The new color palate is definitely a matter of taste. I’ve spent a good amount of time ingame now and have seen a few weather and lighting variations. Some of them are jawdropping. Some are way overblown. There was a red sunset I saw by Darkwater Crossing that looked like Mars or a postapocalyptic scene from Fallout. So it’s YMMV. It looked cool as hell, but was something I’d never seen in Sky with ENB or any traditional lighting/weather mods.
Generally I am just taking them as ‘something new to experience’ and eventually mods will have most of the old variations we were used to and a bunch more anyway.
Mind that G3D is not really working with a copied Fallout 4 profle. You can activate it, but it doesn’t really do anything. Z3D however is working this way. I will post a preliminary G3D profile here either tomorrow or (more likely) Sunday.
@ all:
I’m on it right now. Z3D seems to work reasonably well simply by making a copy of the Fallout 4 profile. For now that’s the way to go.
A preliminary profile with both Z3D and G3D will be made available either tomorrow or (more likely) Sunday. It’s not quite as straight forward as I had hoped, so there will be room left for improvement later, but you’ll get something to play with within the next 48 hrs.
@ prinyo:
The preliminary profile will disable the 2D vegetation unless there is way to make it 3D, which I’m not yet sure of, so no mod required for that.
BTW: I don’t know what you guys think, but to me the Special Edition looks actually worse than the original. For my taste colors are hugely oversaturated. The toned down look of the original just fits the northern theme a lot better.
Sure will!
I am currently having an issue with the old Sky/Fallout/VorpX where it is displaying really screwy that I have to sort out today. I’ll give SkySE a go to see whats up.
Generally I was gonna wait till the new VorpX comes out to do a full writeup since there’s no sense in reinventing the wheel but I’ll certainly do a general as soon as I get my issues sorted.
Last night I spent the evening running around SSE on a monitor/180P/DSR to 4K and with afterburner up\\open. What I can tell you right now is that on my system, SSE uses ALL the cores REALLY well, It uses memory really well, It is 1000 times smoother, there is far less pop in and in several hours I only noticed a couple cell changes.
There are still some issues like sharp edges on the water in certain light but speaking of light, it is SPECTACULAR. It will eliminate the absolute ‘need’ for a bunch of mods.
But generally I’ll post SOMETHING to a new thread within a day or two for sure. Sooner if I get the VorpX thing sorted. (it looks like a resolution mismatch with VorpX trying to display one rez and the game itself a smaller rez so the game is shifted to the top right of the screen surrounded right and bottom by horizontally scanning lines. Not sure how I accomplished that one but I did something to cause it.
Ralf? Any ideas?
I’m doing some (PRELIMINARY TESTING) with the backup system profiles.
For now, with the profile of Fallout 4:
-Injection DX11 game with Vorpx: Running.
-3d reconstruction Z-Normal / adaptative: Running.
-Reconstruction 3D geometry: It does not work for now.
-Mouse sensitivity for tracking: Running.
-Scale HUD / GUI options: It does not work for now.
-Zoom option and edge peek mode: Running.
I have tried the FOV manually, and off some depth of field effect.
————–
I’m trying to get some resolutions of narrower aspect, such as 1600×1200-1600×1400-1920×1440 but no luck for now,it seems to have been removed from launcher aspect ratio 4: 3.
I tried to add customized resolutions windows,and try also in windowed mode,but so far no luck.
Any idea to get some resolution 4: 3-5: 4 in Skyrim special edition?
I’ve experienced a couple of games on Pimax 4K powered by VorpX. I’ve bought VorpX a couple of weeks ago but I’m already experienced in VR and 3D (anaglyph 3D, cross-eyed, parallel eyed, Tridef 3D, iZ3D, Nvidia 3D TV Play, Nvidia 3D Vision, helixmod, Vireio Perception). Configuring VorpX was pretty easy. No help needed.
Games played on Pimax 4K + VorpX + modifications like FOV, DSR, no GUI, latency optimizations:
– Alien Isolation
– Battlefield 3
– Bioshock Infinite
– GTA 5
– Skyrim Original
– Skyrim Special Edition (cloned Fallout 4 profile)
Depending on the game-/vorpX compatibility geometry 3D or z-adaptive.
