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  • #184517
    Harry Siebert
    Participant

    (I just got Vorpx and tried Grid but mine plays in a cinema screen and I tried another game and that also played in a cinema screen and I was starting to wonder if I had just wasted my money on this as I thought all games would play the same, also is Grid Racing Grid or Grid Autosport and also what is G3D?)

    TRUE G3D only works with some games. “Racing Grid” Yes. “Grid Autosport” No.

    Here is a short list > Racing grid/Dirt3 and (Dirt 2 if you force DX9). These are great fun and the true G3D is great and makes better control of your car possible because of the better depth perception.

    Grid Autosport just plays on the cinema screen(No G3D) and off comes the Oculus.

    Full VR only on a few games and is Poor compare to true Full VR. More later.

    If G3D is working it will look “simply put” like a 3D movie on a big screen.
    If it is not working or you have the wrong mode it will usually look like a regular movie screen with no 3d. This is pointless IMO since the resolution is lower than many monitors.

    If you go into the game and have Vorpx loaded and see the Vorpx logo at the bottom of the screen hit the Del key on the KB. You will be in the VorpX console and able to see what mode you are in on the first screen you come to. If you switch modes and the G3D view are not a selectable option than you can do nothing to change that. You can select Full VR at the top but if it is not a working option you will know since it will lock the screen view until you select something else.

    Full VR is available in some games if you have head tracking working.

    I used it in FSX flight sim and it worked. Turned on “mouse look” and it worked too for head tracking. You plane looked like a toy and the head tracking was not precise. The surrounding area looked pretty good, although turning your head made me a little nauseous. Compare this to Flyinside for FSX and there is not comparing the two. Keep in mind that Flyinside is $40 for just one program. But the experience is amazing. Perfect 360 environment. Plane and world to scale. You can stick you head out the window and look at your wheels.

    Buy Vorpx for the games you want and can play in G3D on the cinema screen. This is mainly what I use it for and it is worth the cost. G3D in these programs are in “some ways” almost as good as Full VR. Different but excellent

    Buy VorpX if you need Full VR for the games that will work with it and you have your expectation dialed down.

    Do not expect FSX/Flyinside like experience or a Dirt Rally with native VR support(Flawless experience). Or Assetto Corsa with native Oculus support (mind blowing)

    It is hard to find the information needed for many games but you need to keep digging. It is usually out there to find between YouTube and Google searches.

    Harry

    #178634
    Harry Siebert
    Participant

    I would not mind comparing notes.

    I have Dirt 2 and 3 and Grid racing and they work well in G3D

    It is a very good 3d effect and not just Cinema mode which is just a big screen in my Oculus DK2

    Dirt 2 must be forced into DX9 but that is easy to do.

    I have had a few VR computers running Win7 and 10 and have not had a problem with these games.

    I have not been able to run them in Full VR mode since the screen just moves as my head does and that is not very fun. Maybe it is because I do not have an special programs running except Vorpx, and the Oculus console.

    No user guide seems to be available which seems like more then just an oversite.

    It would not be bad to compare a few notes here.

    #177898
    ilkj4832z
    Participant

    I have prepared two profiles here.

    Attack on Titan 2

    1. Z-Normal
    · If you make it stronger than the 3D-STRENGTH of the profile, the screen becomes dirty.
    · The outline of the object is not clear.

    2. G3D
    · Although it seems 3D, 3D effect is not strong.
    · You can not change the intensity of 3D-STRENGTH.
    · The outline of the object is clear.

    Profile Availiable from the Cloud, Check it.

    Note:
    I tried to make a profile in this game before, the game was crashing and I could not make it.
    However, I installed a game after a long absence and made a profile and made it.
    I do not know why.
    Maybe you understand that my profile may crash and be useless.

    #176406
    Ralf
    Keymaster

    It should work in full VR mode too, but since there is no way to adjust the FOV beyond what’s possible in the game options that makes limited sense. The default profile settings are carefully chosen, combined with the highest possible camera FOV they work pretty well.

