You are using vorpX in steamVR mode correct? I don’t think it typically displays both eyes on the monitor unless you are using extended (Generic) mode for some reason. For me it only displays one eye.
Hmm, only time I recall something like this was when I had some irregular resolution set for Fallout 4. I had to manually change it back in some ini file.
It could be worth changing between windowed vs fullscreen.
I’d try importing a fresh Arma 2 profile from the cloud. Search Arma II and import the vorpX one. But first go to the Restore Game Settings page of vorpX Config app and restore pre-vorpX settings for Amra II. (This is different than the profile factory reset you did).
Just maybe the old cache got corrupt somehow and this can fix it.
Hi :)
I have not played Fallout 3 in over 10 years and thought it could be amazing to try it out again in vr.
But how well does vorpx works if I mod it??
I will ofc put in some texture mods and a mod called wanderer edition to spice up the gameplay.
But I saw a mod that gives you a full body (enhanced camera) and that could really add to the immersion. But it needs the script extender.
Would vorpx still hooks if I use that??
After much experimentation I was able to get S.t.a.l.k.e.r. Shadow of Chernobyl working very well in my Pimax 8k, since I have been a fan of this game for some time playing flat i felt yesterday it was, for me a gaming dream come true. Once GEO 3d was working with a suitable format and acceptable frame rates with head tracking smooth as real life turning. Scaling was awesome and I would rank it up there with SkyrimVR or Fallout 4VR in that regard. I really enjoyed just looking at the ground terrain, buildings details etc.,(never realized there where so many hills in the game). I would recommend trying this using vorpx if your interested in fps with mystery and atmoshere and story, since we are very limited at the present time in that area of VR content. Thanks VorpX!
If I may chime here:
For playing roomscale style the native port is the better choice.
For playing seated and/or using mods that require the Fallout 4 script extender vorpX is the way to go.
fallout 4 VR for me is better.
but if you have fallout 4 already AND a powerful computer then using vorpx with fallout 4 (and mods) can be great.
my rule is, if i can get a game running natively in VR i will always buy it.
the magic of vorpx is playing in VR games who will probably never have a vr patch from developpers, and vorpx for this is just pure awesomeness.
do you find vorpx fallout better than the actual fallout vr
I am trying to find out if I want to buy the original fallout 4 or the fallout vr.
I’ve encountered a glitch that occurs whenever an NPC ‘forces’/ engages you in dialogue without first prompting them. The majority of the time, the camera zooms as if it were in dialogue mode, the NPC speaks, but then no options to respond appear on the screen (effectively breaking the game, as there is no option to exit). Oddly enough, disabling tracking generally decreases the chances of this bug occurring. I’ve never experienced this in 2D so I can’t imagine it being a mod issue.
Ralf, can you offer any insight/ possible solutions into this problem?
Thanks.
Short update on this. A first version of the API is now largely finished and working great in the test scenario.
The important thing now will be to get the word out to the right people. Whenever you hear of a camera/FOV mod for a popular game, let the modder know about this. The API won’t work for every camera/FOV mod, but any mod using actual C/C++ code is a potential candidate.
Potential candidates don’t have to be VR specific mods, any C/C++ mod affecting camera FOV/rotation/position is suitable.
As an example of what would be possible in the best case: adding the vorpX API to script extenders for heavily moddable games like Oblivion or Fallout 3/NV would provide a solid foundation for capable modders to create VR mods that come very close to the native Skyrim/Fallout 4 ports in terms of functionality.
Serious contenders could of course get a free vorpX license if they don’t own one.
If you are into lock picking and your locks are invisible (note: its not a vorpX problem, its a games problem) make the following ini changes to make them visible again.
Edit My Documents\My games\Fallout 4\Fallout4.ini
Change sResourceDataDirsFinal=STRINGS\,
to: sResourceDataDirsFinal=STRINGS\, INTERFACE\
under [Interface] add:
fLockPositionY=100.0000
fUIPowerArmorGeometry_TranslateZ=-18.5000
fUIPowerArmorGeometry_TranslateY=460.0000
tested with Borderless FullScreen up to 3200×2600
.
I just bought a 2060 to playfallout 76 problem i have is gpu only reaches 45 percent and 1350 mhz core speed at lower resolutions ie 1600 by 900 med res i only get 18 fps whereas in 2d 1440 res i get 90percent gpu and 1950 mhz. So how do i get better performance in fallout 76 vr?
Hi there, i think this is the ultimate help to tweak Fallout 4 to best performance. Site has nice visual comparance.
https://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide
These games have full DirectVR FOV support, which means that vorpX constantly overwrites the game’s camera FOV. Not 100% sure, but this might affect how your ini changes work. Unfortunately there is no way to disable the dialogue camera entirely like in Fallout 4/76.
BTW: I would recommend to switch to EdgePeek mode in conversations anyway. IIRC the camera rotation is fixed during during dialogues. EdgePeek will remedy that and let you look around, making NPC conversations a lot more comfortable. Also with EdgePeek the zoom isn’t really an issue.
Hey all,
I’m running into trouble with the zoom-in when initiating dialogue with an NPC. Essentially my problem is that it works exactly as it should. I’m trying to eliminate that zoom. Using the few fixes one can find online, I was able to stop the zoom when playing on monitor, but once I put my headset on it comes right back. Is launching from VorpX somehow making NV pull from a different ini that I don’t know about? For anyone interested, the changes I applied that got it working on monitor are below (made changes in fallout.ini, falloutprefs.ini and falloutprefs.ini.vorpxbak in documents\my\games\falloutnv and also in fallout_default.ini the game directory):
This one was set at 600, had to edit–> fDialogMinDistance=1200
This one was fine as it was–> fDialogMaxDistance=2000
This one was set at 55.0000–> fDefault1stPersonFOV=75.0000
This one I had to add to ‘interface’–> fDlgFocus=16.0
I guess i have to live with it :-( Just one last note, the vorpX attaching window opens quite a few seconds after the game itself already has started and stays “attaching” until i shut down FO4. – Oh and when doing some debugging Fallout couldnt find a few api-ms-win-core-sysinfo-l1-2-1.DLL files, not shure if that would effect vorpx though. Thanks for your help so far.
One more thing: make sure that Fallout4Launcher.exe is on the excluded programs list in the config app. Only Fallout4.exe is supposed to be hooked. Per default that is the case, but maybe your exclude list is corrupt for some reason.