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  • #168686
    redcore5
    Participant

    Hi folks,
    Considering buying pimax 4k + vorpx software. More or less the only game i play these days is world of war tbc on private server.

    My question is if wow works fine in vr with vorpx – sense of full 3d enviro, if the ui would be readable on pimax 4k, if the 2d elements (grass etc) are rendered properly within depth, if the mouse would work properly.

    Ralf mentioned something about new release of vorpx where ui would work properly if i remember well. Just hoping for good vr experience.

    Pimax 4k suits me well because I dont wanna move around the room and i dont really need vr controllers. Mouse and the keyboard is just fine.

    Thank you in advance!
    Rob.

    #168635

    In reply to: Standing Ovation

    Sinizar
    Participant

    Not sure what I am doing wrong then because I tried some of the games on the list and they are not anything like an Oculus game as I am looking at a 4:3 window that is in front of me like Cinema display. Is there something I am suppose to do in game because Alt L gives it a nice 3D gun look but I am still looking at a square window. If it does what you say it will listed above then I can see this being very cool but right now it is not great at all. Not sure why it didn’t come with a tutorial of some kind. Pressing the delete key brings up a menu but it is just adjusting what I see in the square window.

    Demosthenes
    Participant

    Vorpx is not really a virtual desktop application even though it has that functionality. The new Oculus operating system called Dash is coming around Dec 12, so wait and see if that free update fulfils your desktop needs.

    Vorpx’s main purpose and development direction is to allow you to play games that were not designed for VR in the closest approximation to VR that’s possible. Additionally it allows you to play games on a virtual cinema screen in 3D. Almost as good as VR for seated experiences.

    For both of these functions it is excellent. Modded Skyrim / Fallout etc is wonderful.

    There is an alternative for 3D cinema screen in TriDefVR which I also have and I swap between these programs. It offers far more games than Vorpx for the cinema screen 3D experience [ 900 or so ], but no VR. It is subscription based and somewhat crash prone but I find great value in it.

    Vireio Perception is not really an alternative since it requires far more work than the others to get working. Save yourself the time and effort.

    For both Vorpx and TriDefVR you will need a good GPU. GTX970 minimum. GTX1070 / 1080 would be better and you will want it for the next big VR titles. It’s worth the investment.

    For Vorpx you will need some patience because tinkering with settings is part of the process for some games, although a good many will work with the ‘DirectVR’ one click solution in the upcoming release.

    I have noticed that people who just want things to work instantly without a little work are frustrated with Vorpx. It’s not the smooth curated experience of an oculus storefront, but there is realistically no other option when it comes to turning non-VR games into VR. Think of it as beta / experimental software and ‘curb your enthusiasm’ and in time you will see it as some of the best money you’ve spent in VR [no offence to Ralf with the ‘beta’ reference].

    I have both the Vive and Rift [with 3 sensors] so I am invested in VR.
    My advice would be to upgrade your card first then purchase both Vorpx and TridefVR. While the cost might be a little high, and Vorpx itself a little tricky sometimes – especially for people who don’t like tinkering – the rewards are very high.

    Welcome to VR!

    #168222
    Wlrne
    Participant

    Well, I thought I’d let you guys know you gave me that final push I needed to finally buy it, and wow, I’m pretty damn impressed so far. I have to wait for my coveted New Vegas to download, but I gave it a shot on Black Mesa and it works better than I could have expected.

    I was absolutely blown away by how easy it actually was to just slap on the Geometry setting and get a very convincing VR experience. I’ve owned my Vive for a year and got completely wowed by Black Mesa’s tram as if I had only just used the headset for the first time. Must be an effect of playing a (remake of a) childhood classic.

    It runs amazing, too. I mean, not Geometry necessarily, but that’s another thing – The Z-Normal/Adaptive modes are where I was really impressed. Maybe I’m easily pleased but the frames I was getting on those modes with my humble outdated graphics card got me really excited to try the program on more games. When I was looking into VorpX, I was really worried about not being able to run Geometry and thus not get a worthwhile experience due to my lower end rig, but Z-Normal/Adaptive is more than enough for me…assuming I can’t run Geometry, anyway.

    Basically just wanted to gush because, from the one game I played, this is a really nice program that has some serious misconceptions/unnecessary hate around other VR communities on the net. I can’t believe I waited this long to try it out. Thanks everyone, I can’t wait to get completely lost in the Mojave Wasteland.

    #168191
    Ralf
    Keymaster

    Official answer first, others are welcome to chime in of course,

    The amount of ‘tinkering’ required varies from game to game. By now there is a good amount of games that work without any tinkering at all besides choosing a resolution / graphics details setting that fits your PCs performance and then pressing a button in the vorpX ingame menu once you entered the game. That’s called ‘Direct VR’ and is currently true for about 30 games, Fallout 3 / New Vegas included.

