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Topic: Vorpx, VR and low fps
Hello!
Recently decided to get into VR stuff, loved Fallout 4 and other games but didnt want a full vr wand experience, and Vorpx is highly recommended so i decided to buy a headset, the program and give it a bash.
Im having some major issues, and wanted some advice or help – nothing so far has worked.Specs:
Intel Core i7 7700k (4400mhz)
AsusTek Z170-P motherboard
16g DDR4 memory
Nvidia Geforce RTX 2060, 6gb
Vive Cosmos Elite (headset only, 1 base station)Setup the headset ok, ive got a Vive console window that pops up with “motion compensation” and options to select Vive openxr, Steam Xr etc. Can select VR or WMR “experience”. No idea what those are.
Steam VR installed and works fine – i can see the base unit, i have a pretty smooth and high fps feeling here, and i used a program called virtual desktop which is sharp, smooth and fast.
If i run games on the Steamvr using the desktop theatre, i get IMMENSE fps drop and stutter. Nothing seems to effect this, but if i enable the motion compensation option on the vive i get this weird black liquidy bleeding artifact on the headset that makes me feel violently sick. WHen this ISNT happening however, the fps is pretty decent.
If i use Vorpx to run games, Skyrim and Fallout for example, the Steam VR loads up aswell, and then Vorpx hooks into the game and it loads. I have a screen on my pc that is 200+fps. The headset meanwhile is 30fps or lower from the looks of it, and is very stuttery and laggy. I tried the different screen options for the vorpx program and they all seem to work and im having fun looking at geometry and z3d options, but the auto resolution picker seems to want me running at 2500+ x 1800+ resolutions and these are almost 1-2 fps at best. Ive set the quality option on the auto to the lowest, and fps is awful. I disabled the “change game resolution” option and added custom resolutions to the Nvidia card, and ive had the most success with a forced 1600 x 1440 res, with z3d and a massively reduced graphics options (very low).
My question is, why is the fps so low? A few days ago i was alt tabbing while using the program to close background apps, and noticed that while i was tabbed out of the game window, the fps was MUCH higher – nearly 70+ in the headset – but obviously i couldnt play because my mouse pointer was elsewhere – what could cause this?
Overall im enjoying the product and im very glad i bought it, but im confused as to how to play it without it being the primary window XD
Oh my desktop resolution is 1980×1020 btw, as the monitor doesnt go higher than this. I was able to run DSR factors on Fallout 4, scaling it up to 2560×1440 and that ran at about 70fps and looked lovely – but that doesnt work in Vorpx for me – black screen and exit to desktop. Vorpx needing a window and all that to run i suppose?
It seems any app that starts to use DX graphics, drops in FPS for some reason if it is the main window?
Topic: Mass Effect Andromeda no 3d
Is it normal that I have no 3d effect in Mass Effect Andromeda?
I just tried to play ME2 Legendary Edition, but the geometry mode is missing the shadows. So i switched to Z-Normal to get the shadows back. It works, but the depth information/masking is all jumbled and over the place.
When i tried the same thing with ME1 LE, i didn’t have this issue. Am i missing something in ME2? Maybe i’m using the wrong profile (default)? Maybe it’s a bug?
Hey everyone,
So i used this mod a few years ago and the modauthor ended up ‘hiding’ it on Nexusmods, making it impossible to download. Someone else made a First Person Mod – but they dont show the weapons in your hand, this one does, so it really turns Andromeda into a pretty incredible First Person Shooter. I did some digging over the course of the last few days and found a link for it that works with Frosty Mod Manager. I tried getting it to work with the “EA Games” app version of Mass Effect Andromeda and was unsuccessful – I then downloaded the Steam version of the game and got it to work.
It is actually quite well done and makes for a pretty solid first person VR experience.
Here is a short bit of gameplay so you can see if it might interest you:
Here is the link for the mod:
https://mega.nz/file/AHQn2QIB#iLT-eh5oAmBtPd1bm1UQZa9D2Eauv7fWbEkMprelALoAnd youll need Frosty Mod Manager to use it, its the option on the right, just click “Download” under “Mod Manager”:
https://frostytoolsuite.com/downloads.htmlPlace the files into whatever folder you like for the mod and the Mod Manager. Run the Mod Manager in Admin mode. If youre using Steam, I had to select the “New” option on the bottom right and direct it to the game’s .exe. Most people will have that under Program Files(x86) – Steam – Steamapps – Common – Mass Effect Andromeda. Choose the file named MassEffectAndromeda.exe
Once youve selected that, it should populate on the Mod Manager’s main page, select the game and then on the bottom right of the Mod Manager choose “Select”
Now that you have the Mod Manager attached to ME Andromeda, on the top left corner there is an option to “Add Mod(s)”; select that and then just select the Mod’s zip folder, wherever you installed it; it should be called “First Person Toggle 1.2-771-1-2-1564773598.zip”
No need to unzip the file, the Mod Manager will handle that.
Now that you have the mod populated in the Mod’s list, select it and press “Apply Mods”, it should be near the center of the Mod Manager’s screen. Once its “applied”, make sure the box is checked in and then, from the Mod Manager, press “Launch”, toward the top of the window. It will boot the game up and apply the mod.
You can shift in and out of First Person by holding down on the Dpad of your controller.
Go ahead and get it modded and running properly, then use Vorpx to turn it into a VR game.
Hope you guys can enjoy, its alot of fun – I know the game gets a rough rap overall but the combat in First Person VR is realy quite exciting. I recommend playing the character with the “Charge” attack, but, make whatever you like – its just fun to be in VR and teleport like 40 feet at someone and get up in their grill with a shotgun.
If you have any questions, feel free to ask. It -MIGHT- work with EA’s Game launcher or Origin, but I didnt have success with it. If you try to get it to work with those and it doesnt – You can get “EA Play” on Steam for 4.99 for a month and make sure the game is up and running for you for just 5 bucks. But Vorpx has an official profile for the game – and while I found Geometry 3d to be glitchy, the Zadaptive and Znormal options look great.
Take care folks!
Hey guys, sorry if this issue is as incredibly noob as it feels, but I can’t seem to find the answer on the old ME threads on these forums and I’m a complete newcomer to VorpX settings (and PCs, honestly) so not only don’t know *what* I need to change, I don’t know *where* the settings are (or if the term I should be using while asking is colour, or lighting, or saturation, or…)
Basically, I’m launching the Mass Effect Legendary Edition and finding that once my headset (Oculus Quest 2) switches from showing what’s on the desktop, to running with VorpX in ‘immersive screen mode’, the colour and the lighting of the game completely blow out. I mean, Mass Effect games love their lens flares at the best of times, but this is next level: I take my headset off and look at what my monitor is showing and it’s all muted colour palettes and shadows with spots of light, and then I look back through my headset and the humans’ skin looks dark orange while the Asari are shining such a bright neon blue you can’t see where the edges of their models intersect with the white walls behind them. It runs wonderfully smooth, everything’s scaled correctly and the 3D effects look great, but the colours are just so blown out it almost hurts. It’s happening across each of the games, too.
Since the Oculus is showing the ME:LE launch menu with a pretty direct 1:1 replication of what the monitor is showing in terms of colour, quality and lighting, I assume this means something’s going on from the VorpX side – but it seems no matter what settings I fiddle with in the in-game VorpX menu, it doesn’t resolve the issue.
Has anyone come across a similar issue, or can point me to the settings I should be fixing up? Is this a resolution issue (there’s no blurriness or stretchiness, just the colour/lighting being off, but I’m not tech savvy enough to know if it’s related), is it something else, or is it just the way that these games port to 3D?Appreciate any help.
