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Topic: Dirt 3 problem
Hello,
I tried with Dirt 3 and I have head tracking in the menus and all but when I start a game, I have just my head stuck and can’t move it. I already put it in dx9 but I can’t see the geometry 3D option in the menu, is there something we have to do ?
I can’t get VorpX to launch in VorpX Stereoscopic at all with Dirt 2 or Dirt 3. Every other “supported” game I try to launch with VorpX loads in Stereoscopic except for D2 & D3. I noticed in the excluded games list that VorpX has by default in ver.7.01 that D2 and D3 were both on the excluded list exes to not try to launch? I’ve tried EVERYTHING I can imagine and have done plenty of research to find variables to change in troubleshooting this problem.
Hi There,
Ive been trying to get dirt3 running in geometry 3d mode, i have made sure to force the game to start in dx9, but then there is no vorpx possible. i dont know why ?
If i dont force the game to start in dx9, then vorpx picks it up in dx11, only enabling Z-Buffer Modes.
Maybe Ralf knows a way to get it set up properly ?
Regards Pitt976
Hi everybody,
I’m new VORPX user. I’m French, so excuse me if my English is not perfect.
I search a solution to use head tracking with my rift with NFS SHIFT2.
When head tracking is enable on vorpx, only tracking roll works fine. Impossible to use left, right, up and down head tracking.
At first, i have the same problem with DIRT3 and i find Opentrack tool to resolve my problem, but opentrack don’t work with SHIFT 2 ! :(
Someone can help me to find a solution to use head tracking with my RIFT in this Game?
When I start Dishonored with latest Vorpx it recognizes everything and the title screens look great. However, as soon as the main title screen appears I start getting a nasty red strobing effect (acid trip?) that basically seems like it’s a shader issue of sorts. It flashes from the scene with no errors to a bright red effect over most textures and models. (making the scene barely visible) It seems like their is an issue with graphical setting within game and my card? (Nvidia 330m) This also happens for Dirt 3. I am sure there is some subtle nuanced setting that will fix this but it alludes me. Any advice welcome from this awesome community! Thanks guys.
Hi Ralf/everyone.
I recently got left 4 dead 2 on the steam sale, but Vorpx does not seem to work with it. When I start Left 4 dead 2, it starts normally without vorpx turning the screen stereo. When I exit the game I then notice vorpx is no longer running. I’ve double and tripple checked this. Turn on Vorpx via Vorpx Control shortcut, verify its running in task manager and in the side tray, run left 4 dead 2, exit left 4 dead 2, and vorpx is no longer running.
The other two games I have recently ran with Vorpx is BF4 and Dirt 3, no isses with either of them. Vorpx is still running when I exit either of them.
Any ideas? My setup is:
– Windows 7 Ultimate (64bit).
– 16 Gig Ram
– intel i7-4770 3.40GHz
– Asus GTX 770 Nvidia GeForce DirectCU II OC 2GB GDDR5 Graphics CardTopic: VorpX Does Not Work In Game
What the title states, vorpx simply wont run at all in game. Im running a q9550 with a gtx 660ti and 12gb ram, so more than sufficient hardware. I’ve tried reinstalling vorpx numerous times with restarting my computer. I’ve disabled all programs that may even have the slightest chance to conflict with it (hooks, antiviruses, etc). I’ve followed everything on the basic troubleshooting. I’ve been testing between 4 games: Portal 2, Skyrim, Dirt 3, and ArmA 3. Not one have showed what apparently is a red vorpx overlay, they just start normally. Hitting DEL does nothing whatsoever…
Now does anyone have any clue to even (bare bones) just starting this?
As far as I see it, I’ve wasted $40 on this garbage…
