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  • STREET_BLAZER
    Participant

    I’m trying to run Fallout NV with vorpx, but I can’t get the game to display on my oculus rift… Every time I activate my headset, it pulls up the annoying little “oculus home” menu and nothing else. Is SteamVR required? Is it an issue with my desktop display settings? I already enabled 3rd party software in the oculus app.

    Also, when using “configure Vorpx”, when trying to select my device in the general settings, my only 2 options are “steam VR” and “generic headset”, with no mention of the Rift. Every video I’ve searched on this always allows the option for Oculus Rift. Was this changed in a recent update or something?

    Any help here would be appreciated.

    #175206
    Kalfster
    Participant

    You might want to reconsider Fallout 4 VR if moving around is the problem, i play it sitting down in my comfy chair without problems (you can increase eye height if you google it) and it is a blast. Actually aiming the weapons with Rift controllers adds to the game and gfx quality is good. Pip boy on your wrist looks nice and so does the suit. I like Vorpx very much but if there is a “real” VR version
    out there (Fallout 4, Skyrim) it usually makes it a bit (or a lot) better.

    #175146
    dellrifter22
    Participant

    Oh yeah! Just tried G3D Main Eye right on Insurgency, Farcry 2, Arma 3, Red Orchestra 2, and Fallout 4, and they all worked beautifully.

    Aiming feels more natural now, just as I had hoped. Thanks again for this. Very useful!

    #175070
    Multinacho8
    Participant

    Yes, yes, I know. Fallout 4 VR is out and all that. But to be honest, while roomscale is cool and all, I’m not as crazy about it as everyone else seems to be. Especially in open world games where I’ll possibly be standing for a long time.

    Anyway, my problem is that, while VorpX and Direct VR have worked great on many games, I can’t seem to get it to work on Fallout 4. Sure, Vorpx hooks into the .exe, and everything seems to be working fine.

    Until it’s time to do the Direct VR scan. Oh dear god.

    The scanning screen shows up normally and says “Preparing Scan” as it normally does, but then it gets stuck on the rotation scan. Forever. It doesn’t just freeze my game completely; it actually freezes my computer, and I often have to force shut down my PC.

    I don’t get it. I disabled Avira antivirus, turned the settings down, and made sure it was running on a 4:3 resolution. It seems to be working well for everyone else, but not for me.

    My CPU is an Intel i5-7400 and my GPU is a GTX 1060 3GB. Not a beast rig by any means, but it should be enough to run the game in VR.

    #175015

    In reply to: Fallout 3 performance

    Ralf
    Keymaster

    If that is the case, something is wrong.

    Typically Geometry 3D results in a ~50%-60% performance decrease compared to playing on your monitor since everything has to be rendered twice to create the stereo 3D effect. For a game as old as Fallout 3/NV that still results in a very smooth frame rate normally though.

    Please double check whether you maybe have any mods installed that have an high impact on performance. If so, please remove them. Try without any mods first and then add your mods back one by one to find the one(s) that affect performance.

    If that does not help, you should consider switching to Z3D in the vorpX menu. Doesn’t look as good, but has a much smaller impact on performance.

    You can find additional information regarding game performance in the “Performance Optimization” section of the vorpX help.

    #175011
    dwfndley
    Participant

    why is performance so horrible. I have an i77 gtx1080 ssd etc , great machine, but FO3 in vorpx stuttered horrowshow, making me feel sick just looking around.

    I turned graphics settings all the way to low, but by then the graphics were unbearable (and still the problem persisted.) …I know there is a mod to get FO3 to utilize more of the computer engine, but it required FOSE (which will not work for god knows what reason, perhaps outdated and incompatible with win10,)

    …and I just got my xbox gamepad in the mail today. …but just can’t work through the performance issues.

    dwfndley
    Participant

    Hi,
    I’m thinking about investing in VORPX and a game or 2, but first I want to know if windows MR touch controllers are supported, (particularly for Fallout 3 and the call of duty series? ..and/or any other first person experiences..?)

