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  • #222529
    Demu
    Participant

    I have tried with both SteamVR and OpenXR, tried the latter when SteamVR failed.

    I have checked and removed other overlays, including those of AMD drivers themselves. GameBar is also functionally cut out of my Windows install with a Debloater.

    The options were:

    – Rivatuner from MSI Afterburner
    – Wallpaper Engine
    – AMD Overlay
    – Discord Overlay
    – Lossless Scaling
    – Game Bar
    – Browser
    – HWINFO (reads sensors for system, I figure safe bet to shut down)
    – Windows PowerToys (has overlay componets that are turned off).
    – Steam Overlay

    All of these have been disabled for the test as you asked. I inspected Task Manager for any processes that may be related, found none.

    VorpX is allowed to turn off overlays and runs in admin mode. Alternative hook method has been tried to no effect, so it’s turned off again.

    I checked again and the app just crashes on the virtual desktop too, after the same amount of time. I had been using it to launch games so didn’t test the obvious scenario of leaving it running.

    The desktop mode is thus also a bust.

    The in-app troubleshooter was read back to front before I came to the forums: Googling also didn’t show any similar results to mine.

    FAQ above was read.

    Tested with just SteamVR and Left 4 Dead 2, crash behaviour is _identical_: Crashes about 2-3 minutes in. Seems to last the exact same amount of time before crashing each time, suggesting a timeout somewhere.

    If it’s helpful I can roll back drivers to last year or something similar.

    Hope this helps.

    #222077
    Detective_Yoshi
    Participant

    The game is on sale so why not? Tried but it was too blurry. There is this graphics mod that improve resolution, but it breaks the game with Vorpx message saying that the dll from the mod is the problem. Anyone tried this or have a tip?

    #222017
    ENBSeries
    Participant

    @Ralf
    Regarding issues with non functional input. If I keep old version of vorpControl64.dat, then issues do not happen. Maybe there is another combination of files, didn’t test more.
    The same problem happens in A Hat in Time. Reinstalling Vorpx via web setup multiple times – no difference. Even Vorpx own ctrl+alt+shift popup message ignores keyboard in A Hat in Time game. The only thing suspicious to me is when first time after long break started Vorpx and it initiated an update, at some stage of installation terminated it manually because was busy with other pc tasks. Still, that don’t explain why problem remains after executing web setup later, after reboot as well. As mentioned earlier, in the SpaceEngine some actions do work in certain moments, like game first popup warning with Esc button to hide it fails, then main menu works for cursor and mouse buttons both, then in-game cursor works but mouse buttons and keyboard are dead. I know some of the last patch(es) of Win11 (I’m on Win10) have changes to GetAsyncKeyState, breaking some apps, maybe workaround was done on Vorpx and it do not works in my case.

    jhnnassky
    Participant

    Could not edit the previous message.

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    jhnnassky
    Participant

    On example for Dead Space game.

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    #221473
    jhnnassky
    Participant

    For those who has Steam version.
    1. Copy a new .exe file and rename like Dead Space 1.exe
    2. Download SteamEdit
    3. Change the launch profile with different .exe name from 1st step.
    4. Click on Save & Apply & Restart. It affects to both SteamEdit and Steam
    5. Run game. Verify on Task Manager that game is run with new name.
    6. Create a new profile for vorpX game derived from Cyberpunk 2077 (because the game uses directx 12) and set the running process. Then you can rerun the game. vorpx should attach correctly.
    7. For changing FOV you can you Chat Engine. You can find the profile from googling.
    8. Get terrified.

    #220762
    mumblebadger
    Participant

    The Z3d from the read dead profile is better than the 3d from dragon age inquisition (just finished it before starting this game)
    However, yeah not worth putting on a vr headset for. Works well on a 3d projector though

    #219957
    Sfenj1
    Participant

    Hi

    I own vorpx now for a longer time.first i used it with my rtx3080 gaming laptop. after some time i made a pc build with a rtx4090. now on both devices i have some random crashes. especially in direct vr games its worse. sometimes i can play for one or two hours without any issues and sometimes it crashes every 5 minutes. i try a lot of different combination of settings and tricks but i can’t figure out why. i also have try to conntact the vorpx support but it seems to be not existing anymore.. so maybe somone in the forum can help me. below u will see my specs and the end of the log file where it crashed.

    _ Operating System _______________________________________________________

    Name: Microsoft Windows 11 Pro
    Version: 10.0.22631
    Architecture: 64-Bit
    Build Number: 22631
    Boot Device: \Device\HarddiskVolume1

    _ Folders ________________________________________________________________

    System : C:\Windows\system32
    Documents: C:\Users\Pando\Documents
    Local AppData: C:\Users\Pando\AppData\Local
    Common AppData: C:\ProgramData
    vorpX Install: C:\Program Files (x86)\Animation Labs\vorpX\
    vorpX MainData: C:\ProgramData\Animation Labs\vorpX\

    _ CPU ____________________________________________________________________

    Name: Intel(R) Core(TM) i9-14900K
    Cores: 24

    _ Memory _________________________________________________________________

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    Name: Physikalischer Speicher
    Capacity: 32768.00 MB

    _ GPU ____________________________________________________________________

    Name: Virtual Desktop Monitor
    Device ID: VideoController1
    Adapter DAC Type:
    Driver Files:
    Driver Version: 10.54.50.446
    Video Processor:
    Video Architecture: 5
    Video Memory Type: 2
    Name: NVIDIA GeForce RTX 4090
    Device ID: VideoController2
    Adapter RAM: 4095.00 MB
    Adapter DAC Type: Integrated RAMDAC
    Driver Files: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5714f0dca6485379\nvldumdx.dll
    Driver Version: 32.0.15.5612
    Video Processor: NVIDIA GeForce RTX 4090
    Video Architecture: 5
    Video Memory Type: 2

