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  • #166992
    cwright
    Participant

    Hi,
    I’ve just got the Oculus and vorpX.
    I have developed a simulator in Cry Engine 3. I was very pleased to find that vorpX works in Cry Engine 3 Sandbox game mode, something that wasn’t certain. Using Oculus Rift in my simulator will be amazing! Particularly useful for aerial combat, where I should be able to turn my head to track aircraft targets.

    I did notice one odd thing, though. When in an aircraft cockpit, if I turned my head the view turned correctly – but it also moved the control yokes. It seems that turning my head also changes the mouse x,y values. I hope vorpX doesn’t control head turning by actually changing the mouse x,y values, that would make it impossible to use the mouse for other functions. Is there a solution for this?

    I have a *big* problem with my glasses. For now I’m using Oculus without my glasses, but it’s very blurred and I can’t read text. I need to reduce the head turning gain. If I press Del the vorpX menu appears, but I can’t read it. For now, is it possible to change the vorpX game settings on the main computer screen?

    One other problem. Crysis 2 works, but not Crysis. If vorpX is active, Crysis fails to load after just a few seconds. The error message is:
    “Crysis has stopped working
    A problem caused the program to stop working correctly.Windows will close the program and notify you if a solution is available.”
    Does anyone have any ideas how to fix this? I’m running Windows 10.
    Many thanks,
    Chris

    McBodge
    Participant

    I often use the Virtual Cinema mode. I’m enjoying using it with SBS in “Rise of the Tomb Raider” (I can select it from the VorpX in-game menu). But I cannot select it in “Crysis 3” (i believe Geometry 3D has too many glitches, especially with glass). How can I enable it?

    #165131
    cwright
    Participant

    Hi,
    I’m considering getting Oculus Rift and I would be very interested in using vorpX.
    I see that the various versions of Crysis are supported, so in particular Cry Engine 3 is supported. I have been developing a simulator for the Cry Engine 3 free SDK which includes aircraft, trains, ships, cars and spacecraft. I run it in Sandbox. Running the simulator with the Rift would be amazing.

    So here’s my question: will vorpX work correctly when running Sandbox?
    Has anyone actually done this, using any Sandbox versions?
    Many thanks,
    Chris

    #165117

    Topic: FEAR 2

    dlder
    Participant

    Hi,

    I’ve got a massive problem; I don’t know how many games run slowly, but these I tried:
    Crysis 2: runs smoothly
    FEAR 1: runs smoothly (for the most part)
    Mirrors Edge: runs smoothly (for the most part)

    Today I tried F.e.a.r. 2 and I only get 20-25 FPS!? o_O

    I got an i7 4770K and a MSI 1080Ti GamingX(!) So in older games like Fear1, 2 or Mirror Edge, I should get way over 60FPS!
    The CPU isn’t really used in most games, but even the GPU sits around at 30% in Fear2!!

    I’ve already tried every tip in your “Basic Trouble Shooting” topic, but that didn’t help :-\
    I also loaded the nVidia profile defaults, didn’t work either…

    Please help!

    thx,
    dlder

    #158548
    dlder
    Participant

    Hi there,

    I’ve just bought VorpX and am a bit puzzled… VorpX doesn’t integrate into SteamVR (like Revive), right? But as long as VorpX is running, it should detect me starting Crysis 2 (Origin)!?
    Well, not that it’s a problem, but I had to make a Desktop shortcut for VorpX to activate; which it does!

    BUT, it only works in “2D”! When I activate the ingame SideBySide it only shows two screens, not Crysis in 3D!!
    I even tried my 3DVision2 monitor and activating 3D in nVidia/Windows, but that didn’t work…

    I also tried running the game in “-dx9” which doesn’t help either!

    What’s going on; what am I doing wrong??

    Thank in advance!

    #128197
    steph12
    Participant

    hello,

    outlast 2 and prey 2017 are not working at all with vorpx.

    previously we could try to copy present profiles and link the game exe and try it in vorpx to see if it works and most of the time it worked.

    but with those 2 games, it’s not luck, maybe because they are X64 exe ?
    or maybe it’s because the steamapi is steam_api64.dll and not steam_api.dll ?

    prey hook using crysis 3 profile but the game crash right before the menu.

    outlast 2 hook with some profile but Z3D buffer let alone G3D buffer doesnt work at all.

    i’d like to know if a new update of vorpx could make those games works, that would be incredible.

    thank you.

