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Topic: The Emulator Topic
Hey guys! So after a lot of messing with emulators to get VorpX working, I decided to write a quick guide for anyone who wants to play emulated games in the Rift! So far, I’ve only managed to get three emulators working, but if anyone finds out how to do another emulator, I’ll gladly add it to this post and give them credit!
Alrighty, here we go!
Nintendo 64 (Via Project64, many thanks to Ralf on this one!):
1. Download Project64 1.6. For some reason, 2.0 doesn’t seem to like VorpX.
2. Download Rice’s Video Plugin from here (http://files.emulation64.fr/Plugins/VID_Mudlord_RiceVideoSetup_6-1-4.zip)
3. Extract the files inside to the [Project64 1.6 Installation]/Plugin/ folder.
4. Run Project64 with VorpX control open and set Mudlord’s Rice Video Build 6.1.3 – DX9 as your graphics plugin. Feel free to make any changes in the plugin’s configuration (1280 x 800 resolution, etc, etc.)
5. Run the desired rom! You will get a warning sometime during this guide that tracking isn’t functioning. This is true, and for now, all you’ll have is that awesome Oculus vision! However, in the next VorpX update, we’ll have KeyMapping, so you can very easily map head movements to keys, like Up, Down, Left, and Right!Note: If it still doesn’t work, you may have to put BGMlib.dll into the same directory as Project64.exe. I used the BGMlib.dll from the 2.0 installation, inside plugins/gfx/, but I don’t think it should matter.
PS2 (Via PCSX2):
1. Install PCSX2 0.9.6.
2. Download any roms, bios files, etc. to get the emulator working properly, and run it with VorpX control open.
3. Set the graphics plugin to GSdx 890 (MSVC 15.00, [Whatever type of SSE your processor is. SSE2 is probably the safest if you don’t know, but test it out and see.])
4. Open the configuration and change the following things:
Resolution: 1280×800 60Hz
Renderer: Direct3D9 (Software)
Shader: Pixel Shader 3.0 (2.0 probably works as well, haven’t tested it yet)
Interlacing: None
5. Click okay and run the iso! Same deal as with PJ64, it won’t head track, but with keymapping coming soon, we’ll be able to map head movements to keys!NOTE: This setup is for 0.9.6, but theoretically, you can apply it to any later version. You just have to take the 0.9.6 graphics plugins and put them into the plugins folders for 0.9.7, 8, and most likely 1.0. It seems the later versions took out a lot of the options that help VorpX recognize the emulated game.
Gamecube (Via Dolphin, with help from Ralf and Marulu):
1. Download and install Dolphin 4.0
2. Edit the video plugin configuration so that it’s using the Direct3D9 backend. (Tested it with Direct3D 11, but it didn’t take.)
3. Change fullscreen resolution to 1280 x 800, v-sync, hide mouse cursor, use fullscreen. Under enhancements, scaled EFB copy, widescreen hack, and under advanced, freelook.
4. Start the iso! If you want to look around without keymapping, you do have the freelook feature enabled, which will allow you to look around by right clicking, and then looking around with the rift. But based on past experience, it moves really fast and doesn’t line up with your head movements particularly well, so it’s kind of meh…So that’s it! If you have any problems setting these up, let me know, and I’ll give you suggestions to fix them! I hope to see more emulators with rift support soon, as they definitely can help fill the rift library with new VR Classics. :3
Topic: Alice Madness Returns
Just finished setting this game up and …wow!!! Looking forward to the high def res rift with this one. I have been playing this game in 3D for quite some time..but does not come close to what the rift does for this game. I found the following online and was for me.. very helpful….
For FOV changes Basically add the lines
Bindings=(Name=”F8″,Command=”FOV 100″,Control=False,Shift=False,Alt=False)
Bindings=(Name=”F9″,Command=”FOV 110″,Control=False,Shift=False,Alt=False)
Bindings=(Name=”F10″,Command=”FOV 120″,Control=False,Shift=False,Alt=False)to the [Engine.PlayerInput] part of your “AliceInput.ini” file (found in MyFiles\My Games\Alice Madness Returns\AliceGame\Config) … F8-F10, cause F11 doesn’t seem to work and F12 is reserved for Steam screenshots. Use whatever FOVs you like.
Topic: FSX
I love the way FSX looks with Vorpx..Nice job Ralf…The 3D is very good outside the cockpit. When the consumer version of the rift comes out the Virtual Cockpit will be much more appealing and usable.
..Since this area of the forum is for Tips …I’d like to pass on this one…When in fullscreen mode headtracking is triggered with the Alt key along with the mouselook key (default shift+O}…at first I thought it was alt+enter which put you into windowed mode. Just the alt key will give you headtracking in fullscreen. Also if anyone is interested try your F16 with just your HUD..cycle through your cockpit views…very cool!! You can get excellent 3D outside the cockpit. Now for Ralf…I would love to see two improvements…One ..a way to remove the huge mouse cursor or to make it a less obvious small plus sign. It stays in your line of sight right now and is extremely distracting….two …IZ3D now defunct…had in their control panel a two setting 3D hotkey…So you could press a hotkey and have your cockpit look great in 3D ..press the other hotkey and the exterior environment would have excellent 3D.. You are talented and all but having great 3D inside and outside the cockpit is probably not doable. Just my two cents. The flightsim community is clued into the rift so it would be worth it. I’m sure there are many like me who will buy this for FSX alone. Thanks for the driver Ralf…Bill