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  • #174454
    RJK_
    Participant

    Hello there, dont know if this is a bug, but when using vorpX camera height setting, pipboy s frame moves all the way to the top of the screen while pipboy s screen remains centered.

    Furtheron i would like to make a suggestion in main for a game where the HUD can be adjusted by vorpX, how about a feature like a HUD/ON-OFF Hotkey ? I can imagine this could gain some confort for taking screenshots or when discovering the land for hours like in Fallout NV.

    #174302
    RJK_
    Participant

    Fallout Tactics ( 2D )

    I tried this for a joke, Tatcics is a 2D game but for Fallout Retro Fans it might be fun to play this with vorpX.

    -Requires DGVoodoo2
    -Requires Patch 1.25 or 1.27
    -Requires widescreen patch
    -requires windowed mode -w (otherwise it will crash)
    -game does not run higher then 1024×768 with vorpX. Edit resolution in BOS.cfg manually.
    -run windowed once via shortcut, then run patched widescreen exe normally.
    -DONT change res. in game !
    -no profile so far because its 2D only, just throw DGVoodoo2 into the games folder, VorpX will hook through the default DGVoodoo profile.

    buckjohnston
    Participant

    Why are you using Vorpx when fallout 4 VR full VR support for both the rift and vive? They recently updated the beta branch and the touch controls work perfectly just like with SkyrimVR.

    I honestly wouldn’t bother with fallout 4 with vorx, it runs terribly with vorpx in geometry3d unless you are using zbuffer 3d mode. I dig vorpx, but if the games are out there with Native VR support that’s a no-brainer.

    If you don’t have the money I apoligize, but it’s best to wait in that case for a sale than spoil it.

    Vive – Vorpx

    So, two issues:

    First issue – New

    After a week break or so from FO4, I started up a fresh game and I’m finding this weird issue where it keeps moving the camera from normal to seven feet zoomed in, instantly back to normal, back to zoomed in. It happens when I use scopes or workshops, and I haven’t changed anything since I played like a week ago. I know they updated their runtime but does anyone know what caused this or what a fix would be? Assuming that’s what changed, but I dunno. I’d really hate to think they’re purposely throwing a wrench in how their game works so it screws over Vorpx to force people to buy their VR version of the game, because I’m interested in the mod scene.

    Second issue – Longstanding Issue

    My eyes seem to be rendering shadows separately? Out of one eye someone will have a shadow across their face, and out of the other eye their face will be completely lit up. It’s very jarring, any idea how to fix this?

    #173218
    morbidexpression
    Participant

    Yes, looks really nice. Shadows are a little screwy, but when aren’t shadows a little screwy? I’ll definitely enjoy this one once I can pull myself away from their two VR releases.

    I hope Fallout 76 works out of the box with a Fallout 4 VorpX profile!

    #172911
    BlueKnight
    Participant

    Has anyone had any success in getting RIFT online working in 3D?

    I got it working within the game with no glitches by copying the Gamebryo engine profile for Fallout 3. But can not get 3D support working?

    Anyone has got this working?

    #172870
    dellrifter22
    Participant

    Well shoot…

    I’ve tried searching a bit more around, looks like a few people have had similar troubles on this forum, but no solutions were posted. One even described the poor color depth issue. Search “spinning” among this forum if you haven’t already. Just maybe you could revive a thread or contact one of them to see if they ever got it working.

    If you’re not already exhausted, some additional things that may or may not be worth checking:

    – Windows 10 is up to date (and directX)
    – No active anti virus scanners. (in Windows Defender turn off real-time protectoin)
    – Nvidia drivers clean reinstall. Without Geforce Experience, or 3D vision related drivers. (I never installed it to avoid conflicts with automated game settings)
    – Opt out of SteamVR beta (not using SteamVR beta)
    – disable steam in-game overlay
    – SteamVR developer settings: Allow asynch reprojectioin and Always-on reprojection, both on.
    – Not running Oculus process if installed. (I also have a rift so I stop the OVRService when using pimax steamvr, just in case)
    – vorpX is installed to C drive. Installed with admin rights.
    – Try launching vorpX manually with and without admin rights. Try launching games with and without admin rights.
    – vorpX is in steamVR mode and hit apply for every change made in config app.
    – spinning in fullVR mode as well as cinema mode?
    – close piplay after booting steamvr. Or try launching game with both off, allowing vorpX to autostart steamVR. (this sometimes helps my Fallout4 launch issue)
    – Pimax is not connected/on during system boot/reboot, only after. (can sometimes confuse the system or device)
    – Pimax does not show in Device Manager under Display/Monitor adapters. (If shows as Rift DK2, uninstall it’s device/drivers)
    – neither CPU or GPU severely overclocked or thread locked.
    – test hdmi port with alternate device (likely not necessary since other vr apps display color correctly)

    and I’ll stop now haha. Again, these may not solve anything, just thinking out loud. Bet it’s something simple though, fingers crossed.

