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  • #110664

    In reply to: Deepoon E2

    dennis_s
    Participant

    @Markocova

    As I read on one russian site, Deepoon Assistant 1.5.1.10 install old Oculus drivers (of 0.8 SDK) as in-pack part which not allow to play CV1 games. Recomendation is installing 1.3.2.10 (I guess there are no any OR drivers included, so no conflicts).

    Let me translate installing step-by-step guide from there for you and other deepoon owners. That way completly works for me.

    It shoud works on all windows 7, 8, 8.1 and 10

    0) I recommend to uninstall deepoon, oculus software (also runtime) and they drivers from device manager. Maybe it’s good to clean Windows Registry using tool like ccleaner. It is not from guide, but it clear I think.

    1) Install last Runtime with Oculus Home.
    Web istaller https://www3.oculus.com/en-us/setup/
    Skip all setup procedures, but make sure that OR software and drivers is up to date. Also you need to make OR account. Just register. Use PIN 1234, for example.
    2) When installing process is done, go to Device Manager. You should see Rift DK2 Senson with warning icon. Delete this one WITH DRIVER! Deepoon haven’t positional sensor as original DK2.
    3) Plug Deepoon device to yout PC. (HTMI + USB)
    4) Now install Deepoon Assistant 1.3.2.10 . It’s very important! Do not install last Deepoon Assistant 1.5.1.10 because it’s provide build-in old DK2 drivers from 0.8 Runtime which not allow to play CV1 games.
    Deepoon Assistant 1.3.2.10: http://static.vrbig.com/deepoon_assistant/DPNAssistant_V1.3.2.10.rar

    5) Reboot your PC
    6) Run Oculus Home, make sure Deepoon light indicator is blue (not red). Oculus Home message you that DK2 unsupported – do not worry, it’s ok. Just close blue message block. In Deepoon you can see a warning about DK2. Just press A button on your gamepad.
    7) Author also recommend to install LibOVRWrapper 1.2. https://github.com/kalavaras/LibOVRWrapper/releases/download/v1.2/LibOVRWrapper-1.2.zip (run bat file as administrator)
    That Wrapper allow to play OR games uses old 0.6+ runtimes.

    8) And yes, don’t forget allow to running games from unknown sourses. (Check Oculus Home settings: Settings/General/Unknown Sources )

    Done.

    After that guide I tryed to start “Start vorpX”, and then “vorpX Desktop Viewer” (just test) and they work. Then I tryed to play Alien Isolation, seems all are OK.

    Goodluck!
    __
    Dennis

    monkeyfist
    Participant

    Cost was the main issue using cheap lenses. That is just the way it is.

    “A Fresnel lens is an optical component which can be used as a cost-effective, lightweight alternative to conventional continuous surface optics.”

    And fresnels are fresnels, they are the cheapest possible way to make lenses. They can be stamped out of plastic.

    It´s a product, they make it to make money. They cut cost on everything they can.

    Vr gear is extremely simple, so it does not take ages to make something that works. It was merely an issue of components did not exists yet.

    And like i said, the S1 is 3rd generation device from 3Glasses. It’s not like they just knock em out in a month.

    It’s a big market also in China. You seem to just have the basic western exceptionalism attitude.

    People are already noticing how limiting the low resolution on htc & oculus is.

    I have a monitor with 1920×1200 resolution, and it fills about 1/8 of my field of view, and i can see pixels. So what happens when i fill my whole field of vision with less pixels? Does not take too much math to realize it’s not exactly optimal.

    This is why, resolution is the key for all VR gear. And i would never pay 800$ for a system that is trash after one year when better devices with actually usable resolution come out. I would just lose most of my money trying to sell it for 1/2 – 1/3 of the price.

    And yes, i bough DeePoon E2 for little money used. And will gladly pay 300$ for 4k device if it has some support. This is why i’m askin VorpX to support these, as they are mostly HMD with proper resolutions. I have no interest playing childish VR games with weird dongle controllers jumping in my room. I only need a high resolution HMD with head tracking, for stereoscopic 3d.

