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Feb 12, 2023 at 7:28pm #215166
In reply to: Freeing up the Camera
SmoilsParticipantNo easy somlutions for that, especially if game doesnt even have a mouse control to do so. Only way that was done in other games is by finding camera data in memory and modifying it to match head movement like vrscan works in vorpx on official profiles or done similar way by other software.
Feb 12, 2023 at 1:19am #215162In reply to: Howgart legacy
dellrifter22ParticipantHogwarts Legacy is Unreal Engine 4 dx12.
Cloning the Grounded profile seems to work great for Z3D, and as far as I have tested, works with all the AA, dlss, FSR types. I’ve put some profile settings on the cloud you can try.
Raising the FOV all the way to +20 in the game seems enough for vorpX immersive screen mode (~90 degrees) which is likely the way most will prefer to play this game.
But if like me you want to try playing on a bigger screen, or in FullVR view – there are a couple of ways to increase the fov to 120 or more:
A) the simplest way: open GameUserSettings.ini found in C:\Users\*UserName*\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor…
about 15 lines down you can edit the fov extension. I’ve found a value of +48 to equal 120 degrees fov. So mine looks like this:
CameraSettings=(FieldOfViewOffset=48.000000,
My only problem with this method is that for some reason the character model is pushed closer and to the side of the camera, so you won’t have as comfortable view of your character in front of you. It is nice for exploring though, and adds more of a first person view feeling to it.
B) More effort, but my preferred method: Use the UUU (Unreal Engine 4 Unlocker) tool to manually set “fov 120” in the unlocked command console. You must inject this dll tool each time you launch the game, and need to renter the fov command after any time you fast travel.
This method will also force cutscenes to be in 120, which is sometimes good, but sometimes reveals parts of the scene developers did not intend you to see. I like that I do not need to switch between EdgePeek for every conversation.
Another good reason to for this method is that you have more control of your characters near/far position to the camera. Now you can adjust the in game fov slider to anywhere between -20 to +20 to your desired character distance while still maintaining the forced 120 fov.
I haven’t played super far into the game to know if any mechanics are broken by forcing higher fov, but I don’t think it will be a problem.
Hopefully the developers can get the performance issues sorted soon, I would like to be able to explore Hogwarts in 4K+ with higher settings :)
Feb 11, 2023 at 6:03am #215157In reply to: Question about XBox controller use
MarcDwonnParticipantYes, that worked! I didn’t realize that the start/menu buttons on the gamepad are better contenders. And if i want to switch between motion controllers to gamepad every other game session, it’s seems to be best practice to either use the controllers, or just leave them off and only turn on the gamepad. VorpX does adapt to the current config. And one of the advantages of WMR is that it can be used with an xBox controller. :)
The only thing that i still need to figure out is that at low stick deviations (= slow camera), the camera starts to feel jerky (“ruckeln”). It seems that the data is not interpolated at very slow speeds. Hmm, maybe i could try to raise the DPI of my mouse driver, and lower the sensitivity in game… Not sure if it will make a difference.
Feb 10, 2023 at 5:57pm #215145In reply to: Question about XBox controller use
RalfKeymaster‘Controller Mode’ can be set to ‘Off’.
Feb 10, 2023 at 4:11pm #215141In reply to: Question about XBox controller use
MarcDwonnParticipantBTW, when i tried starting TW3 without switching-on the WMR controllers – the xBox controller worked, but the right stick (camera) did not. I made sure to disable all software that could interfere (reWASD and STEAM were *not* running).
In essence i want to play TW3 in vorpX with xBox controller, so that i have the analog movement and some other advantages over the WMR controllers. That’s the reason i’m trying to solve this issue.
Feb 10, 2023 at 3:41pm #215139In reply to: Question about XBox controller use
MarcDwonnParticipantI’m using the regular version of vorpX (with Reverb G2).
Unfortunately, i still haven’t found a “disable motion controllers” option. There are two pages in the in-game menu that relate to controls (sorry for the blurry screenshots, TTL is difficult):
Is that option missing in my setup?
Feb 10, 2023 at 9:42am #215136In reply to: Question about XBox controller use
RalfKeymasterThere is a motion controller page in the vorpX menu, which let’s you disable motion controllers entirely.
On a sidenote: If you happen to use the 23.1.0 beta, try the motion controller gestures. Even just one or two common gestures can add a lot immersion to a game. A brief introduction can be found in the video that is linked in the beta post.
Feb 10, 2023 at 4:55am #215126Topic: Question about XBox controller use
in forum Technical Support
MarcDwonnParticipantWhen i tried to use my xBox controller in The Witcher 3 (v1.31), vorpX said something along the lines “gamepad detected, please disable the motion controllers in vorpX menu to avoid conflicts”. I understand that hint, but for the life of me i can’t find a setting where i can disable the motion controllers and enable the gamepad. There are many settings related to controls, but none seems to apply to disabling the motion controllers…
What is the name of this setting, so i can look specifically?
