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Viewing 15 results - 211 through 225 (of 1,125 total)
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  • skynet24x
    Participant

    My monitor acer max1920x1080
    My VR Vive Pro
    Windows 7

    I set the resolution to 3840×2160 in the ini file. Install full screen. Vorpx settings – cinema mod – z normal.

    The game starts with the desired resolution, everything is fine. But in the game menu, as well as on the map, as well as in pipboy, the mouse cannot move further than half of the screen to the right and down. It feels like she is moving within the resolution of my monitor. How to fix it, otherwise it turns out on the map not how not to move to the right side?

    #195352
    RJK_
    Participant

    When i think of high res HMDs like the Vive Pro and Fallout 4 for example, every single percent can be helpful. Nice to hear that you got something cooking.

    #195070
    mariametro
    Participant

    I’m using vorpx with the 8K+. It works really well.

    I upgraded to the Pimax after using the rift-s but there was a massive gap between me using the two headsets so any impressions I have over image quality is maybe not the best. FOV is obviously better, colour production maybe the same or maybe the smallest bit not as good as the Rift-S.

    I’ve only really gotten vorpx to work at the ‘normal’ or ‘small’ fov on the pimax, but only because I deliberately stuck with the default settings and couldn’t be bothered drilling much deeper into things to get that extra percent of FOV (which is typically distorted anyway) on games that really aren’t optimised for VR. As others have pointed out, the ‘small’ setting is still wider than quite a few HMDa already.

    Oddly, I found vorpx with pimax needs less hand holding in setup for certain games than the Rift-S. Half-life 2 was a bit of a nightmare under the rift-s. There was a convoluted start-up procedure I had to maintain otherwise it would CTD. On first successful launch of HL2 under the rift-s, I also had to do a directVR scan and dial in some settings. Via the pimax, it launches no problem and works right out of the box. Maybe there was push-pull issue previously with oculus home and steamVR wrestling for control.

    The only other thing I would say is to run games at full-res (or beyond for super-sampling) to get the most out of the pimax displays can be a bit heavy on performance in G3D. Frame rate and FOV is more important to me than image fidelity, so I’m happy to take a small hit on resolution to maintain those two other things. As such, I also found oculus’s asynchronous motion smoothing to be cleaner than what is used by steamvr/Pimax. I noticed this the most when playing a heavily modded fallout NV.

    Finally, if vorpx is your main port of call for your HMD, I would recommend the deluxe audio strap mod for the pimax. It makes quickly getting in and out of the headset (or otherwise peaking at real world surroundings) for misc tasks (like finding your keyboard/mouse/gamepad or misc windows tasks) easier and is a nice quality of life improvement.

    In summation, I’m very happy with the pimax and don’t really see myself going back to the rift-s (which I still think is a very good bit of equipment).

    steph12
    Participant

    Other game like that is Fallout 4. In G3D it runs at 20FPS via SteamVr but with Generic VR and no SteamVR it runs G3D locked 60fps

    this is an amazing find if working like you say.

    Ralf
    Keymaster

    Yes, I did try that myself. Quite regularly since five years when SteamVR support was first added to vorpX. I also programmed both modes, so I’m well aware how they work, what performance cost is involved and why.

    I understand that to you it must look as if you have found some great trick and I’m happy that it works for you. Your results however are not normal at all. Under normal circumstances the difference between ‘Generic VR Headset’ and ‘SteamVR’ is about 10-15%.

    Your GTX980 only has 4GB, which almost certainly is not enough for modern games at cranked up detail settings without maxing out memory. G3D in itself requires more memory, rendering to the headset via SteamVR even more, so assuming that you hit some memory limited with your card in SteamVR mode is a reasonable theory.

    My brief Fallout 4 test seems to support that theory, but of course it’s just a theory. Should I be able to replicate your findings later with other games, I’ll let you know.

    perkel
    Participant

    Did you try yourself switching from steamVr to Generic VR ?

    My performance issues don’t seem to be related to VRAM. When you run out of VRAM usually what happens is that game starts to chug and stutter not that it lowers FPS consistently. I also did test a lot Witcher 3 and Fallout 4 before and changing setting to even low didn’t help. It improved performance overall but it wasn’t close to non SteamVr performance.

    What is your performance in Fallout 4 or any of those games in Steam VR ? By comparing FPS we should be able to see if my performance in SteamVR in those games is actually normal or not. Because from what i read a lot of people have issues running G3D in Fallout 4 and by default even your profile uses Z-buffer, for performance reasons i assume.

    Ralf
    Keymaster

    Just a brief follow up: Might well be related to graphics memory with your GTX980. I just tested Fallout 4 and on Ultra settings with Geometry 3D the overall memory required in SteamVR mode would exceed the 4GB of GPU memory on your card by ~500MB at a fairly low res of 1920×1080. That would become even worse with higher resolutions.

