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  • Klownicle
    Participant

    As far as resolution goes, the vertical resolution works nicely for the FOV but the game cuts off the tracker. I tried the standard 1600×1200 etc, and you can see a little more FOV of the tracker. But still, the tracker is only half way showing in your FOV. It’s a great start but sadly, I still don’t see the game as playable given the tracker is an essential part of this game. Without it you can’t track the Alien and the suspense is lost.

    Plus the lighting details mentioned in the first post really muck with your eyes. Looking in at pickup objects, the 3d effect splits the imagery. The lighting details are only shown in one eye. Imho, you can’t play with this 3D reconstruction for extended periods.

    Ralf
    Keymaster

    You can use any resolution you want. The higher, the better the image quality. 5:4/4:3 resolutions like 1280×1024 or 1600×1200 are usually the best choice. They don’t have to be added mnually to your graphics driver and also have some advantages regarding async timewarp.

    Just keep an eye on performance while experimenting. Maintaining 45fps is important on the Vive. The optimal resolution in the end depends on the game and how fast your PC is, just like with normal gaming on a monitor.

    #101590
    grodenglaive
    Participant

    Here’s the debug report. It’s trying to launch but doesn’t quite make it.
    I tried a second time and did not get an error; but there was no picture, only sound. Main screen was black, Vive was grey.
    Note that I had disabled the Oculus runtime, since it was also launching along with steamvr and that didn’t work out.

    `’Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\Fallout4.exe’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\ntdll.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\kernel32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\KernelBase.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\steam_api64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\advapi32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcrt.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\sechost.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\rpcrt4.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\shell32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\shlwapi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\gdi32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\user32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\lpk.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\usp10.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\ole32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\X3DAudio1_7.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\xinput1_3.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\setupapi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\cfgmgr32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\oleaut32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\devobj.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\libScePad.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\winmm.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\hid.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\bink2w64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\IPHLPAPI.DLL’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\nsi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\winnsi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\winhttp.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\webio.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\msvcp110.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\msvcr110.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\flexRelease_x64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\cudart64_75.dll’. Module was built without symbols.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\flexExtRelease_x64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\nvToolsExt64_1.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\ws2_32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\GFSDK_SSAO_D3D11.win64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d11.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\version.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\dwmapi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘F:\Games\SteamApps\common\Fallout 4\GFSDK_GodraysLib.x64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\apphelp.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\AppPatch\AppPatch64\AcGenral.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\sspicli.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\sfc.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\sfc_os.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\userenv.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\profapi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\mpr.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\imm32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\msctf.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\psapi.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Users\Pete\AppData\Local\Temp\vorpx\4f8ebd4e-0.tmp’. Module was built without symbols.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp120.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr120.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx10_43.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dx11_43.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3dcompiler_47.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d10.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d10core.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d9.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d8thk.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DX9_43.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\opengl32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\glu32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\ddraw.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\dciman32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgidebug.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\steamclient64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\imagehlp.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\tier0_s64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\vstdlib_s64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\secur32.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptsp.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\rsaenh.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptbase.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\uxtheme.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\System32\wintrust.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Animation Labs\vorpX\Devices\OpenVR\win64\openvr_api.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\bin\vrclient_x64.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\SteamApps\common\SteamVR\drivers\lighthouse\bin\win64\aitcamlib.dll’. Cannot find or open the PDB file.
    ‘Fallout4.exe’ (Win32): Loaded ‘C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757\comctl32.dll’. Cannot find or open the PDB file.
    The thread 0x2d4 has exited with code 0 (0x0).
    The thread 0xee0 has exited with code -1073741819 (0xc0000005).
    The thread 0x1094 has exited with code -1073741819 (0xc0000005).
    The thread 0x1090 has exited with code -1073741819 (0xc0000005).
    The thread 0x108c has exited with code -1073741819 (0xc0000005).
    The thread 0xa1c has exited with code -1073741819 (0xc0000005).
    The program ‘[2984] Fallout4.exe’ has exited with code -1073741819 (0xc0000005) ‘Access violation’.

    #101531
    Carlos
    Participant

    Hi Ralph, thanks for the ‘heads up’!
    JoeMoore, i’m sorry mate, don’t have a clue what your talking about…

    @Ralph,
    i’ve finally managed to launch rFactor, rFactor2 and also R6 Siege (not supported, just as test).

