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  • #166390
    nieda113
    Participant

    Hi did some more modifications on settings. I turned off the GTA5 ingame upscale and cranked up th Nvidia DSR to 4. I enabled all features in GTA5 to max and in Nvidia controlpanel i chose the highest value on every single choice.
    Ambiant oculusion in gTA5 to max
    MSAA off.
    The result is a flicker free and even in distant view an acceptable graphics.
    I installed the FOV mod ( hud mods dont work) set it to 120.
    VisualV and add on with no coronas installed ,ragehook lspdfr and like 30 other mods
    work flawlessley together now.
    The image is still not as clear as FO4 or Skyrim but considering there is a lots of airpolution in LS the game looks great.

    #166254
    Ralf
    Keymaster

    How well Fallout 4 looks hugely depends on your PC’s specs and how much performance you are willing to sacrifice. If you can afford it, run the game (any game actually) at high resolutions, e.g. 1920×1440 or even higher. That has a profound effect on Fallout 4. Due to its blurry antialising high resolutions help tremendously in regard to a crisp image.

    Even on a high end machine it’s advisable to reduce graphics detail though for higher resolutions and/or switch to Z3D, which is a lot faster, but of course doesn’t look as natural as Geometry 3D.

    The hand/weapon FOV also affects the Pipboy, hence unfortunately it doesn’t really make sense to adjust it. Technically that is possible on the Direct VR page of the vorpX menu, but doing so makes the Pipboy appear too small to read anything.

    #165880
    rdtg
    Participant

    Hello, I have a new issue with my installation of VorpX :(

    Whenever I try to load any supported (or even non-supported) game, I get this error message: “Windows cannot access the specified device, You may not have appropriate permissions to access the device”

    I can’t figure out why it’s doing this, I’ve tried rebooting, closing everything except the Oculus software and Vorpx, still no go.

    I am going to attempt to reinstall VorpX but the whole license procedure worries me

    #165768
    Ralf
    Keymaster

    I can’t really say much re Pimax specifically, sorry. vorpX supports Steam VR, how good that works on a given headset mostly depends on how well Steam VR is implemented for that headset. One issue with the Pimax in the beginning was that it doesn’t have a proximity sensor, which lead to the screen going black after a while in vorpX. That has been addressed, otherwise I can’t say whether there maybe are other glitches in their Steam VR support. Haven’t heard anything in a while yet though, so I guess it’s OK now. Maybe someone with a Pimax can chime in.

    Games are very, very different regarding how they render graphics, so there is no simple answer to your profile related questions. In some cases it’s enough to copy an existing profile of a game based on the same engine. Works fairly well for Unreal Engine 3 games for example. In other cases that is not possible at all. Completely unsupported games are shown in 2D.

    The performance impact varies heavily, mainly depending on the 3D mode that is used by vorpX. There is a mode that renders everything twice like native apps (called G3D), which costs about 50% +/- 10%, and there is a post fx 3D mode (called Z3D), which is a lot faster, but doesn’t look as good. On top of that there is an additional VR-specific performance impact compared to monitor 3D since in a final step the image has to be rendered to the headset.

    #165739
    Xain
    Participant

    As the title suggests I’d like to know what MMORPGs anyone has tried and got working and to what degree. I used to be a very big MMO gamer, Lineage2, WoW, Aion, Rift, AoC, you name it and I’ve probably tried it. I kinda fell out of MMOs but now I’ve finally got a VR HMD, Omni Treadmill and Vorpx and am ready to give it another go.

    So far I’ve only tried 2 MMO’s and gotten them both to work;
    Vanilla World of Warcraft
    Final Fantasy XIV

    However both of these are lacking the ‘Direct 3d Scan’ (pls Ralf just hardcode Vanilla WoW to work, I will literally pay any price) but both are still very fun to play. It just takes a bit to get used to the drawback of first person in these games as for some reason there is a limit to how far up and down you can look (which really sucks in WoW, you WILL get raped by gnome rogues and never see them)

    So, any MMO’s that work with the full scan?

    Myrilion
    Participant

    Since some people seem to have problems to run “The Witcher 3” properly, I want to give my optimal settings for a GTX 1080 (@ 2 GHz), i7-6700K (@ 4,4 GHz) system.