    INF: ********************************************************************

    INF: App: Attaching to fcprimal.exe, pid:29284 (64bit)
    INF: App: cmd: “C:\Program Files (x86)\Steam\steamapps\common\Far Cry Primal\bin\FCPrimal.exe” -uplay_steam_mode
    INF: App: vorpX version: vorpX 21.3.5, build time: Jul 29 2023 | 15:43:03
    INF: App: max. supported profile version: 21.2.1
    INF: MemScanManager: Created
    INF: App: Authoring mode: 1
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: GameHelper: Instance created
    INF: App: BaseInit: crash handler set.
    INF: HookBase: Installing base init hooks single-threaded
    INF: HookBase: Overlay detected: gameoverlayrenderer64.dll
    WRN: HookBase: Overlay already loaded on hook init: gameoverlayrenderer64.dll
    INF: DXGIBase: Installing Main Hook
    INF: D3D11Base: Installing Main Hook
    INF: HookBase: Installing system hooks
    INF: HookBase: Installing mouse hook
    INF: vorpControl: Starting process life thread: proc id: 29284, hook count: 2
    WRN: AudioHelper: No known VR playback device found.
    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 43304
    INF: DXGIBase: CreateDXGIFactory1
    INF: DXGIBase: Installing DXGI factory method hooks.
    INF: DXGIBase: Installing DXGI factory2 method hooks.
    INF: D3D11Base: CreateDevice
    INF: App: Performing Hooked Init, thread id 46556
    INF: App: Profile GUID: 9E1423C9-F16A-4F32-BA36-02A795708548 (official)
    INF: High Performance Counter Frequency: 10000000
    INF: VorpSetting: /: 0.007000
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Cabin Condensed
    INF: VorpSetting: /: Arial
    INF: VorpSetting: /: Wingdings
    INF: VorpSetting: /: 547
    INF: VorpSetting: /: 803
    INF: VorpSetting: General/sDeviceIniName: SteamVR
    INF: VorpSetting: Display/iAdapterIndex: -2
    INF: VorpSetting: Display/bDisableDWM: false
    INF: VorpSetting: GUI/bShowAdvancedParameters: true
    INF: VorpSetting: GUI/bShowPosTrackingNotification: true
    INF: VorpSetting: GUI/bShowStartMessage: true
    INF: VorpSetting: GUI/bHideUnimportantNotifications: false
    INF: VorpSetting: GUI/iGuiTexWidth: 2048
    INF: VorpSetting: GUI/iGuiTexHeight: 2048
    INF: VorpSetting: GUI/bShowWatermark: true
    INF: VorpSetting: Audio/iAudioMode: 0
    INF: VorpSetting: Input/fHtRecenterDistance: 0.799994
    INF: VorpSetting: Input/iMouseWheelShift: 0
    INF: VorpSetting: Input/iMouseWheelAlt: 0
    INF: VorpSetting: Hooking/iHookThreadMode: 0
    INF: VorpSetting: Hooking/iHookStyleDX9: 1
    INF: VorpSetting: Hooking/iHookStyleDX12: 0
    INF: VorpSetting: Hooking/bOverlayBlock: true
    INF: VorpSetting: Hooking/sOverlays32: GameOverlayRenderer.dll##IGO32.dll##overlay.dll##overlay_mediator_Win32_Release.dll##overlay_mediator_Win32_ReleaseWithLogging.dll##EOSOVH-Win32-Shipping.dll
    INF: VorpSetting: Hooking/sOverlays64: GameOverlayRenderer64.dll##igo64.dll##overlay64.dll##overlay_mediator_x64_Release.dll##overlay_mediator_x64_ReleaseWithLogging.dll##EOSOVH-Win64-Shipping.dll
    INF: VorpSetting: Authoring/sAuthorCode: 0
    INF: VorpSetting: Authoring/bShaderAuthoring: true
    INF: VorpSetting: Authoring/sNppPath:
    INF: VorpSetting: Authoring/sAuthorDataPath:
    INF: VorpSetting: Authoring/bDumpShaders: false
    INF: VorpSetting: Authoring/bDumpShaderBinary: false
    INF: VorpSetting: Authoring/bCreateAdditionalHashes: false
    INF: VorpSetting: Authoring/iAllShadersTimeRangeMs: 5000
    INF: VorpSetting: Dev/bForceWindowed: false
    INF: VorpSetting: Misc/bTsDisableDX9GrabberScan: false
    INF: VorpSetting: Misc/bGhDisallowSettingsChanges: false
    INF: VorpSetting: Misc/sSrvMonitorNamesOculus: MONITOR\NVDD
    INF: VorpSetting: KeyMappings/iKeyMenu: 46
    INF: VorpSetting: KeyMappings/iKeyEdgePeek: 4
    INF: VorpSetting: KeyMappings/iKeyVRHotkeys: 260
    INF: VorpSetting: KeyMappings/iKeyReset: 813
    INF: VorpSetting: KeyMappings/iKeyCursor: 835
    INF: VorpSetting: KeyMappings/iKeyStereoDisable: 856
    INF: VorpSetting: KeyMappings/iKeyFovAdjust: 854
    INF: VorpSetting: KeyMappings/iKeyCenterPosTracking: 800
    INF: VorpSetting: KeyMappings/iKeyCenterGamepad: 544
    INF: VorpSetting: KeyMappings/iKeyInfoOverlay: 838
    INF: VorpSetting: KeyMappings/iKeyMagnifier: 4
    INF: VorpSetting: KeyMappings/iKeyG3DZ3DSwitch: 843
    INF: VorpSetting: KeyMappings/iKeyDvrScan: 844
    INF: VorpSetting: KeyMappings/iKeyDvrEnable: 834
    INF: VorpSetting: /: 770
    INF: VorpSetting: /: 846
    INF: VorpSetting: /: 857
    INF: VorpSetting: /: 956
    INF: VorpSetting: /: 845
    INF: DeviceSetting: Hardware/sProductName: SteamVR
    INF: DeviceSetting: Hardware/sFriendlyName: SteamVR (Index, Vive, Pimax)
    INF: DeviceSetting: Hardware/sManufacturer: SteamVR
    INF: DeviceSetting: Hardware/sModelNumber:
    INF: DeviceSetting: Hardware/iType: 50
    INF: DeviceSetting: Hardware/bAllowDisplayClone: false
    INF: DeviceSetting: Hardware/iDesiredFps: 90
    INF: DeviceSetting: Hardware/iPerformanceWarnFps: 0
    INF: DeviceSetting: Hardware/iRecommendedGameResX: 1920
    INF: DeviceSetting: Hardware/iRecommendedGameResY: 1080
    INF: DeviceSetting: Hardware/fDisplayCamFovV: 95.000000
    INF: DeviceSetting: Hardware/fPhysicalScreenWidth: 125.769997
    INF: DeviceSetting: Hardware/iScreenResX: 1920
    INF: DeviceSetting: Hardware/iScreenResY: 1080
    INF: DeviceSetting: Hardware/fScreenAspect: 1.777774