    #172704
    bzowk
    Participant

    Hey Guys –

    I’m a long time vorpX owner and after reading an article recently, thought I’d try it out in Fallout New Vegas. I installed version 1.4.0.52 from a standalone source (not steam) and ensured vorpX was up to date. I found out that I’d have to perform the first part of the game where you set up your character without vorpX, but that wasn’t a big deal. Once in the game (out of the Doctor’s office), I saved, closed the game, relaunched it with vorpX started, then did a DirectVR scan and it worked great – except for one thing…

    When playing Fallout NV with vorpX, I have no sound at all. When launching the game without vorpX, the sound works great – using vorpX, no go. The rift’s audio works great in other titles.

    Below is what I’ve tried to resolve the issue…
    – Alt-tabbing from Fallout NV and manually setting (Windows) audio device to Oculus Rift
    – Verifying volumes are up in Windows, Fallout NV, & by hitting menu on right Oculus controller in game
    – Verifying game produces sound when launched outside of vorpX
    – Verifying Rift audio works in other titles
    – Rebooting PC / relaunching game
    – Deselecting global vorpX option for “Use built-in audio” (and ensuring Windows audio device was set to Oculus Rift), applying, then relaunching vorpX & game
    – Setting the default audio device in vorpX Config’s Troubleshooting section to the Rift for Fallout NV then relaunching vorpX & game
    – Selecting option to run vorpX as administrator

    That’s all I could think to try so thought I’d post. Any suggestions? Thanks!

    #172522
    dokk66
    Participant

    After DirectVR scan PipBoy is very close, and upside down. https://ibb.co/ca3jZ7
    Anybody know how to fix it?
    THX

    #172326
    Ralf
    Keymaster

    Unless a recent Fallout 4 update broke something, shadows should be fine since a long time.

    Demosthenes
    Participant

    Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.

    I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.

    Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.

    These elements of scale and tracking are by far the most positive features.
    Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.

    Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.

    Magic feels good and this combined with archery is probably the best way to play for now.

    Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.

    Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.

    In comparison to Vorpx:

    I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.

    Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.

    It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.

    Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.

    Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.

    The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.

    It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.

    Conclusion:

    SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.

    If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!

    The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.

    I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.

    And of course, for Vorpx there are many more games than just Skyrim :)

    haints
    Participant

    Nvidia global settings:
    anisothrope :16X
    DSR:1.7% 2% 3%
    DSR:33%
    shadercache :on
    MFAA:off
    ———————————-
    Nvidia game settings:
    FXAA:on
    antialiasing:8X
    MfAA:off
    ______________________________________
    GTAV grahics settings:
    windowed
    resolution :1920X1440, 1920X1200
    format:4:3
    FXAA:on
    MSAA:4X
    NVIDIA TXAA:on
    Vsync:off
    MSAA_off
    postprocessong:normal
    Anisotophic: 16X
    Tessalation: normal
    Thats my setting , its by far not comparable with Skyrim or fallout 4 but its the best i can get . I have some mods installed like : corona be gone, Rockstar editor effects.

    Thanks nieda! I’ll try those settings. DSR, huh. What video card do you have? I just have a GTX 970.

    nieda113
    Participant

    Nvidia global settings:
    anisothrope :16X
    DSR:1.7% 2% 3%
    DSR:33%
    shadercache :on
    MFAA:off
    ———————————-
    Nvidia game settings:
    FXAA:on
    antialiasing:8X
    MfAA:off
    ______________________________________
    GTAV grahics settings:
    windowed
    resolution :1920X1440, 1920X1200
    format:4:3
    FXAA:on
    MSAA:4X
    NVIDIA TXAA:on
    Vsync:off
    MSAA_off
    postprocessong:normal
    Anisotophic: 16X
    Tessalation: normal
    Thats my setting , its by far not comparable with Skyrim or fallout 4 but its the best i can get . I have some mods installed like : corona be gone, Rockstar editor effects.

    Fiddlestickman
    Participant

    Vorpx has been incredible, and Fallout: New Vegas is a blast. I really like using the positional DirectVR, because when I zoom in I know my gun is centered. The only problem is, I often can’t see the front sight because the back sights block my line of sight.

    Would it be possible to add a setting where one of the eyes is centered and the other is not? That way, when I zoom in, I can close one of my eyes and use the other to aim.

    Thanks for this incredible piece of software. DirectVR in particular is a dream to use.

    #171468
    passprogress
    Participant

    Thief 2014, GTA 5 and Fallout 4 wont launch.

    I7 8700K
    GTX 980 TI
    windows 10 version 1709 16299.248

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