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Topic: Outlast won’t start
So I have managed to get hold of a DK1 and thought I’d give outlast a try. After spending ages getting the Oculus config program to even recognise that the oculus was attached, I managed to get into outlast and play for a couple of minutes.
However, I can no longer get it to start whilst the OVRService is running. The icon appears on the task bar, but no window or anything (either on the rift or my monitor).
I have the DK1 setup in extended mode, 1200 * 800 resolution at 75hz, NOT as the main display. (this is the only setup the config util / vorpx will recognise the rift with!). In vorpx I have it set to display on the rift. I have also tried the direct mode but vorpx doesn’t seem to find the rift when setup like this.
I can’t for the life of me figure out what I am doing differently from the first time I got it to start. Any suggestions would be appriciated as so far I’ve spent alot of money here for nothing!
Hi, I think vorpx, is a 3d fantastic tool.
however, much like I see some of these improvements or ideas.
Is there any possibility to include?
In this far these are for me the most important.
(sorry english it’s not my native language ;)1:I would like to vorpx,option to enable/disable extra croshair from the menu ingame vorpx.One optional crosshair,or laser point to solve some problems in stereoscopic cases.(You could even customize form and color …)
This may require disable/ignore the current crosshair or laser point,depending on the game,but I think it would be a fantastic choice,to help in different cases.2:Another idea that I would love, is the inclusion of an extra option in the menu ingame vorpx:
Player/weapon fov-adjustable,that could work very well as a route for some games. In some cases, this can also act as it currently does in flawless widescreen.
And let after adjusting the size of weapons is significantly modified with separation 3d in some games,besides the distance between the camera and “weapon”.3:Possibility of including a small tool, for users trying to support some 3D titles not currently supported.
Thus, some users are more involved helping to improve and expand the list of vorpx compatibility.4:added main tab,in the current interface vorpx(external),offering the ability to add shorcuts,to launch games from here optionally.
(for example,steam shorcuts or .exe in directories,added and launch from this panel)5:Include more options in the current optimizer game setting.
Example:More options for scaling UI/GUI in 3d z-modes,and subtitles above,(for other languages without translation of voices) where possible from the files in several cases.
Example (outlast, oblivion, vanishing ethan carter) are perfectly playable, except subtitulos.No have voices for all languages.More types of fov, sometimes present (camerafov outlast example) etc.
6:offer possibility 3d sbs mode(monitors,projectors and 3D TV)
Sorry my english.
Regards!Hey,
i just bought your vorpx driver and wanted to play Outlast.
But the first thing i’ve noticed is that everythings way to big. His hands or the camera look like they are 2m. I’ve tried to play with the settings in the vorpx menu but this hasn’t helped very much.
It’s totally unplayable with this completely wrong object sizes.
I mean, the big iron door at the start looks like it is 20m high.
Any advices?So i bought VorpX today and got it running, and it hooks fine on both monitors on every game – i tried with ARMA 2, 2:OA, 3, Outlast and GTA V, however instead of seeing an image i only see a very slight opening which is the extreme left of the left eye and the extreme right of the right eye, resulting in a small square of graphics at the center of the screen if i’m looking through a monitor, or a very very small line of picture on the Rift if you go crosseyed. I tweaked the options, and going for a smaller IPD and smaller scaling got me to see more of the image, but still no more than 1/10th of what i’m supposed to, while i get a completely black screen for 1x scaling and an IPD of more than 64mm, the same happens on my oculus profile. As a side note, the head tracking seems to go completely crazy on the mouse and the little of the picture i see is constantly spinning, unless i disable head tracking. Anyone had this problem? I tried wiping and reinstalling, having the tracker plugged and unplugged, disabled the steam overlay, but to no avail. As far as graphics goes, i have an AMD R9 280x. Anyone ever have this same problem? I’m not sure what to do.
Hey all,
So I’ve been messing around with my new oculus, and I can’t seem to get Outlast to run well. Before anyone says anything, I have the rift working with native aps in direct mode, and I can launch Outlast in 32 bit mode (since 64 bit doesn’t work) with vorpx succesfully with the rift in extended mode. That’s where my issue is though, is that running it in 32 bit mode causes my cpu to max out, and then crash while the game is loading. I have no issues running it on my monitor in 64 bit mode. I’ve tried having all other applications closed, and running it on 2d with low settings, but it still crashes.
Any suggestions?
Thanks.Topic: Far Cry 4 not working
Hi
i have the newest vorpx update and the DK2.
When i start Far Cry 4 through the .exe vorpx wont activate.
I’m in extented mode and set the dk2 as primary display.When i create a vorpx shortcut for far cry 4 and double click it, it appears a message which says that the Vorpx control is already running, and nothing happens than.
What can i do? Games like Outlast work fine.
Greetings
Hello,
I’m new to Rift DK2 and how to drive itso far I did not encounter any Vorpx problem with these games:
Mirror’s Edge
Call Of Prypiat
Dishonored
Arma series
Metro Redux
Outlast
Thief2014while (settings to default and monitor to Dk2):
– Mass Effect 3 won’t activate the DK2
– Portal 2 crashes to desktop as soon as it reaches the main interface, – although activating the DK2
– Skyrim won’t activate the Dk2 and crashes to desktopI’ve tried to follow the troubleshooting section suggestions, with no results
any hints?
thanks