    INF: DeviceSetting: Hardware/fChromAberrationStrengthRed: 0.000000
    INF: DeviceSetting: Hardware/fChromAberrationStrengthBlue: 0.000000
    INF: DeviceSetting: Hardware/fMinColor: 0.000000
    INF: DeviceSetting: Hardware/fIPDDefault: 64.000000
    INF: DeviceSetting: Hardware/iRollMode: 1
    INF: DeviceSetting: Hardware/fLensDist0C1: 1.000000
    INF: DeviceSetting: Hardware/fLensDist0C2: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C3: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0C4: 0.000000
    INF: DeviceSetting: Hardware/fLensDist0Scale: 1.000000
    INF: DeviceSetting: Hardware/bVerticalShiftEnable: false
    INF: DeviceSetting: Hardware/bDmNewDirectModeAllow: true
    INF: DeviceSetting: Hardware/bDmFluidSyncAllow: true
    INF: DeviceSetting: Hardware/fDmGammaCorrection: 1.000000
    INF: DeviceSetting: Hardware/iHtType: 50
    INF: DeviceSetting: Hardware/bHasDeviceAudio: true
    INF: DeviceSetting: Hardware/sAudioSearchNames: Index HMD|HTC-VIVE|Rift Audio|Rift S|Oculus Virtual Audio Device
    INF: DeviceSetting: User/iStereoDisplayMode: 4
    INF: DeviceSetting: User/iAnaglyphMode: 2
    INF: DeviceSetting: User/iRenderMode: 10
    INF: DeviceSetting: User/iTimewarpMode: 1
    INF: DeviceSetting: User/iPrediction: 1
    INF: DeviceSetting: User/fVignetteScale: 1.000000
    INF: DeviceSetting: User/fUserIPD: 64.000000
    INF: DeviceSetting: User/fVerticalShiftLeft: 0.000000
    INF: DeviceSetting: User/fVerticalShiftRight: 0.000000
    INF: DeviceSetting: User/bChromaticAberrationCorrection: true
    INF: DeviceSetting: User/bMinimumColor: false
    INF: DeviceSetting: User/bEnableDeviceAudio: true
    INF: DeviceSetting: User/bDmNewDirectModeEnable: true
    INF: DeviceSetting: User/bDmAllowWaitForDmmRender: false
    INF: DeviceSetting: User/bVrApiMotionSmoothing: false
    INF: DeviceSetting: User/iVrhcControllerType: 1
    INF: DeviceSetting: User/bVrhcbSwapButtonsBYEnable: true
    INF: TrackerSetting: Hardware/sProductName: OpenVRTracker
    INF: TrackerSetting: Hardware/sFriendlyName: OpenVR Tracker
    INF: TrackerSetting: Hardware/sManufacturer: OpenVR
    INF: TrackerSetting: Hardware/sModelNumber:
    INF: TrackerSetting: Hardware/iType: 50
    INF: TrackerSetting: Hardware/bHtHasPosTracking: true
    INF: TrackerSetting: Hardware/bHtUseAxisMultipliers: false
    INF: TrackerSetting: Hardware/iHtAxisIndexX: 0
    INF: TrackerSetting: Hardware/iHtAxisIndexY: 1
    INF: TrackerSetting: Hardware/iHtAxisIndexZ: 2
    INF: TrackerSetting: Hardware/fHtAxisMultX: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultY: 1.000000
    INF: TrackerSetting: Hardware/fHtAxisMultZ: 1.000000
    WRN: AudioHelper: No known VR playback device found.
    INF: UIManager: Initialized
    INF: Keyboard: Init
    INF: InputManager: Initialized
    INF: MemScanManager: Initialized
    INF: HookBase: Installing hooked init hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: XInputBase: Checking Main Hook
    INF: XInputBase: Hooking xinput9_1_0.dll
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: DirectInputBase: Checking Main DirectInput8 Hook
    INF: DirectInputBase: DirectInput 8 detected.
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: MouseKeyboardBase: Installing Main Hook
    INF: OpenTrackHelper: Init
    INF: SoundManager: Initialized, audio mode: 0
    INF: App: Hooked Init success, thread id 46556
    INF: App: Graphics API changed: DX11
    INF: ProgSettings: Versions: system: 0.0.0, user: 21.2.1
    INF: G3DSettings: Loading settings (18.2.0)
    INF: ProgSetting User: General/sVersion: 21.2.1
    INF: ProgSetting User: Image/iImageRenderQuality: 0
    INF: ProgSetting User: Image/fImageZoom: 1.000000
    INF: ProgSetting User: Image/fUiScale: 0.355000
    INF: ProgSetting User: Image/fUiScaleHorizontal: 0.725000
    INF: ProgSetting User: Image/fUiStereoOffset: 0.950000
    INF: ProgSetting User: Image/bEdgePeekLockVertically: true
    INF: ProgSetting User: Image/fEdgePeekScaleMin: 0.400000
    INF: ProgSetting User: Image/fEdgePeekStereoMultiplier: 1.000000
    INF: ProgSetting User: Image/iEdgePeekBackground: 0
    INF: ProgSetting User: Image/fTextureDetailEnhance: 1.000000
    INF: ProgSetting User: Image/iImageBackground: 0
    INF: ProgSetting User: Image/fImageAmbienceBrightness: 1.000000
    INF: ProgSetting User: Image/iAspectRatioCorrection: 2
    INF: ProgSetting User: Image/fImageSharpnessV2: 1.800000
    INF: ProgSetting User: Image/fImageGameGamma: 0.650000
    INF: ProgSetting User: Image/fImageGameSaturation: 1.000000
    INF: ProgSetting User: Image/iImageInputGeometryType: 0
    INF: ProgSetting User: Image/iImageInputStereoType: 0
    INF: ProgSetting User: Image/bImageInputStereoFlip: false
    INF: ProgSetting User: Image/iImageInputSurroundFovH: 360
    INF: ProgSetting User: Image/iImageInputSurroundFovV: 180
    INF: ProgSetting User: Image/bImageInputSurroundGuessParams: false
    INF: ProgSetting User: Image/iGameDisplayMode: 1
    INF: ProgSetting User: Image/iVirtualScreenScene: 100
    INF: ProgSetting User: Image/fVirtualScreenHtMultiplier: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenScale: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenPitch: 0.000000
    INF: ProgSetting User: Image/fVirtualScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bVirtualScreenCurvedVertical: true
    INF: ProgSetting User: Image/fVirtualScreenBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvBrightness: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEncGamma: 1.000000