Feb 9, 2023 at 9:32am #215108Topic: Freeing up the Camera
in forum General vorpX Discussion
jeaju99ParticipantIm a good 3 hours of research in and can’t seem to find a answer so i’ll try my luck here.
Im planning on playing Riders Repuplic with vr. There is nothing wrong with the controlls or performance but the camera takes a lot of fun out of it.
The first-person camera forces you to look dead in front while driving. So my question is if there is any way to lift the limitations of the camera movement so that i am able to freely look around.many thanks in advance and i hope my english was bearable.
Feb 8, 2023 at 4:15pm #215093In reply to: Cyberpunk 2077 stand-alone VR mod (flatscreen)
mr_spongeworthyParticipant@sympathetic Don’t forget that Full VR mode is only one of the options. It’s a lot of fun when it works pretty well ‘out of the box’ with a title, but there are a lot of titles built around standard controllers or keyboard and mouse where the controls just don’t translate well at all into anything particularly usable on VR motion controllers. I love playing standing FO3 in ‘full vr’ mode, I just stand and use my XBox controller though, because no combination of controls I’ve ever been able to come up with on my Index controllers really works well.
For most titles I’m absolutely happy running in virtual cinema mode also.
If your goal is to truly go full-VR mode with all your old game, I mean, that would be so, so much work. Try going a half-step instead and you’ll save yourself a lot of heartache and still have a great time. (I also use vorpX on both my HMD and a 3D display – it’s great to be able to switch back and forth as per my desired usage scenario.)Feb 8, 2023 at 2:36pm #215089In reply to: VR NEWS: Meta shutting down game(s) already
MarcDwonnParticipantOne of the reasons why i never play games that can’t be played offline. Imagine not being able to play Deus Ex, Half-Life, Dishonored anymore, because the publisher shuts down the servers! Never invest in something that you don’t have control over.
I feel your frustration though. Lone Echo is one of the very few native VR games that reach flat game quality level, and the MP part probably is super fun.
Feb 8, 2023 at 9:42am #215084In reply to: Cyberpunk 2077 stand-alone VR mod (flatscreen)
RalfKeymaster@ sympathetic: I recently encountered the motion controller not working issue myself for the first time. Worked again after a relaunch. I’ll try to figure out the cause. For now please check whether restarting the game helps in your case too.
Feb 7, 2023 at 3:33pm #215073In reply to: Cyberpunk VR Update Thread
sympatheticParticipanthaving a heck of a time getting this working… I have the updated CET, and it’s the only mod I am running… but it still does not work (just a square pancake version projected in front). I also have the additional bug that only keyboard and mouse functions are working in game (controllers work fine in tutorial cell, but not in menu or in game)
Feb 7, 2023 at 2:40pm #215071In reply to: Cyberpunk 2077 stand-alone VR mod (flatscreen)
sympatheticParticipantnow I have the updated CET, but it still does not work. I also have the additional bug that only keyboard and mouse functions are working in game (controllers work fine in tutorial cell, but in menu or in game)
Feb 4, 2023 at 11:30pm #215043In reply to: Cyberpunk 2077 stand-alone VR mod (flatscreen)
petey53ParticipantYeah it doesn’t work and never has for me, I have different images in both eyes, the controller doesn’t seem to know which one it wants to use, I get a warning message saying I am on a higher version than 1.61, I give up.. I initially bought this vorpX to play my games in 3d on my projector and it did okay with that, but since getting my VR headset all I have had is issue after issue trying to play games in VR, if I only much as look at my VR controllers it screws up my inputs on pretty much anything I have tried, I have just spent a week trying out all my games and have come to the conclusion that this vorpX is only suitable for 3d on a big screen if you are lucky enough that it works, TitanFall 2 is the only game that was almost playable in almost VR without too many issues as long as I didn’t look at my vr controllers or bump the floor to hard that would screw up my gamepad, so I think from now on it’ll just be I will buy native VR games from now on and hope they make native VR support one day for these games, because I haven’t got the time anymore to mess around with this.
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When i tried to use my xBox controller in The Witcher 3 (v1.31), vorpX said something along the lines “gamepad detected, please disable the motion controllers in vorpX menu to avoid conflicts”. I understand that hint, but for the life of me i can’t find a setting where i can disable the motion controllers and enable the gamepad. There are many settings related to controls, but none seems to apply to disabling the motion controllers…
What is the name of this setting, so i can look specifically?
Topic: Freeing up the Camera
Im a good 3 hours of research in and can’t seem to find a answer so i’ll try my luck here.
Im planning on playing Riders Repuplic with vr. There is nothing wrong with the controlls or performance but the camera takes a lot of fun out of it.
The first-person camera forces you to look dead in front while driving. So my question is if there is any way to lift the limitations of the camera movement so that i am able to freely look around.many thanks in advance and i hope my english was bearable.
