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  • #220776
    Boblekobold
    Participant

    In addition, Standard Edition doesn’t have the nearly constant Depht of Field wich blurs most of your field of view and prevents you to look at long distances in some situations (neither the too close fog).
    These problems are in the flat “Enhanced” game, but you can see them even more clearly in VR.

    Maybe the end of the game is better. I didn’t reach that point, but most beautiful levels are at the beginning of the game.

    Colors are more natural too in Standard and dark area looks better. Raytracing works better in these cases. I tried both, and I liked both, but I chose Standard one and I don’t regret it.

    Anyway, most of the time, the most optimized games are the most beautiful in VR.
    So old versions almost always looks better, even with an RTX4090.

    #219897

    In reply to: Games Wish List

    squabnt
    Participant

    Dark and Darker

    #219608

    In reply to: Best Games

    luka2099
    Participant

    THE EVIL WITHIN 2
    the DARKNESS 2
    TITAN DALL 2
    HALO MASTER CHIEF
    HALO INFINITE

    #219444
    Laser
    Participant

    Geometry 3D in cinema mode, I had to adjust gamma because it was too dark for me in default mode, so adjust that if it feels too bright.

    Profile in (beta) cloud.

    Reaver Shadow
    Participant

    UPDATE: Virtual Desktop usage

    Last few days I’ve been using Virtual Desktop, rather then Quest Desktop App to run game w/vorpX. Here is an account of my experiences, which is overall GREAT!

    Re-fresher on steps:
    (1) In Virtual Desktop Streamer APP, set to VDXR (I haven’t attempted automatic yet)
    (2) In VorpX Config app, Set to OpenXR

    Observations:
    – So far nearly flawless.

    – IMO Image Quality is slightly better then Quest app. I suspect better automatic encoding bitrate adjustment, and probably 10-bit HEVC helps. (I manually set HEVC in oculus diagnostic tool, but doubt it’s 10-bit).

    – Major ability I prefer/enjoy, is being able to take off Headset (or lift), and put back on with near zero issues. AirLink is just awful for this. When the AirLink connection is stopped, it causes chaos, and my only resort is restart entire PC. (Workaround is double tap oculus to turn on pass through)

    – Enjoy that I can adjust setting/make tweaks to stream within Virtual Desktop App rather then needing Oculus Diagnostic tool via desktop.

    – Virtual Desktop Performance Overlay provides additional information, at least about the stream, which is helpful for overall optimization.

    – I haven’t done any concreate tests, but it does seem like Virtual Desktop is more Energy efficient then AirLink. Headset seems to get less hot, and seemed like I was on battery for @ least 30 min longer.

    VD Streaming Settings:
    I had to disable these settings in order to have VorpX run smoothly.
    – Synchronous SpaceWarp (SSW); caused the 3D image to be “delayed” (or lack of better wording), when moving, and seeing two images.
    – Video Buffering; there was a choppiness or shuttering, as if the framerate was dropping to single digits.
    – Snapdragon Game Super Resolution; Caused pixel artifacts when moving head.

    Other VD settings:
    – increase color vibrance” = off. This is personal rather then image quality or performance, because to me it makes the image more warm white/yellow. I like cool white.
    – VR Graphics Quality = Medium (GPU = RTX 2080Ti), I’ll test with High soon.
    – VR Frame Rate = 90fps, I may test with lower frame rate for VorpX Immersive Mode.
    – VR Bitrate = 150 Mbps (I can be on other side of apartment, 3 ways and fridge in between direct path with Tp-Link Archer A10 Router [WiFi is Quest 2 only], and no quality or fps drops)
    – Sharpening = 75% (default)
    – Increase Video Nominal Range = off, this feels like a personal thing. I need to figure out how it works, feels like they’re stretching the color space, rather then using what the Devs (game or mod) creators intended. But it does make things darker, if you are playing something horror/scary/creep.

