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  • Kurt91
    Participant

    I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)

    First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?

    Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.

    I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)

    Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.

    Frammelpie
    Participant

    Hey all, wondering something:

    I’m trying to play Portal 2. It’s apparently good out-of-the-box. I have a Valve Index and I’ve picked that headset as the default, so vorpX knows that’s what I’m using – but the FOV seems wildly off, and it just doesn’t look good at all. I’m wondering if I need to set the custom resolution.

    Here’s my question, since I’m setting it globally (apparently), should it be set to my MONITOR’S resolution and refresh rate which is 1080p at 60hz (tv), or the HELMET’S resolution at 1440×1600, and 144hz refresh? Maybe doing this will make it look better, this is the first time I’ve tried the driver to get a non-native VR game to work.

    #187677
    moadepth
    Participant

    Hi Ralf dont get me wrong Im really satisfyed with VorpX its not your fault Valve uses the name over and over again. And I know HL2 is looking good in VorpX but recently a friend gifted me Portal 2 and out of curiousity I changed a few values not in mind that it changed the settings for HL2E2 too so here we are. Nice weekend.

    #187624
    BloodFX
    Participant

    Hi I have tried all valve source games with latest release and not a single 1 works.
    Portal, portal 2, halflife 2, black mesa, all refuse to work.

    #187463
    Ralf
    Keymaster

    19/09/06
    vorpX 19.2.4 has been released.

    This is a maintenance release with the below changes and fixes.

    New/Changed:

    • New D3D9 font renderer: fixes severe FPS degradation (up to 70%) during the first minutes (while the start hint is shown) with Half-Life 2, Portal, The Darkness II and possibly other D3D9 games.
    • Improved D3D11 G3D heuristics (~30% G3D performance gain in Blair Witch).
    • Improved binary settings file support for the DirectVR settings optimizer.

    Bugfixes:

    • G3D camera height modifier should now always work again without positional tracking. Please note that the setting may behave different with/without positional tracking enabled in some cases.
    • Settings for official profiles could not be uploaded anymore in the config app.
    • Final headset render target size re-evaluated when the game resolution changes. Fixes low render target size in games that open a small window on start before switching to full res.

    New Game Profiles:

    • Blair Witch: G3D/Z3D, FullVR, scalable 3D HUD, DirectVR: FOV, resolution, tracking.
    #186806
    neodraig
    Participant

    Sorry I’m late to the party but using a nVidia card might be better with vorpX.
    If your card is powerful enough and you want to use higher resolutions with vorpX, with a AMD card you will be limited to the native resolution of your monitor and won’t be able to go higher. If you’re using a 4K monitor it’s not a problem, but if it is a 1080p display then it will be.
    You can partially address this problem by using VSR, but if you’re aiming for for the highest resolution, then games like Half-Life 2 or Portal will keep flickering as vorpX prefers square resolutions.
    With nVidia cards you don’t have that problem as you can create any virtual resolutions you want (not limited by the resolution of your monitor).

    I used to have an AMD card (I’m rather an ATI AMD guy), but now that I have a nVidia card, it’s easier tu use vorpX.

    On the other hand I now have Samsung Qled TV set that has VRR but nVidia cards don’t support VRR over HDMI, AMD cards do.

    #186244
    Ralf
    Keymaster

    That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.

    Aliens: Colonial Marines
    Bioshock
    Bioshock Remastered
    Bioshock 2
    Bioshock 2 Remastered
    Bioshock Infinite
    Black Mesa Source
    Borderlands
    Borderlands GOTY Enhanced
    Borderlands 2
    Borderlands: The Pre-Sequel
    Bulletstorm: Full Clip Edition
    Conan Exiles
    Deadfall Adventures
    Conarium
    Contagion
    Crysis 3
    Dark Messiah of Might & Magic
    Dear Esther (Source)
    Dishonored
    Duke Nukem Forever
    Deus Ex: Human Revolution
    Elder Scrolls: Oblivion
    Elder Scrolls Skyrim
    Elder Scrolls Skyrim SE
    Fallout 3
    Fallout 4
    Fallout 76
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Blood Dragon
    Far Cry Primal
    Get Even
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    The Hunter: Call of the Wild
    Kingdome Come Deliverance
    Left 4 Dead 2
    Metro 2033
    Metro 2033 Redux
    Metro Exodus
    Metro Last Light
    Metro Last Light Redux
    Mirror’s Edge
    Portal
    Portal 2
    Quake III
    Quake 4
    Return to Castle Wolfenstein
    The Stanley Parable
    Star Trek Voyager: Elite Force
    The Turing Test
    Unreal Tournament 3
    Vampire: The Masquerade – Bloodlines
    The Vanishing of Ethan Carter
    Zeno Clash

    #186142
    EpicDimension
    Participant

    ok, I changed the cable for an hdmi one, and i got no more problems with fullscreen games, mainly because there is no screen-clones now. But i cannot play yet with the default profile to any Hl2 mods. First: Hl2.exe does not hook until i download the profile [vorpx] from the cloud. Then: Playing with that profile gives me a black screen in the vive. I also downloaded the profile for Portal2 and tried to play with it, and It Works !

