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  • Gojak
    Participant

    I’m sorry, I’m brand new to this. I just got an Oculus Quest 2 on Friday, so this is all brand new.

    Anyway, I’m using a USB 3.0 to USB-c cable in order to enable Oculus Rift or Link or whatever they call it. I have Fallout 76 on Steam. I have bought VorpX.

    Can someone please tell me the steps I need to get up and running from everything shutdown (PC and VR device).

    Again sorry, it’s all a little overwhelming at first.

    #197698
    bjr84
    Participant

    Hi!

    I’m running games at 4k in “Geometry” mode (am I trying too hard to have the best possible experience?) and its laggy. Im forced to use Z-normal for these situations, which I believe is a tad less immersive – although passable and playable-enough for sure. I have an MSI GTX 1080 Ti.

    I’ve been playing Fallout 4 (amazing in Vorpx!!!) at 4k and ya… when Geometry is turned on, its pretty laggy. If I picked up a GTX 3080 would I have better luck? I turned off the frame-rate cap in the game. Could also play a role……….

    Ben

    erised
    Participant

    Greetings,

    Ever since I started using Vorpx 3 years ago I’ve had a relatively minor issue when using Vorpx headtracking. Honestly I just got used to it over time but I’d figure I’d give a shot at fixing it now that I am looking to refine my VR Experiences.

    Issue Description:

    The issue is that whenever I turn 360 degrees with headtracking on, there appears to be 1 degree that causes a screen stutter. Just for a moment and it passes as soon as I rotate past that 1 out of 360 degrees. This stutter angle appears to stay consistent for either an entire session of Vorpx in a given game or potentially during a play “Area” (I.e resets after reloading save or going through loading screen.) Any time I rotate to that angle it stutters and the image shifts about 5 degrees for a split second and then re-aligns properly.

    Headset: Oculus CV1 with 2 sensor 360 degree setup

    Details:

    -This issue occurs with and without directvr rotation on.
    -Occurs in every game I use VorpX headtracking with
    -Doesn’t occur when I disable Vorpx Headtracking and use:
    1) my mouse to spin 360 degrees
    2) A python script to turn my Oculus into a mouse.

    I don’t have any issues with native VR games such as Skyrim VR, Fallout VR, Superhot etc. If I use Virtual Desktop with my oculus to mouse headtracking script above I do not have this issue. Seems to be specifically related to Vorpx headtracking.

    One additional tidbit is that when I use an AutoOculus Touch script that turns my oculus touch into a mouse, I run into a very similar issue at the exact same degree. I will gladly post the scripts I use for this and headtracking to mouse if that will help.

    Any assistance would be greatly appreciated!

    Thanks
    James

    #197367
    RJK_
    Participant

    Hi Guys,

    Iv been playing FO4 without sissues.
    Now i started a brandnew game and my pipboy looks too small (used to fill the whole screen). “V” does not help.When i load an old game, pipboy is right in size, only a new game messes it up. Its not a vorpx issue, its a main issue.
    any advice ?

    nieda113
    Participant

    i have been playing for like three weeks skyrim native vr. Now i wanted to start skyrimse and playing vorpx version again. The games havent been modded since the last time vorpx was up an running. Fallout 4 and skyrim wont hook if started from skse or f4se. The last update seems to have change somthing. The game started from within the skyrim or fallout4 folder works,, why would a modded game not hooking anymore?

    OmegaCruxis
    Participant

    Thank you man, i see you are a man of culture as well. Fallout 76 Vorpx is tons of fun. I can still play the snot out of the game but if my profile gets borked i won’t be able to change settings in vorpx.

    OmegaCruxis
    Participant

    Ever since patch 23 – the bug fix patch, vorpx dialog windows and setting windows have just been grey boxes with no words in them, as well as fallout 76 itself has begun stuttering and become choppy.

    Has this ever happened to any other games/ profiles since a patch? is there a fix?

    let me know what sort of logs or info you would need to diagnose this problem.

    Also let me know if i should just do a quick reinstall of vorpx or fallout.

    ok301
    Participant

    Roughly a year ago I went through Fallout New Vegas in Vorpx, playing through all the DLC and trying to visit every possible location on the map. It ended up being about a 90 hour run and one of the most memorable experiences I’ve had in my 30+ years of gaming. VR makes it so much more immersive and fun.