    Now, here’s some more Q’s.. i’m not complaining here, just checking if that’s expected or i’m messing something (not that unusual :)

    Q1 – the Oculus Home software/virtual menu will allways start everytime i kick a game’s exe. Even if i close it’s tray icon, once i click either game or vorpx game shortcut it opens the Oculus Home and the virtual menu on the HMD’s.. Is that okay?? Isn’t this stealling system resources? And that takes me to Q2

    Q2 – all 3 mentioned games have very poor headtracking.. it feels like it’s snnaping on a grid or something, like 5FPS, it’s unbearable. And the DK2 loading icon keeps showing and the screen freezes like it’s struggling to process the thing.. wich can’t be with my specs! So, what’s going on here?

    Q3 – Left and Right images are inverted in the HMD’s, it was particulary noticed in rF2. Right eye is getting left image and vice versa, and i don’t find any option to switch it. The in-game menu options for changing axis does nothing..
    But the stereo is there, seems very promising, except for the L/R being messed up and the poor head tracking FPS. I mean, coming from PCARS on Steam VR, wich is smooth as silk, so far my short experience with vorpx hasn’t been.. the best :(

    Q4 – last one… to run Steam games, Steam VR should be ON or not?? Some games like RaceRoom need a -vr launch setting to kick VR. Should i use such with vorpx?

    Ralph, i get you’re VERY busy mate, but please try to follow the Q’s, it makes it a lot easier for me and others to LEARN stuff. I work in videogame industry and we’re just discovering the virtues of VR ;)

    Thanks!

    PS – before someone asks about R6 Siege experience.. you can use your ‘nose’ as a pointer, but the image is too blurry (DK2) and theres zero stereo atm, all you get is headtracking and extra zoom for that special HS, but besides that, it’s not worthy… yet! (not vorpx problem here, game needs VR development)

    #101492
    Carlos
    Participant

    Hey Vorpx/Ralph,

    I’m pretty confident i’ve red most of guides/troubleshooting, but still, the lack of basic info both from Vorpx and Oculus boggles my mind, mostly because VR’s still a WIP “product”, is it not? I mean, there’s plenty info regarding in-game usage, but not so much regarding how to start the game itself?
    I know i’m not Einstein material, but usually i’m not total moron either (hopefully :)

    So here’s some Q’s for your A’s, PLEASE

    a) how should i set the DK2 on windows (Win7 64)? Should i even bother with that? Vorpx recommends setting Rift as primary screen as the most compatible set. But with latest (direct) runtime, rift doesn’t even show at windows screen settings.. it only does if ran in extended mode, right? So how to make it primary?

    b) what runtime should i run? If you say last (1.3.2), it does not support extended mode.. Is it an issue? Does it matter for Vorpx driver if DK2 is running direct or extended? If a game only runs on extended mode, can i still play it? How?

    c) Vorpx help says we should get rid of nvidia 3D vision AND Geforce Experience, BUT Oculus help says i need the latest Geforce Experience. Help?

    d) should i start Oculus Home before starting Vorpx? If i do, the HMD’s will automatically show the oculus virtual menu, so how do we get from there into a Vorpx activated game?

    c) if i don’t need to start anything from Oculus software, it’s like it’s not even connected, windows only recognizes the DK2 and both blue LED light up when i run Oculus Home.. So, to make it simple, let’s say i reboot. From now, how exactly am i supposed to launch any Vorpx ‘thing’?

    d) the tray icon does not show any “VR desktop” choice.. just – Configure vorpx – Show help – Pause watcher – Create desktop shortcut – exit. So where’s the VR desktop i also bought?

    c) in the configuration menu, Local Profiles shows several game names, but what are they for? If i click @ Import Settings/Profile there’s nothing? It prompts for *.vps *.vpp extension.. so where should i look for them? Are they part of the supported games software? I’ve been looking around rFactor2, can’t find it…

    d) is there a way besides having the tray icon that tells me Vorpx is REALLY running?

    e) this one should maybe go to oculus, but it doesn’t harm asking.. in extended mode (with pre 0.8 runtime) the HMD’s image shows crossed if i use native 1920×1080 for the DK2. The ONLY config that shows correct desktop image on the HMD’s is 948×1080, no matter if it’s primary or secondary.. Why is that?

