Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 241 through 255 (of 2,149 total)
  • Author
    Search Results
  • #216085

    In reply to: vorpX 23.1.0 BETA

    luka2099
    Participant

    @ luka:

    There is no need to uninstall it. Like said in the last reply it won’t get enabled unless you run the desktop viewer.

    Just in case, since you gave that (extremely bad) advice in reply to someone else a few days ago: do NOT stop/disable the vorpX service. By doing so you break the entire desktop viewer/virtual display system, including vorpX’s ability to switch the virtual display on/off. The service is a vital component since this beta. I’ll make sure you can’t accidentally mess with the service before the next beta release.

    forgive me ralf but I have not given any advice to anyone. I just explained what happens on my pc with the new beta, ie that the first time I launch vorpx after accessing the pc, the program crashes. but it remains active in the task manager the vorpx.exe process remains active. and until i close this process, vorpx doesn’t restart/run.
    my problem is that even now that i have uninstalled vorpx completely, i still have two monitors on my system. how do i permanently delete the virtual monitor created by vorpx?

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #216052
    ToxicMike
    Participant

    yes it does, but the last game release that i like was Dying Light 2, after that my passion died slowly.

    ?-?-?

    How come? Is it the market situation, i mean we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.

    In my opinion, many gamers also do the mistake to force themselves to go through one game, completing it and then start another game, but why? I have constantly installed a shitload of games and almost every week i am installing another one. If i am having enough of a title, i just leave it for some time until i am getting in the mood again. FAR CRY 6 for example! I had enough of that crap, wasn´t playing it for months and then all of the sudden, i got back to it again and enjoyed the title more than ever, the same goes for most titles.

    For me it is the head tracking in all the games, just looking around is awesome.

    Oh, i am not even talking about those FULL-VR experiences of non-vr games, of course they´re another thing and for some people the actual most important main story of vorpX. But i am already enjoying it a lot with the immersive screen-modes, that ultra-widescreen mode alone is worth the vorpX-app. Also, certain games in 3D are kinda not having any “soul” once you´re playing them in regular 2D mode.

    So all in all i could say the only big downside of vorpX would be that once you´re getting used to those great features, you painfully lose any interest in regular, old-fashioned gaming on old-fashioned gaming-hardware (monitors) to the point where you ask yourself, if there even is any point in playing computer-games without vorpX LOL.

    ToxicMike
    Participant

    I am actually using my vr-gear on a daily basis now with vorpX and i even can´t imagine to go back to “regular” gaming on those tiny monitor screens. Whenever i put off my goggles while a game is still running, i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.

    While certain sidescrollers and other 2D games aren´t too much of a problem on a regular monitor-screen, FPS and similiar games feel somehow “useless” and pointless together when experienced on a monitor and it would be a hard pill to swallow if VR would be cancelled one day, coz getting used to regular monitors again, would be a long way to go for myself.

    PLUS…there is a shitload of reasons to play older titles once again, even if i´ve completed them already.

    #216023

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    You don’t have to use the virtual monitor, it’s completely optional. If you just launch games without launching the desktop viewer first, you won’t even notice it exists.

    With the default config it only kicks in when you launch the dektop viewer and then put on your headset. You can choose how, if and when you want to it to kick in the config app.

    While you don’t have to, you really should get accustomed to the launch desktop viewer, start games from there workflow though. The virtual display has enough advantages to warrent the ‘effort’ of getting used to something new.

    mekimochi
    Participant

    Hey, how did you get it to work after the 1.62 update? The vorpx screen will load for me in vr but as soon as I hit the start game button, the controllers don’t work. When I turn my head in vr, it doesn’t move toward that direction either so I can’t even play it without motion controllers. Help please!

