Heck, I’ll take any of those other games. I find it impossible to go back to regular 2D games after playing so much with VorpX.
I have a HTC-Vive myself, so I’m liking the Vive support so far (keep it up!). Been playing fallout 4 with it, and loving it. Playing in Lounge mode, geometry, close up is just like being in actual VR without losing all the UI stuff. Absolutely Love it! Best thing I’ve experienced in gaming for years!!
Definitely add as many games support in Geometry as you can, that’s my 2 cents. And keep the Vive branch up to date as well, its been great so far!
I have put in all the reconmended settings i can find (ini edits, vorpx optimized gsme, etc). I can get the game to look right if i am stsnding still looking foreard. The scale on things look right, but the problem is the mition and head tracking. It instantly creates a neasiating feeling because it just feels and moves slightly off. It feels as though it moves a little further than it should. Has anyone gotten it to have head tracking like oculus home or orher native apps? I was able to get decent playability on skyrim back on dk1 days, but second time around, and nothing feels right so far.
I don’t see SkyVR happening either, though I wish it would. As for Fallout VR, I’ll buy to see how they did with native, it but if it’s teleport only, I’ll stick to VorpX/Original. Teleport in an open world game is sheer idiocy.
Honestly, I doubt that Skyrim remastered, comes with native support.
This would see a big part of my dream come true, but do not think so at all for several reasons.
* Only several days left for its release, if so, never commented anything.
* ID software are not friends now with Oculus, Fallout 4 Native support is announced for 2017 with HTC Vive, probably work with Oculus Cv1 by SteamVr, but this insurance company that does not provide at all support Cv1 on their own or effort .
I would put my hand in the fire for this belief.
* Finally, Fallout 4 has only shown to date a demo system with teleport, I personally need another option extra of movement, in order to progress forward with joy,but pointed out,recharge and performing actions with touch or motion controls.
However, I hope the gods listen to his words.
If one day, we have games Bethesda, with native support, and motion controls, and choice available to walk forward, at the same time, then my dream into virtual reality, it will come true completely.
You can switch to Geometry 3D in the vorpX ingame menu. Fallout 4 defaults to Z-Buffer 3D, which doesn’t look as good as Geometry 3D, but is a lot faster (almost twice in Fallout 4).
Caveat: for Geometry 3D to work at a VR compatible frame rate in FO4 (at least largely), you will need a GTX 1070/1080 and play with medium graphics settings.
If you want to reduce potentially visible bars, make sure the Image Zoom slider is at its max. position in the vorpX ingame menu (image page). Just be aware that this will require a higher FOV and resolution to look correct/good. Both further reduce performance.
Decent performance (45fps+) is extremely important for a comfortable experience, so you should always primarily keep an eye on that. ALT+F displays the current frame rate. Depending on your PC you may (and probably will) have to make compromises for games as demanding as Fallout 4.
Hi,
I have been tying to configure Fallout 4 on the CV1 but everything looks flat like I am just playing on a giant monitor with no 3D. I have tried the game settings optimizer and local/cloud profiles. The vorpx ingame settings don’t make a difference and it’s the vanilla game. I had the same problem with crysis but I just used the game settings optimizer and it fixed it. There is also a giant gap on the bottom and smaller ones on the top and sides. The edge peek is off so it is not creating them and I have re-configured the rift sensor and the center positional tracking multiple times but that doesn’t seem to make a difference. Are there fixes for these problems?
Thanks
Not a new 3D reconstruction method, but something that simplifies setting up games tremendously and enhances the overall experience.
To not make an ultra large secret out of it: it’s a hugely expanded and refined “Direct Head Tracking” (name will change since it does more now), which previously was only available a bit hidden for Fallout 4 to test the basics. For games that fully support this, it gives perfect 1:1 rotational head tracking, perfectly calculated FOV and in some cases also positional tracking (which means finally positional tracking for Z3D modes!) simply by pressing a button and then waiting a few seconds. Expect about 30 games with this in the next update.
Simply put: no more configuration hassles + better head tracking for games that support this feature.
I vote for a top priority with this profile game,at the time of their arrival time of launch (October).
Every day,count time remaining and I wonder if we will be able to make better use of hardware with the new version of Skyrim (remastered),with some improvements, including 64bit version.