    Public profile
    You can find the public profile under the nickname “Amylion”. It’s a virtual 3D cinema for 4:3 aspect ratio (e.g. 1920 x 1440) with black borders (no ambience). The stereoscopic effect is enhanced both in strength and distance weighting. That leads to a strong 3D effect with minimal distortion at the contours; the drawback is a diminished difference in depth effect on close objects. The black borders are important, because the fresnel lenses of current VR devices sadly amplify bright spots in the periphery overproportionally.

    Resolution
    The recommended resolution is 1920 x 1440.
    Contrary to some rumours it doesn’t actually translate to supersampling. If you run native SteamVR apps at a Supersampling factor of 1 (that means without real supersampling at the center of the display), the app will render in 1512 x 1680 for each eye!
    1920 x 1440 is comparable, because the virtual cinema doesn’t cover the whole field of view. But if you go lower than that, the pixels in the center of the image will get stretched and look bad!

    In-game settings

    Post-processing
    Motion Blur: Off
    Blur: On
    Anti-aliasing: On
    Bloom: On
    Sharpening: Low
    Ambient Occlusion: HBAO+
    Depth of Field: On
    Chromatic Aberration: Off
    Vignetting: On

    Graphics
    VSync: Off
    Maximum FPS: Unlimited
    Resolution: 1920 x 1440
    Display Mode: Fullscreen
    Preserve System Gamma: Off
    NVIDIA Hairworks: On
    NVIDIA Hairworks AA: 0
    NVIDIA Hairworks Preset: Low
    Number of Background Characters: High
    Shadow Quality: High
    Terrain Quality: Ultra
    Water Quality: Ultra
    Grass Density: Medium
    Texture Quality: Ultra
    Foliage Visibility Range: Medium
    Detail Level: Ultra
    Hardware Cursor: On

    Gamma setting
    The biggest issue are the gamma settings. It seems to be bugged. Even the highest in-game gamma settings are way too dark. Most details get lost in almost every scene, especially in dark in-door rooms with some light sources like candles.

    You have to manually edit the “user.settings” file in the “The Witcher 3” folder in your Windows documents folder.

    Set the “GammaValue=1.0” to “GammaValue=2.0”. Start the game normally for a quick test. It should look very bright and washed out (sometimes it fails to load the configuration properly), but in the headset it will look normal (= great).

    Input
    In the same folder you can edit “input.settings” file to change the inputs that for some mysterious reason are locked in the in-game UI. For example I put the inventory on my Mouse5 button.

    These settings will work flawlessly on a system with a GTX 1080. You probably can even go higher in some areas (shadows or grass / foliage).

    Have fun!

    mohammadkoush
    Participant

    Message from you on Jun 3, 2017 @ 1:23am | 2 weeks ago
    – reinstalled steamvr
    – downgrade/upgrade nvidia driver
    – used usbdeview utility
    – changed windows resolution
    – 1 “4k” monitor/tv connected no other display
    Files attached: steamvr logs.txt

    Message from Steam Support on Jun 5, 2017 @ 5:26pm | 12 days ago
    Thanks for taking the time to report this issue.

    It appears you are encountering a known bug – Users with a Kepler-based Nvidia video card, such as the GTX 770 in your system, are encountering this issue when using the latest video drivers from Nvidia.

    This problem can be bypassed by downgrading to version 381.89 of the drivers for now. For best results, we suggest you Please use Display Driver Uninstaller to fully remove the graphics card drivers from your system.

    Display Driver Uninstaller is a free utility that will remove any old or corrupt driver records which can cause devices to misbehave. You can download this software here.

    You can then download the appropriate drivers from the Nvidia driver website – select the option for “Beta and Older Drivers” below the main selection options and then search for your card to find the older driver.

    If you continue to encounter issues, please submit an updated SteamVR system report and we will be happy to continue troubleshooting.

    Steam Support
    Jesse D

    #165124
    Ghanth
    Participant

    Howdy here.

    As many of us, I was eagerly waiting to play Skyrim in VR for years now.
    So i jumped with joy when i saw many users reported that the new Direct VR features enhanced the experience significantly and, ice on cake, motion controls at thumb’s tips on Vive’s controler ! Great !

    Instantly went to install VorpX again, followed every steps as per instructions but bad luck came in:

    – positional tracking attempts always fail. The progress bar never goes over the first quarter on its way for each try.

    – And also the resolution of the game is still crap whatever Steam’s SuperSampling i set. (however the virtual cinema is cristal clear ! but when i switch back to “full VR” mode, game gets ugly again).