    roman.m
    Participant

    I’ve been using VorpX more and more on almost every one of my ‘old school’ PC games, and I can’t thank Ralf enough for making such an awesome tool. It works, not withstanding some tweaking, on almost all of the classics…running the gamut of first person, third person, driving, and flight games. Just find a profile…in the cloud or packaged within. If one can’t find the exact game…just identify the engine and/or rendering setup of a similarly laid-out game of that vintage, then test and tweak to find a combo that works.
    Recently I’ve stumbled across a gem of an emulator, Xemu…as well as a site that’s an ‘archive’ of sorts with a whole host of vintage Xbox games who’s ready-to-run XISO images can be loaded by the emulator with ease. I won’t say where, as I’m not affiliated with them, but with a little ‘Vimm’ one can find it easily ;) It’s the first truly user-friendly and least-buggy Xbox emulator/Image combo I’ve found since the Xbox of old gave up the ghost and I’ve migrated to the PC for most of my gaming for convenience sake, as I’m sure many have. The last few releases have come a long way since the emulator scene began, and I know I speak for a lot of us fans of the old Xbox when I say that playing an old title in VR, even just on an immersive big-screen in 3d would breath a lot of life into those old gems.
    With that, I implore you Ralf…or anyone who can help. is there any way we could get or make a profile for the Xemu Emulator? I saw you had made a Dolphin Emulator profile, and for the heck of it I tried to apply it to the Xemu program…but no dice. An OpenGL 4.0-compatible GPU is required, so I presume the OpenGL platform is what it renders the emulated games in. It’s a free to use emulator…one just has to source an Xbox BIOS. Once again, with a little sleuthing one can find that easily enough. I would hope this makes it easier for you, Ralph…if you’re ever so inclined…either from the prospect of the users who would flock to VorpX for it…or maybe you’re an old school Xbox fan like me who has a few games you just can’t get with an Xbox Pass. Thank you either way, as VorpX is an awesome tool regardless.

    #215922
    subroutine
    Participant

    Ok, thanks again. DLSS does give a good fps boost even when set to quality unless that is because only one eye is displaying of course.

    DLSS: Usually works for Z3D, but not for G3D most of the time. I have looking into that on my nice-to-have list, but realistically I can’t tell when I get to that.

    Also mentioned here –

    Farming Simulator 22

    @Ralf

    Do you think there’s any chance you might get DLSS working with G3D or is it still way down your todo list ?

    #215920

    In reply to: vorpX 23.1.0 BETA

    Ralf
    Keymaster

    Normally the desktop viewer attaching should happen so quickly that the attach dialog rarely ever pops up at all. Log files and the according system info in the trouble shoot data archive are the only things that may potentially help me to get an idea of why your issue occurs. Without them I can‘t even really take a guess.

    Please send all beta bug/issue reports including relevant log files via e-mail to support at vorpX com. You can create an archive with log files and some basic system information with a single click on the trouble shooting page of the config app. Doesn’t involve any more effort on your end than a forum post, but is infinitely more valuable for me, and thus in the end for you.

    #215916

    In reply to: vorpX 23.1.0 BETA

    DanThePman
    Participant

    Whenever I start the desktop viewer, I get it is trying to attach to vorpx. It then says it is taking too long and should not happen. should I put on excluded list? Or should this not be happening?

    I also noticed that. When starting the desktop viewer sometimes vorpx is trying to attach to itself (vorpDesktop.exe). Adding that process to the excluded list seems to get ignored.

    I sometimes also experienced some random process exits recently even after only starting vorpx beta without doing anything.
    After hitting the Apply & Close button vorpx minimizes to the system tray and exist afterwards immediately.
    Reinstalling did not help.
    It does not occur at every start up though.

    panterarosa2
    Participant

    Hello,

    I purchased because VR is important for me but I cannot find an official cpu benchmark comparison and I do not know which CPU I should buy for best perfomance.

    I am talking about getting best perfomance using geometric 3D.
    For example ryzen 3600X + 3080 did not get 90fps (even at 720p, probably due to bottleneck) on Resident Evil 2 when using geometric 3D as it is a 3D person game with high graphics.

    You once said that most important is single core performance, however since there are new ryzen X3D cpus which have “lower” single core perfomance but higher fps on regular games, is not clear for me if it will be better to have a X3D or worst.

