard/mouse is extremely bad, and aiming is better with a mouse, wich most PC gamers prefer to awkward gamepad aiming. It’s not an edge case, it’s a very popular choice! My edge case is emulating gamepad with joystick, but it’s irrelevant for this bug, as for all intents and purposes it’s just a normal gamepad.
Sep 27, 2023 at 7:39pm #217874In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantmotion controllers gamepad, override OFF
OK, but that combination still gave me the same result: junk key command sent by VorpX.
As a side effect, if VorpX and real gamepad would work simultaneously, as a single unit, it would create a very undesirable side effect: head movement would fight with gamepad/joystick control of the ship. I did see that effect, while still having the opening map bug.
I will retest simulating the gamepad with override off again, just to make sure, of course. Will try tomorrow. But it would actually be very logical if VorpX could just do keyboard/mouse, without touching any gamepad, and won’t fire keystrokes when the gamepad’s buttons are pressed, provided it’s in keyboard/mouse mode with override set to off. The the game would take care of keyboard/gamepad coexistance and priority. It’s the current behaviour that seems illogical. I just wanted to be clear that you understand the problem. Obviously, only you know if there is a good reason for VorpX acting that way and if that could be fixed or not. I’m just saying what I see and what it looks like from the user perspective. So my apologies for repeating myself.
Sep 27, 2023 at 7:30pm #217871In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterThat won’t work. It’s either everything simulating mouse/kb (motion controllers mouse/kb, override ON) or everything gamepad (motion controllers gamepad, override OFF).
I’ll look into this, but your scenario is a super super edge case. Normally one would use either use a gamepad/joystick OR motion controllers, not both in the same session. When you stick to either using motion controllers OR a gamepad you will never encounter any seemingly unlogical behavior.
Sep 27, 2023 at 7:23pm #217870In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantEither switch Gamepad Override “On” and set motion controllers to mouse/keyboard OR gamepad override “Off” and motion controllers as gamepad. These combinations should work fine if for some reason you want to switch between motion controllers and a gamepad/joystick on the fly.
I did try all those combinations before, and it still had the same problems: looks like VorpX VR controllers still send some keyboard commands when external gamepad is triggered, which should not happen. That’s the point. I’d be perfectly happy if VorpX worked with controllers in keyboard/mouse mode with the real gamepad working separately and taking over when used – the game allows it. The problem is when I press/release button on the gamepad, some keyboard mapping triggers from VorpX. And I couldn’t get rid of this behaviour with any settings. This doesn’t happen without VorpX in 2D. Pressing/releasing RB on the gamepad doesn’t open map :-) But as soon as VorpX is added – it does.
When you polish your official profile – please test it with a gamepad+controllers. See what happened when you press RB (Right Bumper) on the controller, when your gamepad override maps RB to “M” key. If the override is off, the “M” should not trigger, but you will see that it does. Also in spaceflight mode you will see icons go and flicker from round (gamepad) to square (keyboard).
Sep 27, 2023 at 3:12pm #217860In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterStill in the oven unfortunately.
I still have to iron out some stuff in the current beta, and since the profile will only come for 23.1.0, it’ll have to wait until those things are ironed out.
If you want to play now, please use one of the user profiles. They work fairly well. The one from romandesign even has motion controller gestures. The official profile will come with simpler (i.e. no) manual setup and a few advantages (dialog FOV, space FOV etc.), but otherwise the user profiles are working fine.
Make sure to follow the setup instructions:
Sep 27, 2023 at 6:36am #217853In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterYeah, it’s somewhat confusing for sure. Best either use a gamepad/joystick OR motion controllers, not both in the same session. Then you won’t encounter any seemingly unlogical behavior.
If you still have/want to for some reason:
Either switch Gamepad Override “On” and set motion controllers to mouse/keyboard OR gamepad override “Off” and motion controllers as gamepad. These combinations should work fine if for some reason you want to switch between motion controllers and a gamepad/joystick on the fly.