    I tried to play hl2 with that profile, but i have to rename the game (to hl4.exe) then I applied the Portal2 profile (a copy) and was able to play, but there is not DirectVR. I thought it was maybe due to another process hooking to hl2.exe but not hl4.exe but i tried to play with a copy of the Hl2 profile, and i got the same result as before: Black Screen.

    So, for anyone that can fix this: Portal 2 profile and Half-Life 2 ones, have some difference that is causing this. I can’t go any deeper because there is no shader tool or expert settings i can see, when applying the Hl2 profile.

    Thanks.

    #185650
    EpicDimension
    Participant

    HL2 itself has the same bug as (at least) this mod. It’s happening whatever mod i use, including portal 2 for example. Sometimes, when the game opens in full screen, the screen freezes at desktop when the game is in focus, but i can return to the real desktop alt-tabbing, it freezes again when i maximize the game. So, when i did that logfile, hl2 was configured in full screen (i can’t open it) and used DoD:Source instead to produce the bug i’m talking about, because i can myself set the game to windowed mode and play anyway.

    What happens is that the game hooks, overlay is showing ingame, i can move the mouse with my head, but the screen on HMD is just black. I’m not seeing the OpenVR background, or anything at all. So i supose the hmd is detected, and is attached to a game. But i can’t even open the config menu of vorpx, or see anything at all. Inclusive the DirectVR Scan is working, as always, but there is just a black screen in my htc vive.

    I already (as commented before) tried to close practically any executable and service that is not part of windows, and launch just Steam -> OpenVR -> VorpX -> HL2 (or any mod) and nothing. I closed everything, allthough i know it was working before… nothing. There is one thing i not tried yet … some months ago i changed the HDMI cable for a Display Port one (so i can connect another screen to the hdmi port). My Graphics Card is a RX480, and has 2xDP and 2xHDMI. I start thinking maybe this is happening sice i changed that cable.

    I was not playing for some months, but until then i was playing most of the time DoD, Garrys and other mods because it was my favourite Engine for VorpX. In February i tried to play Synergy and since then, i’m not playing with vorpx anymore because of this. Other games are usually too demanding for my computer, or i am too lazy to optimize it like i did with source.

    So, this start happening between october 2018 and february, time when there were some Hl2 updates (and Native-Vr Beta removed) also OpenVr updates, and some new Catalyst drivers. I installed and removed various programs in that time, also updated some of them, but i already tried to close them. Also, i rebooted windows removing some services and startup items, to just try this, nothing. So I give up, there are so many things potentially doing this, i’m not just formating or keep auditing my computer for months. Sometimes i get a new idea of what is causing this, i try and is even more frustating than before.

    So I’m just sharing this, so you know there are still some users having this trouble and … if anyone has solved this without changing of operating system, please, share with us. Also, please, leave a comment if you are also getting a black screen with Hl2 or other games, so we can reduce the search. I’m pretty sure this is just happening with Windows 7 x64, but also with oculus.

    Maybe some day i can fix this, before
    updating my whole computer. Thanks.

    #184550
    moarveer
    Participant

    So I don’t know if it’s the latest Vorpx version or the new stable Pitool version I’ve just installed ( https://forum.pimaxvr.com/t/pitool-1-0-1-132-stable-released/20176 ) , but I’m getting much better performance with Vorpx now on the Pimax 8k.

    Previously these games worked fine but had some performance issues:

    Portal
    Stanley Parable
    Bulletstorm
    Singularity

    They have improved a lot, Bulletstorm looks amazing at a ridiculously high res, Stanley Parable worked surprinsingly bad even with it’s basic graphics, now it works really well but I’m capped by limited 4:3 resolutions and higher internal Vorpx resolutions say they don’t work in my computer, also I had a ton of issues with Portal, and now it’s not buttery smooth yet but works a lot better and I consider it playable.

    I’m downloading Bioshock Infinite now which had several issues before, can’t wait to see if it has improved now.

    Also Return to Castle Wolfenstein had some weird geometry showing at the sides of the screen before mostly close to walls, it works a lot better now with the new Vorpx version and it shows very slightly if you force it and get too close to the walls, but 99% of the time it works fine now.

