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Search Results
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Topic: Fallout 3 performance
why is performance so horrible. I have an i77 gtx1080 ssd etc , great machine, but FO3 in vorpx stuttered horrowshow, making me feel sick just looking around.
I turned graphics settings all the way to low, but by then the graphics were unbearable (and still the problem persisted.) …I know there is a mod to get FO3 to utilize more of the computer engine, but it required FOSE (which will not work for god knows what reason, perhaps outdated and incompatible with win10,)
…and I just got my xbox gamepad in the mail today. …but just can’t work through the performance issues.
Hi,
I’m thinking about investing in VORPX and a game or 2, but first I want to know if windows MR touch controllers are supported, (particularly for Fallout 3 and the call of duty series? ..and/or any other first person experiences..?)…also… there is a Skywind (morrowind remastery in skyrim engine,) that will come out, …eventually I guess, …and if that mod had decent vorpx support, then I would definitely, immediately purchase vorpx just to play skywind in VR. …if you have any comments in that regard..?
thanks
So it’s always been my dream to run Fo3 in VR at max settings along with an awesome ENB/ overhaul mods. Problem is, I’ve been a console gamer my whole life and I don’t know much about system specs when it comes to PC gaming
I’m looking for a gaming laptop that would be compatible with Vorpx while running games like fallout 3, new vegas, and skyrim. I’m under the impression that the reccommended specs for 2D gameplay are not always adequate for VR. I want to stick to something in the $1000-$1200 range
Would this get the job done?
Can anyone offer some advice or recommendations? I don’t know where to start.
Topic: Suggestion: HUD Key
Hello, i would like to make a suggestion for a new VorpX feature.
HOTKEY: HUD ON/OFF
In some like Fallout NV for example where HUD can be resized i imagine a Hotkey toggling HUD ON/OFF in FULL VR Mode could be quite useful for more enjoying the environment. (I am shure those users who rather walk through mountains for hours will appreciate that. This also would be a great help for taking Screenshots).
This will of coarse not be possible with any game, but may be in those where HUD sliders are functioning.
What do you think ?
Vive – Vorpx
So, two issues:
First issue – New
After a week break or so from FO4, I started up a fresh game and I’m finding this weird issue where it keeps moving the camera from normal to seven feet zoomed in, instantly back to normal, back to zoomed in. It happens when I use scopes or workshops, and I haven’t changed anything since I played like a week ago. I know they updated their runtime but does anyone know what caused this or what a fix would be? Assuming that’s what changed, but I dunno. I’d really hate to think they’re purposely throwing a wrench in how their game works so it screws over Vorpx to force people to buy their VR version of the game, because I’m interested in the mod scene.
Second issue – Longstanding Issue
My eyes seem to be rendering shadows separately? Out of one eye someone will have a shadow across their face, and out of the other eye their face will be completely lit up. It’s very jarring, any idea how to fix this?
Topic: Rift Online
Has anyone had any success in getting RIFT online working in 3D?
I got it working within the game with no glitches by copying the Gamebryo engine profile for Fallout 3. But can not get 3D support working?
Anyone has got this working?
Hey Guys –
I’m a long time vorpX owner and after reading an article recently, thought I’d try it out in Fallout New Vegas. I installed version 1.4.0.52 from a standalone source (not steam) and ensured vorpX was up to date. I found out that I’d have to perform the first part of the game where you set up your character without vorpX, but that wasn’t a big deal. Once in the game (out of the Doctor’s office), I saved, closed the game, relaunched it with vorpX started, then did a DirectVR scan and it worked great – except for one thing…
When playing Fallout NV with vorpX, I have no sound at all. When launching the game without vorpX, the sound works great – using vorpX, no go. The rift’s audio works great in other titles.
Below is what I’ve tried to resolve the issue…
– Alt-tabbing from Fallout NV and manually setting (Windows) audio device to Oculus Rift
– Verifying volumes are up in Windows, Fallout NV, & by hitting menu on right Oculus controller in game
– Verifying game produces sound when launched outside of vorpX
– Verifying Rift audio works in other titles
– Rebooting PC / relaunching game
– Deselecting global vorpX option for “Use built-in audio” (and ensuring Windows audio device was set to Oculus Rift), applying, then relaunching vorpX & game
– Setting the default audio device in vorpX Config’s Troubleshooting section to the Rift for Fallout NV then relaunching vorpX & game
– Selecting option to run vorpX as administratorThat’s all I could think to try so thought I’d post. Any suggestions? Thanks!
Topic: FallOut 4, PipBoy Bug
After DirectVR scan PipBoy is very close, and upside down. https://ibb.co/ca3jZ7
Anybody know how to fix it?
THX

