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  • #219040
    Senan
    Participant

    I’ve tried both rjkole’s profile (which usually work great) and a Quake IV copy as Ralf suggested in an old thread. Both of them have terrible flickering, with the right eye constantly going black.

    I understand this game uses OpenGL which doesn’t play well with Vorpx. Does that mean this is a fruitless endeavor? If there is a way to get this working, please let me know.

    Thanks in advance for any info!

    #218750
    VictoryReturns
    Participant

    I bought my VR headset because of the possibility to play a lot of games with vorpx in VR. Sadly not one worked until now with my Quest 3.
    I tried Satisfactory, Portal 2, Quake Champions

    Is there any possibility that I can use my Quest 3 for those games? Sadly this is very demotivating.
    The PC is completely new, no software that can distract vorpx.

    #217218
    Jason
    Participant

    I was able to get this working with VORPX quake 2 profiles after I set the in game settings from Vulcan to DX11 but it does not let me enable geometry 3d, is anyone have tips on how to do this?

    #216748

    In reply to: vorpX 23.1.0 BETA

    CrunchyGlass
    Participant

    Another minor bug using the new desktop:
    Was playing Quake enhanced in SBS and upon exiting the game, pressed delete to return to Mono (to see the desktop well – good opportunity for a hotkey)
    The graphical white mouse in the panel was frozen, can see the regular mouse moving behind over the desktop yet clicking has no effect on anything. Leaving and re-entering the panel using delete works but same frozen state.
    Press delete again to exit the panel and create troubleshoot logs. Press delete again and it now the panel and vorpx mouse arrow are functional. Created a 2nd set of logs at this point and sending via email. After that, but before the email, closed desktop view and the machine rebooted on its own.

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #213385

    In reply to: Best Games

    CrackerBrand00
    Participant

    Batman: Arkham Asylum
    Black Mesa: Source (glitchy, but doable)
    Dolphin Emulator – various Gamecube and Wii games
    Elder Scrolls: Oblivion
    Mad Max
    Resident Evil Revelations 1 & 2
    Resident Evil 4 (not remake)
    Resident Evil 5
    Resident Evil 6
    Sonic All Star Racing Transformed
    Quake Champions
    SoulCalibur VI
    Sonic Adventure DX

    #212482
    Smoils
    Participant

    Its opengl (tried quake profiles that hook, but no 3d), but I havent managed to find a profile with 3d, I managed to have some other software work in z3d, but not vorpx.

    #209883
    rustyshackleford
    Participant

    The game is not officially supported. If you want to create a user profile for it and are certain it’s an OpenGL program try to take some other OpenGL profile as a base for a new one (e.g. Quake 1-4, Amnesia, Jedi Knight II). Try more than one if the first one doesn’t do the trick right away. Be aware though that OpenGL G3D support in vorpX is limited to fairly old (fixed function) OpenGL versions.

    A much better way to experience (a re-imagined) Half-Life 1 is Black Mesa: Source though, which you can purchase on Steam. Basically Half-Life with way better graphics. For the Steam version of Black Mesa: Source a fully featured DirectVR profile exists.

    just play Black Mesa: Source isn’t a solution as I am trying to play a Half-life 1 mod. Is there really no way to get Half-life 1 to work with vorpx? I tried following these instructions and it didn’t work.

    #209352
    Lawrence1962
    Participant

    a guy on reddit wrote: (quote)

    The C engines used in Quake 3 and older games by id Software were written in the C language, but this is unrelated to the C engine by Techland. Both id Tech 4 (Doom 3 and newer) and all versions of the Chrome engine were written in C++, and likely also the C engine in DL2. While there is not much information about the engine so far, I guess it could still be based on Chrome, but with major upgrades/overhaul.”

    G3D in games like that is a difficult question for me. In G3D in First Person games the Resolution has to be at least 2160×1920 and the graphic details have to be at least a mix between medium and low, and ultra textures.

    I tested G3D in Days Gone, i think in God of War it would be the same, and i have to use 1620p or 1440p and it does not look like a Triple AAA Blockbuster of 2021, and i decided to play it in Z3D Ultra in 4K, and it’s fun !

    But Techland is able to release a VR support with Nvidia Multi-View Rendering and AMD LiquidVR, and we will get a 30% performance boost. I guess that because of the Nvidia and AMD tech the performance of many native VR games is decent.

    In my opinion, the perfect compromise between G3D or Native VR and Z3D, is AFR 3D ! “The NPC’s are living” and “their feelings” and also the whole story is much more immersive, but we will have a decent performance. I do not care about the graphic issues of AFR 3D !

    #208917
    ParadiseDecay
    Participant

    Gameplay and Guide here: https://www.youtube.com/watch?v=PSQEaLVRp4o

    – Full VR
    – Geometry 3D
    – Use Default VorpX Profile – Set Aspect Ratio Correction to Letterbox 2.
    – Feels like a natural VR game minus hand tracking.

    #208806
    CrackerBrand00
    Participant

    *sadness*
    works with Quake Champions though.. so wtf

    #208760
    luka2099
    Participant

    so one could use the command +r_rhirenderfamily d3d11 to force dx11 and run it using a quake profile?

    Yes!

    #208747
    CrackerBrand00
    Participant

    so one could use the command +r_rhirenderfamily d3d11 to force dx11 and run it using a quake profile?

    #208650
    CrackerBrand00
    Participant

    There are two profiles for Quake. Are either of them compatible with the remaster? Trying several settings, no luck

    #208557
    Pophicless
    Participant

    Hi,

    just wanted to know, whether there is ANY other/new way to play Amnesia TDD with Radeon GPU (RX6700XT with HP Reverb G2), since it’s been a few years.
    The (basically) immersive screen variant is nice, but is there a fix for the “eye switching” and stutter to play it in Geometry 3D, yet?
    I basically got the same problem as quoted below, but sometimes one eye goes just dark and another shows (part of) the image.

    (anyway, Happy New Year everyone!)

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

Viewing 15 results - 1 through 15 (of 154 total)

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