I’ve been using Direct head tracking within Fallout 4 and it was working great. I published my configuration on this forum previously with mods that helped immersion.
After some more recent Oculus and possibly nVidia (980 TI) driver updates this is now very jerky using direct head tracking and it is worse than without direct enabled. Is there an updated Vorpx release that is built using the latest Oculus drivers which might help bring back that smooth tracking?
Direct mode even for the month or so that it was working was fantastic and I can’t wait for it to work again.
I’ve had nothing but problems getting fallout new vegas to work. First it wasn’t working at all in windows 10 so I found out I needed to download NVAC and NVSE to even get the game to load past the intro. Now everything works fine without vorpx. With vorpx, I can load my save fine but as soon as I start to look around via gamepad, mouse, or HMD, the game appears to alt tab and freeze for a few seconds. If I take off the HMD and look at my monitor I notice that the game is alt tabbed. If I navigate back to the game it works, but if I look around again the same thing happens. This makes it completely unplayable.
I’ve tried setting all the settings to low, 1280×1024 resolution, nothing seems to fix it. Has anyone else had any luck getting it up and running?
I’m running it on a 4690k with a gtx 1060 with all my drivers up-to-date on a HTC vive.
The spreadsheet gives a pretty good overview. A few G3D games are missing (e.g. Bioshock 2, Fallout 4 from briefly skimming over it), but other than that it’s pretty much the current state.
A little hint for advanced users: not all G3D games have positional tracking enabled per default, either because it wasn’t tested or found to be too glitchy. You can enable it in all G3D games yourself though at your own risk if the expert options checkbox is ticked in the config app. The according options then can be found on the head tracking page of the ingame menu.
Is there a list of G3D compatible games somewhere? Or is it only Fallout 4 and SKyrim that support it?
AnonymousInactive
That sounds great. I always thought pos tracking wasn’t possible for Z3D. If it works for Fallout 4 can we assume that it will also work for Skyrim SE?
The next update introduces a new feature that requires additional profiles in itself, which currently are done for about 30 games. Although not its main purpose that will allow Z3D pos tracking for *some* (emphasis on *some*) games.
One of these is Fallout 4 and I can’t help but say that in a game like FO4, that needs every bit of performance, this is a huge win. In practice that means that using Z3D outside where it usually works really well and G3D in interiors is now the best of both worlds without really missing anything anywhere. I dare say maybe even for some of you who really don’t like it until now.
Once all that is done, focus will shift to new 3D profiles.
Wow, even at the “preliminary” stage this profile is pretty amazing. Much better than what I concocted off of the Fallout 4 one.
Is there any way to get the left analog stick on the controller to still act as a joystick instead of a binary move? Maybe I need to play around with the Partial controller override.
Fantastic work Ralf! Thank you!
Thanks Ralf!
I’ll know for myself in a few hours, but how are the new shaders working in 3D?
Fallout 4 is such a disaster in the shader department in G3D that I find it completely unplayable. I’m really worried some of that will carry over to Skyrim SE.
Opinions on lighting aside, what are the referred-to downsides of using VorpX with SE vs the original?
I see. I wonder if there is a mod for fallout 4 that supports the remote like GTA5
VorpX doesn’t add in motion controller functionality in any game. Best bet is wait for Bethesda to release the official Fallout 4 VR game which will have full motion controller support
Hey guys, I just got my Vive to work with Fallout 4. The game works just fine, but I can only play the game with my mouse and keyboard. If I cannot use the Vive remote to point and shoot, I think it defeats the whole purpose of playing in VR. Is there a way to play Fallout 4 with the Vive remote?
Yes, also – I could not get the ENB stuff working with vorpx, which left the original graphics which are a bit dated :( Figured I just wait for the SE to work.
The SE semi-works with a fallout 4 profile – no 3d, I can not tell any difference between any of the 3d settings. Also note: could not get FOV changed in game or using vorpx – but if I used the Skyrim console (~) I could type fov 100 and it would work fine, between game loads and restarts as well. So thats a start.
I find this confusing as I saw a MASSIVE performance boost going to SSE on monitor. Even with the hacked Fallout 4 profile in ZBuffer SSE was far smoother and thats with full Godrays and shadows on Ultra. In OG it was rougher even with settings on High and shadow/draw distances backed off.
I have read some people with 1070s and 1080s are experiencing framerate issues in normal play (non VorpX), but not everyone so I dunno whats going on there. Probably driver optimization. There’s posts around various forums about it. But most people are saying it’s a huge perf boost.