    And china is the only one who is offering devices like these currently.

    monkeyfist
    Participant

    The lenses are low cost, they try to use software to do it more cheaply. They try to correct all the lens problems in software. Everyone knows proper glass lenses cost money. And now single element lens is ever corrected enough. You need at least 3 elements to do an anastigmat lens.’

    Plastic lense also scratch really easily.

    I think microsoft published instructions on how to replace Oculus lenses with achromatic glass ones. Also published comparison photos that showed they were clearly far superior. Like you would assume from real glass lenses.

    And fresnel lense, they are the cheapest possible alternative. Nothing i would ever use in any optical path. A clear cost cut, gotta maximize the profits. Fresnels are fit for lighting gear etc. like i said. I have plenty of experience using fresnel lenses on many different applications, but never in optical path.

    The chinese things probably have the same low cost plastic lense, but not fresnels. At 300$, i don’t dream of high quality glass lenses. But with 4k resolution, it would be super nice.

    And as i said, the new 3glasses S1 is actually 120hz and has 2k resolution. And there was no data about the PIMAX 4K UHD.

    You really believe that 4 times more resolution equals to “less clear image” ? :) It’s a pretty simple device, you have a display and lenses. If the lenses are even close to oculus level or same, then you have a lot better image thanks to 3 extra megapixels.

    Saying it’s like google cardboard, is again dumb. As there is only one phone with 4k display out there, and the processors on them can’t actually run 4k content like PC can. And “just more resolution”, that i pretty much the whole point. More resolution = better. But if you like playing games on low res..

    I also think the 300$ price is really fair, compared to Oculus Cv1.. it’s 1/3 of the price. The price even included shipping. And it’s 4k. The problem is just, does it work with games etc. I have no idea. If it does, i would buy it.

    The main reason in my interest for them, is the 4k. As i think the current stuff has too low resolution to put any serious money on them. They will loose all the value when they finally will have proper resolutions for actual gaming.

    #110473
    Fredthehound
    Participant

    I had my 390s tweaked to hell and back on water and the AIO on the CPU was original when I built my system. Love that H20! I see Gamers nexus did a hybrid cooler on a Titan. The 2 build vids are up now and the bench should be in a day or so.

    The Overclock forum guys still havent reported back on full block installs but with the ultimate voltage being locked down I doubt there will be much improvement over an AIO/Hybrid until it is cut loose.

    That DM12 looks cool as hell. Hopefully Midas will up Behringers quality. I have had good luck overall with them but I only went with the known ‘good’ stuff like the ADA and patchbays. Their Vamp bass rack is great as well for the price.

    #110463
    Fredthehound
    Participant

    OK folks, here’s the deal on ENBoost. It works. It’s stable. It does a couple strange things like flashing out to the ‘grid room’ and back on rare occasion for no reason I can yet determine. And it helped me get a majority of 45FPS at 1920×1440…but I had to back off some things to get there. However, the increased rez helps a lot.

    First, Upscaling had to come down to 1.2. AA and Anio set at x4 and x8 respectively. Ambient occlusion off.

    I had tried upping my 4790K to 4.8Ghz which helped very noticeably, but it became unstable and BSOD/clock errored so back to 4.7. As I am currently on a single 110mm AIO cooler that has thusfar been a champ, the 10 deg jump wasn’t shocking getting this close to the edge…but there is no way to up the voltage to try stabilizing 4.8 and keep it cool enough as is. A 240mm rad might be enough to do it with good fans or push/pull/both.

    It seems the key to smoothness is keeping that GPU clock stable at all costs. So Liquid cooling will be in my future whether or not it helps ultimate top speed.

    As for ENBoost…
    http://enbdev.com/mod_tesskyrim_v0308.htm

    Instructions that work in VorpX
    http://wiki.step-project.com/ENBoost

    ENBlocal.ini file setting tweaks I have made
    Note that VRAM settings graphics card VRAM dependent. Some settings go against the STEP recommendations but work for me in this setup. YMMV.