    – performance is very low for my rig : around 41 FPS on a GTX 1080Ti / i7 CPU / 32 Go RAM ?

    Damn that’s unplayable! Mayday!

    #159572
    xrc6
    Participant

    heres my log, hope someone can figure this out

    
    INF: VorpControl: Starting (32bit, version 17.2.1).
    INF: VorpControl: Starting (64bit, version 17.2.1).
    
    INF: ********************************************************************
    
    INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1)
    INF: D3D11 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: true
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: false
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 286316186
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number: 
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number: 
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160x1200
    INF: OculusRiftDevice: Render Target Size: 1344x1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.066079
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 12
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.500000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 2
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 1
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11: 
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 70
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 69
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.050000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 3
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Touch Controller Manager: No controller found
    INF: Touch Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080
    INF: Nvidia Driver Version: 38205, r381_99
    INF: Available GPU Memory: 8110MB
    INF: D3D11 Manager: Buffer Resolution: 1280x960, Format: DXGI_FORMAT_B8G8R8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 1
    INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1
    INF: Gamepad Manager: Initialized
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688x3200). Multisampling off.
    INF: SettingsUI: Init
    
    INF: ********************************************************************
    
    INF: App: Attaching to gta5.exe (64bit, vorpX 17.2.1)
    INF: D3D11 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: GTA5.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: true
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: false
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 286316186
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number: 
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number: 
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160x1200
    INF: OculusRiftDevice: Render Target Size: 1344x1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.066430
    INF: ExtraSetting: SceneEnv File Name: TychoSkymapII
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI Scale: 1.000000
    INF: ProgSetting User: UI StereoOffset: 1.000000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 12
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
    INF: ProgSetting User: Virtual Screen Distance Offset: -0.500000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 0.500000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: true
    INF: ProgSetting User: DVR Use Cache: false
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 0
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: false
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 1
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: false
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSave
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLoad
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: M
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: I
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 0
    INF: ProgSetting User: VHK Keytext 11: 
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 9
    INF: ProgSetting User: VHK Keycode 15: 48
    INF: ProgSetting User: VHK Keytext 15: 0
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 70
    INF: ProgSetting User: VR Hand Controller Keycode 7: 67
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 69
    INF: ProgSetting User: VR Hand Controller Keycode 10: 71
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 160
    INF: ProgSetting User: VR Hand Controller Keycode 15: 162
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 136
    INF: ProgSetting User: VR Hand Controller Keycode 21: 137
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 69
    INF: ProgSetting User: VR Hand Controller Keycode 27: 81
    INF: ProgSetting User: VR Hand Controller Keycode 28: 82
    INF: ProgSetting User: VR Hand Controller Keycode 29: 32
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 0
    INF: ProgSetting User: VR Hand Controller Keycode 33: 0
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.050000
    INF: ProgSetting User: Max Separation Complex: 1.000000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.500000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 3
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    WRN: D3D11 Base: Device creation failed: S_FALSE: 1
    INF: Touch Controller Manager: No controller found
    INF: Touch Controller Manager: Initialized
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080
    INF: Nvidia Driver Version: 38205, r381_99
    INF: Available GPU Memory: 8110MB
    INF: D3D11 Manager: Buffer Resolution: 800x600, Format: DXGI_FORMAT_B8G8R8A8_UNORM
    INF: D3D11 BufferGrabber initialized. Grab mode: 1
    INF: D3D11 ShaderManager: shaders created
    INF: UIRendererDX11: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 1
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688x3200). Multisampling off.
    #128534
    prinyo
    Participant

    Some more requests to add.
    I have been reading feedback from users elsewhere on the internet and it seems for most people it is easier to just complain than to formulate a coherent feedback so here it goes.

    Revert settings in VorpX config

    Right now VorpX Config assumes that once you set up your game for VR you will never want to play it flat again. There is a nice and easy to use interface to apply the VR optimization but there is no way to go back. This is a serious problem for many users and it leads them to do extreme actions like trying to guess what settings were changed and editing them by hand in the ini files. And then they are afraid to go to VR again and they are left with the feeling that VorpX is hard to use and requires a lot of tweaking.
    Adding an option to revert the ini files in the VorpX Config interface – one that would use the backup VorpX creates of the ini files in order to switch between VR and flat setup will fix all of this.

