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  • #211078
    RiftWind
    Participant

    Hello!
    Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
    Im having some major issues, and wanted some advice or help – nothing so far has worked.

    Specs:
    Intel Core i7 7700k (4400mhz)
    AsusTek Z170-P motherboard
    16g DDR4 memory
    Nvidia Geforce RTX 2060, 6gb
    Vive Cosmos Elite (headset only, 1 base station)

    Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.

    Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.

    If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.

    If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).

    My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?

    Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD

    Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?

    It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?

    #211052
    jjensson
    Participant

    Thanks, Ralf. Something weird is happening, though. My test was with the default profile, but later i tried a cloud profile (Mass Effect 2 LE) with a Nexus save. It worked well, so i thought that the default profile is faulty (can VorpX discern b/w the original and Legendary Edition? The EXEs have the same names i think.)

    But now i see that it can’t be the cloud profile, because it required me to rename the EXE, which i did *not* do. So, my conclusion is that the first time the default profile did not work, the second time it did.

    I know that the LE doesn’t change that much, but many people bought it to get all the DLC, and personally i think that some artistic changes are for the better (colors, lighting etc). So, i think it would be good thing to support it. Since all three games are DX11 now*, shouldn’t they be able to work with one single updated profile?

    *source: PCGamingWiki

    #211044
    Kuchi
    Participant

    Is it normal that I have no 3d effect in Mass Effect Andromeda?

    jjensson
    Participant

    I just tried to play ME2 Legendary Edition, but the geometry mode is missing the shadows. So i switched to Z-Normal to get the shadows back. It works, but the depth information/masking is all jumbled and over the place.

    When i tried the same thing with ME1 LE, i didn’t have this issue. Am i missing something in ME2? Maybe i’m using the wrong profile (default)? Maybe it’s a bug?

    TheBalt
    Participant

    Hey everyone,

    So i used this mod a few years ago and the modauthor ended up ‘hiding’ it on Nexusmods, making it impossible to download. Someone else made a First Person Mod – but they dont show the weapons in your hand, this one does, so it really turns Andromeda into a pretty incredible First Person Shooter. I did some digging over the course of the last few days and found a link for it that works with Frosty Mod Manager. I tried getting it to work with the “EA Games” app version of Mass Effect Andromeda and was unsuccessful – I then downloaded the Steam version of the game and got it to work.

    It is actually quite well done and makes for a pretty solid first person VR experience.

    Here is a short bit of gameplay so you can see if it might interest you:

    Here is the link for the mod:
    https://mega.nz/file/AHQn2QIB#iLT-eh5oAmBtPd1bm1UQZa9D2Eauv7fWbEkMprelALo

    And youll need Frosty Mod Manager to use it, its the option on the right, just click “Download” under “Mod Manager”:
    https://frostytoolsuite.com/downloads.html

    Place the files into whatever folder you like for the mod and the Mod Manager. Run the Mod Manager in Admin mode. If youre using Steam, I had to select the “New” option on the bottom right and direct it to the game’s .exe. Most people will have that under Program Files(x86) – Steam – Steamapps – Common – Mass Effect Andromeda. Choose the file named MassEffectAndromeda.exe

    Once youve selected that, it should populate on the Mod Manager’s main page, select the game and then on the bottom right of the Mod Manager choose “Select”

    Now that you have the Mod Manager attached to ME Andromeda, on the top left corner there is an option to “Add Mod(s)”; select that and then just select the Mod’s zip folder, wherever you installed it; it should be called “First Person Toggle 1.2-771-1-2-1564773598.zip”

    No need to unzip the file, the Mod Manager will handle that.

    Now that you have the mod populated in the Mod’s list, select it and press “Apply Mods”, it should be near the center of the Mod Manager’s screen. Once its “applied”, make sure the box is checked in and then, from the Mod Manager, press “Launch”, toward the top of the window. It will boot the game up and apply the mod.

    You can shift in and out of First Person by holding down on the Dpad of your controller.

    Go ahead and get it modded and running properly, then use Vorpx to turn it into a VR game.

    Hope you guys can enjoy, its alot of fun – I know the game gets a rough rap overall but the combat in First Person VR is realy quite exciting. I recommend playing the character with the “Charge” attack, but, make whatever you like – its just fun to be in VR and teleport like 40 feet at someone and get up in their grill with a shotgun.

    If you have any questions, feel free to ask. It -MIGHT- work with EA’s Game launcher or Origin, but I didnt have success with it. If you try to get it to work with those and it doesnt – You can get “EA Play” on Steam for 4.99 for a month and make sure the game is up and running for you for just 5 bucks. But Vorpx has an official profile for the game – and while I found Geometry 3d to be glitchy, the Zadaptive and Znormal options look great.

    Take care folks!

    haints
    Participant

    Yes, that is what he means.

    I’ve noticed that with some games–and Mass Effect LE is one–if HDR is enabled, the image quality will be terrible with Vorpx. Mass Effect LE may automatically enable HDR so you have to go into the menu and turn it off. Since no existing VR headsets have HDR screens, it’s a useless feature to enable anyway. PSVR 2 will be the first HDR VR HMD when it is released.

    VenerableJedi
    Participant

    Hey guys, sorry if this issue is as incredibly noob as it feels, but I can’t seem to find the answer on the old ME threads on these forums and I’m a complete newcomer to VorpX settings (and PCs, honestly) so not only don’t know *what* I need to change, I don’t know *where* the settings are (or if the term I should be using while asking is colour, or lighting, or saturation, or…)

    Basically, I’m launching the Mass Effect Legendary Edition and finding that once my headset (Oculus Quest 2) switches from showing what’s on the desktop, to running with VorpX in ‘immersive screen mode’, the colour and the lighting of the game completely blow out. I mean, Mass Effect games love their lens flares at the best of times, but this is next level: I take my headset off and look at what my monitor is showing and it’s all muted colour palettes and shadows with spots of light, and then I look back through my headset and the humans’ skin looks dark orange while the Asari are shining such a bright neon blue you can’t see where the edges of their models intersect with the white walls behind them. It runs wonderfully smooth, everything’s scaled correctly and the 3D effects look great, but the colours are just so blown out it almost hurts. It’s happening across each of the games, too.