    INF: ProgSetting User: Image/fVirtualScreenEnvSaturation: 1.000000
    INF: ProgSetting User: Image/iVirtualScreenAspect: 0
    INF: ProgSetting User: Image/iVirtualScreenAntialias: 4
    INF: ProgSetting User: Image/fImmersiveScreenHtMultiplier: 0.500000
    INF: ProgSetting User: Image/fImmersiveScreenDistanceOffset: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenScale: 1.000000
    INF: ProgSetting User: Image/fImmersiveScreenPitch: 0.000000
    INF: ProgSetting User: Image/fImmersiveScreenCurvature: 1.000000
    INF: ProgSetting User: Image/bImmersiveScreenCurvedVertical: false
    INF: ProgSetting User: Image/iImmersiveScreenBackground: 10
    INF: ProgSetting User: Image/iImmersiveScreenEdgePeekBackground: 10
    INF: ProgSetting User: Image/iDirectModeRenderAsyncModeNew: 0
    INF: ProgSetting User: Image/bDirectModePresentOrigImage: false
    INF: ProgSetting User: Image/iDirectModeRenderQuality: 1
    INF: ProgSetting User: Image/bVirtualScreenMode: false
    INF: ProgSetting User: Image/bVirtualScreenLockHeadTracking: true
    INF: ProgSetting User: Image/bEdgePeekDisableStereo: false
    INF: ProgSetting User: Input/bHtEnable: true
    INF: ProgSetting User: Input/bHtRollEnable: true
    INF: ProgSetting User: Input/fHtSensitivity: 1.300000
    INF: ProgSetting User: Input/bHtInvertX: false
    INF: ProgSetting User: Input/bHtInvertY: false
    INF: ProgSetting User: Input/bHtPosTrackingEnable: false
    INF: ProgSetting User: Input/bHtPosTrackingOverrideLock: false
    INF: ProgSetting User: Input/fHtPosTrackingUserMultiplier: 1.000000
    INF: ProgSetting User: Input/fHtG3DLatencyEnhancement: 0.000000
    INF: ProgSetting User: Input/bHtCrouchJumpEnabled: false
    INF: ProgSetting User: Input/fHtCrouchPosYThreshold: -0.100000
    INF: ProgSetting User: Input/fHtCrouchVelocityThreshold: 0.700000
    INF: ProgSetting User: Input/iHtCrouchKey: 162
    INF: ProgSetting User: Input/bHtCrouchCrouchKeyIsToggle: false
    INF: ProgSetting User: Input/fHtJumpPosYThreshold: 0.050000
    INF: ProgSetting User: Input/fHtJumpVelocityThreshold: 1.000000
    INF: ProgSetting User: Input/iHtJumpKey: 32
    INF: ProgSetting User: Input/bHtOtEnable: false
    INF: ProgSetting User: Input/bHtOtSupportsPosition: true
    INF: ProgSetting User: Input/bHtOtSupportsRoll: true
    INF: ProgSetting User: Input/bHtOtDisableMouseYawPitch: true
    INF: ProgSetting User: DirectVR/bDvrEnable: true
    INF: ProgSetting User: DirectVR/bDvrForceGameHelperFov: false
    INF: ProgSetting User: DirectVR/fDvrFovWorldOffset: 0.000000
    INF: ProgSetting User: DirectVR/fDvrFovPlayerOffset: 0.000000
    INF: ProgSetting User: DirectVR/bDvrLockLookPitch: false
    INF: ProgSetting User: DirectVR/bDvrPositionEnable: true
    INF: ProgSetting User: DirectVR/bDvrUseCache: true
    INF: ProgSetting User: GameHelper/bGhChangeSettings: false
    INF: ProgSetting User: GameHelper/bGhChangeResolution: false
    INF: ProgSetting User: GameHelper/bGhChangeFov: true
    INF: ProgSetting User: GameHelper/bGhChangeFovRT: true
    INF: ProgSetting User: WeaponHandling/iWhdMode: 1
    INF: ProgSetting User: WeaponHandling/iWhdTimeout: 8
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosX: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosY: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakPosZ: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakSeparation: 0.000000
    INF: ProgSetting User: WeaponHandling/fWhdTweakScale: 1.000000
    INF: ProgSetting User: WeaponHandling/sWhdKeysVisible:
    INF: ProgSetting User: WeaponHandling/sWhdKeysADS:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsVisible:
    INF: ProgSetting User: WeaponHandling/sWhdXiButtonsADS:
    INF: ProgSetting User: Input/bMouseDisableAcceleration: false
    INF: ProgSetting User: Input/bMouseHandleCursor: true
    INF: ProgSetting User: Input/bMouseForceVorpCursor: false
    INF: ProgSetting User: Input/bKeyBlockAlt: true
    INF: ProgSetting User: Input/bKeyBlockEdgePeek: true
    INF: ProgSetting User: Input/bKeyBlockVorpX Menu: true
    INF: ProgSetting User: Input/iXiOverride: 0
    INF: ProgSetting User: Input/iXiOverrideDirectVR: 0
    INF: ProgSetting User: Input/bXiOverridePartLeftStick: false
    INF: ProgSetting User: Input/bXiOverridePartRightStick: true
    INF: ProgSetting User: Input/bXiOverridePartButtons: false
    INF: ProgSetting User: Input/iXiHtControllerNum: 0
    INF: ProgSetting User: Input/iXiHtMode: 0
    INF: ProgSetting User: Input/fXiHtDeadzoneCorrection: 0.000000
    INF: ProgSetting User: Input/fXiHtSensitivityX: 1.000000
    INF: ProgSetting User: Input/fXiHtSensitivityY: 1.000000
    INF: ProgSetting User: Input/fGpadSensitivityLeftX: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityLeftY: 0.150000
    INF: ProgSetting User: Input/fGpadSensitivityRightX: 0.500000
    INF: ProgSetting User: Input/fGpadSensitivityRightY: 0.100000
    INF: ProgSetting User: Input/fGpadDeadzoneLeft: 0.200000
    INF: ProgSetting User: Input/fGpadDeadzoneRight: 0.200000
    INF: ProgSetting User: Input/iGpadWalkRunKey: 160
    INF: ProgSetting User: Input/bGpadWalkRunInvert: false
    INF: ProgSetting User: Input/bGpadWalkRunIsToggle: false
    INF: ProgSetting User: Input/fGpadThumbStickCurve: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonMode: 2
    INF: ProgSetting User: Input/iGpadVorpXButtonBind1: 1
