Archives

Homepage Forums Search Search Results for 'Ice Age 3'

Viewing 15 results - 691 through 705 (of 806 total)
  • Author
    Search Results
  • #101061
    raron
    Participant

    I also got the in-VR error message “Sorry, we’re having trouble loading vorpControl.exe” etc. No error message in windows ofc.

    However, if I just close that Oculus home VR/store-thing, and leave vorpControl.exe *32 and vorpControl64.dat running (task manager), and then start a game, in my case I’ve only tried Fallout 4 so far, it seems to work. Poorly though. In all 3D modes, and especially 3D geometry.

    I did run the Game settings optimizer from VorpX Config btw, for Fallout 4. The VR visuals is pretty good in geometry mode, just saying. But performance is just useless. Too bad really.
    I don’t know what exactly the FPS is, as EVGA precision (v. 3.0.1) can’t display the FPS counter in FO4. I guess it’s 10-15-ish, give or take. Usually (non-VR) it’s butter smooth.

    Using Oculus Rift DK2, latest runtime 1.3 (0.1.3.1.10809 as reported by Bilago’s VR manager, since I couldn’t figure out where I find this info from Oculus home).

    And Windows 7 ultimate 64-bit, GTX 970 with nVidia driver 364.72.

    Also, that Oculus home thing starts when I quit vorpX. Also when I start vorpX, but then that error message pops up after a while.

    Now I won’t rule out that I’ve managed to mess something up while installing a runtime switcher, since I discovered that runtime 0.7 somehow didn’t get installed properly (missed the OculusConfigUtil.exe), so I had to reinstall that, twice, and then reinstall the newest 1.3.something. But it seems to work now. Except with the vorpX performance being very bad.

    #100830
    dileivas
    Participant

    Hi,

    Every time I press “Apply” in the vorpX configure, it shows up a box saying:

    “Oculus runtime init failed. Please check whether you have the Oculus runtime installed.”

    After clicking “OK”, it shows up another message box:

    “The configured device was not found. Please make sure that you select the correct headset and that your headset os connected to your PC.”

    I verified everything, tried reinstall vorpX and tried to run it with all oculus runtimes avaible (from 0.5 till 0.8). Nothing works. Always the Demo Scene in the Oculus Runtime and other aplications work, so I know that the Oculus is well configured.

    What should I do?

    #100620
    Bryson
    Participant

    Okay so I managed to install VorpX however it seems completely broken , whenever I launch games through Vorpx they now always open the oculus home menu , the game displays on my monitor and a black screen (usually before intro cinematics) will display on the rift , Nothing else loads or displays on the rift after that.

    The game will be completely playable via monitor but not at all on the rift.

    Also I managed to get another game to open up but with a different conclusion

    I opened another game it displayed on my monitor perfectly but , I got like a oculus VR blank grid that displays which asks me to look at the center to accept and display my game , upon doing that it just loads forever and never displays the game

    am I missing something?

    I’ve had run untrusted oculus services checked and unchecked still to no avail

    It seems like anything related to oculus starts the oculus home viewer and from there on , VorpX does nothing except keep the blue light from my tracker on , games that ran before on unreal engine 4 just instantly crash , seems the only games I’m able to play are the ones just that come with the new 1.3 platform , nothing’s working on my end on the new update.

    #100610

    In reply to: Please wait forever.

    zarlor
    Participant

    Not sure if it helps but I am seeing some Warning errors in the Windows Application log when I start vorpX such as the following:

    “The description for Event ID 0 from source OculusVR cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.

    If the event originated on another computer, the display information had to be saved with the event.

    The following information was included with the event:

    15:29:40.735 {WARNING} [HW:Health]
    Hardware health is BAD.
    0100 202FYX07CJGR: 0x0 (0): ovrSuccess
    IMU Stats
    per total
    Messages 2497 216467
    Samples 4994 474458
    Lost 0 356
    Interpolated 0 0
    HMD Avg Latency 2
    p95 Latency 2
    CPU Avg Latency 71
    p95 Latency 977
    Set FR Failures 0
    Get FR Failures 0
    Last FR Failure Time 0.0
    Report Rate 500
    Temperature (C) 31.2

    0087 212FYX07CJGR: 0xfffffffffffff05b (-4005): ovrError_ExcessiveFrameTruncation Sensor truncated a higher than acceptable number of frames in the last time period (expected <= 1, got 2)
    Frame reception stats
    per total
    Complete Frames : 298 25380
    Truncated Frames : 2 76
    Skipped Frames : 2 78
    Recovered Frames : 0 0
    JPEG Errors : 0 0
    Sensor Die Temp : 0.00
    Near USB Controller Temp : 0.00
    Near CCM Temp : 0.00
    USB Speed : 0x0200
    Driver Stats:
    Frames Delivered : 25456
    Iso Reads Submitted : 141451
    Iso Reads Completed : 141446
    Iso Reads Failed : 0
    Iso Read NtStatus : 0x00000000
    Iso Read UsbdStatus : 0x00000000
    Iso Read No Requests: 19
    Iso Read Cmpl Bytes : 9292408964
    Iso Read Total Bytes: 9227004764
    Bad Iso Packet Ctr : 202
    Last Bad IsoPkt Stat: -1073545216
    Last Bad IsoPkt Time: 583303
    Current Time : 589729.835327

    the message resource is present but the message is not found in the string/message table”

    Followed by an Error:

    “The description for Event ID 0 from source OVRServiceLauncher cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.