    Default head tracking in DiRT 3 is similar, but there you have the option to use OpenTrack to emulate TrackIR input instead of vorpX for head tracking. Unfortunately D4 doesn’t have TrackIR support, so this option only works for D3.

    Should be pretty straight forward to setup. Just start OpenTrack with the correct headset type selected and disable vorpX’s head tracking.

    #176374
    dtdman420
    Participant

    Thats a bummer. I did notice that it worked in immersive screen mode i forgot to mention that.

    So with immersive screen mode i can still try to bring the screen closer and somewhat wrap it around myself and that should work?

    Does Dirt 3 have direct vr support?

    #175791
    ilkj4832z
    Participant

    DIRT4 – Z-Normal
    Ridge Racer Unbounded – Z-Normal
    Way of the Samurai 3 – Z-Normal

    Profile Aviliable from the cloud.Check it.

    #173663
    matteo39
    Participant

    I figured out how to enable G3D in the Dirt games.

    HOW? Is it a secret? :lol:

    #173661
    isamu
    Participant

    I figured out how to enable G3D in the Dirt games.

    #173560
    RJK_
    Participant

    @matteo39

    That list is not 100% secure. Some people report G3D even a game has Z3D only. Ive tried Dirt 2 just a few days ago and there was no G3D, so i removed the red mark. Havent tried Dirt 3 yet.

    #173552
    matteo39
    Participant

    here http://rjkole.com/gamestuff/engines/ dirt3 is marked G3D

    now i try GRID.. i hope is G3D

    #173551
    RJK_
    Participant

    Dirt 2 is Z3D only too.

    #173547
    matteo39
    Participant

    i’ve tried now DIRT 3 and it HASN’T G3D, only z3d and is no good….

    mpmo
    Participant

    other than need for speed shift 2 and need for speed most wanted (2005), and dirt 2 and 3?

    cause i really want an open world driving game with G3D support. Are there any other driving games?

    #171344
    haints
    Participant

    Now that I’ve had several weeks to play around with Vorpx, I think I’ve tapped into the gist of what this software is and what it can offer. On first impressions, my initial thoughts were not that favorable. In order to improve that perception, I had to dig in deeper and not be afraid to learn how to tweak, use mods, edit ini files and understand the inherent complexity of PC gaming. With some perseverance trying several games, I’m glad to report that not all is lost and there are some good experiences to be had within Vorpx. This applies for only a handful of games. Too many games have one or two immersion breaking elements, yet leaving the impression of potential.

    For the games that had some modest success, it required tinkering, ini tweaks and the use of mods. Thank god for the world of PC gaming. Without the ability to tweak and mod games to ones liking, Vorpx would not be viable for VR. This leads me into areas of Vorpx that the developer needs to consider when doing updates. Using Direct VR yielded little pleasing results. While I appreciate the idea of ease of use, auto configuring and less tweaking by the user, the reality is I’d prefer to ignore in favor of my decisions to override for customizing. The few games that had good results for me involved tweaking ini files, overriding FOV, use of mods and adjusting/overriding main aspects of Vorpx suggested settings, especially with G3D. In general (not directed at Vorpx developer) game developers need to resist the concept of “what is best for the user” and lock off tweaking or customization options for “the users own good”. To me, this is developer arrogance, I’ll decide what is good for me in terms of what I deem as a good experience. After all, ones preferences and idea of entertainment in gaming is subjective.

    Thankfully I do see the ability to override some stuff within Vorpx, but I hope the developer resists the urge in removing advanced or overriding features in the future, in fact it’s better to add more overriding options! To get the most out of this, customization, modding and tweaking is the essence of making games that were never developed for VR at least playable and give a new experience to said game. As far as modding goes, Bethesda has got this right!

    Here are a few improvement areas for Vorpx that would benefit greatly and widen for more playable games in VR.

