QUBE Director’s Cut works flawlessly with udk.exe, it doesn’t have fov controls but it can be tweaked to 120 on the config files, so another one to the list.
I’ll try crysis 2 and 3 with your tweak and see how it works, hopefully crysis 2 will work just as well since both share the same engine.
AnonymousInactive
I thought Crysis 1-3 were supported now by Oculus? Im having trouble access the Vorpx menu in this game even if I create a shortcut via Vorpx :( It seems to run ok but the view is way tooooo far zoomed in and I cant seem to get the tracking working :(
yes RE5 is certainly tricky, theres a perfect FoV hack and laser sight hack which helps with the jumbo crosshair size you get in injected oculus rift games, in that regard laser sight is one thing to look out for.
and yeah crysis 3 works perfect in geometry 3D, no issues with shadows/lights that I can see, if you can find a crysis 3 solution that allows for FOV enhacnement let me know as that would be better than the one I was using.
Got Another game, remember me, rename to UDK for perfect 3D and also to remember settings as it has no profile to begin with (I suggest ralf just add the profile and use another one as a base for it),
3D fov enhacnement works for remember me but you might as well use the INI file change, just need to find a way to move the hud in, suggest using grain removal texmod in order to remove the grain, since vorpx zooms in on the image the grain is much larger than intended, widescreen fixer also has a FOV fix but it doesn’t seem to recognise when I’m running the game, is probably because i changed the exe.
I’ve found that Contrast works flawlessly with Vorpx by changing the executable to UDK.exe, no graphic issues and great performance . The only issue is that there’s no FOV controls but Flawless Widescreen has a profile for it, so it can be tweaked to look great.
I’ve been checking UE3 games for possible candidates, I’ll try Q.U.B.E DC and Black Site Area 51 next.
BTW Bulletstorm works fantastic, I’m slowly getting a pretty interesting backlog of games to play with Vorpx, thanks!
@OculusRiftRocks Great find about Crysis 3, and I have no idea about RE5 sorry.
I managed to get success with crysis 3, rename it to DXHRDC, you will now have geometry 3D, however the FOV enhancer does not work, so your stuck with 112 FOV (the maximum the engine will allow)
Still, it’s an improvement.
Thanks for that link, you should try bulletstorm, it has perfect 3D with strength set at 1, unfortunately ADS has double vision in the gunsight so i have to lower it to 0.4, if you can think of a way to hide that part of the gun that would be perfect, you will know what I mean when you install it
See below for my head fix (alingns AND scales)
under stormhud.ini set the values
BaseScreenWidth=1200
BaseScreenHeight=1620
this pushes the hud to the center, it also scales the hud by the resolution, so it makes the hud much smaller, so for once the crosshair size is decent inside vorpx.
im trying to find a way to move the hud up from this point, any help would be appreciated.
I tried renaming crysis 3’s exe, but it didn’t work, vorpx just loaded the regular crysis 3 profile, any other advice?
yes I noticed one game that supports HUD scaling under 3D is crysis 1, it almost gets to where I want it to be with the lowest setting, but not quite, if that number could be lowered to 30 that would be great, is there any reason on the cap being 50 in these settings, like UI scaling and zoom?
however in the above post I was refering to the camera height modifier functuionality, the game was tomb raider underworld, and changing this settings actually changed the hud placement which is what I want anyway, I think it would be a good idea to have the same option on the X axis, I know the wording would be strange , I guess it would be called “camera pan modifier” but sometimes this settings changes the hud which can be a lifesaver in games.
Ya Crysis 3 works really well with vorpx, it does make me anxious for CV1 though. The graphics are great and the environments are very detailed it just begs for a clearer screen. This and Bioshock Infinite are my showcase games so far. I think the FOV settings for your gun and arms are separate in the ini file. Ill have to look into it but I bet they can be tweaked.
This supported Vorpx game seems completely unplayable to me, FOV is too low as the game only allows a vertical FoV of 80 in the console, trying to get anymore than that just returns the value 80 each time, my gun is also comically large.
is there something I am missing to getting crysis 3 working?
I tesed Crysis 2 now, but I can’t change the 3D depth. What am I doing wrong? What mode should I use?
Hi there. I’ve tried to get Crysis working but to no avail.
It sort of worked initially but head tracking was disabled. Enabled head tracking and the game kind of broke itself. Couldn’t get it to work properly. VorpX overlay, but no 3D, even with 3D enabled in the control panel. Also the VorpX cursor enlarged and pixelated over 80% of the screen.
Also the built in VorpX gamepad handling won’t turn off again… I really hate this feature and don’t really understand why it needs to be there. Yes, you can use some VR hotkeys but I don’t want that, I want the game to handle the gamepad natively.
I’m having similair issue’s but only with a few games,
These games work for me :
Fallout New Vegas
FarCry 3 & Blood Dragon
Mirrors Edge(but not steam version)
Garry’s Mod
DayZ
Stalker Call of Pripyat(but shows a blackscreen can hear sounds tough)
Battlefield 3
Crysis 3
F.E.A.R – wich launches with vorpx but runs on my normal screen not the rift even tough the rift is primary display.
Games that do not seem to trigger vorpx:
Bioshock Infinite – the game launches but is not running via vorpx
F.E.A.R 2 – Crashes at startup but briefly triggers vorpx.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
thanks very much :)
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
Hello everyone
I was trying out Vorpx with BF4 and the oculus rift.
The game displays correctly on the oculus rift but I have 3 issues:
-I can’t see any entry in the Vorpx in-game menu so I had to set it up playing Crysis 3 first (for the screen size and the 3d z buffer)
-Bf4 3d effect using zbuffer doesnt work
-BF4 only works with Vorpx using the 32-bit executable of the game
I just see a plain screen with no 3d effect, while playing crysis 3 and other games the zbuffer 3d effect works properly and I can also access the in-game menu related to vorpx (del key)
I saw a video using Vorpx on bf4 and the zbuffer was working on my oculus.
Any Suggestion?