    INF: ProgSetting User: Input/iGpadVorpXButtonBind2: 2
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYFullVR: 1.000000
    INF: ProgSetting User: Input/fGpadNativeSensitivityRightYCinema: 1.000000
    INF: ProgSetting User: Input/iGpadKeycode0: 69
    INF: ProgSetting User: Input/iGpadKeycode1: 70
    INF: ProgSetting User: Input/iGpadKeycode2: 82
    INF: ProgSetting User: Input/iGpadKeycode3: 32
    INF: ProgSetting User: Input/iGpadKeycode4: 71
    INF: ProgSetting User: Input/iGpadKeycode5: 77
    INF: ProgSetting User: Input/iGpadKeycode6: 2
    INF: ProgSetting User: Input/iGpadKeycode7: 1
    INF: ProgSetting User: Input/iGpadKeycode8: 38
    INF: ProgSetting User: Input/iGpadKeycode9: 40
    INF: ProgSetting User: Input/iGpadKeycode10: 37
    INF: ProgSetting User: Input/iGpadKeycode11: 39
    INF: ProgSetting User: Input/iGpadKeycode12: 67
    INF: ProgSetting User: Input/iGpadKeycode13: 81
    INF: ProgSetting User: Input/iGpadKeycode14: 27
    INF: ProgSetting User: Input/iGpadKeycode15: 9
    INF: ProgSetting User: Input/iVhkKeycode0: 27
    INF: ProgSetting User: Input/sVhkVisText0: ESC
    INF: ProgSetting User: Input/iVhkKeycode1: 116
    INF: ProgSetting User: Input/sVhkVisText1: QSave
    INF: ProgSetting User: Input/iVhkKeycode2: 120
    INF: ProgSetting User: Input/sVhkVisText2: QLoad
    INF: ProgSetting User: Input/iVhkKeycode3: 77
    INF: ProgSetting User: Input/sVhkVisText3: M
    INF: ProgSetting User: Input/iVhkKeycode4: 49
    INF: ProgSetting User: Input/sVhkVisText4: 1
    INF: ProgSetting User: Input/iVhkKeycode5: 50
    INF: ProgSetting User: Input/sVhkVisText5: 2
    INF: ProgSetting User: Input/iVhkKeycode6: 51
    INF: ProgSetting User: Input/sVhkVisText6: 3
    INF: ProgSetting User: Input/iVhkKeycode7: 73
    INF: ProgSetting User: Input/sVhkVisText7: I
    INF: ProgSetting User: Input/iVhkKeycode8: 52
    INF: ProgSetting User: Input/sVhkVisText8: 4
    INF: ProgSetting User: Input/iVhkKeycode9: 53
    INF: ProgSetting User: Input/sVhkVisText9: 5
    INF: ProgSetting User: Input/iVhkKeycode10: 54
    INF: ProgSetting User: Input/sVhkVisText10: 6
    INF: ProgSetting User: Input/iVhkKeycode11: 0
    INF: ProgSetting User: Input/sVhkVisText11:
    INF: ProgSetting User: Input/iVhkKeycode12: 55
    INF: ProgSetting User: Input/sVhkVisText12: 7
    INF: ProgSetting User: Input/iVhkKeycode13: 56
    INF: ProgSetting User: Input/sVhkVisText13: 8
    INF: ProgSetting User: Input/iVhkKeycode14: 57
    INF: ProgSetting User: Input/sVhkVisText14: 9
    INF: ProgSetting User: Input/iVhkKeycode15: 48
    INF: ProgSetting User: Input/sVhkVisText15: 0
    INF: ProgSetting User: Input/iVrhcControllerMode: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeLeft: 2
    INF: ProgSetting User: Input/iVrhcTrackPadModeRight: 1
    INF: ProgSetting User: Input/fVrhcDeadzoneMouse: 0.100000
    INF: ProgSetting User: Input/fVrhcDeadzoneKeys: 0.300000
    INF: ProgSetting User: Input/bVrhcAllowLeftStickShift: true
    INF: ProgSetting User: Input/bVrhcShiftSwapLeft: false
    INF: ProgSetting User: Input/bVrhcShiftSwapRight: false
    INF: ProgSetting User: Input/iVrhcKbmStickModeLeft: 1
    INF: ProgSetting User: Input/fVrhcSensitivityLeftX: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityLeftY: 0.250000
    INF: ProgSetting User: Input/fVrhcSensitivityRightX: 0.600000
    INF: ProgSetting User: Input/fVrhcSensitivityRightY: 0.150000
    INF: ProgSetting User: Input/iVrhcExtraKeyLeftGamepadDefault: 0
    INF: ProgSetting User: Input/iVrhcExtraKeyRightGamepadDefault: 3
    INF: ProgSetting User: Input/iVrhcControllerVisType: 1
    INF: ProgSetting User: Input/iVrcKeycode0: 1
    INF: ProgSetting User: Input/iVrcKeycode1: 2
    INF: ProgSetting User: Input/iVrcKeycode2: 87
    INF: ProgSetting User: Input/iVrcKeycode3: 83
    INF: ProgSetting User: Input/iVrcKeycode4: 65
    INF: ProgSetting User: Input/iVrcKeycode5: 68
    INF: ProgSetting User: Input/iVrcKeycode6: 69
    INF: ProgSetting User: Input/iVrcKeycode7: 67
    INF: ProgSetting User: Input/iVrcKeycode8: 82
    INF: ProgSetting User: Input/iVrcKeycode9: 70
    INF: ProgSetting User: Input/iVrcKeycode10: 71
    INF: ProgSetting User: Input/iVrcKeycode11: 32
    INF: ProgSetting User: Input/iVrcKeycode12: 27
    INF: ProgSetting User: Input/iVrcKeycode13: 9
    INF: ProgSetting User: Input/iVrcKeycode14: 160
    INF: ProgSetting User: Input/iVrcKeycode15: 162
    INF: ProgSetting User: Input/iVrcKeycode16: 38
    INF: ProgSetting User: Input/iVrcKeycode17: 40
    INF: ProgSetting User: Input/iVrcKeycode18: 37
    INF: ProgSetting User: Input/iVrcKeycode19: 39
    INF: ProgSetting User: Input/iVrcKeycode20: 136
    INF: ProgSetting User: Input/iVrcKeycode21: 137
    INF: ProgSetting User: Input/iVrcKeycode22: 49
    INF: ProgSetting User: Input/iVrcKeycode23: 50
    INF: ProgSetting User: Input/iVrcKeycode24: 51
    INF: ProgSetting User: Input/iVrcKeycode25: 52
    INF: ProgSetting User: Input/iVrcKeycode26: 69
    INF: ProgSetting User: Input/iVrcKeycode27: 81
    INF: ProgSetting User: Input/iVrcKeycode28: 82
    INF: ProgSetting User: Input/iVrcKeycode29: 32
    INF: ProgSetting User: Input/iVrcKeycode30: 0
    INF: ProgSetting User: Input/iVrcKeycode31: 0
    INF: ProgSetting User: Input/iVrcKeycode32: 0
    INF: ProgSetting User: Input/iVrcKeycode33: 0
    INF: ProgSetting User: Input/iVrcKeycode34: 0
    INF: ProgSetting User: Input/iVrcKeycode35: 0