    If the event originated on another computer, the display information had to be saved with the event.

    The following information was included with the event:

    [SetProcessGPUPriorityClass] Target process did not respond in time

    the message resource is present but the message is not found in the string/message table”

    #97705
    Ralf
    Keymaster

    vorpX is mainly programmed in C++ (main application) and C# (config app and a few backend tools), also a bit of PHP on the server side.

    The profile authoring is done via an ingame GUI that contains the most important/common options. Some things were left out to keep this GUI as comprehensible as possible.

    So, no programming language involved. But to create a profile from scratch you still need a grasp of what matrices, buffers, shaders etc. technically mean in the context of Direct3D. So you should have at least a little insight into the inner workings of computer graphics.

    Personally I programmed my first 3D-“engine” almost 20 years ago (getting old I guess, feels like yesterday…) in Macromedia Director, which really wasn’t meant for that at all back then, and without any of that fancy D3D/OpenGL stuff that does half the work. Every polygon carefully hand-transformed so to speak. ;) You don’t need to go that far though.

    VRISHERE80
    Blocked

    Okay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
    My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
    With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
    90 FOV: Distance Zoom 0.56
    or
    95 FOV: Distance Zoom 0.60
    This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
    Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
    Both offer positional headtracking.

    Now the games:

    Bulletstorm (ShippingPC-StormGame.exe)

    Ingame graphic settings I set shadows and Post Processing to low.
    Resolution to 1920×1080 (4:3 gives black bars)
    To set FOV use this Tool, because of crypted inis:
    http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
    to edit the ini’s:
    FOV
    1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
    2. Change to the desired FOV.

    Framerate
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
    2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.

    Mouse Smoothing (for proper Headtracking)
    1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
    2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.

    You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.

    My G3D rating: 8/10

    very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.

    Nearly the same settings with Bulletstorm ini editor with:
    Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

    This game has some strange light sources in G3D, so I only recommend Z3D.

    Homefront (HOMEFRONT.exe)

    The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
    But that only works with the HOMEFRONT.exe, so we need a profile for that.

    G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.

    My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.

    Medal of Honor (2010) (moh.exe)

    The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
    bSmoothFrameRate=false
    MOHAInput.ini
    bEnableMouseSmoothing=false
    The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
    The FOV is 55. Again there is a FOV-Changer for the original.exe:
    http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
    So… VorpX specific profile needed.
    G3D rating: 9.5/10 possible if getting FOV to a playable view

    Santum 2 (SanctumGame-Win32-Shipping.exe)

    Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
    \Documents\My Games\Sanctum2\SanctumGame\Config
    SanctumEngine.ini
    bSmoothFrameRate=false
    SanctumInput.ini
    bEnableMouseSmoothing=false

    G3D-rating 10/10

    Singularity (Singularity.exe)

    Looks amazing in G3D, but yeah, bad FOV…
    Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
    G3D-rating 10/10 (with better FOV)

    Section 8 Prejudice (S9-Win32-F.exe)

    Untested, because it has a launcher and can’t rename the game.exe
    FOV settings per ini:
    http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
    bSmoothFrameRate & bEnableMouseSmoothing like usual.

    Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

    Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated 😉
    Maybe it helps to fiddle around with Widescreen Fixer:
    https://www.widescreenfixer.org/
    Very good G3D Effekt.

    @Ralf: All the above called exe just need a copy/paste UE3-profile.

    How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs

    #97201
    Halloween Jack
    Participant

    Hi there,

    I’ve just bought VorpX. I’ve downloaded and installed onto my Program drive which is a different drive to my Win 10 system drive.

    If I click the Start VorpX icon on the desktop I just get a brief windows spinning circle then nothing happens.

    No error message and no launch of Program.

    Is there something else I need to do?

    I have tried re-installing twice and running as admin.

    Any ideas?

    Cheers

    Ralf
    Keymaster

    A good G3D profile requires a bit more work to fix possible lighting/shadows/fx glitches as far as possible, but I’ll see what I can do. Half of the titles are on the nice-to-have-list for ages anyway.

    #97095
    Ralf
    Keymaster

    Considering that it’s the “DirectX Game Memory Management Service 2” that causes the issue, you could also check your GPU mem consumption. Just a guess, but playing a game with vorpX requires considerably more GPU memory than playing a game without vorpX.

    With a recent GPU with >3GB video memory that shouldn’t be an issue at all in Skyrim, but maybe still worth to check in case you use extra huge hi-res texture packs for example.

