Archives

Homepage Forums Search Search Results for 'Mass Effect'

Viewing 15 results - 196 through 210 (of 289 total)
  • Author
    Search Results
  • #171352
    RJK_
    Participant

    Hello guys,

    I recently got confused with the following circumstance:

    The Game Infernal uses AGEIA techniques (i was guessing thats the game engine).
    A few other games use this like Mass Effect, Gothic 3. But Mass Effect is using Unreal 3 engine and Gothic 3 definately not, wiki says Gothic 3 is using “AGEIA”.

    Infernal using AGEIA too.

    VorpX has Mass Effect, Gothic 3 supported, but trying these profiles (among others) didnt provide G3D. (only very distorted).

    Now i am quite confused if AGEIA is a game engine at all and (if i would just hold that “power to the people” tool in my hands) what Gothic 3 has to do with Mass Effect.

    And, what game engine if not AGEIA has Gothic 3 ?

    can anyone help ?

    #171180
    Phantomroro
    Participant

    1 kindom come deliverance
    2 abzu
    3 mass effect 3

    thats as far as i got right now just got vorpx
    so trying some games

    matteo39
    Participant

    know that mass effect andromeda has only the “z3d” effect, and I would like to know if anyone has tried this game with vorpx, if it’s worth it.

    mass effect 1 , 2 and 3 has geometry 3d, a very good g3d.

    #170220
    Ralf
    Keymaster

    I updated the “Mass Effect Andromeda [vorpX]” cloud profile. Importing it should (hopefully) address the issue.

    I didn’t test very long, but jumping back and forth between a few indoor/outdoor savegames worked fine for me with this updated profile where the old one didn’t. So there’s a good chance that it helps reliably.

    dborosev
    Participant

    I’ve let Ralf know that there is a bug with the 3D indoors (on the ships etc – a big portion of the game) in mass effect andromeda – in that there is no 3D – but just wondering if anyone solved this issue on their own? Been dying to play this game for nearly a year now.

    dborosev
    Participant

    Props to Ralf for including a bunch of amazing cinema mode / 3rd person games this go around.
    – Dark souls 3
    – Witcher 3
    – Assassins Creed origins
    – Inside
    – Ori
    – Hellblade
    – Elex
    – Mass Effect Andromeda

    And even games like Outlast, Far Cry 4, Primal, and Prey are great in cinema mode too.

    Loving it!

    #169679
    paulm2689
    Participant

    You guys are my heroes. This is my first experience of mass effect and I’m loving it.

    #169601
    eric
    Participant

    The menus work just fine, but once in-game there is no mouse movement.

    I briefly experienced this in Mass Effect 2, with a quick game restart fixing the issue. This has unfortunately not worked with ME3.

    Anyone have similar issues on this or other games?

    bluepill
    Participant

    Hi Ralf,

    Good job on Vorpx 17.3.0!
    Works very nicely with Mass Effect Andromeda. (framerate is ~50 FPS with my R9 290, so I am still tweaking a bit to get it higher – already disabled Vsync)

    I just freshly installed Crysis 3 from Origin to try out this game in VR on my Oculus DK2.
    I started a new game in recruit mode and skipped the training. (I am more a person for training on the job I guess:)
    Seems Vorpx is correctly attaching to Crysis 3. Intro scenes are running fine in VR

    But after the intro clip of helicopter flying to the dome, all I see is blackness in my headset and on my PC screen. I guess this is the point were the game really starts in 3D. I DO hear voices/action, so the game IS running.

    I also added the custom resolution 1440 x 1080 in the AMD control panel, but that did not help. So I removed it again.

    Also I seem to loose the mouse cursor repeatedly in Crysis 3 (in the menu structure of the game)
    But maybe that is caused by the wired Xbox 360 gamepad I have connected. Its not the main issue, but maybe its related.

    I’m running a fully updated Windows 10 Pro with fairly recent AMD driver 17.11.1 (most stable one now for me)
    I already emailed you the trouble shoot zipfile with all detail data.

    Additional info that is missing in the troubleshoot zip files:
    I use RIFT software 1.20. (Not using the Core 2.0 beta, too unstable)

    Thanks for your help!

    Best Regards,
    Bluepill

    #169539
    cornfzd
    Participant

    Ralf, you mentioned that the other Windows Mixed Reality headsets seemed to work fine, it could be the Odyssey. I happen to have a Dell Visor and did the same testing. The games hung (tested Borderlands 2 and Mass Effect Andromeda in the Desktop Viewer). I even retested with VorpX in Administrator mode for MEA.