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=true
    UseDefferedRendering=false
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=true
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=12288
    EnableCompression=false
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=3
    PriorityMode=2
    EnableUnsafeFixes=false

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=true
    ForceBorderlessFullscreen=true

    [ENGINE]
    ForceAnisotropicFiltering=false
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=false
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=false
    EnableFPSLimit=false
    FPSLimit=10.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    KeyScreenshot=44
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66

    [ADAPTIVEQUALITY]
    Enable=false
    Quality=1
    DesiredFPS=20.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=false
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=false

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    —————————

    The higher supersampling settings/AA/Ansio induce stuttering. Not 100% sure the definitive source of that as I am forcing AA/Ansio in the drivers, not skyrim and the CPU/GPU is still far from maxing out…at least as far as Afterburner is reporting. Could/likely be a CPU bind on I/O. VorpX itself shouldn’t really care one way or the other if I understand its functionality correctly. However, getting this far at all, and the level of improvement so far are about 1000 times more that I think anyone could have imagined anyway.

    #110317
    Fredthehound
    Participant

    And finally…

    And so, dear reader, we come to the end. Challenge Accepted, handled like a boss and all the other internet memes those young’ins on TeH YooToobZ say to sound all 1337 and stuff.

    So is it worth committing the utterly insane and financially irresponsible act of buying a $1200 E-penis to play a near 5 year old video game?

    HELL YES!! ..Well, if you’re into that sort of thing. I’m kinky like that. The fact that it blows through Fallout and Oblivion with wanton abandon and with Skyrim Remastered coming in October, it’s 100% worth it for me. We all have our outlandish hobbies. $500 APIECE golf clubs. Old cars. Hookers and blow…Your mileage may vary.

    If you want to play VR games at the pinnacle, you really have only two options. Titans or 1080s. Singularly or in SLI. If you are content with ‘normal’ VR games, Anything in the AMD R9-390 range oR higher will make you completely happy. Those games make something like the Titan a ‘Want’ rather than a ‘Need’.

    The Bethesda games are not a ‘Want’ as far as the Titan is concerned. They make it a ‘Need” because there is really no comparison between the two. As I have said all along, here and elsewhere, it’s a question of power. Yea it corrupts absolutely. but if you want to stand back and watch the sun set over Solitude with a fully fleshed out landscape that wouldn’t be out of place in a Frank Frazetta painting, you really do not have a choice.

    Many of us old timers have been waiting to experience the dream of VR realized since the 80s and we aren’t getting any younger. In a couple years, the Titan X Pascal will be old news and at best, midrange performance by the standard of the day. It will command a couple hundred bucks on the used market and thats just the reality of bleeding edge tech and short shelf lives.

    But today it exists. And it will power that VR dream to reality. Bottom line? If you can afford the ticket, it’s the ultimate ride. Your call.

    #109874
    Fredthehound
    Participant

    Part 5: Sacrifices must be made!

    You’ve added higher rez textures. You beefed up the flora. You improved Skyrim’s outdated memory and core/thread management. The game looks fantastic and you are ready for MOAR!!! Now it’s time to add Framekiller #3. The lighting and weather mods.

    There’s just one problem. You find that when you add a lighting/weather mod like Enhanced Lighting and FX, http://www.nexusmods.com/skyrim/mods/27043/? your framerate heads into the toilet and you start crashing like a Boss. WHAT VILE SORCERY IS THIS!?!?!?! THIS MOD SUCKS!!!

    No, it doesn’t and Unfortunately it’s the sorcery of simple math. You have hit the limits of the mighty Titan, at least as far as Skyrim’s ability to use it is concerned. With three of the most intensive GPU hogs (By their powers combined!) we can use, added to Skyrim’s kludged 32 bit code and the processing overhead VorpX places on the system, You done sailed into the perfect modding storm. Talos frowns on your Shennanigans and Clavicus Vile revels in your suffering.

    Now what? Once you’ve seen the glory, there’s no going back. You’ll always know how good it looked and be miserable playing at lesser visuals knowing what could be. Actually, you’ve only seen ‘part’ of the glory.

    (Puts on Matrix hat) Neo, what if I told you that I currently have 106 mods loaded up, Skyrim looks better than I have ever seen it, there’s no crashing involved and I’m still pulling 43-45FPS in all but the traditional trouble areas? This is the art of compromise and balance. Give some here to gain some there. Pay attention to the things that matter, etc.