    If you decide to play it I recommend getting the ultimate edition when goes on sale for about $6. The DLC adds ALOT to the experience, Old World Blues and Lonesome Road are the must-plays of the four DLC imo.

    If you play it as a fps it’s janky but if you play it as an RPG with tactical turn based combat (VATS) it’s still an amazing game with excellent writing – Soo many choices and places to explore.

    VorpX tips:
    – 4GB patch is a must (doubles the ram the game has to work with)
    – There is a stutter removal mod to make the walking a bit smoother
    – Use the VorpX internal options to render higher resolution than the game normally allows, Vorpx’s sharpening can help alot too.
    – VATS can be trippy in VorpX depending on what you’re targeting.. it can shake a bit if I remember right.

    I’m kind’ve fighting off the urge to go through it again.. looking forward to checking it out in a newer HMD.

    dborosev
    Participant

    Been trying to play FO4 recently, and I noticed that I cannot run it with Oculus selected in VorpX, it throws an Oculus runtime error LibOVT or something like that. If I switch to Steam, the game runs, but its quite jittery in 3rd person, mostly fine in 1st person, but some jitters. Switching Old vs New does nothing, nor does changing the sync options.
    Any suggestions? Is this Oculus mode crash a new thing?

    #196513
    Ralf
    Keymaster

    Have to wait for an update to download currently, but checked Fallout 4 which is pretty similar in that regard. All OK there, so for now I would say it *should* work. I’ll let you know if the actual FO76 check says something else later.

    For now the only thing that comes to mind is that maybe you accidentally changed the ‘Override X-Box Gamepad’ setting on the ‘Input’ page of the vorpX menu. Should be ‘Full’ before the DirectVR the scan and ‘Off’ after the scan.

    Edit:

    FO76 also working fine, so the above is more or less the only thing I can think of. Alternatively you could try to reset the profile to default in the config app.

    #196508
    pizzosteez
    Participant

    I’ve been enjoying Fallout 76 in VR thanks to VORPX for the last few months and have sunk over 100 hours into the game.

    Getting started has been a little bit of a ritual, which is to plug in game pad, fire up the game, and then when I get into gameplay mode, run DirectX VR Scan. Once I do that, everything magically falls into place – headtracking starts working, the XBox Gamepad is perfectly assigned, etc.

    But since the update, the XBox Gamepad settings are not syncing correctly. I run the DirectX scan as usual, and the head tracking works, but the gamepad is still assigned incorrectly. It’s this kind of half gamepad/half keyboard & mouse hybrid setup, which doesn’t really work.

    Any advice, Ralf?

    I did try turning off the Headset Sync feature as well and am still experiencing the same issue.

    #195729
    nieda113
    Participant

    Today i installed Hellblade 1. This game is native VR. I was stunned. The games has two options,, regular and tabletop. The image is crystal clear and grafics close to perfect. This game is inline with aliens, ethan carter and the forest. Playing those games i easily can play three to four hours without getting dizzy and having severe stomach pain.
    Are other VR titels like syrim VR and fallout4 VR the same? Why cant vorpx not offer this standart? The last thing i want to know can one use mods and animation mods like we have on non VR games? THX for input.

    #195663

    In reply to: VorpX Wiki

    RJK_
    Participant

    Tenpenny … Fallout 3 … ;-)

    #195475
    Ralf
    Keymaster

    One more observation: apparently there are situations where the current headset sync mechanism holds back things massively, way beyond the 10-15% that are to be expected. You will see huge benefits in some DX11 games when the GPU is the limiting factor, not the CPU. Typically this would be Z3D with high resolutions. With this combination the performance gain can be up to 40% compared to the prior default. Measured on a GTX 1080 Ti in Fallout 4 and AC:Origins at 4K resolution and 3D at ‘Z-Normal’.

    Don’t expect something like that with every game at 4K/Z3D, but with some the difference can be huge under these conditions.

    #195424
    skynet24x
    Participant

    Vive pro
    i7-3770k
    Gtx-1080ti
    Windows 7

    FPS: Game 30, Headset 90

    At the moment, I get a frame rate of 27-33 while moving. If you stand on the floor, then 45. The fact is that by reducing the screen resolution or the settings by half, I get an increase of only 10-15%. Is this normal for my system?

Viewing 15 results - 196 through 210 (of 1,125 total)

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