    Since the Oculus is showing the ME:LE launch menu with a pretty direct 1:1 replication of what the monitor is showing in terms of colour, quality and lighting, I assume this means something’s going on from the VorpX side – but it seems no matter what settings I fiddle with in the in-game VorpX menu, it doesn’t resolve the issue.
    Has anyone come across a similar issue, or can point me to the settings I should be fixing up? Is this a resolution issue (there’s no blurriness or stretchiness, just the colour/lighting being off, but I’m not tech savvy enough to know if it’s related), is it something else, or is it just the way that these games port to 3D?

    Appreciate any help.

    #209545
    Ralf
    Keymaster

    Just a heads-up that there finally will be an official profile for Mass Effect 3 Legendary Edition in the next vorpX update that just works without any .exe renaming.

    #209492
    mr_spongeworthy
    Participant

    It will be really interesting to try those, especially if they work well in Immersive Screen mode, which is usually how I play CP.

    It would be so cool to see these types of gestures brought to other titles, as I think you mentioned may be possible? I would vote for older titles that run really well in VR (F03, FNV) getting the treatment first, but I understand that’s probably not best for your business model. Outer Worlds might be a good one. Or the Mass Effect trilogy if you can wedge in a first person mod (that would be impressive.)

    #209477
    ji3200
    Participant

    Thanks Mazzle~~~~ for telling me about N7 Digital version of Mass effect 3 work

    #209430
    eelbox
    Participant

    ERRATA CORRIGE

    **SORRY SORRY**

    In my Definite Solution I typed the points 3 and 7 wrong

    YOU HAVE TO RENAME MassEffect3.exe into MassEffect1.exe (not MassEffect31), or you’ll miss 3D reconstruction

    So, the right version of point 3 and 7 is:

    3) Open MassEffectLauncher.ahk from the MOD ZIP with Notepad.
    Find this line:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect3.exe” . Commandline . LanguageCommand . ME3Lang

    And replace it with:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect1.exe” . Commandline . LanguageCommand . ME3Lang

    7) Go to Me3 install fodler (Mass Effect Legendary Edition\Game\ME3\Binaries\Win64)
    Rename MassEffect3.exe into MassEffect1.exe

    #209428
    eelbox
    Participant

    Ok guys, I have now the DEFINITE SOLUTION.

    Why a Definite solution?
    Well, my first trick “did the job” but it has a HUGE problem: the launcher wasn’t passing to ME3 the proper command line, missing different languages! (you can only play the International version)

    They key of this new solution is to create you very own Launcher that execute MassEffect3 with a different EXE name.

    The definite solution is a little bit tricky but it works 100%

    1) Download the mod “Custom Launcher for Unlocking All Language Options” from NEXUS MOD: https://www.nexusmods.com/masseffectlegendaryedition/mods/46

    — that custom launcher has been made with Autohotkey. The author has been so cool to include the original AHK file that let you recompile the custom launcher with your edits. This has been VERY IMPORTANT! Dont forget to thank the mod author–

    2) Download and install Autohotkey: https://www.autohotkey.com

    3) Open MassEffectLauncher.ahk from the MOD ZIP with Notepad.
    Find this line:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect3.exe” . Commandline . LanguageCommand . ME3Lang

    And replace it with:

    RunWait % A_ScriptDir . “\..\ME3\Binaries\Win64\MassEffect31.exe” . Commandline . LanguageCommand . ME3Lang

    4) Save the modified MassEffectLauncher.ahk file

    5) Right click in MassEffectLauncher.ahk file and select “Compile Script” overwrite if it asks.
    MassEffectLauncher.exe should be recompiled with latest changes

    6) Go to Mass Effect Legendary Edition\Game\Launcher
    Rename original MassEffectLauncher.exe file
    Copy your now MassEffectLauncher.exe

    7) Go to Me3 install fodler (Mass Effect Legendary Edition\Game\ME3\Binaries\Win64)
    Rename MassEffect3.exe into MassEffect31.exe

    8) Use the new Launcher to start the game

    9) Enjoy VORPX!

    ^^

    eelbox
    Participant

    Ralf I agree witk Luka.

    I understand your explanation, but the case of MassEffect 3 LE point out that a solution is needed for cases where two versions of the same game exists, and both have the same EXE name and another hooking profile is needed.

    I can try giving some suggestions:
    – multiple official profiles are provided and users can choose witch one to activate

    – let users to temporally disable official profiles to avoid the “EXE already assigned” restriction. These override profiles are marked in red and only one can be activated. A warning is shown when game start: “You are not using an official profile, if you have problem delete this override profile”

    #209426
    eelbox
    Participant

    Luka how did you trick the launcher? I tried renaming the game Masseffect31 but I get the launcher opened instead of the game.

    Anyway, Im now facing another problem.

    The launcher execute Mass Effect 3 passing some argument (like the language…) my trick makes ME3 being hooked my VORPX but you are forced to play it in English…

    #209417
    luka2099
    Participant

    I have say it long time ago , you may rename the masseffect3.exe into masseffect31.exe and run with mass effect 1 LE profile. The problema now are that the mod for this game dont work with masseffect31.exe.

Viewing 15 results - 31 through 45 (of 289 total)

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