    INF: ProgSetting User: D3D11/i3DCreateMethod: 3
    INF: ProgSetting User: D3D11/fSeparationNormal: 1.500000
    INF: ProgSetting User: D3D11/fFocOffsetNormal: 0.030000
    INF: ProgSetting User: D3D11/fSeparationComplex: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetComplex: 0.000000
    INF: ProgSetting User: D3D11/bUseDOFComplex: true
    INF: ProgSetting User: D3D11/fZMultF: 0.500000
    INF: ProgSetting User: D3D11/fSeparationG3D: 1.000000
    INF: ProgSetting User: D3D11/fFocOffsetG3D: 0.000000
    INF: ProgSetting User: D3D11/fG3DFovEnhance: 0.000000
    INF: ProgSetting User: D3D11/fG3DCamHeightModifier: 0.000000
    INF: ProgSetting User: D3D11/iG3DMainEye: 0
    INF: ProgSetting User: D3D11/fPlayerModelOffsetY: 0.000000
    INF: ProgSetting User: D3D11/fPlayerModelOffsetZ: 0.000000
    INF: ProgSetting User: D3D11/iG3DShadowTreatment: 3
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init
    INF: OpenVRDevice: Init succeeded, HMD found: Oculus Oculus Quest2 (tracker: oculus)
    INF: OpenVRDevice: Runtime Path: C:\Program Files (x86)\Steam\steamapps\common\SteamVR
    INF: OpenVRDevice: API DLL Path: C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\vpenvr_api.dll
    INF: OpenVRDevice: Render target size: 3120×3120
    INF: OpenVRDevice: Render target AR: 1.000000
    INF: OpenVRDevice: Desired game AR: 1.000000
    INF: OpenVRDevice: Desired framerate: 90.000000
    INF: OpenVRDevice: FOV: 103.982010
    INF: OpenVRDevice: IPD: 63.230000
    INF: OpenVRDevice: Zoom multiplier: 0.868231
    INF: ExtraSetting: EnvImageMap/:
    INF: ExtraSetting: /: 1.000000
    INF: ExtraSetting: MouseDisableAxisY/: false
    INF: ExtraSetting: VrhcSwapHands/: false
    INF: ExtraSetting: GhResolutionQuality/: 6
    INF: ExtraSetting: DmThreadSyncMode/: 0
    INF: ExtraSetting: DmFluidSyncMode/: 3
    INF: ExtraSetting: DmFluidSyncFpsCapMode/: 0
    WRN: D3D11Base: No DeviceContext created, not hooking device
    INF: D3D11Base: CreateDevice
    WRN: D3D11Base: Microsoft Basic Render Driver detected, returning early.
    INF: D3D11Base: CreateDevice
    INF: DXGIBase: Installing DXGI device hooks.
    INF: DXGIBase: Installing device method hooks.
    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    INF: D3D11Base: FeatureLevel: D3D_FEATURE_LEVEL_11_0
    INF: D3D11Manager: Instance created
    INF: ShaderParser created: FarCryPrimal (3)
    INF: DXGIBase: CreateSwapChain
    INF: DXGISwapChainHelper: Installing swapchain method hooks.
    INF: DXGISwapChainHelper: Installing swapchain1 method hooks.
    INF: DXGISwapChainHelper: Installing swapchain3 method hooks.
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: DXGISwapChainHelper: SwapChain method hooks removed.
    INF: D3D11Manager: Initializing device (frame: 0)
    INF: Display Adapter Description: NVIDIA GeForce RTX 4090
    INF: Nvidia Driver Version: 55612, r556_09
    INF: Available GPU Memory: 24142MB
    INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_R8G8B8A8_UNORM, MSAA: false
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 1
    INF: D3D11ShaderManager: shaders created
    INF: D3D11GameRenderer: Initialized
    INF: UIRendererDX11: Initialized
    INF: ProgState: UpdatePostFrame first time.
    INF: HookBase: Installing first frame hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: DirectInputBase: Checking Main DirectInput Hook
    INF: DirectInputBase: DirectInput not detected, hooking delayed
    INF: ProgState: First Time Init 1
    INF: OpenVRDirectModeManager: base init, mode: extra thread
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size reduced (unecessarily large): 3888×3888 > 3072×3072
    INF: DirectModeManager: headset render target size final: 3072×3072
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (3072×3072). Multisampling off.
    INF: OpenVRInputHandler: Initializing controller 1 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 2 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: MemScanManger: cache readiness: r:f p:f f:f
    INF: SettingsUI: Init
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    INF: vorpScan: Starting to scan host: fcprimal.exe
    INF: vorpScan: Rotation scan succeeded.
    INF: vorpScan: Exiting.
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0xFFFFFFFFFFFFFFFF
    ERR: App: TopCrashHandler: module: FCPrimal.exe, offset: 0x3AE05F7
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from fcprimal.exe
    INF: Main: Graceful Exit
    INF: UIManager: Released
    INF: GamepadManager: Released
    INF: Keyboard: Release
    INF: InputManager: Released
    INF: SoundManager: Released
    INF: D3D11Base: Removing Main Hook
    INF: XInputBase: Removing Main Hook
    INF: DirectInputBase: Removing Main Hook
    INF: MouseKeyboardBase: Removing Main Hook
    INF: HookBase: Removing system hooks
    INF: HookBase: Removing mouse hook
    INF: OpenTrackHelper: Release
    INF: VRControllerManager: controller deleted (0)
    INF: VRControllerManager: controller deleted (1)
    INF: OpenVR ControllerManager: Released
    INF: OpenVRDirectModeManager: Releasing
    INF: TrackerOpenVR: Release
    INF: OpenVRDirectModeManager: Released
    INF: TrackerOpenVR: Release
    INF: OpenVRDevice: Released
    INF: ResourceManager: Released
    INF: MemScanManager: Released
    INF: MemScanManager: Destroyed
    INF: GameHelper: Destroyed
    INF: App: Released
    INF: Main: Graceful Exit Success

