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I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)
First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?
Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.
I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)
Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.
Hey all, wondering something:
I’m trying to play Portal 2. It’s apparently good out-of-the-box. I have a Valve Index and I’ve picked that headset as the default, so vorpX knows that’s what I’m using – but the FOV seems wildly off, and it just doesn’t look good at all. I’m wondering if I need to set the custom resolution.
Here’s my question, since I’m setting it globally (apparently), should it be set to my MONITOR’S resolution and refresh rate which is 1080p at 60hz (tv), or the HELMET’S resolution at 1440×1600, and 144hz refresh? Maybe doing this will make it look better, this is the first time I’ve tried the driver to get a non-native VR game to work.
Hi I have tried all valve source games with latest release and not a single 1 works.
Portal, portal 2, halflife 2, black mesa, all refuse to work.vorpX now officially supports Pimax 5K/8K headsets (vorpX 19.1.1 and above). For the best experience please check these recommendations.
Brainwarp Settings
- Compatible with parallel projections: has to be ON.
- Compatible With Vive Only Game: has to be OFF.
- Turn on smart smoothing: should be OFF to avoid judder
- Refresh Rate: 72Hz: not necessary, but reduces CPU/GPU usage.
- Field of View: Small: better performance, still provides very decent ~130° horizontal FOV, also helps with games that have a hardcoded FOV limit
Render Quality Settings
- PiTool: Rendering Quality: 1.0 (default)
- SteamVR: Video: Manual Override: 50%
These settings produce a large enough headset render target to play games at common vorpX resolutions.
The above was tested with a 5K+, for Pimax 8K SteamVR quality at 50% might already be overkill. Try 30-40% instead.
Game Resolutions
In contrast to other headsets 4:3 resolutions usually aren’t best for Pimax 5K/8K. Unless 4:3 is required for a game to work correctly (mostly Half-Life2, Portal 2 and other Source engine games), 16:10 seems to be a perfect fit for the FOV setting recommended above.
Try 1680×1050, 1920×1200 or 2304×1440. Depending on the game and your GPU these should usually provide a decent quality/performance ratio. You can also use similar 16:9 resolutions.
Conclusion
With these settings older games can be run on your Pimax even on a midrange GPU like a GTX 1070/2060 in Geometry 3D at 1200p resolutions. For more demanding games and/or higher game resolutions a faster GPU is highly recommended.
Potential performance issues like judder can be addressed by reducing a game’s resolution and/or graphics details or by switching to Z3D in vorpX, which is a lot faster than G3D.