    I’ll do some more testing later. For now I would recommend to not crank everything up to the max in case you did that before. Judging from the brief FO4 test maxed out memory on your GTX980 sounds like a reasonable theory.

    Ralf
    Keymaster

    Thanks again for testing. None of that looks how it should look. Normally you would see a 10%, maybe 15% in some cases, difference between ‘Generic Headset’ and ‘SteamVR’.

    Might be worth a shot to reset your vorpX settings as well as your SteamVR settings. I don’t really have a idea what might cause this for you, but your results are not how it should look. Also check whether maybe some performance related parameters have changed when switching between SteamVR and ‘Generic Headset’, e.g, the game resolution, that might for example be the case in Fallout 4 where vorpX sets the resolution and FOV automatically.

    If you have all graphics settings cranked up to the max in the games you tried, it’s also worth a try to reduce them for testing, just in case your GPU runs out of memory with game+vorpX+SteamVR.

    I’m moving this thread to the technical support sub-forum, I think it fits better there. Looks more like some technical problem than a performance enhancing trick.

    I’ll check this and let you know if I can replicate the behavior somehow.

    perkel
    Participant

    Other game like that is Fallout 4. In G3D it runs at 20FPS via SteamVr but with Generic VR and no SteamVR it runs G3D locked 60fps

    #194358

    In reply to: loading profile error

    Ralf
    Keymaster

    First and foremost: use purchased games. Who knows how your cracks work and what they do. Some may for example use different .exe names than the legit game or call some other .exe that vorpX is unaware of. Both cases would prevent vorpX from working correctly since it would not be able to recognize a game. And there are almost certainly more potential issues a crack could cause that I’m unaware of.

    That said:

    Please try a full factory reset in the config app. There is no cloud profile required for Fallout 4.

    Apart from that in case of hooking issues most likely there is a conflict with some other program. In the vast majority of cases that is the problem. You can find more detailed information on the matter in the trouble shooting post on top of this sub forum.

    Also checking the ‘Alternative Hooking’ option in the config app is worth a shot. Caveat: even if it helps with a particular game, don’t forget to switch back. It’s not better per se, and some games definitely require the defauzlt method.

    #194353

    In reply to: loading profile error

    given
    Participant

    … and again. I`m using pimax 4k, installed pitool, steam vr, windows security is blocked in group policy.
    checked basic trouble shooting giude and unistalled msi afterburner and skype.
    So initially i had the first issues with gtaV, and after the removal of msi afterburner and skype vorpx loads gtaV defaul profile and started correctly in full vr mode.
    Now i am trying fallout 4 with the defaul profile (no cloud profile imported), and vorpx loads the game in 2D immersive screen mode…
    the first attempt I have made, was to copy the original profile and reassign the fallout4.exe
    -nothing’s happened-
    the second attempt was creating shortcut as described in trouble shooting giude
    -nothing’s happened-
    the same problem with ace combact 7 (using cloud profile)…
    just for info those are cracked games…

    thanks

    #194261
    Godrik
    Participant

    So Fallout NV is working pretty well, but whenever I bring up the PIP boy it appears colossal and right in front of my face. It makes it pretty much impossible to interact with the PIP boy in any meaningful way.

    Any ideas how I can change just the PIP boy but leave the rest as it is? I tried playing around with it a bit but nothing seems to make the PIP appear at a larger distance/ smaller to make it so I can interact with it.

    #194188
    Ralf
    Keymaster

    Fallout NV has full 6DOF tracking. For the best possible head tracking please make sure to run the DirectVR scanner after entering the game world. You should see an according hint in the top left corner of the game window as well as in the headset.

    Controller: VR controllers can be used as gamepad or to emulate mouse/kb, configurable in the vorpX menu (presslong DEL opens the menu).

    If you haven’t done so already, you may also want check the ‘Essential Hints Guide’ in the vorpX help. It explains a few basic concepts.

    #194185
    Godrik
    Participant

    Trying to figure out how to play games in roomscale using my Index controllers (Fallout New Vegas). Or does Vorpx only support games sitting using kbm/ console controller?

    #194103
    pizzosteez
    Participant

    First let me say that WOW – Fallout 76 looks amazing in VorpX. I am really excited to try this game out now that the Wastelanders expansion has been released. I am however having an issue. It seems that whenever I go to a terminal (computer) in the game, it tries to enter terminal mode and instead pulls me right through the computer and I fall though the floor. Has anyone else experienced this and is there a fix or settings adjustment? I am using the offical VorpX profile for the game. Thanks in advance!

Viewing 15 results - 211 through 225 (of 1,125 total)

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