    INF: vorpControl: Exiting process life thread: FCPrimal.exe, 29284

    #219442
    theflashig
    Participant

    Hello everyone,

    every works fine except one thing: Looking down unarmed.
    When doing it, the vr view flickers and also it changes to poster view for a moment.
    It happens with headtracking on/off and with vr-controller or normal controller/keyboard input.
    But when holding a weapon (also melee) or with the opened options menu, the problem doesn’t occur.

    What setting could be here the problem?(config below)
    Bug or conflicts between headtracking and input?

    I couldnt find any similar topic.
    I appreciate the help and thanks to devs for this awesome mod!

    Here the configs:
    [Image]
    fImageZoom=0.850000
    fUiScale=0.675000
    fUiScaleHorizontal=1.000000
    fUiStereoOffset=0.565000
    fEdgePeekScaleMin=0.660000
    fEdgePeekStereoMultiplier=0.500000
    iImageBackground=0
    iAspectRatioCorrection=1
    fImageSharpness=0.500000
    fImageGameGamma=0.840000
    fImageGameSaturation=1.010000
    iImageInputGeometryType=0
    iImageInputStereoType=0
    bImageInputStereoFlip=False
    iImageInputSurroundFovH=360
    iImageInputSurroundFovV=180
    bImageInputSurroundGuessParams=False
    iGameDisplayMode=1
    iVirtualScreenScene=100
    fVirtualScreenHtMultiplier=0.000000
    fVirtualScreenDistanceOffset=0.000000
    fVirtualScreenCurvature=1.000000
    bVirtualScreenCurvedVertical=False
    fVirtualScreenBrightness=1.000000
    fVirtualScreenEnvBrightness=1.000000
    fVirtualScreenEncGamma=1.000000
    fVirtualScreenEnvSaturation=1.000000
    iVirtualScreenAspect=0
    iVirtualScreenAntialias=4
    fImmersiveScreenHtMultiplier=0.500000
    fImmersiveScreenDistanceOffset=0.400000
    iDirectModeRenderQuality=3
    bDirectModePresentOrigImage=False
    iDirectModeThreadSync=2
    bVirtualScreenMode=False
    bVirtualScreenLockHeadTracking=True
    bEdgePeekDisableStereo=False
    iEdgePeekBackground=0
    fImageAmbienceBrightness=1.000000
    fImmersiveScreenCurvature=1.000000
    bImmersiveScreenCurvedVertical=False
    iImmersiveScreenBackground=10
    iImmersiveScreenEdgePeekBackground=10
    iDirectModeRenderAsyncModeNew=0
    fVirtualScreenPitch=0.000000
    fImmersiveScreenPitch=0.000000
    bEdgePeekLockVertically=True
    fVirtualScreenScale=1.000000
    fImmersiveScreenScale=1.000000
    iImageRenderQuality=0
    fTextureDetailEnhance=1.000000
    fImageSharpnessV2=1.000000

    [General]
    sVersion=23.1.0
    bSkipStartRoom=False

    [Input]
    fHtSensitivity=0.250000
    bHtInvertX=False
    bHtInvertY=False
    bHtPosTrackingEnable=True
    bHtPosTrackingOverrideLock=False
    fHtPosTrackingUserMultiplier=1.000000
    fHtG3DLatencyEnhancement=0.000000
    bHtCrouchJumpEnabled=False
    fHtCrouchPosYThreshold=-0.100000
    fHtCrouchVelocityThreshold=0.700000
    iHtCrouchKey=162
    bHtCrouchCrouchKeyIsToggle=False
    fHtJumpPosYThreshold=0.050000
    fHtJumpVelocityThreshold=1.000000
    iHtJumpKey=32
    bMouseDisableAcceleration=False
    bMouseHandleCursor=False
    bMouseForceVorpCursor=False
    bKeyBlockAlt=True
    bKeyBlockEdgePeek=True
    bKeyBlockVorpX Menu=True
    iXiOverride=0
    iXiOverrideDirectVR=0
    bXiOverridePartLeftStick=False
    bXiOverridePartRightStick=False
    bXiOverridePartButtons=False
    iXiHtControllerNum=0
    iXiHtMode=0
    fXiHtDeadzoneCorrection=0.000000
    fXiHtSensitivityX=1.000000
    fXiHtSensitivityY=1.000000
    fGpadSensitivityLeftX=0.150000
    fGpadSensitivityLeftY=0.150000
    fGpadSensitivityRightX=0.500000
    fGpadSensitivityRightY=0.050000
    fGpadDeadzoneLeft=0.200000
    fGpadDeadzoneRight=0.200000
    iGpadWalkRunKey=160
    bGpadWalkRunInvert=False
    bGpadWalkRunIsToggle=False
    fGpadThumbStickCurve=2
    iGpadVorpXButtonMode=2
    iGpadVorpXButtonBind1=1
    iGpadVorpXButtonBind2=0
    iGpadKeycode0=69
    iGpadKeycode1=70
    iGpadKeycode2=82
    iGpadKeycode3=32
    iGpadKeycode4=71
    iGpadKeycode5=77
    iGpadKeycode6=2
    iGpadKeycode7=1
    iGpadKeycode8=38
    iGpadKeycode9=40
    iGpadKeycode10=37
    iGpadKeycode11=39
    iGpadKeycode12=162
    iGpadKeycode13=81
    iGpadKeycode14=27
    iGpadKeycode15=9
    iVhkKeycode0=27
    sVhkVisText0=ESC
    iVhkKeycode1=116
    sVhkVisText1=QSave
    iVhkKeycode2=120
    sVhkVisText2=QLoad
    iVhkKeycode3=77
    sVhkVisText3=M
    iVhkKeycode4=49
    sVhkVisText4=1
    iVhkKeycode5=50
    sVhkVisText5=2
    iVhkKeycode6=51
    sVhkVisText6=3
    iVhkKeycode7=73
    sVhkVisText7=I
    iVhkKeycode8=52
    sVhkVisText8=4
    iVhkKeycode9=53
    sVhkVisText9=5
    iVhkKeycode10=54
    sVhkVisText10=6
    iVhkKeycode11=0
    sVhkVisText11=
    iVhkKeycode12=55
    sVhkVisText12=7
    iVhkKeycode13=56
    sVhkVisText13=8
    iVhkKeycode14=57
    sVhkVisText14=9
    iVhkKeycode15=48
    sVhkVisText15=0
    iVrhcControllerMode=0
    iVrhcTrackPadModeLeft=2
    iVrhcTrackPadModeRight=1
    fVrhcDeadzoneMouse=0.100000
    fVrhcDeadzoneKeys=0.300000
    bVrhcAllowLeftStickShift=True
    bVrhcShiftSwapLeft=False
    bVrhcShiftSwapRight=False
    iVrhcKbmStickModeLeft=1
    fVrhcSensitivityLeftX=0.250000
    fVrhcSensitivityLeftY=0.250000
    fVrhcSensitivityRightX=0.250000
    fVrhcSensitivityRightY=0.070000
    iVrhcExtraKeyLeftGamepadDefault=0
    iVrhcExtraKeyRightGamepadDefault=3
    iVrhcControllerVisType=1
    iVrcKeycode0=1
    iVrcKeycode1=2
    iVrcKeycode2=87
    iVrcKeycode3=83
    iVrcKeycode4=65
    iVrcKeycode5=68
    iVrcKeycode6=69
    iVrcKeycode7=67
    iVrcKeycode8=82
    iVrcKeycode9=70
    iVrcKeycode10=71
    iVrcKeycode11=32
    iVrcKeycode12=27
    iVrcKeycode13=9
    iVrcKeycode14=160
    iVrcKeycode15=162
    iVrcKeycode16=38
    iVrcKeycode17=40
    iVrcKeycode18=37
    iVrcKeycode19=39
    iVrcKeycode20=136
    iVrcKeycode21=137
    iVrcKeycode22=49
    iVrcKeycode23=50
    iVrcKeycode24=51
    iVrcKeycode25=52
    iVrcKeycode26=69
    iVrcKeycode27=81
    iVrcKeycode28=82
    iVrcKeycode29=32
    iVrcKeycode30=0
    iVrcKeycode31=0
    iVrcKeycode32=0
    iVrcKeycode33=0
    iVrcKeycode34=0
    iVrcKeycode35=0
    fGpadNativeSensitivityRightYFullVR=0.600000
    fGpadNativeSensitivityRightYCinema=1.000000
    bHtEnable=True
    bHtRollEnable=True
    bHtOtEnable=False
    bHtOtSupportsPosition=True
    bHtOtSupportsRoll=True
    bHtOtDisableMouseYawPitch=True
    bVrhcGesturesEnabled=False
    bVrhcGestureGeneralEnabled=True
    bVrhcGestureCombatEnabled=True
    fVrhcGestureSteeringSensitivity=1.000000