    Thanks for the time and help! I really need it because so far nothing (vorpx activated) is showing on the DK2… (at oculus home, everything works like a charm!)

    specs: i7-4790, GTX970, 16Gb ram, Rog Hero VII, Win7 64, Rift DK2 (1.3.0)

    #101416
    feathers632
    Participant

    There is no contest here… Vorpx has a much nicer looking theater, can play 3d movies and any games (some in 3d) and the image quality is great.

    With steam virtual cinema the game image is so blurry i find the experience too unpleasant.

    Nevertheless people are praising virtual cinema on steam through ignorance. They haven’t tried vorpx…

    Which brings me on to the purpose of this post:

    Demo! – That word Ralf hates.

    When I tell people on forums about vorpx it’s hard to get them to commit to something they’ve never tried.

    You need a cut down time limited demo that can’t be hacked to full by pirates.

    You could have the virtual theater playing only a demo video showing a game being played in the virtual theater as well as video and desktop. Rather than giving a fully functional time limited demo you’d just be giving a vorpx demo that won’t play anything other than this one demo video.

    onyxlee
    Participant

    Hello guys, I recently updated my DK2 to Oculus Runtime 1.3. I am also using the runtime switcher to switch back to 0.8.

    But every time when I tried to launch VLC or Rise of Tomb Raider or anything, I got this error message saying:

    vorpX could not initialize your Oculus Rift. It reported:
    Client version too old to connect to service

    Here is my Oculus runtime 0.8 info:

    Display Driver Version: 1.2.8.0
    Positional Tracker Driver Version: 1.0.14.0
    NVIDIA GeForce GTX 970
    Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz
    HMD Firmware: 2.12
    Connected to OVRService server.

    Any suggestions? Thanks.

    Vlad the Bad
    Participant

    Hey thanks for the reply. I had found you ED post awhile back, it was one of the reasons I got the E2 since I likewise have a fx8350 and win 10 figured if others could get it to run so could I.

    I tried the guide but there is no “rift dk2 usb sensor” driver in device manager to be found, and yes I enabled “show hidden devices” :) I have uninstalled and reinstalled trying this or that for the past couple of hours with no luck.
    So I found my old key for windows 8 just downloaded to to a flash to I will try the dual boot to see if I can get it to switch to dk2 in windows 8 then see if the option stuck in windows 10.

    #101212

    In reply to: Any news on Vive

    Ralf
    Keymaster

    Short update since this thread receives quite a few hits:

    We’re one step closer, but not yet 100% there. vorpX’s custom async timewarp is now working good enough to handle short dips below 45fps almost glitch free. Not perfect, but a lot better than without.

    What does that mean for you?

    It’s now possible to play rather performance hungry games like Skyrim or Fallout 4 in Geometry 3D on a GTX970 with a Vive by sacrificing some image quality. If you can live with image quality similar to a Rift DK1, Geometry 3D with positional tracking (seated!) is now viable in most performance hungry games. Switching to Z3D allows full quality on such a machine, so there now really is a choice if a game supports both modes – even for games that need a lot of CPU/GPU.

    Games that don’t put so much stress on your PC work at full quality with Geometry 3D if available without problems, of course. Just in case anyone wondered.

    What remains to be done are mainly a few longer play tests and some docs and ingame hints regarding performance optimization to leave noone in the dark about what can be done to play games that are a bit difficult to handle.

    Stay tuned. Fingers crossed that nothing big shows up during play testing.

    #101143

    In reply to: Any news on Vive

    cyrilp
    Participant

    As far as 3D movies on iso that will require a conversion tool to rip out the left and right eye images to create a new MKV SBS file. I have some 3D imax blu-rays converted in Full SBS format that I used with DK2 and MaxVR. I can only image how nice they would look in CV1. The tool I used was SSIFSucka. I heard there’s also another called 3DBD buster. Better to use a VR movie player that will make use of the oculus sdk for better image quality han just a regular player like VLC.

    it’s not possible to mount a 3D iso movie and play it directly ? you have to convert it first ?

    #101139

    In reply to: Any news on Vive

    bcozier
    Participant

    As far as 3D movies on iso that will require a conversion tool to rip out the left and right eye images to create a new MKV SBS file. I have some 3D imax blu-rays converted in Full SBS format that I used with DK2 and MaxVR. I can only image how nice they would look in CV1. The tool I used was SSIFSucka. I heard there’s also another called 3DBD buster. Better to use a VR movie player that will make use of the oculus sdk for better image quality han just a regular player like VLC.

