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OVRDrop overlay app doesn’t work as in other Vr games, I disabled ignoring overlay app settings in vorpx config->general->misc, but inside the game OVRdrop nothing of it is displayed.
I would like to be able to chat or use my windows desktop from GTA5 for example sitting on the beach, using OVRdrop app. OVRdrop was displayed for a few while but alone, but then the GTA5 game with vorpx disappeared with only empty steam cone – used on Oculus, it looks like only vorpx game or OVRdrop can be displayed, but not both at the same time, any clues?
Thanks
Topic: vorpX 18.3.2 Available Now
Update 2018/12/15
vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
Changes/Fixes:
- Improvements for WMR headsets related to issues with most recent SteamVR.
- Fallout 76: FOV did not work since the game got official FOV change support.
- OpenVR updated to 1.1.3b
Update 2018/12/09
vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Update 2018/12/08
vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.
In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.
Changes/Fixes:
- SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
- SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
- SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
- Oculus: Crystal Image setting takes user set super sampling into account.
- D3D11: several multithreading fixes and improvements
- The Witcher: better Geometry 3D profile, Z3D parameters tweaked
- The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
- GTA V: scalable HUD added
Update 2018/11/15
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
Update 2018/10/25
vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.
- Black textures with Z3D in some D3D11 games (18.3.0 regression)
vorpX 18.3.0 released
After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.
Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.
For details please check this blog post.
Topic: Trouble with non steam games
I can not get GTA V or Witcher 3 to “Hook” when using Vorpx.
https://riftinfo.com/best-oculus-rift-and-gta-5-setup-available
I tried the above link but I all get is stuttering and ghosting without being able to access Vorpx Controls. I was able to get the steam game Deus Ex (The first one) to work.
I can’t seem to see if there is any setup. Do you need to add script hook for GTA V?
Topic: random ctd or freezing.
@ralph the problem occuring is that for example pressing the left xbox controller button to get into the vorpx screen menu GTA freezes or ctd.
Same thing happens to Witcher 3. This has not been with earlier versions.
Furthe GTA5 is unstable,, and i havent been changing my set up or mods.. this is happening recently…..Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
I’ve been playing a lot of AC:Origins, and with a large FOV and the 3D strength cranked up to 2 or 3, I honestly cannot tell that I’m not playing it in Geometry 3D. For those games that are large, outdoors type games, you really don’t need G3D. G3D is only really effective if you have close quarters indoor type environments where your eyes can see up close objects.
I found the same for GTA5, mankind divided, and dishonored 2 as well.
Good stuff, and much better for the performance of the game too.