    Here’s what I discovered. Skyrim’s code, more than anything else is your real limiter. Not the GPU. Not the CPU. Although they certainly play a part. Yet when I was back to a slow, stuttering mess, the absolute worst I saw in Afterburner’s monitors was the Titan spiking once into the 80% use range and the CPU into the 70s. The Titan COULD handle a lot more mods. VorpX could process them just fine.But 32 bit DX9 Skyrim CANNOT.

    First is the memory cap. With the HD textures, SFO and ELFX, I hit the 4 gig memory cap during heavy weather events and crashed. and even without the weather events going on, Skyrim simply was not processing the data it need to at the rate it needed to through/with VorpX.

    Now is this a VorpX issue? No, because flipping over to Fallout 4 in Geometry mode with ALL the sliders maxed out and weather/lighting/flora mods and textures running, the Titan cruises at that 45FPS without a problem. The major difference is 32 bit DX9 vs 64 bit DX11 and far older and more inefficient coding.

    Yea so what do we do now?

    You mod smarter so that terrible and Mighty Talos, he who is both man and DIVINE! (hat tip to Heimsker) will haZ a happy.

    Remember back to what I refered to earlier. What matters to you most? Do you need 2048 rez textures? or even 1024? Do you need a massive increase in the variety of flora to fill the spaces as you look across Tamriel or just better versions of whats already there? Are you satisfied with the stock weather or do you want more storm in your life? And what combo of the above will get Talos to his happy place?

    You might notice that I left out lighting. Because IMO, that one isn’t negotiable. Skyrim’s stock lighting works, but it washes everything out. Nothing is ever truly dark in Skyrim, day or night, north or south, mountaintop or deepest dungeon. It’s at worst, eternal twilight. For me, that’s a ‘must fix’ at the cost of anything else because properly lit, even lower rez textures look a lot better.

    Up next: DynDoLod

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

    #105349
    Fredthehound
    Participant

    OK folks, Part 2.

    Before we get started, let me explain a couple things that are important to understand when modding skyrim, regardless of what CPU or graphics card you have. the Creation engine, running DX9, was old when Skyrim released and was a kludge of sorts based on the old Gamebryo. Without getting into detail, lets just generalize and say it has issues. Memory management being among them. And many of the problems encountered modding Skyrim, and that includes VR modding, stem from those.

    Fortunately there are fixes/workarounds out there for many of them. Skyrim could not be modded without them to the degree it is. They all address one or more issues and some are the literal basis of many a mod besides. These are must installs even if you do not mod Skyrim because they deal with problems that need dealing with, mods or not. I’ll provide the links and you can read up on them from there because there is no point in me rewriting War and Peace…which is what a thorough explaination here would result in …and this ain’t that kinda’ article ;)

    Skyrim Script Extender / SKSE / SKSE-Shishon’s Memory Patch
    http://skse.silverlock.org/

    Bug Fixes
    http://www.nexusmods.com/skyrim/mods/76747/?

    Crash Fixes
    http://www.nexusmods.com/skyrim/mods/72725/?

    USLEEP – Unofficial Skyrim Legendary Patch
    http://www.nexusmods.com/skyrim/mods/71214/?

    They are the American Express of Modding. Don’t leave home without’em. (Yes, I’m that old ;)

    There is one more ‘essential’ that unfortunately we cannot use in VR. ENBoost. This is a memory manager and more that unfortunately VorpX cannot use…at least in theory. There is a version…the ‘Injector’ version, that supposedly work but success stories are unicorns. So for now, I’ll leave discussion on that out. Hopefully at some point, someone will sort it out because it is a great program and solves many, many issues.
    ———————————–

    OK. So with the memory patches and assorted fixes in place, we move to the meat of the issue. Skyrim 2K texture pack / Lite version.

    From the Nexus page:

    “Explanation FULL/LITE:
    FULL – All the textures are at the maximum resolution. Average is around 4x the official HD DLC.
    LITE – All the textures are at 50% of the FULL Version. Average is around 2x the official HD DLC.”
    http://www.nexusmods.com/skyrim/mods/607/? ”

    While twice the rez of the official texture pack, the lite version of this one is actually less heavy on resources than the official version, looks better and is pretty damn nice to look at. But surely something that much more detailed than the stock textures HAS to be a framerate killer right? RIGHT????