    Observations:
    * On my last attempt I noticed the games video hung, not the desktop viewer (can move my headset around). I saw this earlier when trying to run American Truck Simulator (outside of VorpX with the VR beta). The game seemed to be running as I could hear the audio. On the monitor game window the video frozen.
    * The crash seemed to come later (minutes into the game) than I recall when I tried with the Samsung Odyssey (seconds into the game). Not sure if it matters much if they are both unplayable because you can’t play long.

    #168994
    cornfzd
    Participant

    dunkeroni, I second your finding with the WMR Samsung Odyssey. I tried DirectVR with Borderland Pre-seq, and Virtual Cinema with Mass Effect Andromeda. I tried both a couple time, with restarting SteamVR, VorpX, and the computer. It locks up after a very short time in game. The game itself seems to freeze as you can see your controller still tracked (that look like Vive wands).

    I do not recommend anyone with Windows Mixed Reality buy VorpX until it’s officially supported. There is no way to get your money back, if it doesn’t work.

    #168201
    dellrifter22
    Participant

    Fallout NV should be a great starting experience! has DirectVR support with proper G3D and FOV, and full positional tracking. I’ve not tried NV but Skyrim worked great in my rift.

    I find roomscale VR neat from time to time, but generally prefer to play my vorpX games seated with mouse and keyboard, and it works great! Even though I mainly use mouse input to control my head rotation the traditional way, it is still an immersive pseudo VR experience.

    For me, the coolest thing VR adds to gaming is the visual sense of scale and 3D effect it adds to the game world. Mountains look massive and the horizons look distant. Forests feel layered and deep while the trees tower over head. Characters appear lifesize and intimidating as do the weapons in your hands. This is the experience vorpX can add to the way you play many of your standard games. Now that I’ve seen my games this way, I simply cannot go back to my flat 24″ monitor.

    For this reason, vorpX is by far my favorite and most used VR tool, the best purchase I have made for my HMDs. While it has default profiles that work fine for many games “out of the box”, it also provides a handy in game menu tool that lets you make adjustments on the fly. Things like image zoom, 3D strength, sharpness, and color saturation. Also headtracking sensitivities, programmable hotkeys, and sometimes FOV increases. And it saves and remembers all adjustments you make to each profile. Again, quite handy, and no need for taking off the headset to edit files.

    Some menu settings took a bit of testing to understand initially, but I quickly came to appreciate how each contributes, and the options they provide. It has been well worth the effort to learn, as I now quite enjoy fiddling with each new game I try. Setting them up is half the fun! Most recently for me has been the New Assassins Creed and Star Wars Battlefront games.

    Not every game works well without some type of compromise (i.e. resolution vs frame rate, slight letterboxing for increased fov, Z3D vs G3D etc). But over all, the HMD experience tops the monitor for me. I’m currently using a Pimax 4k pushing 4k resolutions at a meager 30-50fps, but it looks good and clear and plays fine for me in the seated traditional way.

    Just thought I’d add this perspective in case it was of interest to you.

    Since you seem to have an open mind with expectations in check, I think you’ll be pleasantly surprised with vorpX.

    #167630
    broksampson
    Participant

    1.rocket league
    2. Doom 2016
    3. Outlast 1
    4. Outlast 2 (not real geometry unfortunately)
    5. Alien isolation, until that mod came out which is way better.

    Would love to know if these games run in geometry mode:
    1.Dining light
    2.dead space 1-3
    3.mass effect andromeda
    4. The evilness within 2
    5. Players unknown battleground

    #167566
    Ralf
    Keymaster

    That is definitely not how it’s supposed to be. Mass Effect 2/3 should work just fine, including the videos.

    One thing you could try is resetting your graphics driver settings to default in the driver’s control panel. With some Unreal Engine games there is a huge framerate drop with forced antialiasing, maybe that’s the issue here. Just a guess, but worth a try.

    #167563
    sshaw32
    Participant

    Hello!

    I am a new VorpX user, and I am trying to do a playthrough of Mass Effect 1/2/3 on my oculus CV1. When I launch ME2, I am taken to the oculus loading environment where you can see the ME2 logo and an error saying that the application is taking longer than usual to load. Typically, the game launches on my monitor with the vorpX logo underneath the gameplay. Audio from the game is sent to my CV1. Once the game launches in VorpX, the mouse and keyboard become totally unresponsive.

    As an aside, I disabled the Bioware intro video before ME games. When the videos are played through VorpX, the frame rate drops down to around 1-2 frames per second.

    Does anybody know how to correct this loading issue and the lack of keyboard/mouse input? I saw the other help threads, and I have already checked for issues that may result from antivirus and other trouble programs.

Viewing 15 results - 196 through 210 (of 289 total)

Spread the word. Share this post!