    #125127
    thesugi
    Participant

    hi! i’ve just register after read you’re comment on cinema mod. you made me so close to buy vorpx cause everythings i’ve see on the net is a mix bag of happy and disappointed people. so basically , u use cinema to play in 3-d the game like sbs ( trine ) and it’s great. say yes , and i’ll be a vorpx user. i just want to play mirror’s edge in vr and lot of game in 3-d ( witcher 2 , crysis 2-3 ) with my rift cv-1 and i want to know if it’s hard to configure . anyway thx for reading and my bad for my english ;)

    steph12
    Participant

    Thank you for your fast answer Ralf !

    can’t wait for that next update to arrive :D on the paper, it looks very interesting !

    it will definitively be better than playing with a xbox controller or keyboard/mouse, more intuitive, adding to the already great immersion.

    to make it clearer, if you tried doom 3 bfg VR mode, will we be able to use htc vive controllers the same way with games supported by vorpx like let’s say crysis 1 ? i’m fine with not being able to have decoupled controls, it’s the same thing in doom 3 bfg vr mode no ?

    #123511
    RobsonSwiss
    Participant

    I bought the Wearality Sky headset which gives a whooping 150degree FOV and I am using it with Riftcat and VorpX playing Crysis at 1920x1440p which is 4:3 on my Samsung Galaxy S7 with Riftcat set to 2560x1440p.

    You get the WHOLE 4:3 screen while playing without having to resort to EdgePeek you can even read the whole game menus the same way. I know it’s using the phone’s sensors to do headtracking but this FOV and image quality blows the rift and vive out of the water looking up at a palm tree against the blue sky is amazing.

    Get the Wearality for the 150 degree FOV. Can be used with Riftcat and VorpX. Not to mention playing IMAX 3D you see the whole big screen also without having to headtrack. I vote the Wearality the most impressive VR headset available right now.

    Hi

    How far away is the phone from the lenses?

    #123244
    bcozier
    Participant

    I bought the Wearality Sky headset which gives a whooping 150degree FOV and I am using it with Riftcat and VorpX playing Crysis at 1920x1440p which is 4:3 on my Samsung Galaxy S7 with Riftcat set to 2560x1440p.

    You get the WHOLE 4:3 screen while playing without having to resort to EdgePeek you can even read the whole game menus the same way. I know it’s using the phone’s sensors to do headtracking but this FOV and image quality blows the rift and vive out of the water looking up at a palm tree against the blue sky is amazing.

    Get the Wearality for the 150 degree FOV. Can be used with Riftcat and VorpX. Not to mention playing IMAX 3D you see the whole big screen also without having to headtrack. I vote the Wearality the most impressive VR headset available right now.

    #122631
    Godlock
    Participant

    So, I’m really hating the Halo’s around the meshes and think I want to try Geometry. I set most of my settings back to vanilla and am only using 2 graphics mods, Purity and the LITE version of the HD 2k textures mod. I also turned off shadows and set the foliage size to 100 (means barely any foliage at all). It looks horrid and I’m getting a super low framerate in some areas and a sub 90 in most places. I have a 980Ti that I put into OC mode as well as an i7 4790k at 4.4 GHz. Is this performance on this card normal? It runs Crysis3 in Geometry far better than Skyrim at near bare minimum settings.

    #122543
    alegse
    Participant

    I know this is an old post but I just tried this.
    It seems to work well with the Crysis 2 profile and Z3D.
    I get 35-40 FPS which is about the same as on monitor.
    You can set the FOV with console command cl_fov xxx. I used 110 for CV1. FOV seems to look good in horizontal direction but has some distortion in vertical direction.
    You can use any custom resolution too which is good.
    Head tracked mouse look seems to work perfectly.

    Not the best VorpX game but not the worst. It is certainly playable already.
    Would be neat to try in GEO 3D, but I doubt that I could get above 20 fps and I could not find a working G3D profile. Crysis 1 profile would not load.

    #122394
    franzbots
    Participant

    Unfortunately this does not work either. The 3D option stays desperately inactive. :(
    I reinstalled vorpx, nothing changed. I verified nvidia drivers, they’re ok.
    I bought the Vive especially to play games like Crysis and I discover I can’t…
    Any other idea ?
    (BTW, Is there any admin from vorpx taking part of this forum sometimes, or are they just taking your money?)

    #122365
    psyx
    Participant

    Right click on the shortcut for the game, then hit properties at the end of the target text: make sure it’s space after the games name so should look something like this Bioshockinfinite.exe” -dx9 then hit apply and ok. I believe Crysis 3 works the same way.

    #122289
    franzbots
    Participant

    Thanks for your answer.
    I tried Crysis 3 and Bioshock infinite.
    It didnt work for both.

Viewing 15 results - 61 through 75 (of 130 total)

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