    Ralf, I suggest you add the link to the latest stable version on the first post, or simply mention to download the latest pitool version available at https://pimaxvr.com/pages/pitool

    #183498
    kazansky22
    Participant

    I’m getting horrible double vision in my pimax 5k+ I see this listed in the trouble shooting guide
    “Game Resolutions

    In contrast to other headsets 4:3 resolutions usually aren’t best for Pimax 5K/8K. Unless 4:3 is required for a game to work correctly (mostly Half-Life2, Portal 2 and other Source engine games), 16:10 seems to be a perfect fit for the FOV setting recommended above.

    Try 1680×1050, 1920×1200 or 2304×1440. Depending on the game and your GPU these should usually provide a decent quality/performance ratio. You can also use similar 16:9 resolutions.”

    How do I make these aspect ratios and resolutions? I don’t see anything on the in game vorpx menu to do that? Forgive my vorpx noobishness.

    #182991
    Ralf
    Keymaster

    DirectVR head tracking writes head tracking data directly into a game’s memory addresses for camera rotation. This does not affect the mouse normally.

    Only in a few rare cases unfortunately doing so creates a conflict with mouse input (Portal 2 and a few other Source engine games IIRC). In these rare cases the mouse sensitivity is hard coded with DirectVR head tracking.

    #180663
    deto15
    Participant

    I actually did had small progress, forgot to write it down.

    I figured I can get rid of jitter in non-VorpX software (like Steam VR) by turning off VorpX watcher. Easiest way to notice that is if you try out Vorpx desktop viewer and then from there while wearing the headset you right click on vorpx icon on right side of taskbar and choose “pause watcher” or something like. You should notice jitter to stop immediately, same with Steam VR.

    However as I saw many times mentioned, watcher pause by default when hooked to game, so whatever I experience in Portal 2 must be a separate problem. I also have similar problem in Kingdom Come, but not really in Nier Automata. Guess it’s related to tracking. Maybe it’s because I don’t have lighthouses, maybe will work better when I get those.

    moarveer
    Participant

    You’re right, I checked Portal and indeed it mentions 4:3 resolution to avoid flicker, I don’t think that message to avoid flicker was shown on Dear Esther though, but Portal on 16:9 had that same flicker and it was gone on Portal at 4:3, so I’ll have to try on Dear Esther but it sure look like that was the problem.

    The tracking was a bit off on Portal though, just like on BI, I would actually say that it’s 1:1 but it has some kind of strange stutter, like some kind of vsync issue, however I’ve tried BI with 4:3 resolution and the tracking seemed way better now, not perfect but a lot better, again with some kind of stutter, but if I walk straight the game is just fine.

    Tried again Bioshock 2 and 4:3 resolution, that game is just perfect on Vorpx in every way, scale and tracking, feels completely VR ready, amazing, I wish it didn’t crash from time to time, but it’s so weird that a game works flawless while others have that annyoing tracking issue.

    #180149
    Ralf
    Keymaster

    vorpX now officially supports Pimax 5K/8K headsets (vorpX 19.1.1 and above). For the best experience please check these recommendations.

    Brainwarp Settings

    • Compatible with parallel projections: has to be ON.
    • Compatible With Vive Only Game: has to be OFF.
    • Turn on smart smoothing: should be OFF to avoid judder
    • Refresh Rate: 72Hz: not necessary, but reduces CPU/GPU usage.
    • Field of View: Small: better performance, still provides very decent ~130° horizontal FOV, also helps with games that have a hardcoded FOV limit

    Render Quality Settings

    • PiTool: Rendering Quality: 1.0 (default)
    • SteamVR: Video: Manual Override: 50%

    These settings produce a large enough headset render target to play games at common vorpX resolutions.

    The above was tested with a 5K+, for Pimax 8K SteamVR quality at 50% might already be overkill. Try 30-40% instead.

    Game Resolutions

    In contrast to other headsets 4:3 resolutions usually aren’t best for Pimax 5K/8K. Unless 4:3 is required for a game to work correctly (mostly Half-Life2, Portal 2 and other Source engine games), 16:10 seems to be a perfect fit for the FOV setting recommended above.

    Try 1680×1050, 1920×1200 or 2304×1440. Depending on the game and your GPU these should usually provide a decent quality/performance ratio. You can also use similar 16:9 resolutions.

    Conclusion

    With these settings older games can be run on your Pimax even on a midrange GPU like a GTX 1070/2060 in Geometry 3D at 1200p resolutions. For more demanding games and/or higher game resolutions a faster GPU is highly recommended.

    Potential performance issues like judder can be addressed by reducing a game’s resolution and/or graphics details or by switching to Z3D in vorpX, which is a lot faster than G3D.

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