Disadvantge:
– lil bit of ghosting while moving the head (sometimes not visible, depends on the scene)
– 60hz instead of 90hz (not recommended for fast motion games)
– IPD adjustment is softwarewise instead of hardwarewise
– software crashes sometimes while initial IPD adjustment (reboot needed)
Advantage:
– Almost no screen door effect. In most cases absolutely no screen door effect. That’s WOW!!!
(There is a SDE comparision on YouTube between Gear VR 2.5K and Pimax 4K)
– The image is absolutely fantastic (2.5K 1440p and 4K 2160p in-game resolution powered by Nvidia DSR supersampling – HDMI 1.4b 60hz). Provided you found the right IPD settings for your eyes and the device is not faulty. Wrong IPD settings = looks like cross eyed / blurry.
– Even 2K 1080p looks great but I prefer at least 2.5K due to higher aliasing. Alien Isolation does not need high FPS so I played in 4K in-game resolution for superb graphics.
– The image looks not as good on my FullHD 27 inch monitor but almost!
– I’m able to read text easily.
Honestly, I don’t recall why I chose that one. I tried the Skyrim profile as well but that failed. Fallout 4 and the Special Edition may both run on dx11 which I’m guessing plays a role in which profile to use.
For now you can create a new profile using the Fallout 4 profile.
Why the Fallout 4 profile vs the Skyrim profile?
For now you can create a new profile using the Fallout 4 profile to run the game. Just do the standard ini tweaks to FOV and resolution and it’ll work. I think UI isn’t resizing though, which is annoying. Also, the special edition is crashing constantly for me and several others. I’ve had at least a dozen crashes.
I’m currently playing the mod that combines both Fallout games, I think it’s called Tale of Two Wastelands. There is no native VR experience that even comes close to the fun I’m having using Vorpx.
It’s worth taking the time to learn how to use Vorpx. Once you know what you’re doing, each game becomes easier to set up.
Skyrim has an issue, apparently unsolvable, were you can’t use headtracking while playing with a controller. To fix that issue, you can either:
-Play with keyboard and mouse, and headtracking
-Remap your controller so that emulates keyboard and mouse, by using Vorpx internal tool or other external tools. I wasn’t totally successful with that.
-Play without headtracking (positional tracking only)
-Skip this one and hope for a proper native VR version on the next year, if Fallout will be a success. This is what i chose with this game.
AnonymousInactive
Some of what you write is true, most of it is pure nonsense. Just play at another resolution if the suggested standard res is too low for you. Or maybe you played everything in cinema mode or whatever you mean by lacking screen distortion.
I’m using VorpX since DK2 days and to date my best VR experiences still are VorpX games. Skyrim, Fallout 4, Portal 2, Half Life (Black Mesa), just to name a few, are a lot more immersive experiences than 95% of the stuff on Oculus Home. Once there are more real games for VR that will obviously change, but it will be quite a while until then.
hello, I have htc lives and Windows 10 and when I play a game such as Fallout 4 with pad Xbox 360 control commands buttons disappear within the game (buttons a, b, x, y) and replaced by buttons (e, c, shift). Please there something I’m not doing it right ?, some settings to help me? please read my problem!
Regards. Sergio.
Menu scaling is not available in EdgePeek mode on purpose. With a lot of games menus aren’t always fully usable while being scaled (Fallout Pipboy is a prominent example), that’s why it gets scaled back in EdgePeek mode.
The next vorpX version will have head tracking without mouse simulation for Skyrim though. A nice side effect of this is that it solves the glitch you describe since the cursor won’t move anymore when you move your head.
It’s been a very long time since I’ve last used my Oculus DK2 and I thought I’d get back into using it again. Only problem is, it doesn’t seem to want to work with vorpX anymore.
I had to download the latest Oculus runtime software in order for vorpX to co-operate at all. But whenever I try to run anything through voprX, all I get is a black screen on my DK2 with just the audio. I tried this with a few games (System shock 2, Fallout 4, Fallout New Vegas just to name a few) and all of them do the exact same thing.
I tried everything recommended elsewhere on these forums and elsewhere but nothing seems to work at all so far~