    No head tracking in EdgePeek

    This was already suggested and I think it is really important in order to make EdgePeek usable. If an user is playing in VR mode and switches to EP it is because they have a problem performing a task. In most cases it is because they have a problem dealing with the UI. But the head tracking really limits the usability of the EP and forces the users to switch to flat on-screen and off-VorpX mode in order to do inventory management, buy, sell and so on.
    This is somewhat related to the 3rd point:

    Mods

    Ignoring the existence of mods doesn’t help at all. Since VorpX itself is a mod – a piece of software that modifies the way a game works, working with other mods is only beneficial. Especially for games that rely on mods. For example Skyrim. 90% of the players use SkyUI. But VorpX ignores that. Even mods that obviously help fix problems. For example people complain about “giant hands”. Until the latest update there was an easy answer – use a first person mod. It would not only fix the problem but also add to the VR experience by providing a body for the player character in the best possible way. This is now gone.
    And I’m not talking about supporting thousands of random mods. Identify the essential, most used mods, add several mods that would enhance or fix problems with the VR experience. And it is not hard. There are several flat games that people are mos interested to play in VR. Only few of them have essential mods and probably Skyrim is the only one where they are really important. It is easy to identify 5-10 mods that everybody is using and that people recommend to each other in forums online.

    #128382

    In reply to: GTA V Issues

    Jmander11
    Participant

    How would an ancient game such as fallout 3 (which is running at 75fps at 35%ish gpu usage) not be able to run a solid 90fps? If the game world is rendered twice at 90fps that seems like a cakewalk for this gpu since this game is from 2008, does it not? Especially considering the gpu usage values I’m seeing already.

    #128351

    In reply to: Skyrim and ENB

    nieda113
    Participant

    Hi here my ini & enb settings
    enblocal:
    [PROXY]
    EnableProxyLibrary=true
    InitProxyFunctions=false
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=false
    UseDefferedRendering=true
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=false
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=10480
    EnableCompression=true
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=2
    PriorityMode=4

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=false
    ForceBorderlessFullscreen=false

    [ENGINE]
    ForceAnisotropicFiltering=true
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=true
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=true
    EnableFPSLimit=false
    FPSLimit=39.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    //KeyScreenshot=
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66
    KeyScreenshot=44
    KeyShowFPS=106

    [ADAPTIVEQUALITY]
    Enable=true
    Quality=1
    DesiredFPS=30.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false
    EnableTransparencyAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=true
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=true

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    skyrim.ini:
    [General]
    sLanguage=GERMAN

    uExterior Cell Buffer=36

    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=2048
    bAllowScreenshot=0

    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0

    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=1
    bDrawShaderGrass=1
    bGrassPointLighting=1
    b30GrassVS=1
    iMaxGrassTypesPerTexure=8
    iMinGrassSize=20

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the “Warnings.txt” file for more information.

    [Archive]
    sResourceArchiveList=Skyrim – Misc.bsa, Skyrim – Shaders.bsa, Skyrim – Textures.bsa, Skyrim – Interface.bsa, Skyrim – Animations.bsa, Skyrim – Meshes.bsa, Skyrim – Sounds.bsa
    sResourceArchiveList2=Skyrim – Voices.bsa, Skyrim – VoicesExtra.bsa

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0

    [Papyrus]
    fUpdateBudgetMS=20.0
    fExtraTaskletBudgetMS=20.0
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    iMinMemoryPageSize=128
    iMaxMemoryPageSize=512
    iMaxAllocatedMemoryBytes=153600