    There is a nifty little tool called nVInspector that allows you to monitor GPU mem consumption and a lot more.

    first_emperor
    Participant

    Glorified Oculus Rift… Imho it’s exactly the other way around and I have to facepalm everytime I read something of the like “The Vive is going to be better priced and more potent”. That’s just not informed, as Ralf said HTC themselves already said that they expect the Vive to be a lot more expensive than the DKs from the Rift and around the 1000 with the controllers and such. Don’t pin me on it since I can’t find the source anymore, but I found multiple where it has been stated that the Vive is going to be a premier VR experience and probable more expensive.
    So I have no idea how so many get the impression or conclude that the Vive is going to be cheaper.
    On the other hand I also feel like those that are outraged come from the time they didn’t have to afford their own hardware and stuff. Remember what the first Blu-Ray players cost? The first HD or 3D displays? Blu-Ray players were around what the Oculus CV1 costs now, mediocre displays that were outdated a few months later cost a couple of CV1s.
    People should stop wishfull thinking and start see some perspective. A rather have an expensive first generation with good hardware that can convince people than a cheapskate version that disappoints. Because that would be the worst that could happen to VR.

    edit: Oh and also all the surprise that prototypes are cheaper than the finished version. *facepalm*

    #95762
    Ralf
    Keymaster

    The 8:9 portrait images you are seeing are the goal of this. This is basically how native apps work, rendering an 8:9 image for each eye that does exactly cover one half of the Rift screen.

    This doesn’t make sense for Virtual Cinema Mode though, just for full VR. For games that you want to play in Virtual Cinema Mode using normal widescreen resolutions is the right thing to do.

    BTW: You can also use any other resolution now in full VR mode now. A good way to get part of the performance/quality enhancement of custom resolutions is using 4:3 resolutions like 1600×1200.

    I do that quite often since it’s possible. Provides a quick and easy way to get many games working in full VR without having to deal with FOV at all. Just select 1600×1200 (or any other 4:3 res), zoom out a few notches in vorpX ([SHIFT][MOUSEWHEEL] or ImageZoom in the ingame menu) until the FOV feels right, and you’re good to go. Not perfect in every case, but a nice way to get games working as fast as possible. For example if you just want to briefly check something out.

    #91734
    crazydude87
    Participant

    So I tried using vorpx on fallout 4 and I noticed that I needed to be crossed eyed to see the image so I went into the in game vorpx settings but every time I change the IPD slider it doesn’t actually do anything I tried going from the smallest to the biggest IPD but the screen didn’t change at all. I’m pretty sure that once it allows me to change the distance I will be able to play fallout fine with it but I don’t know what to do.

    #91624
    Gladi8or
    Participant

    I tried this with Fallout 4 by setting the 960×1080 in the ini. It worked and looked nice but the HUD and cursor is unusable. Is there another trick I can try?

    The lock picking screen is missing with a custom resolution. I tried dishonored (g3d), outlast (g3d) and bioshock infinite (z3d). They worked perfectly with 1600*1800. The image quality was very nice.

    #91429

    In reply to: Fallout 4 Z3D question

    Ralf
    Keymaster

    Z-Buffer 3D does not create fully natural Stereo 3D by design, instead it’s a lot faster. It’s usually dialed in to provide a pleasent (even stronger than with Geometry 3D) 3D-effect in the distance, but has ‘weaker’ 3D for nearby objects. Geometry 3D for Fallout 4 will be available with the next vorpX update.

    Just be aware that both methods each have one advantage and one drawback. While G3D provides the more natural 3D, Z3D is roughly twice as fast. High framerates are as important in VR as Stereo 3D.

    In case of Fallout 4 that means that G3D will not allow you to achieve a VR compatible frame rate in many situations unless you own an extremely fast PC (fastest Core i7, GTX980Ti). You’ll be able to decide yourself soon.

    #91420
    mainframecn
    Participant

    When VorpX is running, every game i try to start crashes. No exceptions.
    As far as i can tell the crash happens always when the game initializes the graphics.

    Here’s an example of the eventlog entry. All refer to the same faulting module.
    Faulting application name: SpaceEngineers.exe, version: 1.0.0.0, time stamp: 0x564f666a
    Faulting module name: 9ea08b0b-0.tmp, version: 0.9.1.0, time stamp: 0x56436dee
    Exception code: 0xc0000005
    Fault offset: 0x0000000000063e2b
    Faulting process ID: 0x10d8
    Faulting application start time: 0x01d124333e47c2b6
    Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
    Faulting module path: C:\Users\MAINFR~1\AppData\Local\Temp\vorpX\9ea08b0b-0.tmp
    Report ID: 1a589114-6211-4ab9-a25c-d51e13ab02f3
    Faulting package full name:
    Faulting package-relative application ID:

    My setup is:
    Windows 10
    Nvidia 780ti, 350.12 driver
    OR SDK 0.6.0.1 (service running in comp.8 mode)
    VorpX 0.9

    I have no virusscanners, DX-hooks of any sort or other programs running as described in the “Basic Trouble Shooting – Please Read This First!” post.
    Unless you count steam, but that’s a mandatory program.

    I’ve tried uninstall and reinstall of VorpX and running as an admin.

    I’m open for any serious suggestions.

Viewing 15 results - 691 through 705 (of 806 total)

Spread the word. Share this post!