    On another note: would like to retract my comment about keyboard in Quest App. Initially, it’s height was at mouth level, and interfering with desktop interactions. I have since learned you can move it where ever you like.

    #219359
    MarcDwonn
    Participant

    Older games use lightmaps to emulate lighting in static geometry, this includes some AO approximation. Realistic games like STALKER, HL2 or The Witcher have darkening in corners, under vehicles etc and look great already. You would be doubling the AO effect in world geometry, which is overkill.

    Newer games started to introduce dynamic AO (from Crysis on), and if AO has to be disabled for G3D to work glitch free, they look horribly flat/fake in world geometry because of the missing light maps.

    #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    #218696
    MarcDwonn
    Participant

    Has anyone played Anno Mutationem with VorpX? Does it work?

    It’s in Unity Engine 2019 (per PCGamingWiki), and i bought it mainly for the music/atmosphere and art direction.

    ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot. https://store.steampowered.com/app/1368030/ANNO_Mutationem/

    #218565
    RJK_
    Participant

    Styx Shards of Darkness (G3D)

    Basic 3D working on this Unreal4 game, possible glitches later in the games as always.

    – Lowering details highly recommended
    – Optimized for Cinema Modes
    – Full VR w. Headtracking
    – Profile available at the cloud

    #218495
    ENBSeries
    Participant

    Hello

    There is famous issue with old oculus helmets cause of oled displays used. Black color (0/255) is fully black, while 1/255 and next maybe up to 20/255 have strong color banding. Also 1/255 is very bright, which makes many games looks weird in the nights. I have seen similar issues not just by oculus rift reported on the forums for two fly sims. The solution is simple, make additive blending pass to the output (not on the plane where game screen is) which adds 1/255 at least to force never have full darkness. And some dithering code in the same pass (blue noise texture seems okay to me, especially when flipping it every second frame). Or can do without extra pass, if have proper texture as source. I patched Dragon’s Dogma already for myself, works fine, can’t see any gradients on the night sky or empty black holes.

    #218486
    ENBSeries
    Participant

    Hello

    Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.

    Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.

    Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.

    romeyromel
    Participant

    Hi Ralph and community :)

    Can someone please assist me with instructions on how to make back4blood run..i was getting a [.dll] error message..i attempted to disable EAC with the {start_protected_game.exe.BAK }
    {start_protected_game.exe} method..game seem to hook and then crashed and attempted to try again and it didn’t hook at all after that..

    As for Warhammer Darktide ..i used dead island 2 profile i could barely crank up the 3d strength before seeing the screen display a weird overlaying double vision..

    I really appreciate any advice and help

    Thanks :)

    #218231
    twinb27
    Participant

    I got VorpX specifically for Amnesia: The Dark Descent. It’s very nearly working perfectly, but in VR it still looks like there’s a full-3D ‘screen’ hovering in front of my face. It very nearly fills my field of view, but I can see the edges – particularly the bottom. If this was just stretched more and positioned lower it would be perfect.

    Any ideas? When next I can, I’m going to reinstall the game and make sure I maximize FOV before running VorpX, but VorpX told me that it had changed some game settings and I figured that included FOV.

    #217947
    Ralph
    Participant

    Set the ingame resolution scale between 50% -85%! If you leave it at 100% you will deactivate DLSS and activate DLAA that will make a better image quality but will have a not a performance boost like DLSS !

    This one is for DLSS 2.5.1, only:

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196%5B/quote%5D

    (You can even try DLSS 3.5 without frame generation with a paid mod from https://www.patreon.com/PureDark , but that has a very bad reputation, thus just do not talk about it that you install that mod !)

    Smoils
    Participant

    Cheapest way to 3D any movie on any screen is use one lense of sunglasses over one eye as you watch a movie, any scene with moving things will feel 3D, only downside is vision will be a little messed after 1-2 hours of watching like that since 1 eye will get used to darker vision and will need to readjust back. But it works, you can test it on this video https://www.youtube.com/watch?v=Q-v4LsbFc5c

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