    [DirectVR]
    bDvrEnable=True
    bDvrForceGameHelperFov=False
    fDvrFovWorldOffset=20.000000
    fDvrFovPlayerOffset=0.000000
    bDvrLockLookPitch=True
    bDvrPositionEnable=True
    bDvrUseCache=False
    bDvrUseMod=True
    iDvrModCameraMode=0
    fDvr3dMult=1.000000

    [GameHelper]
    bGhChangeSettings=True
    bGhChangeResolution=True
    bGhChangeFov=False
    bGhChangeFovRT=True

    [D3D12]
    i3DCreateMethod=0
    fSeparationNormal=0.620000
    fFocOffsetNormal=0.040000
    fSeparationComplex=1.000000
    fFocOffsetComplex=0.000000
    bUseDOFComplex=True
    fZMultF=0.500000

    #219244
    Ralf
    Keymaster

    Alive and well. If every single project that doesn’t reply immediately to your individual post/mail/message would be dead, the world would be a fairly empty place… ;)

    #218901

    Topic: Dead Faces

    in forum User Profiles
    RJK_
    Participant

    Dead Faces (G3D)

    .. not explicitely a christmas game :-) i recently came across this great horror indy developer (AzaGameStudio) with a bunch of interesting games.

    – Oprimized for cinema modes
    – Full VR not recommended
    – Profile available at the cloud

    #218615

    In reply to: Annoying problem

    Zel1984
    Participant

    It’s not just cut scenes for me, it is on the sceen all the time during play in the top left corner, i have moved it mostly out of sight by using the VorpX HUD scaling option but doing so means that when i want to look at the mini radar or prompts that pop up in the bottom right corner of the screen etc i have to go into edgepeek mode to see them.

    I recently have been using the mods Bandit Hideouts & Rampage Trainer, give myself infinite dead eye, slow mo while aiming, a couple of bodyguards and then charge into bandit hideouts in slow mo gunning them all down with my posse, really fun. This game is still the best experience one can have in VR imo once you get your settings right.

    romeyromel
    Participant

    Hi Ralph and community :)

    Can someone please assist me with instructions on how to make back4blood run..i was getting a [.dll] error message..i attempted to disable EAC with the {start_protected_game.exe.BAK }
    {start_protected_game.exe} method..game seem to hook and then crashed and attempted to try again and it didn’t hook at all after that..

    As for Warhammer Darktide ..i used dead island 2 profile i could barely crank up the 3d strength before seeing the screen display a weird overlaying double vision..

    I really appreciate any advice and help

    Thanks :)

    hughmanwho
    Participant

    On top of which the game won’t let you run it with a different name.. instead it’ll download the exe with the correct name and launch that one as it seems to be part of an attempt to fix things if any of the files don’t match official version.

    Is there a work around? Kind of sounds like no, which as much as I love the software.. I really don’t like. Some kind of way to hack around it?

    I realize you don’t want to confuse people by making official profile not work but would be really nice if you could add another profile that matches official profile, then in official profile you just alert them that’s it’s being overwritten whether they look at it or in one of those messages that pop up when you launch game.

    It made be done like this by design.. but sorry to say it.. it’s a bad design. Not the first time I’ve encountered this and simply not been able to use it with a program.

    #218267

    In reply to: Forza 5 VR mode

    Ralph
    Participant

    You can test some profiles with the vorpx beta on your own, because most of the dx12 games working with one of the list. Try first of all Resident Evil Village, Grounded, Death Stranding, The last of us, Cyberpunk 2077 and Red Dead Redemption.

    It is very simple, check the local profiles for all DX12 Games, and if no profile can be forked and give you 3D vorpx is not compatible with that game.

    You will get used to it to do things on your own, if you want to use vorpx.

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