    Also, intel VS amd have a very different benchmarks on enconding/encryption/compression so do not know if this is relevant or not.

    So I would prefer to have some security when purchasing an expensive CPU, because I am buying a more powerful CPU and GPU just for this.

    #215849
    Ralf
    Keymaster

    The issue only affects certain games and most of the time you won’t notice it even if strikes. For whatever reason it prevents DLLs hooked into some games frome exiting cleanly. That’s what makes it so sneaky. It only affects the very last few seconds once you exit a game.

    Both the current regular nVidia driver and the Last of Us hotfix driver come with this bug.

    The biggest actual problem the bug creates as far as vorpX is concerned is that vorpX can’t save game settings on exit.

    If you don’t play games where vorpX can adjust FOV or other settings automatically, you can largely ignore the issue. It will still occur, but only has minor effects due to the incomplete exit cleanup. You probably won’t notice anything. Not good, but bearable.

    When you play a game where vorpX does handle settings automatically though, the effect of the bug is a lot worse, since it might prevent vorpX from applying settings changes altogether. You’d see vorpX asking for a restart over and over and again on each launch when that happens. Going back to the driver linked above will almost certainly help in that case.

    Heon_X
    Participant

    Quick update:

    I was wondering if the fact that my CPU (i7-9700KF) does not have Hyperthreading could be related to this performance issue, especially in CPU bound scenarios like the aforementioned racing games.
    I do get a similar performance drop even in GPU-bound games but I was wondering if maybe vorpX had trouble dealing with hardware that does not physically support hyperthreading even though the CPU performance is quite good (8 cores @ 4.7 GHz).

    @Ralf is there a way to assess this on my end? Cause I don’t see a vorpX process doing much if anything when hooked into a game, so I don’t know how to see how many resources it’s taking for rendering the game inside the headset.

    #215782

    In reply to: vorpX 23.1.0 BETA

    Cless_Aurion
    Participant

    [removed]

    Mod remark:

    I have copied this post of course, so you don’t have to resend it entirely. Please don’t forget to send the logs though. Thanks in advance.

    None of your issues is replicable here, neither the multi-monitor issue occurred during testing, nor did any new hooking issues occur. Without additional information your post has very limited value since there is no way to check issues that aren’t replicable.

    In such a case log files etc. are essential for even the most basic form of issue validation.

    #215740

    In reply to: vorpX 23.1.0 BETA

    adzter
    Participant

    Hey Ralf…
    Probably just a lack of understanding the ins & outs of a BETA for a lot of us.
    I know I had some issues with the previous BETA. I mentioned here having my mouse get stuck, and having to reboot the PC sometimes etc. But then my brain defaulted to ‘I’ll wait for the next BETA. It’ll probably be sorted by then!’
    I never thought to send log files. I thought you’d magically know what was going on out there in the ether.
    I know that sounds silly… but it’s true.
    And this last BETA… everything has worked great for me! So my latest log file would read ‘played Jedi Fallen Order for hours on desktop viewer & everything worked perfectly’. ;)
    Is there perhaps a way you can have log files auto-generate and send to you when we’re using a BETA?
    It could be a part of the deal. ie. We’d have to agree to that to test the BETA.
    I’m just spit balling here.
    I know I’d be happy to contribute to make your job easier. I think if you tell us specifically what you need from us, I imagine most people would feel the same.
    Perhaps lay out some instructions as to the best way to go about it all.
    I don’t even know where the logfiles are. Are they generated whenever Vorpx runs? Only on crashes etc? Do we email them to you at support, or post them here? How big or small an issue is worth sending a log file? (eg. sometimes vorpx wouldn’t do what I expected the first time. But the next time it did). All that kinda stuff.
    I came on here and asked some questions on here a few times and you would be quick with answers. Is it better to send log files than bring up issues in this thread? These are all things I know I’m not quite sure of. So others might be in the dark about them too.

Viewing 15 results - 241 through 255 (of 2,149 total)

Spread the word. Share this post!