    #101123

    In reply to: Any news on Vive

    Ralf
    Keymaster

    @ dellrifter : Experimenting with different things in regard to sub 45fps performance will be this week’s work, so nothing I can say right now unfortunately.

    Personally I wouldn’t base my decision for a headset on vorpX alone, but if that is a major consideration for you, currently I would recommend the Rift. That may change though if I get vorpX’s custom timewarp to work in a decent way on Vive. Currently it doesn’t really work as intended.

    If that can be addressed this week one way or the other, both headsets will be on par in regard to vorpX. If not, the Rift will have a clear advantage in regard to vorpX.

    BTW: It’s important to note that frame rates below 45fps aren’t really desirable on the Rift either, you should always aim for something in the 50-60fps range minimum if possible and rather sacrifice visual fidelity for that.

    @ cyrilp : Yes, either through the vorpX desktop viewer with almost any video player, or better using MPC-HC or VLC, which both are are supported with a special high quality video player mode in vorpX. Side-by-side or over-under 3D content can be configured directly in vorpX regardless of the player you use.

    @ Serzhas : I couldn’t agree more.

    #101086

    In reply to: Any news on Vive

    peteostro
    Participant

    You have an incredible talent to make unique advantages sound like disadvantages. 🙂

    I hope you don’t mind if I add my take on your G3D/Z3D part: while some performance demanding games are hardly playable with full Geometry 3D (rendering everything twice) on normal gaming PCs, vorpX has a second 3D creation method (called Z-Buffer 3D) that – while not offering 100% perfect Stereo 3D – provides much better performance and thus allows you to play even the latest games with VR compatible frame rates on your headset, which would not be possible otherwise.

    vorpX also offers a variety of methods to deal with field of view, often only a single mouse click in the vorpX Game Settings Optimizer is required. There also is an extra easy two step way to solve the issue for almost every game – albeit sometimes at expense of some visible bars above and below the game.

    Yes Z3D does make most games playable. But you need to try it because you lose positional tracking (like gear VR) and the game can look wonky. So while a lot of games might be fine in Z3d, to me they are not “true” VR since the game can not positionaly track you in 3D space. Every one is different and needs to try this mode for themselves to see if it works for them. In fact it would be awesome if you released a demo version of VorpX with only z3D mode and if you wanted G3D mode you could then purchase the full product.

    Also there is the tinkering in a lot of games that are more and than just fooling with graphics options

    #101084

    In reply to: Any news on Vive

    Ralf
    Keymaster

    You have an incredible talent to make unique advantages sound like disadvantages. :)

    I hope you don’t mind if I add my take on your G3D/Z3D part: while some performance demanding games are hardly playable with full Geometry 3D (rendering everything twice) on normal gaming PCs, vorpX has a second 3D creation method (called Z-Buffer 3D) that – while not offering 100% perfect Stereo 3D – provides much better performance and thus allows you to play even the latest games with VR compatible frame rates on your headset, which would not be possible otherwise.

    vorpX also offers a variety of methods to deal with field of view, often only a single mouse click in the vorpX Game Settings Optimizer is required. There also is an extra easy two step way to solve the issue for almost every game – albeit sometimes at the expense of some visible bars above and below the game.

    #101068

    In reply to: Forcing G3D

    Ralf
    Keymaster

    That’s not possible, sorry.

    Providing Geometry 3D is a rather complex matter, no way to have a simple on/off switch for that. If it would be possible, this switch would already be there. If there is an official profile for a game, G3D viablility has been tested and either found working not at all (most such games) or working so badly that it really doesn’t make sense (a small percentage of such games).

    Slightly unrelated, but since this is a good opportunity to say it again: I completely understand that you want G3D for for the better look, but despite it being just not viable for some games there are very good reasons to choose Z3D over G3D in some cases even if G3D is available and looking great.

    While you may not notice that when briefly checking a game, if you seriously want to play over a longer period of time, a decent frame rate (>50 fps) in the end just is more important than perfect 3D in regard to feeling comfortable unless you are completely immune to any issues that may be introduced by playing with a low frame rate. There is a reason why native games are supposed to run at 90fps. So for demanding games I cannot recommend enough to choose the better frame rate instead of the perfect 3D.

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