    For other games there are two things that have to be adjusted for playing games in full VR mode with vorpX: camera field of view and head tracking sensitivity. There are several ways to achieve this or at least circumvent it with varying degrees of perfection if for example adjusting the field of view is not possible at all.

    Additionally to full VR mode there also always is the option of playing games in cinema mode, which doesn’t require any setup at all, and in a few weeks something new called “Immersive Screen Mode”, which lies between full VR and cinema mode immersion-wise. That also won’t require any tinkering for any game.

    On a personal note I’d like to add that I sometimes can’t help but think that some people simply tweak too much with too little actual knowledge just because they read somewhere that would be necessary – ultimately causing more harm than good in the process. Even with non-Direct VR games it’s not really hard to get going if you invest a little bit of time and actually read the guides in the vorpX help, which can and will save you a lot of mindless tweaking.

    Ralf
    Keymaster

    I have to be careful what to say, so just a word of advice: do not try to reason with that guy, quite a few others already failed since almost a year. Unless you totally agree with him, all you will achieve is making him more mad – if that is even possible. Regardless what you say or how you say it.

    Skyrim is one of the most played titles with vorpX and works like Fallout 3/NV with Direct VR apart from performance (newer and thus more taxing) and positional Direct VR being disabled per default since it can cause position jitter after a while (e.g. when your character dies). ‘Normal’ positional tracking, which is suited for playing seated or standing without walking around, is available though. And if you don’t mind to restart every now and then, you can also enable positional Direct VR.

    markbradley1982
    Participant

    So I posted my New Vegas experience on Reddit:

    Just Finished New Vegas in VR
    byu/vive420 inVive

    I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.

    One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:

    “THIS.
    every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
    The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
    But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
    Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”

    So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?

    I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).

    For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.

    #168115

    In reply to: What is VorpX?

    quisutdeus
    Participant

    This cant be real right? There is NO way a person who has no idea what something is would go out and buy it right? Your saying you went out and spent money on a program that you have literally NO idea what it does or is even supposed to be used for? Do you expect people to actually believe you? Maybe get a job at Newsweek o Facebook because your IQ is clearly single digits. Seriously are you a brain dead 12 year old? Like seriously, what the hell? Like smash my face with the keyboard, what THE HELL is wrong with these dip shits?

    I am sorry to say that, but tone of your ‘answer’, could work for some people as a lead to state your IQ. Just quick thought on it.

    To OP: Don’t get offended by first post.

    #167963
    Amaaron
    Participant

    So i tried a lot games now and i’m currently trying to start vorpx with GTA5 now because there is a VR mod for it. This problem also appears with many other games like resident evil and layers of fear. GTA says exe not found and in layers of fear it’s just a steam message popping up that i don’t have permission to start the exe. Tried to start vorpx in admin mode which is not working. Sometimes it works if i first boot steamvr and then vorpx but it’s getting really annoying now since i can’t use it since i bought this software.

    #167918

    In reply to: Manual

    Tiggerdyret
    Participant

    I was just about to post that very video. That guy is a life saver. Make sure to check out if he’s made any videos on games you want to play. I highly recommend trying a game you know is gonna work to get a feel for the program. One of the reasons why Vorpx sometimes gets a bad rep, is because people want to get fairly unsupported games working without knowing how to set it up in the first place.

    Karlor
    Participant

    I had to come give further props to Ralph and vorpX. I’ve used it for a long time, ever since I got my DK2 when those first shipped. It’s always worked, and been a great tool to enjoy non VR games in VR. I got a Vive now and am going over all my favorites to see how they play now. I tried the direct VR in a few games and it worked great as an easy solution to just tweaking settings like the old days. But when I ran it in Fallout 3 I about fainted.

    I have to say vorpX has really, really knocked my socks off yet again. After running the direct scan in Fallout 3, it just feels like your actually transported into the wasteland. The FOV gets set, the position locates you and bam your there… Its damn near perfect 1 to 1. Crystal clear image, the best image quality in an injected game I have ever seen. The vanilla textures even look good in VR! They’re muddy up close but the clarity of the image and the fact that parallax textures now work in 3D and you got a feast for the eyes.

    The room scale works so good I’m actually stunned. You can use cover, peek around corners, walk around and browse and loot. Its unreal how good they got it working for this game. This feels as close to a native game as your going to get. Sure there are some issues with UI and CTDs but that’s more a Fallout issue then vorpx. Really need to patch the memory and get some other UI mods to see if I cant solve these few issues..

    I was so floored by how amazing it worked that I ended up playing until 5am two nights in a row. I haven’t even tested out mods because I cant resist popping back in to Fallout 3 VR. Its just so damn good, its freaky…. Really guys, if your half a Fallout fan you must try It in Direct VR. Even if you think you’ve played it with older vorpx versions, try it now, you wont be disappointed.

    #167679
    galovr
    Participant

    I work in a company, testing proprietary software, we cannot tell the customers to change the settings of their workstations to match our software needs, so we need to do some testing to ensure our software works with all the settings and programs they need. Even if that customer uses that freaking old java version we cannot tell them html5 is better (bad example), every customer is important right?. Of course I cannot compare a work environment to a home environment.