    Well lest we forget, we installed better memory management above. And because of those few changes and fixes, Skyrim is now a very different animal than it used to be. Normal rules have been altered a bit. Remember that in bone stock trim, I was seeing solid 43-45FPS on the WRF/FRW runs. The only dips below that were on cell loads and changes which CANNOT be totally eliminated.
    ———

    Whiterun/Riverwood/Falkreath (WRF run) and back:

    No change in minimum framerates. In fact, thanks to those managers and fixes, the framerate counter was most often 44-45.5. It got FASTER. Not slower. Faster. Ever so slightly, but it’s there. Now consider this is still at 8xAA, 16x AO and 2.0 upscaling. This included day/evening, night and sun/rain.

    And it ‘felt’ more responsive. It was smooth before. As I said. This is now a different animal altogether. The CPU and GPU are still just casually cruising along with no effort on their part.

    ——————————–

    OK now how does it look? Well, as you’d expect, it looks considerably better. It’s not yet at Witcher 3 levels because no lighting or weather mods are in yet, but there is no mistaking a significant visual boost. And at ZERO FPS cost and quite literally, for 20 min of modding, including downloading the files.

    Next up will be the killer. Skyrim Flora Overhaul. I will be using the ‘regular version rather than the newest because the regular is hard enough on the system. In VR, the full/new version is too intensive to deal with, even for a Titan. However, the regular version is a sight to behold and transforms the game into something far more ‘realistic’ looking.

    OK, thats it for now. Time for bed ;)

    #105343
    Fredthehound
    Participant

    Hi all,

    As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.

    ——–
    Computer:
    i7 4790K @4.7Ghz on water
    240GB x2 Kingston HyperX Savage SSDs in Raid 0
    16 gig of 2400mhz Gskill Trident DDR3 ram
    Titan X Pascal overclocked +230/+500
    HTC Vive
    Process Lasso software using Bitsum Highest Performance preset
    ——–

    I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.

    Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.

    For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.

    To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.

    With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.

    With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.

    If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.

    ————————————-

    OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.

    Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).

    So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.

    Next up:

    Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.

    For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.

    Stay tuned.

    rtoast
    Participant

    I’m on a pretty fresh windows 10 install, have all the latest updates. Have no anti-virus software, and have added the vorpx webinstaller to the windows defender exclusion list, as well as the folder where vorpx is installed.

    After the install finished I got the readme page, but after closing that, nothing. It created the quicklaunch icon, but whenever I try to launch the program, seemingly nothing happens?

    Any advice?
    Also, I do not have a rift at the moment, nor do I have it installed, so if that is a requirement just to get the software up and running then I suppose this is a no-brainer.

    (just in case, any snarky comments about lolz u got no rift y u use this@%?
    My rift is tracking to come in the mail tomorrow, I’m trying to get this set up ahead of time since it appears it may take up to 2 days to get an activation code or however this is supposed to work)

    #105212
    Ralf
    Keymaster

    For games that don’t have HUD scaling available in the vorpX ingame menu, using EdgePeek is the weapon of choice in regard to invisible HUD elements in the corners. EdgePeek can be enabled by pressing the mousewheel.

    I’m not really sure what you mean by floating, but if it’s related to head tracking, try to adjust the head tracking sensitivity in the ingame menu. That needs to be done once per game.

    The ambient color bars that are visible in some games can be removed by settings the ImageZoom to 1.0 and the Aspect Ratio Mode to “Pixel 1:1” (the default). Both settings are on the image page of the ingame menu. Be aware that this may require a higher game FOV, scaling the image up reduces the perceived FOV.

    If you know which game/3d engine an usupported game is based on and there is a profile from a game based on the same engine available, you can try to make a copy of this profile in the config app and assign your game to it. No guarantee that this will work, but it’s always worth a try.

    Dayn
    Participant

    Hello.

    I have tried for hours to get Skyrim running. Have managed it twice. Though sheer luck, even though it was really low res.

    My specks are.
    GTX 980ti 6gb.
    16 gig 2400 DDR3.
    i5 4690k
    Win 10
    etc.

    The problems I am having.
    All the native VR games work on the Vive. But when trying to use VorpX.