    1.) G3D Strength: Being a 3D Vision user for many years, one of the greatest features to have is multiple settings for 3D strength that can be switched on the fly when in game with a single key stroke. The benefit of this is far reaching and can be applied to a game where difference settings is needed. i.e. cut scenes, main gameplay or top down/isometric view

    This is accomplished in 3D Vision (not compatible with Vorpx) through a mod known as Helix/3DMitigo and can simply be configured in an ini file. Some may already be familiar with these mods. This has been a vital feature for 3D Vision and I believe that Vorpx could benefit massively with an option like this. ARMA III comes to mind since I set it up with Vorpx and thought wow, if I could only hit a keystroke to have a difference 3D strength when viewing the compass or scope and a simple keystroke to revert back for normal play. This immersion breaking element could be resolved with multiple 3D strength settings. I’ve never needed more than a total of three for the all years I’ve been 3D Vision gaming.

    To the Vorpx developer, can this not be done or added feature? Please….. 😉

    Since 3D Vision is a wide subject, I think there is relevance when using Vorpx. More information can be found here and specifically on convergence (3D strength, pop out etc…)

    HelixMod BlogSpot

    2.) I noticed some games are capped at 5.00 for G3D strength and this varies from game to game profiles. Please unlock this in a games profile. Toyification in 3D is a great way to play some games. You can see a lot of discussions on the Nvidia 3D Vision forums surrounding this subject and it is a popular way to game!

    3.) While I have experimented a bit with copying profiles, my impressions is that the profiles are too locked down to an exe file. Since I have games using the “lithtech.exe”, I see the dgVoodo profile but already assigned. Please remove this restriction if possible? Will hard links work? A little more flexability would be great.

    If the developer reads this, I hope these observations and suggestions are taken as constructive feedback. The multiple 3D strength settings would be a huge benefit, hopefully this can be added.

    That is it for now and if anyone wants to chime in, offer advice, suggestions or feedback. It will be well received. I’ll contine to report back of any ideas or finds.

    Cheers,

    Stryker

    I think you raise some good points, Stryker.

    A few thoughts. One of the main criticisms vorpx has received on other forums (r/occulus, etc) is that it’s too much work to set up. You have to tweak too many different paramaters to get a good result, etc. You or I might be fine with that, but there are a lot of people who aren’t, so my guess is Ralf has been moving towards more of an automated model A: in order to establish a larger user base, and B: to cut down on the amount of time he has to spend trying to walk new users through this or that setting, etc. It’s just easier all the way around to have the software essentially “run itself.”

    I saw the same thing with Tridef 3D where they started simplifying the UI more and more as time went by. It’s a tricky balance to get right: there ARE a lot of people who don’t want to have to tweak things for every game they play, but there are also people who are willing to get their hands a little dirty in order to get the best possible experience tailored to their individual preferences. I would hope that, in the future, vorpx will have options for BOTH types of user–the people who just want to play the game right now can have the automated option, and those of us who like to tinker can have some more advanced options to play around with. As long as these two separate approaches are clearly marked as such (i.e. basic/complex, etc ) I think you could theoretically make both groups feel catered too … but I’m not a coder so I could be completely wrong about that.

    #171272
    ManOfSteelMan
    Participant

    I have in my cart now one $39.95 VorpX with the option to use PayPal and I’m so close to pushing it but some of the reviews and comments here give me pause.

    I have an HTC Vive setup with a machine exclusively made for VR using an Nvidia card (1060? 1080?) and I forget all the details at the moment. I may boot it up later and get the system specs and add them. For now, let’s just say that it runs everything I’ve thrown at it so far.

    I bought Skyrim SE about two months ago, have 216 active mods, use Nexus Mod Manager, and run all this on a laptop. I don’t have any graphics enhancements as the laptop gets sluggish with them. Most of them are new NPCs (most I will be removing), new buildings, weapons, spells, and other odds and ends.

    I don’t have ENC. I do have SKSE64, FNIS, SkyUI, and I think that’s all that alters the core esm files if they even do that.

    I’ve read that some people complain that Skyrim SE has a fogging issue, menus chopping off, and other nagging problems that make me hesitate to purchase.

    How does it fare now? Are these simply settings? I don’t mind getting my hands dirty by having to tweak things. Computers have been my hobby and profession for forty years. (Darn I’m getting old.) I would really like to see this game in VR and don’t want to buy a console or wait until December for the supposed Skyrim VR to come out for PCs.

    Thanks

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