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  • #103924
    mkjms
    Participant

    I can’t be the only one with this issue? This is my second time with the dk2 on entirely different hardware.

    Dark areas are murky, posterized and entirely devoid of shades/details.
    I’m on the latest Oc runtime/home and I’m booting alien isolation and other games via steam. This issue is visible in every game and it’s definitely due to the dk2 hardware not handling the rgb range correctly.

    I need some way to set the dk2 to the proper rgb range but I don’t know how to access it as a display in the nvidia control panel.

    #103828
    mkjms
    Participant

    Here’s an example of what I’m talking about: https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0455_Posterize.png

    Although in this case it only effects the darkest shades on screen. It’s particularly jarring in Alien Isolation, and makes the black smear that much more evident.

    mkjms
    Participant

    I used to own the dk2 in the past and had this issue https://www.reddit.com/r/oculus/comments/34oeqr/problems_with_dk2_and_image_posterizing_in_elite/
    It was fixable via the method described.

    I repurchased the dk2 recently.
    Now with the latest oculus home runtime, the rift doesn’t show up in the Nvidia control panel as a second display.

    So I can’t really fix this issue if I can’t access the settings. It sort of presents as though quite a few shades are missing from dark areas, rather than a smooth gradient from dark to light. It completely eliminates any shadow detail.

    #103628

    In reply to: Fallout 4 CV1

    ageem123
    Participant

    Fallout MODS (Using Nexus Mod Manager)

    • Ultimate Engine by Extark
    • Interiors Enhanced – Darker Ambient Light and Fog by fadingsignal
    • Bullet Time – Slow Time by registrator2000
    • Lower Weapons (for more screen space)
    • FO4 Hotkeys by registrator2000 (override VATS with BulletTime, also override “Xenon_Select” to not change FOV and press Insert for edge peek from controller)
    • Fallout 4 – Texture Optimization Project by torcher (for speed)

    I also use JoyToKey to make the “select” button on the joypad trigger “EdgePeek”. This is quite a bit of setup, but the effects are pretty fantastic.

    Are there any other settings out there that others have tried?

    thebigthriller
    Participant

    Ive owned Vorpx since DK1. Ive owned DK1 , DK2 and now CV1.
    I have vorpx running in the background and started The long dark but nothing happened my cv1 is still black screen.
    So then I went to profiles and clicked The long Dark hit apply and close.
    Started The long Dark again with no results.
    Now its been a while since Ive used Vorpx but can anyone help me get this going I really love The long Dark and would love to play it on my CV1.
    Thank you in advance for the help.

    #103253

    In reply to: Is there one game?

    Marco
    Participant

    Mirrror’s Edge, Outlast, The Darkness 2, Aliens Colonial Marines, Dishonored, Bioshock Infinite works great with Geometry and positional tracking support (the ones i have). I would dare saying they look like native Vr on a good rig. Others like Dead Space 3 still kick ass with Geometry but have no positional tracking.

    #103224
    RAGEdemon
    Blocked

    I have been doing some investigating:

    The Oculus render resolution absolutely has a great affect on the image.

    Please see here:
    <unable to paste link; uncool>
    Just google “Increase the render resolution of the Rift” – it’s the top link…

    This is an extremely important tool because it dramatically changes the Rift’s resolution, sharpness, and antialiasing effects. It completely transforms the Rift IMHO.

    I believe the render target resolution on the Rift when this tool is set to 1.0 is the native resolution of the display, i.e. 2160×1200.

    Setting this to 1.4 (a render resolution of 1513×1680 I think) gives great image quality in games compared to default! (Some games use values lower than 1!).

    With VorpX, We want to get this close to the game resolution, i.e. 1920×1440, so we want to set the debug resolution to 1.2, which brings the render target to 2592×1440.

    I have tested this with various settings:

    Setting of 0.4 = smooth (high game resolution) but blurry (low Render target).
    Setting of 1.0 = smooth and sharp.
    Setting of 1.2 = smooth and sharper
    Setting of 2.0 = smooth and even sharper (Placebo?)

    The interesting thing is that although in other games, this value heavily impacts performance, with VorpX, this setting doesn’t seem to impact performance probably due to the fact that the scene has already been rendered at the game resolution, and is only passed along to Oculus software for final warping. This means that this does not seem to impact performance! I would recommend 2.0 setting, if indeed it’s not a placebo above 1.2.

    Ralph, a quick breakdown of the different stages of the rendering, with their respective resolutions would be immensely helpful in our understanding. Right now, I’m just taking stabs in the dark. This could potentially be a huge boon to VorpX Image quality.

    For example, my understanding is that:

    Image is rendered at Game Resolution then passed into –> Oculus Render Target Resolution which does the anti-lens distortion, which is then passed onto the display –> Rift Display 1080×1200. Am I correct?

    Thanks :)

    #103124
    Marco
    Participant

    Points of view.. my games work great.

    I just tried deus ex human revolution. It’s working, but took more than one hour to optimize via vorps settings, in game. And synchronisation is bugging with xbox controler, I must play directly on my keyboard.

