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Search Results
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Topic: Deep Rock Galactic Survivor
Geometry 3D in cinema mode, I had to adjust gamma because it was too dark for me in default mode, so adjust that if it feels too bright.
Profile in (beta) cloud.
Topic: Anno Mutationem
Has anyone played Anno Mutationem with VorpX? Does it work?
It’s in Unity Engine 2019 (per PCGamingWiki), and i bought it mainly for the music/atmosphere and art direction.
ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot. https://store.steampowered.com/app/1368030/ANNO_Mutationem/
Topic: Styx Shards of Darkness
Hello
There is famous issue with old oculus helmets cause of oled displays used. Black color (0/255) is fully black, while 1/255 and next maybe up to 20/255 have strong color banding. Also 1/255 is very bright, which makes many games looks weird in the nights. I have seen similar issues not just by oculus rift reported on the forums for two fly sims. The solution is simple, make additive blending pass to the output (not on the plane where game screen is) which adds 1/255 at least to force never have full darkness. And some dithering code in the same pass (blue noise texture seems okay to me, especially when flipping it every second frame). Or can do without extra pass, if have proper texture as source. I patched Dragon’s Dogma already for myself, works fine, can’t see any gradients on the night sky or empty black holes.
Hello
Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.
Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.
Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.
Hi Ralph and community :)
Can someone please assist me with instructions on how to make back4blood run..i was getting a [.dll] error message..i attempted to disable EAC with the {start_protected_game.exe.BAK }
{start_protected_game.exe} method..game seem to hook and then crashed and attempted to try again and it didn’t hook at all after that..As for Warhammer Darktide ..i used dead island 2 profile i could barely crank up the 3d strength before seeing the screen display a weird overlaying double vision..
I really appreciate any advice and help
Thanks :)
I got VorpX specifically for Amnesia: The Dark Descent. It’s very nearly working perfectly, but in VR it still looks like there’s a full-3D ‘screen’ hovering in front of my face. It very nearly fills my field of view, but I can see the edges – particularly the bottom. If this was just stretched more and positioned lower it would be perfect.
Any ideas? When next I can, I’m going to reinstall the game and make sure I maximize FOV before running VorpX, but VorpX told me that it had changed some game settings and I figured that included FOV.