    1, When I try to put Vive into “direct Mode” it just keeps going round and round telling me that “Steam VR is in extended mode. And Extended mode is not recomended, please switch to Direct mode?”
    So I click on “Enable Direct mode>” it then restarts dierct mode, cancelling the game launcher in the process. And then the popup appears again, above the SteamVR box saying the exact same thing,
    “Steam VR is in extended mode. And Extended mode is not recommended, please switch to Direct mode?”
    What am I doing wrong?

    2, Ralf in another thread mentioned that “vorpX only works in direct mode, extended mode pretty much is a thing of the past. I’m a bit surprised even that it is still available in SteamVR.”
    But I dont see an alternative, in display settings there are only 2 choices for the monitor, and the Vive, Extended. or Duplicate? so which should I set it to.
    And again why is the direct mode not coming on? is it because I have the wrong mode selected.

    I have also looks at the FAQ on “what is wrong before you post. And it says to clone the monitors not extend. But when I duplicate, (Which I assume is Windows 10s clone)
    Steam wont launch any games, even native VR gamess, as it says, “I need to enable extended display.”

    I then get a series of other popups, and crashes, than seem to be random. The most common is “Failed to initialize render, unknown error creating the renderer.
    Popup appears, and I have no idea what to do here.

    I have tried selecting Vive as main display.
    But that opens a whole bunch of new issues.
    1, That I cant access my main screen on the monitor.
    And in the Vive, when I click, or hold, or scroll middle mouse wheel I cant get the “edge peek to work.” So I cant read most of the text in popups, or instructions.
    So do I need to have Vive as primary display? to get Skyrim working?

    And other times the Vive screen just goes red, and I have to reboot the whole thing.

    I have tried to Google Guide to VIVE skyrim play / setup / launch etc. But what there is are for the Rift.

    I assume I am doing something fundamentally wrong, I just dont know what.

    I am not trying to be awkward, I just want get it working, as I know it will with the right information.

    Please., can anyone help.

    A step by step guild to starting Skyrim on the Vive please.

    Thank you for any help.

    Andy.

    #104630
    Ralf
    Keymaster

    That is REALLY odd. Deus Ex: HR is one of the test games here that are checked quite regularly, last time yesterday incidentally (GTX 1080, which finally arrived here yesterday, is great for vorpX BTW).

    Please try to reset game settings to default, set resolution to either 1280×1024 or 1600×1200 and do not force AA in your graphics driver (just in case).

    Usual test case here is Sarif HQ, which is a good test area since it shows a wide range performance wise. With minimum VR spec hardware (GTX970) and Geometry 3D in DX11 at 1600×1200 that should be OK performance wise mostly with a quite heavy performance drop (~20fps) in parts of the main lobby.

    Anything below the result described above definitely is not right.

    Apart from that: what helps quite a bit performance wise is using the max. ingame FOV and compensate for the rest with the vorpX inmage zoom instead of using the FOV set by the vorpX game optimizer. That is basically true for any game, but especially for Deus Ex. Enhances both performance and image quality at the price of visible bars with low zoom settings.

    #104539
    prinyo
    Participant

    The problem with Skyrim looking good is that you need to give up on high-res textures in order to achieve a stable 45 fps. And you get to look at the vanilla textures up-close. So the magnificent and beautiful Skyrim you are used to is now somewhat not so magnificent.
    I managed to keep SMIM (Static Mesh Improvement Mod) in my mods list and it does a pretty good job at making the in-game world look nice. I’m also running the game at 1920×1440 which makes the world sharper and most of the HUD readable.
    Despite all of the graphics problems I find the whole thing quite amazing, because this IS the actual Skyrim after all. :-) If it was some other world I would have been somewhat skeptical, but after 650+ hours in that game to actually enter it’s world was one of biggest nerdgasms I’ve ever experienced. One of my wtf moments was when I actually felt(!) how tall my character is. I’ve been playing with this character for several months but looking thru his eyes changed quite a lot of my experience with the world.

    If you want to test different areas – open the console and type “tmm 1”. This will show all markers on the map so you can port to different locations.

    The Geometry 3D is not harming my fps, but produces a constant flicker. Is there a way to fix this?

    (i7-4790, GTX 980)

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