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Topic: Titan Pascal Vs VorpX Skyrim
Hi all,
As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.
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Computer:
i7 4790K @4.7Ghz on water
240GB x2 Kingston HyperX Savage SSDs in Raid 0
16 gig of 2400mhz Gskill Trident DDR3 ram
Titan X Pascal overclocked +230/+500
HTC Vive
Process Lasso software using Bitsum Highest Performance preset
——–I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.
Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.
For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.
To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.
With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.
With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.
If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.
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OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.
Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).
So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.
Next up:
Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.
For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.
Stay tuned.
I’m on a pretty fresh windows 10 install, have all the latest updates. Have no anti-virus software, and have added the vorpx webinstaller to the windows defender exclusion list, as well as the folder where vorpx is installed.
After the install finished I got the readme page, but after closing that, nothing. It created the quicklaunch icon, but whenever I try to launch the program, seemingly nothing happens?
Any advice?
Also, I do not have a rift at the moment, nor do I have it installed, so if that is a requirement just to get the software up and running then I suppose this is a no-brainer.(just in case, any snarky comments about lolz u got no rift y u use this@%?
My rift is tracking to come in the mail tomorrow, I’m trying to get this set up ahead of time since it appears it may take up to 2 days to get an activation code or however this is supposed to work)Hello.
I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.
My specks are.
GTX 980ti 6gb.
16 gig 2400 DDR3.
i5 4690k
Win 10
etc.The problems I am having.
All the native VR games work on the Vive. But when trying to use VorpX.1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
“Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
What am I doing wrong?2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
And again why is the direct mode not coming on? is it because I have the wrong mode selected.I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
Popup appears, and I have no idea what to do here.I have tried selecting Vive as main display.
But that opens a whole bunch of new issues.
1, That I cant access my main screen on the monitor.
And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
So do I need to have Vive as primary display? to get Skyrim working?And other times the Vive screen just goes red, and I have to reboot the whole thing.
I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.
I assume I am doing something fundamentally wrong, I just dont know what.
I am not trying to be awkward, I just want get it working, as I know it will with the right information.
Please., can anyone help.
A step by step guild to starting Skyrim on the Vive please.
Thank you for any help.
Andy.