You can’t have motion controllers act as keyboard/mouse together with native gamepad or vice versa, that would not work as expected in games that can’t handle simultaneous gamepad and mouse input.
Sep 27, 2023 at 12:46am #217850In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantgamepad override is the best option anyway because of head tracking. With such a configuration switching between controllers and gamepad works perfectly fine.
Now I’m confused. Emulators aside, this is EXACTLY what I’m trying to do: switching between controllers and gamepad (ground/flight). And it’s not fine because of that “override override” I guess… Triggering map opening on gamepad RP press/release etc. Or am I doing something wrong? But I think I have tried everything. Forget my joysticks via gamepad emulator setup, it just acts as a pure gamepad, and I verified the problem by connecting an actual gamepad instead of an emulator.
So yes, controllers and gamepad is my goal, essentially, and not simultaneously, but taking over one another, just as in a default game keyboard and gamepad take over each other. And that will be popular among many, just as it is in 2D mode. The fact that in my case joystick takes the place of a gamepad is irrelevant.
Sep 26, 2023 at 8:01pm #217838In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterI’ll see what I can do. Switching between gamepad and mouse/kb is no problem BTW. The ‘override override’ is purely related to switching between motion controllers and gamepad/joystick. Probably not something many will do.
Due to the game not supporting simultaneous mouse/gamepad input using the gamepad override is the best option anyway because of head tracking. With such a configuration switching between controllers and gamepad works perfectly fine.
Sep 26, 2023 at 7:36pm #217837In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantThat shouldn’t be an issue normally, since typically one uses either a gamepad or motion controllers, but not both together in the same session.
With this game, it’s going to be popular. Many people are already using joysticks for flight and gamepads for ground, or gamepads for flight and keyboard/mouse for ground, and that’s why the game has this “take over” settings that allows to use both, just not at the same time, which makes sense. So maybe you could add a toggle setting that disables the override while the real gamepad is used, and enables it once any controller button is pressed? That would be nice. This game is huge, despite the critics, and it will be popular for years to come, so allowing it to be fully functional is a good idea. Flying with VR motion controllers is so bad, it beyond “ugh” – it’s just nasty. IMHO this prevents VorpX from being fully functional, at least for me, but I’m sure there will be plenty of people like me. Resolving this issue would make it as perfect as possible in a non-native VR game.
Despite whatever people say about Strafield not being the greatest success ever, you shouldn’t dismiss it: more than 10,000,000 of players and expected revenue of almost ~1 Billion. I’m sure some of those people will want to experience it in VR :-)
Sep 26, 2023 at 4:19pm #217836In reply to: Starfield Hype Train – CHOO CHOO!
RalfKeymasterProbably what I meant. When motion cotrollers are set to keyboard mouse, enabled and have been detected as active, the gamepad override gets enabled no matter what you have set. Something like that at least, I don’t recall the exact combination of settings that trigger this beahvior 100%. What I do recall is that I had a reason to handle it that way.
That shouldn’t be an issue normally, since typically one uses either a gamepad or motion controllers, but not both together in the same session. Even if motion controllers are enabled in the menu, ‘overriding the override’ shouldn’t occur unless they have been used.
Sep 26, 2023 at 3:49pm #217835In reply to: Starfield Hype Train – CHOO CHOO!
romandesignParticipantPlease check whether your issue also occurs when you disable motion controllers entirely. If it goes away in that case, that was the culprit.
I think I did that at one point, when I was trying to figure out if it was my emulator at fault, or a game had a bug. As far as I recall, it didn’t happen with controllers disabled. So you may be right.
Though, it’s definitely the “override” mapping that was triggered – it’s the “M” key that was assigned to RB and the map opened every time on RB release. And now when I cleared the “M” mapping, it doesn’t happen anymore, but the game icons still turn to squares, so something switches the game to “keyboard” mode. The icons twitch every time a gamepad button is pressed (for example “A”). It looks like every time I press a button (or actually release – it seems to happen on release!), VorpX triggers a key, even with override=off and all gamepad key mappings empty. -
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