    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1

    skyrimprefs.ini:
    [General]
    fBrightLightColorB=1.0000
    fBrightLightColorG=1.0000
    fBrightLightColorR=1.0000
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    [Imagespace]
    bDoDepthOfField=1
    iRadialBlurLevel=2
    [Display]
    iBlurDeferredShadowMask=1
    fInteriorShadowDistance=3000.0000
    fShadowDistance=2500.0000
    iShadowMapResolutionSecondary=1024
    iShadowMapResolutionPrimary=2048
    iShadowSplitCount=2
    iMaxAnisotropy=16
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=3600.0000
    fGamma=1.0000
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fSpecularLODStartFade=2000.0000
    fShadowLODStartFade=200.0000
    fLightLODStartFade=3500.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=8
    iShadowMode=3
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bFull Screen=0
    iSize H=1440
    iSize W=1920
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=100
    bFloatPointRenderTarget=1
    sD3DDevice=”NVIDIA GeForce GTX 1080 Ti”
    bFXAAEnabled=0
    iShadowMapResolution=1024
    fShadowBiasScale=0.3000
    iShadowMaskQuarter=3
    iAdapter=1
    iPresentInterval=1
    bTransparencyMultisampling=1
    bDeferredShadows=0
    iShadowFilter=3
    bShadowsOnGrass=1
    bDrawShadows=1
    [Grass]
    b30GrassVS=0
    fGrassStartFadeDistance=7000.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=0.0000
    [MAIN]
    bGamepadEnable=1
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=0
    bSaveOnTravel=0
    bSaveOnWait=0
    bSaveOnRest=0
    fSkyCellRefFadeDistance=150000.0000
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=2
    [Interface]
    bDialogueSubtitles=0
    bGeneralSubtitles=0
    fMouseCursorSpeed=1.0000
    bShowCompass=1
    [Controls]
    fGamepadHeadingSensitivity=1.0000
    fMouseHeadingSensitivity=0.0125
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=1
    bMouseAcceleration=1
    bUseKinect=0
    [Particles]
    iMaxDesired=750
    [SaveGame]
    fAutosaveEveryXMins=100.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=822288566
    fVal6=1.0000
    uID6=690416380
    fVal5=1.0000
    uID5=690416381
    fVal4=1.0000
    uID4=690416382
    fVal3=1.0000
    uID3=94881
    fVal2=0.4000
    uID2=466532
    fVal1=1.0000
    uID1=554685
    fVal0=0.8000
    uID0=1007612
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=250000.0000
    fBlockLevel1Distance=70000.0000
    fBlockLevel0Distance=35000.0000
    fSplitDistanceMult=1.5000
    bShowLODInEditor=0
    [NavMesh]
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLowAlpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=20
    [Decals]
    uMaxDecals=1000
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    [LOD]
    fLODFadeOutMultObjects=15.0000
    fLODFadeOutMultItems=15.0000
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultSkyCell=1.0000
    [Launcher]
    bEnableFileSelection=1
    bShowAllResolutions=0
    uLastAspectRatio=3
    [BlurShaderHDR]
    bDoHighDynamicRange=1
    [BlurShader]
    bUseBlurShader=0
    [Water]
    iWaterReflectHeight=512
    iWaterReflectWidth=512
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1

    MaxiBlakemore
    Participant

    I know you must be thinking I have not done exactly what was depicted in the license dialog but i have made sure that my name and email address looked exactly like it was said it needed to be and made sure it was the way it was in the email sent to me to confirm my purchase but still not success in the matter so i have uninstalled this and reinstalled it 3 times restarted my computer made sure that no firewall was preventing it from functioning at full capacity , but it still does not go through and keeps giving me the same message saying that the registration could not be verified , so i would really like to use this software since i have paid for it so can i get an explanation to why it dose not work or a solution to the problem?

    #128198
    steph12
    Participant

    hello,

    i found a profile working in Z3D for prey 2017, call of duty advanced warfare, copy that profile, rename prey.exe to something like prey1.exe (cause vorpx already has prey.exe profile from the first game).

    then disable steam overlay in steam, settings -> inside a game -> uncheck activate steam overlay.

    inside the game i put image zoom to 0.8, and use others settings to your liking.

    To adjust FOV, you’ll need to use Notepad, or your text editor of choice, to edit the game.cfg file located in the root Prey folder of your Save Games folder (typically c:\users\Saved Games\Arkane Studios\Prey). Find the “cl_hfov=85.5656” entry, and change the number as you like, up to a maximum of 120 -sorry for the copy/paste.

    IMPORTANT, if you guys find a geometry3D profile please let us know here. i didnt try every profile yet, just a few.

    let me know how it works for you guys.

    #128068
    Eincrou
    Participant

    I would love to utilize my wealth of NVIDIA Ansel 360 photographs as cinema environments in vorpX, but absolutely none of them can be imported. Not even images from the suggested sources will import!

    I’ve tried resizing images, using different formats, disabling antivirus and running vorpX with admin privileges, but nothing seems to work.

    The error message is: “Import aborted: processing failed. [path to image]”

    I get this error whether attempting to import with the “Add Image File” button or the drag-n-drop. Some advice would be appreciated.

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