My main goal with Vorpx,fully well above any other existing games,are definitely Bethesda games (full vr and 3D geometry),with the help of some mods and tweaks. (Skyrim, Oblivion, Fallout 3 / NV / 4)
I recently got a new GTX 1080. I still I have doubts whether this unit and return to jump or not,Titan x pascal and i7 6700k cpu …
Hello, thanks for making vorpX, I’m not sure how long you could just live in oculus home before getting bored. I am trying to get FO4 running using the rift CV1 and vorpX 16.2.0, here is where I am at:
Rift working OK – no issues, can do all the usual VR things through oculus home ect.
I have managed to get the vorpX desktop viewer working OK. very nice for movies.
Set-up FO4 through the vorpX interface, and set up the profile.
Disabled windows defender, and have added all the voprX .exe’s to Malwarebytes exclusions and even turned it off.
In the windows services I have disabled anything that I have seen recommended to be off for vorpX.
Reduced from 3 to 1 monitor.
Disabled all MODS for FO4.
Created a vorpX shortcut also.
So when I launch from Steam the pre-loader window opens, when I click on play the load window disappears, then comes back, and so on.
When I access the FO4 exe directly I get the long permissions error.
I have been looking at this on and off most of the weekend, but with no luck. Am I looking for a needle in a haystack? or have others had issues similar to mine?
Thanks for your help with this in advance… Cheers
It might work despite the warning that is shown (depends on how exactly the d3d9.dll that you put into the Fallout 3 hooks the game), but if not, there is nothing that can be done.
Since such an override DLL almost certainly hooks some of the functions that vorpX needs to hook, there is no way to handle such a case in a controlled manner, hence the warning is shown. Under normal circumstances there should never be any system DLL override in a game directory.
Hey,
When I run FNV a few issues I have are I can’t see the menu because it’s zoomed in, low FPS (even though I have a high end PC), and when I look around it takes awhile for the display to catch up.
Has anyone managed to get their settings just right?
With some luck the Fallout 4 profile may give basic support, although that’s not very likely in this case. Even if it works to a degree: good profiles always require game specific work to deal with shadows, HUD and other shader fixes.
So while you might be able to get it working to a degree, it would be a far cry from the current normal Skyrim profile.
I do not know what happened – but nothing works any more without being able to tell you if and what I changed. Genuine Oculus supported games still work fine (Assetto Corsa, Projects Cars etc). As soon as I start VorpX Control and try to start Vorpx Control supported games it does not work any more:
Fallout 4: Image on just one eye.
Battlefield 4: Image on just one eye – picture is headfirst. Engaging virtual cinema brings normal image.
CS: Global Offensive: Black screen. Alt-Tabbing out and then into the game shortly shows sandwatch in oculus lower right.
CS: HL2 Engine: See CS: Global Offensive.
Any suggestions on how to fix these problems?
Trying to get two steam games that are on the supported list to work and they are failing to start. I have both vive and oculus rift cv1 head sets to test with and both give the similar results. The games in question start ok without vorpx running. Read through the troubleshooting options in vorpx and the post on the forums, disabling antivirus, aero and other windows services, no other overlay apps running, no steam overlay, tried changing many settings in game outside of vorpx to see if that helps, swapping out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help. Recently upgrade from a GTX780 to 1080 but same results on both video cards.
Risen – this starts ok in cinema mode but shows all black screen. Never renders game. Switching out of cinema mode and cycling between the 3d modes – geometry/z/z adapt doesn’t help, display stays black.
Dark Messiah of Might & Magic – this crashes to desktop on start consistently after showing the main game menu scene with the character rendered, seems to want to work but then just crashes.
System info:
Windows 7
ASUS nVidia GTX1080 Founders Edition
Intel i5 2500k
24GB RAM
Windows defender / Microsoft security essentials
Games that I have tested to work for me currently:
Fallout4
Skyrim
Oblivion
Dirt 3
Torchlight 2
Bastion
vorpX cannot work correctly if another DLL also hooks into the game. d3d9.dll is a system dll that normally only should be present in the Windows system folder as part of the OS. Overriding it with a DLL in the game folder will likely make vorpX stop working, hence you see the warning about that.
I haven’t tried Fallout 3 on Windows 10 yet myself, but if there is no other way to make the game work on Windows 10 than copying a d3d9.dll to the game folder, you may be out of luck in this case.