    What I mean is that vorpx is not cheap and most of the people buy it without knowing that (even if everyone says so) the program has some degree of difficulty to configure, but if they are running to an incompatibility with your program and in this case bitdefender then of course they will turn to you for help like I did.

    This could be avoided by your support team or by yourself by just grabbing a free copy of bitdefender (for what I can see is the only antivirus giving this type of issues) and just do some testing to at least advice your customers about what to do, like the easy solution I gave above (repeat not everyone will know what to do), but the problem (or what I see) is that you did not even wanted to look into it just because you dont like bitdefender (I apologize if you did your testing), you cannot choose what programs the customer use, as you stated yourself it is a matter of choice. Like I said I do not recommend windows defender as I had a lot issues with it.

    According with you answer you do know that vorpx has an issue with bitdefender, then why not some follow up, I repeat if vorpx is a free software cool I will look myself into it, but for the price I expect that you or your support team at least look into it and try help me resolve it.

    Like I said vorpx is an excellent program and it gave me and its giving me good satisfaction and I think is worth the price, you just need to address issues like this one with some useful testing.

    Cheers.
    Rod.

    #167675
    galovr
    Participant

    Hello Ralf,

    In this case I am on the customer side, I do not think that it is good to advise people to change their antivirus, like Tycjan stated before, what happens if the user just got a bitdefender 3 year subscription or even one year, even they got the free version and they like it, I mean yeah if you have a free version go for it, try a different antivirus, but for the paid users that is not an option. Personally I had some issues and do not like Windows Defender but to each his own.

    I sent an email to support@vorpx.com about this issue and still do not receive any response (granted it is just been 24h, I do not know the waiting response time).

    In my case being a little bit more handy I played with bitdefender options and even went that far to chat with their technical support and they helped me find the issue. Not everyone will look into this and they want a prompt answer from the support of a software that costs $40us, if vorpx is a free software, sure by any means you do have to do, but for me paying $49cad, the least I expect is good technical support (like the acknowledgement of email received).

    The solution, you do not need to whitelist the folders of the antivirus, you need to whitelist vorpx in the Advance Threat Defense module, as easy as that, but not anyone will find the solution that easy because it is not straightforward. This makes me think that you did not even try to find the issue or were too busy to look for a solution and just referred a generic “solution” like just whitelist the antivirus folders and if it does not work, change antivirus.

    I hope you use this information and put a warning to Bitdefender users to just whitelist vorpx in the advance threat defense module, because it looks I am not the only one that had this issue.

    I am sorry if I sound a little agressive, as a vorpx and bitdefender user I am just stating my opinion and to be clear its been some time since I use vorpx (like 4 years), it works perfectly and I like it a lot.

    Cheers.
    Rod.

    coldshiver
    Participant

    I’l start by saying i have used VorpX with the Oculus DK2 and now with the Oculus CV1. I have played Alien Isolation and Half-Life 2 on the DK2 no problem even at the max resolution the DK2 could display and LOVED IT. 60 fps or 75? i beleive it was, was also no problem and i made sure the game made that target by tweaking some graphics settings, still ran it at high settings.

    Now i have the CV1 and i cannot get any game to work at higher then 45 fps, even after turning off all the options VorpX has, so turned off head tracking, 3D (depth buffer etc to off), FluidSync everything off so basicly its like running the game normally performance whise (or so i thought). Even when turning down the resolution to 640×480 it does not run more than 45 fps and can even dip during gameplay.

    Without VorpX i can run the game FEAR for instance at max settings with about 200 fps at 1920×1080 but with VorpX enabled no more than 45 fps, for some reason it seems stuck no matter what i do.

    What is happening? Can someone help me diagnose this problem i cannot seem to pinpoint it.

    Extra info:
    – Tested on both an AMD R9 290X 4GB and now on Nvidia GTX 970
    – Tested without MSI Afterburner running
    – Tested without Steam overlay
    – Tested without Reshade
    – Tested before and after updating Windows 10 to the latest creators update
    – Checked if Game DVR for windows is off and it is disabled
    – Turned resolution down to 640×480 and lowest settings in FEAR

    Is there anything else i can try? I know VorpX is really fast because it was with the DK2 when using the z-buffer. Now without 3D 640×480 does not even run, something weird is going on.

    Does anyone have any ideas? I want to experience Half-Life 2 and Alien Isolation again on CV1! It was the best experience i had to date even if it was just on the DK2.

    #167578
    dagonbeer
    Participant

    Thanks for the replies nieda113 and Ralf! I tried playing with directvr off and just tinker with the FOV, but I still get the flickering. I’m assuming it’s some odd interaction between my video card and vorpx, no matter. I like G3D better, but Z3D is fine too.

    The other problem I mentioned with Z3D was because I had the vorpx super sampling on, and it’s working flawlessly now.

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