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  • #177636
    Farutos
    Participant

    solved in a OVRDrop thread -https://steamcommunity.com/app/586210/discussions/0/3561682879996587594/

    “OVRdrop > General Discussions > Topic Details

    fantomx1 has OVRdrop 10 hours ago
    Support of VORPX missing, therefore misses opportunity to be used at basically all other non-vr games
    Support of VORPX missing, therefore misses opportunity to be used at basically all other non-vr games.

    Vorpx tool provides ways of using any game in virtual reality, could be OVRDrop made in a way, that it would be displayed also over VORPX game overlay for example in GTA5?

    I started also thread at VORPX site here – https://www.vorpx.com/forums/topic/ovrdrop-overaly-app-doesnt-work-as-in-other-vr-games/

    thank you
    Showing 1-2 of 2 comments

    Jaded [developer] 5 hours ago
    OVRdrop is powered by SteamVR, and thus can only be seen when SteamVR is running and rendering. vorpX can also be made to run through SteamVR, and thus OVRdrop should be visible in vorpX games when rendering through SteamVR. I have not tested this, but if vorpX is running as a proper SteamVR title, then OVRdrop should be visble and functional.

    You will need to set vorpX to run through SteamVR. OVRdrop is only supported by SteamVR at this time, as opposed to something like Oculus Home. OVRdrop works with Oculus Rift and other non-SteamVR-first HMDs, but only when SteamVR is the SDK rendering to the headset. I would be happy to add support for other SDKs when they support the vital functions of OVRdrop, however at this time no other SDK that I know of supports the things OVRdrop needs.
    Last edited by Jaded; 5 hours ago
    #1

    fantomx1 has OVRdrop 3 minutes ago
    That’s true, thank you, it was due to my Oculus, I uninstalled oculus software maybe unnecessarily , used pimax glasses, and configured in VORPX steam support instead of oculus, and it started to work, although my ovrdrop windows was behind

    as since pc games use the same control keyboard, I usually cannot control the game, when different window is activated in windows than the game, and I don’t know if there is any way to overcome this.
    #2
    Showing 1-2 of 2 comments
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    Farutos
    Participant

    OVRDrop overlay app doesn’t work as in other Vr games, I disabled ignoring overlay app settings in vorpx config->general->misc, but inside the game OVRdrop nothing of it is displayed.

    I would like to be able to chat or use my windows desktop from GTA5 for example sitting on the beach, using OVRdrop app. OVRdrop was displayed for a few while but alone, but then the GTA5 game with vorpx disappeared with only empty steam cone – used on Oculus, it looks like only vorpx game or OVRdrop can be displayed, but not both at the same time, any clues?

    Thanks

    #177574

    In reply to: gta 5 issues

    Toddp
    Participant

    what happend is i put 2 mods back in to my clean gta file
    menyoo, spawn sp cars.asi along with open iv asi’s etc.
    the day before i’d updated windows 10 & nvidia’s latest driver,
    all worked as normal when we were running 18.3.1.0.
    went to test the mods was opening vorpx which auto updated to 18.3.2.0
    got in game. menu was all over the place, extra judder, shrunk fov in car

    the update seemed to of caused this.
    i think maybe i messed up by resetting everything to default ?
    in the end turning off partial over ride, disabling tracking prediction
    dropping my shadow quality put everything back to normal.

    all these updates & settings has been a learning curve having been less than a year since i switched from console to pc. would never go back now tho’

    cheers for the help guys ! issues resolved.

    #177456
    Ralf
    Keymaster

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added
    #175992
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    Update 2018/12/09

    vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.


    Update 2018/12/08

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added

    Update 2018/11/15

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.

    Update 2018/10/25

    vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.

    • Black textures with Z3D in some D3D11 games (18.3.0 regression)

    vorpX 18.3.0 released

    After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.

    Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.

    For details please check this blog post.

    #174408
    Jonniet24
    Participant

    I can not get GTA V or Witcher 3 to “Hook” when using Vorpx.

    https://riftinfo.com/best-oculus-rift-and-gta-5-setup-available

    I tried the above link but I all get is stuttering and ghosting without being able to access Vorpx Controls. I was able to get the steam game Deus Ex (The first one) to work.

    I can’t seem to see if there is any setup. Do you need to add script hook for GTA V?

    #173923
    matteo39
    Participant

    with my gtx 1060, ff15 in 1280×1024 has only 25\28 fps (in g3d)…

    what can i do?

    p.s. in this game, z-normal isn’t good as in gta5….

    #173865

    In reply to: Wreckfest

    dellrifter22
    Participant

    That is strange, I still get no such profile when i search the cloud. Makes me wonder what other profiles I’ve missed, or if there is some sort of region filter.

    I don’t know how old that profile is (maybe it was pre Dx11 update) which again makes me wonder if there is a way to run Wreckfest in Dx9 still, to try with this profile.

    I’m not at all familiar with the engine, but you might get lucky duplicating some Dx11 profiles (Assassins Creed Unity or GTA5) and giving it a try for some Z3D.

    Hopefully Ralf can give a clue, as he’s done support for the Flatout games.

    #173682
    importon
    Participant

    So my gamepad works fine without vorpx running but it gets all messed up if I do run vorpx. I’m playing gta iv. All the gamepad does is make noises like i’m cycling through the menu items but it does’t actually do anything. All it does is make the sound effects. Can you PLEASE make an option to disable whatever you are doing to the gamepad?! Some people like myself just want to play our favorite games in stereo 3d on a virtual screen. But it’s always such a huge issue getting anything to work. Please make it easier for people like us who just want a 3d gaming screen.

    #173633
    matteo39
    Participant

    i use z-normal (2.30) ,resolution very high in game (2880x-…..), and A MOD FOR GTA5 WITH LOW TEXTURE…this is the trick…

    #173531
    matteo39
    Participant

    Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.

    I found the same for GTA5, mankind divided, and dishonored 2 as well.
    Good stuff, and much better for the performance of the game too.

    EXCUSE ME, BUT DEUX EX MANKIND works now with vorpx?

    #173520
    nieda113
    Participant

    @ralph the problem occuring is that for example pressing the left xbox controller button to get into the vorpx screen menu GTA freezes or ctd.
    Same thing happens to Witcher 3. This has not been with earlier versions.
    Furthe GTA5 is unstable,, and i havent been changing my set up or mods.. this is happening recently…..

    #173479
    matteo39
    Participant

    i use z3d for gta5 (with a fov mod and a low texture pack)

    #173476
    dborosev
    Participant

    Just wanted to post here and say that for a lot of games, its able to get Z3D to look almost as good at G3D.
    I’ve been playing a lot of AC:Origins, and with a large FOV and the 3D strength cranked up to 2 or 3, I honestly cannot tell that I’m not playing it in Geometry 3D. For those games that are large, outdoors type games, you really don’t need G3D. G3D is only really effective if you have close quarters indoor type environments where your eyes can see up close objects.
    I found the same for GTA5, mankind divided, and dishonored 2 as well.
    Good stuff, and much better for the performance of the game too.

    #173391
    RJK_
    Participant

    You can call me an addict, but i dont care

    GTA 3 (G3D)

    VR Version of GTA 3 using the DX8toDX9 wrapper from https://github.com/crosire/d3d8to9 (required)
    I decided to use immersive screen mode because too much car racing made me a bit sick in full vr.
    You can switch over to FULL VR at any time if you prefer that mode.

    -get the profile from the cloud
    -enjoy

    Screenshot 1Screenshot 2

    GTA 3 VR

    GTA 3 VR

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