    And must notice that the quality of the textures is lower than half life 2 (2004) in VR (that is not requiering vorpx). I feel like playing a game of 2000 and not 2011…

    I don’t like playing Deus Ex on the Vive so much. Which means that in my opinion that’s not one of the best VR adaptation. To see what Vorpx can do you should try other games especially Dishonored, Outlast, Bioshock Infinte, Aliens Colonial Marines, The Darkness 2… These are the ones i have offering best perfomance and easy configurations. Visually, they look great. But you will need a powerful rig to play in VR while keeping high resolution (1920×1440) and in game detail. Then it’s all about teaking and the way each games performs in VR. Some games may not be perfect but still highly playable, i would say Max Payne 3 and Duke Nukem Forever for example. Basic configuration is similar in most games but then you will see there’s always one or other little thing that can be fixed or adjusted to achieve the best experience.

    Dude i tried Human Revolution: Directors Cut and it’s seems to be working quite well. It was one of the first games i tried and i couldn’t configure it properly that time. For your control problems i suggest to partially override the controller: both sticks but not the button. Then fine tune the sensibility of each sticks until it works well and do the same with head tracking sensibility. About the visual performance, i am getting very good results with gtx970. I set the resolution to 1920×1440, Fov 110, asyncronous time warp deactivated, lowered in game details. Then do the usual things like adjust the 3d strenght and image zoom. I just played a bit, i need further testing but i would say that this way it was working very well, and the game looked and sounded better than ever in this new prospective. I hope the vr gameplay will keep up but everything seems good so far!

    #103106
    Marco
    Participant

    Points of view.. my games work great.

    I just tried deus ex human revolution. It’s working, but took more than one hour to optimize via vorps settings, in game. And synchronisation is bugging with xbox controler, I must play directly on my keyboard.

    And must notice that the quality of the textures is lower than half life 2 (2004) in VR (that is not requiering vorpx). I feel like playing a game of 2000 and not 2011…

    I don’t like playing Deus Ex on the Vive so much. Which means that in my opinion that’s not one of the best VR adaptation. To see what Vorpx can do you should try other games especially Dishonored, Outlast, Bioshock Infinte, Aliens Colonial Marines, The Darkness 2… These are the ones i have offering best perfomance and easy configurations. Visually, they look great. But you will need a powerful rig to play in VR while keeping high resolution (1920×1440) and in game detail. Then it’s all about teaking and the way each games performs in VR. Some games may not be perfect but still highly playable, i would say Max Payne 3 and Duke Nukem Forever for example. Basic configuration is similar in most games but then you will see there’s always one or other little thing that can be fixed or adjusted to achieve the best experience.

    #103020

    In reply to: Darksouls 3 Support

    overpricedgorilla
    Participant

    Lots of Dark Soul 3+Oculus videos on YouTube!

    Indeed, however these are using First Person mod and thus a cheat engine. I play DKS3 online with friends and would hate to get banned in the name of VR.

    #102986
    Ralf
    Keymaster

    IIRC the Scholar of the First Sin version has only Z3D with vorpX. For full Geometry 3D please use the original DX9 based Dark Souls II version.

    Gatemoon
    Participant

    There is support for Dark Souls 2, but it seems like the profile does not load for Scholar of the first sin. Is it possible to get it to work or is there no support for that version?

    #102967

    In reply to: Darksouls 3 Support

    Oskarsson
    Participant

    Lots of Dark Soul 3+Oculus videos on YouTube!

    #102949
    overpricedgorilla
    Participant

    I see that both DKS and DKS2 are on the supported games list, has anyone managed to get vorpx to work with DKS3? If so, how?

    Would love to see this support included in a future release if not possible in the current one!

    #102898
    kodiak
    Participant

    OK, made a little bit of progress. Super confusing, not 100% sure on what I’m doing, however, am getting closer in baby steps on this.

    So I downloaded my copy of Thief II, The Metal Age. I’ve managed to get the menu screen going in my headset. However, the mouse and keyboard (HTC Vive controllers didn’t work at all) were not working in the game. The left click seemed to do nothing at all, while right clicking seemed to only work on my left monitor. The screen in my headset was beautiful and clear as it is on my monitor, but gargantuan and off to the left. None of the hotkeys to change those settings worked either.

    But how I got to this little bit of progression was, starting VorpX, then running SteamVR, then running the game. After importing Thief 2, The Metal Age from the configure settings. Where I was going wrong when I read Ralf’s instructions on my other post was I was leaving the configure screen up and then running the VorpX picture viewer running. I thought that was what made VorpX work. Running the picture viewer.

    So still haven’t gotten any game to run, but it’s a step in the right direction, hopefully some of this helps.

    I’m with you. While I’ve gotten VorpX to start, and I can get the Desktop viewer to launch, I can’t get it to launch/attach for any game. All I get is the SteamVR home area (“This is REAL” with my Roomspace Grid) and that’s it. I’ve even disabled my second monitor while trying to run it in case that was causing issues as there’s no support for dual monitors.

    Tried using it with Diablo 3 and if VorpX is running at all then Diablo 3 locks up when I hit “Play” in the battle.net launcher. Also as a shot in the dark I tried running it with other games like ARK and no go there. Pretty lost and confused as hitting “Start VorpX” as the instructions doesn’t seem to do anything.

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