    …also… there is a Skywind (morrowind remastery in skyrim engine,) that will come out, …eventually I guess, …and if that mod had decent vorpx support, then I would definitely, immediately purchase vorpx just to play skywind in VR. …if you have any comments in that regard..?

    thanks

    STREET_BLAZER
    Participant

    So it’s always been my dream to run Fo3 in VR at max settings along with an awesome ENB/ overhaul mods. Problem is, I’ve been a console gamer my whole life and I don’t know much about system specs when it comes to PC gaming

    I’m looking for a gaming laptop that would be compatible with Vorpx while running games like fallout 3, new vegas, and skyrim. I’m under the impression that the reccommended specs for 2D gameplay are not always adequate for VR. I want to stick to something in the $1000-$1200 range

    Would this get the job done?

    Can anyone offer some advice or recommendations? I don’t know where to start.

    #174608
    RJK_
    Participant

    Hello, i would like to make a suggestion for a new VorpX feature.

    HOTKEY: HUD ON/OFF

    In some like Fallout NV for example where HUD can be resized i imagine a Hotkey toggling HUD ON/OFF in FULL VR Mode could be quite useful for more enjoying the environment. (I am shure those users who rather walk through mountains for hours will appreciate that. This also would be a great help for taking Screenshots).

    This will of coarse not be possible with any game, but may be in those where HUD sliders are functioning.

    What do you think ?

    #174493
    Anonymous
    Inactive

    Tough to choose five, but I guess my favorites are:

    – Fallout 3
    – Enderal (Skyrim total conversion)
    – Kingdom Come Deliverance
    – Bioshock Infinite
    – Thief (the remake from a few years ago)

    Honorary mentions for Ori and the Blind Forest and Trine in cinema mode. So much better than on a monitor.

    #174454
    RJK_
    Participant

    Hello there, dont know if this is a bug, but when using vorpX camera height setting, pipboy s frame moves all the way to the top of the screen while pipboy s screen remains centered.

    Furtheron i would like to make a suggestion in main for a game where the HUD can be adjusted by vorpX, how about a feature like a HUD/ON-OFF Hotkey ? I can imagine this could gain some confort for taking screenshots or when discovering the land for hours like in Fallout NV.

    #174302
    RJK_
    Participant

    Fallout Tactics ( 2D )

    I tried this for a joke, Tatcics is a 2D game but for Fallout Retro Fans it might be fun to play this with vorpX.

    -Requires DGVoodoo2
    -Requires Patch 1.25 or 1.27
    -Requires widescreen patch
    -requires windowed mode -w (otherwise it will crash)
    -game does not run higher then 1024×768 with vorpX. Edit resolution in BOS.cfg manually.
    -run windowed once via shortcut, then run patched widescreen exe normally.
    -DONT change res. in game !
    -no profile so far because its 2D only, just throw DGVoodoo2 into the games folder, VorpX will hook through the default DGVoodoo profile.

    buckjohnston
    Participant

    Why are you using Vorpx when fallout 4 VR full VR support for both the rift and vive? They recently updated the beta branch and the touch controls work perfectly just like with SkyrimVR.

    I honestly wouldn’t bother with fallout 4 with vorx, it runs terribly with vorpx in geometry3d unless you are using zbuffer 3d mode. I dig vorpx, but if the games are out there with Native VR support that’s a no-brainer.

    If you don’t have the money I apoligize, but it’s best to wait in that case for a sale than spoil it.

    Vive – Vorpx

    So, two issues:

    First issue – New

    After a week break or so from FO4, I started up a fresh game and I’m finding this weird issue where it keeps moving the camera from normal to seven feet zoomed in, instantly back to normal, back to zoomed in. It happens when I use scopes or workshops, and I haven’t changed anything since I played like a week ago. I know they updated their runtime but does anyone know what caused this or what a fix would be? Assuming that’s what changed, but I dunno. I’d really hate to think they’re purposely throwing a wrench in how their game works so it screws over Vorpx to force people to buy their VR version of the game, because I’m interested in the mod scene.

    Second issue – Longstanding Issue

    My eyes seem to be rendering shadows separately? Out of one eye someone will have a shadow across their face, and out of the other eye their face will be completely lit up. It’s very jarring, any idea how to fix this?

    #173218
    morbidexpression
    Participant

    Yes, looks really nice. Shadows are a little screwy, but when aren’t shadows a little screwy? I’ll definitely enjoy this one once I can pull myself away from their two VR releases.

    I hope Fallout 76 works out of the box with a Fallout 4 VorpX profile!

Viewing 15 results - 406 through 420 (of 1,130 total)

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